186 lines
9.7 KiB
Plaintext
186 lines
9.7 KiB
Plaintext
|
A little less than a week ago, I attended a "writers' workshop" run by Ron
|
|||
|
Moore, Brannon Braga, and Lolita Fatjo as part of Creation's "Grand Slam
|
|||
|
Show" in Pasadena. Some details and commentary follow.
|
|||
|
|
|||
|
The stated purpose of the workshop was to improve the quality of the script
|
|||
|
submissions the TNG staff gets from freelance writers. (The same applies to
|
|||
|
DS9, but since they don't take submissions yet and neither Ron nor Brannon
|
|||
|
writes for them, TNG was the focus.) To that end, several topics were
|
|||
|
covered.
|
|||
|
|
|||
|
(Note that it was NOT a workshop on "how to write". If you have the
|
|||
|
opportunity to attend one of these things and think you're going to learn how
|
|||
|
to write wonderful prose, forget it. It's what to do *with* your writing
|
|||
|
that was the focus here.)
|
|||
|
|
|||
|
First, Lolita covered general introductions and the process of submitting a
|
|||
|
spec script, since that's how basically everyone gets a foot in the door.
|
|||
|
The gist:
|
|||
|
|
|||
|
They currently get about 3000 scripts a year submitted for TNG. Every
|
|||
|
single one is read and written up in a two-page "coverage" -- a very detailed
|
|||
|
synopsis. Michael Piller reads _every single one_ of these coverages. From
|
|||
|
here, a few things can happen.
|
|||
|
|
|||
|
1) It could be so wonderful that it's bought with no or minor changes. This
|
|||
|
happens, but it's mighty rare -- the last freelance _teleplay_ bought
|
|||
|
outright was "Tin Man", three years ago.
|
|||
|
|
|||
|
2) The teleplay could need work, but your *story* might be bought. This is
|
|||
|
much more common -- roughly one out of every two hundred spec scripts has a
|
|||
|
story that is bought.
|
|||
|
|
|||
|
3) It could be that neither the story nor the teleplay is workable, but that
|
|||
|
there's enough promise in your writing that you're invited in to pitch
|
|||
|
(either in person, or over the phone -- I know people who've done each).
|
|||
|
This is by far the most common of the "good" options -- one in every forty
|
|||
|
scripts or so results in a pitch invitation. Once you're invited in to
|
|||
|
pitch, you can do so as many times as you like.
|
|||
|
|
|||
|
4) Don't call them, they'll call you. Your script is returned with a few
|
|||
|
markings and a nice note. You can try again, but at the moment, _unless you
|
|||
|
have an agent_, the limit is two spec script submissions to a customer. Some
|
|||
|
netters are undoubtedly aware of this through bitter experience.
|
|||
|
|
|||
|
-- Story treatments are not accepted. Period.
|
|||
|
|
|||
|
From there, things went to Ron and Brannon. They began, I believe, with a
|
|||
|
slide show. In addition to showing the writers in their natural habitats
|
|||
|
(offices with people typing away, script conferences, quick catnaps, and lots
|
|||
|
of good strong coffee :-) ), there were a few tidbits of intriguing
|
|||
|
information. For instance:
|
|||
|
|
|||
|
There were two slides of "THE BOARD". The Board is a list they began
|
|||
|
maintaining of all the pitches that fall into particular categories: time
|
|||
|
travel, Jack Crusher, "space pirates", "Data becomes God" [not to be confused
|
|||
|
with "Data becomes man" or even "Data becomes *woman"], etc. This began when
|
|||
|
they got four "moth queen" [i.e. a weird cosmic egg, e.g. "Galaxy's Child"]
|
|||
|
stories in a single week and decided "hey, we should start keeping track of
|
|||
|
these things."
