413 lines
22 KiB
Plaintext
413 lines
22 KiB
Plaintext
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Bonds of Brotherhood from DRAGON(R) issue #164
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Give your monks a brotherhood--and a purpose in life
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by Tom Griffith
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(C)1990 by TSR, Inc.
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With the publication of the AD&D(R) 1st Edition
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[Oriental Adventures] book in 1985, the monk class was
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finally placed in its proper environment. Still, big questions
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remained: What purpose does this class serve, and what separates
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this class from the other Oriental classes? Why are monks
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"monastic aesthetics" (1st Edition [Players Handbook],
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page 30)? Do all those monastic temples serve a purpose, or
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are they just martial artists' hangouts?
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Until I began playing the AD&D game, my only source of
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information about monks was the television series, [Kung Fu].
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Since [Oriental Adventures] came out, I've discovered
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different examples of monkish organizations in modern fantasy
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fiction. All of these examples have one thing in common: a
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specific goal or mission, a reason for being.
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The purpose of this article is to share some helpful ideas to
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give purpose and reason to the workings of monkish brotherhoods.
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DMs should create orders of monks for their campaigns, rather
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than having monks merely quote poetry and wise sayings while they
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kick the tails of those who exploit the weak.
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<Examples from fiction>
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One of the finest examples of historical fiction having a
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monk as a central character is Robert Shea's Shike series,
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consisting of the books [War of the Dragons] and [Last
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of the Zinja]. The main character, Jebu, is a monk from an
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ancient Japanese brotherhood known as the Zinja. The book reveals
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the sect's secret mission: to direct the new class of elite
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warrior, the samurai, into becoming a civilized soldier instead
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of a bloodthirsty killer in the changing Japan of the early
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1200s