|
|||
|
|
|||
|
This board includes their own pitches at meetings, and was meant as an
|
|||
|
illustration of how easily most pitches are pigeonholed. (In fact, they had
|
|||
|
one story they mentioned which hit four topics at once. See, there was a
|
|||
|
cosmic egg taken on board ["moth queen"] which turned out to be a sarcophagus
|
|||
|
of some sort ["King Tut's Tomb"], which was opened to reveal a mummy ["Space
|
|||
|
Mummy"], which when unwrapped turned out to be...Jack Crusher ["Jack's
|
|||
|
Back"]!"
|
|||
|
|
|||
|
(I hope I haven't unduly embarrassed anyone with that story. If so...sorry.
|
|||
|
:-) )
|
|||
|
|
|||
|
In any event, the goal of a pitch is to STAY OFF THE BOARD.
|
|||
|
|
|||
|
The quick guideline for stories is that they should be something with an SF
|
|||
|
idea in them, but centering on the characters we all know and love. If it's
|
|||
|
an "ordinary" idea that could make it on another show with only minor
|
|||
|
twiddlings, it's probably not much of a Trek story -- unless you can manage
|
|||
|
to give it a twist. (The example given of such a twist was "The Host", which
|
|||
|
was a love story with one hell of a twist.)
|
|||
|
|
|||
|
To be avoided: Big, huge, epic, thematic stories involving the safety of the
|
|||
|
entire galaxy. 'Nuff said.
|
|||
|
|
|||
|
Onwards. If you're invited in to pitch, here's what happens:
|
|||
|
|
|||
|
What you're doing is trying to sell your story ideas at this point. As a
|
|||
|
general rule, you pitch 3-5 ideas, _briefly_. The rule of thumb they use is
|
|||
|
that your writeup for each pitch should be about a page and a half,
|
|||
|
double-spaced, for each idea. No more. (That's about a 3-5 minute read.)
|
|||
|
According to Ron: "If you say you can't boil down your idea into something
|
|||
|
that short, you're wrong. *Shakespeare* can be broken down to a page and
|
|||
|
a half if you have to."
|
|||
|
|
|||
|
The pitch should not contain a great deal of detail. What it should do is
|
|||
|
focus on the emotional "arc" followed by the characters involved. What
|
|||
|
happens, and what results from the events that happen to them. That's
|
|||
|
basically it. (In fact, they recommend even breaking it down to a one or two
|
|||
|
line "TV Guide" type blurb as a preliminary to the pitch.) If you get bogged
|
|||
|
down in detail, you're dead, because the people listening to you won't be
|
|||
|
able to process that much detail any more than you could.
|
|||
|
|
|||
|
As an example of this, they invited someone up (not me, alas) to give them a
|
|||
|
pitch based on any TNG episode to date that they wanted, without telling them
|
|||
|
what the show was. The show was "Tapestry", and the pitch, while not bad,
|
|||
|
focused on a lot of details early on in the show without talking about where
|
|||
|
Picard actually *goes* or what happens to him once he's there. (Trivia
|
|||
|
tidbit: The teaser for "Tapestry" was written over a year ago, but nobody
|
|||
|
knew what to do with it for a long time.)
|
|||
|
|
|||
|
"BREAKING" A STORY
|
|||
|
|
|||
|
"Okay, so, you've sold a story from your pitch. You're all set to write the
|
|||
|
teleplay now, right? Wrong." -- Brannon Braga
|
|||
|
|
|||
|
From the pitch, you then write a _story outline_ (we were given an example of
|
|||
|
one, namely "Ethics". This is a bit longer than the pitch, and outlines what
|
|||
|
happens over the course of the story. It gives the main, broad strokes of
|
|||
|
the story without filling in many of the details. (For instance, in
|
|||
|
"Ethics", virtually none of the details about Dr. Russell's research and
|
|||
|
about the operation are given -- all that's needed is the point that she's
|
|||
|
got a radical new, dangerous idea that could either save Worf or kill him.)
|
|||
|
The outline for "Ethics" is about four pages long, double-spaced.
|
|||
|
|
|||
|
Another point that was emphasized here is that writing a story outline
|
|||
|
usually involves _collaboration_, and lots of it. Get used to changing ideas
|
|||
|
and changing scenes, because it'll happen. (They recommend giving story
|
|||
|
outlines to friends to read and comment on.)
|
|||
|
|
|||
|
"So, now you're ready for the teleplay, right? Wrong again." -- Brannon B.
|
|||
|
|
|||
|
Then, you "break" the story. This is, according to all present, the most
|
|||
|
grueling, difficult part of writing an episode.
|
|||
|
|
|||
|
"Breaking" a story involves taking your story outline and fleshing it out,
|
|||
|
scene by scene. It doesn't mean writing the dialogue -- that's not important
|
|||
|
yet. What is key is writing a "road map" to the show -- what happens in
|
|||
|
every scene of every act, and what does it accomplish? As a general rule,
|
|||
|
each act has 4-5 scenes, and the teaser has 2-3. A "beat sheet" for "Ethics"
|
|||
|
was also provided: as one example, the "beat" for the teaser simply reads:
|
|||
|
|
|||
|
"1) Cargo Bay. Structure falls on Worf, incapacitating him.
|
|||
|
|
|||
|
2) Sickbay. Worf wakes up... Beverly tells him he's paralyzed."
|
|||
|
|
|||
|
That simple -- but you do it for the entire show. This season, the "break"
|
|||
|
sessions have run anywhere from six hours to six *days* long.
|
|||
|
|
|||
|
THE FUN STUFF: DIALOGUE
|
|||
|
|
|||
|
*Now*, you're ready to write the teleplay. The rule of thumb is that each
|
|||
|
page is roughly 45-50 seconds of screen time, and that each scene is on
|
|||
|
_average_ 2-3 pages long. "If you've got a five-page scene, it had BETTER be
|
|||
|
a critical scene -- especially if it's five pages of Picard making a speech."
|
|||
|
-- Ron Moore [paraphrased]
|
|||
|
|
|||
|
This is the fun part of the process, because most people enjoy writing
|
|||
|
dialogue. Some hints here:
|
|||
|
|
|||
|
-- Keep the scene descriptions *basic*. The point was made that by far, one
|
|||
|
of the biggest problems in scripts they get is *too much detail*. You have
|
|||
|
to be able to trust in the directors and the cast to get your points
|
|||
|
across -- don't rein them in too strongly.
|
|||
|
|
|||
|
-- Read the dialogue aloud. Quoth Ron: "It's amusing to come up to the
|
|||
|
fourth floor where our offices are, because you can hear lots of really _bad_
|
|||
|
Picard imitations." Every character, especially by now, has a certain "way"
|
|||
|
of speaking -- and it's only by trying to read your dialogue aloud that
|
|||
|
you'll be able to *really* tell whether it's workable. One example that was
|
|||
|
given is that you'd never hear Picard saying "How's it goin'?", or "ain't".
|
|||
|
|
|||
|
That's about it. I found the workshop very informative and rewarding, and
|
|||
|
might perhaps use all this new-found knowledge to try my hand at something.
|
|||
|
I hope this information was of some use -- I fully recommend the workshop to
|
|||
|
anyone seriously making an effort to write stories for either TNG or DS9.
|
|||
|
|
|||
|
Tim Lynch (Harvard-Westlake School, Science Dept.)
|
|||
|
BITNET: tlynch@citjulie
|
|||
|
INTERNET: tlynch@juliet.caltech.edu
|
|||
|
UUCP: ...!ucbvax!tlynch%juliet.caltech.edu@hamlet.caltech.edu
|
|||
|
"Don't even bother sending in your script -- no point. What was your name
|
|||
|
again?"
|
|||
|
-- Lolita Fatjo, in jest, after someone asked "what are those
|
|||
|
dark circles under your eyes?"
|
|||
|
--
|
|||
|
Copyright 1993, Timothy W. Lynch. All rights reserved, but feel free to ask...
|
|||
|
|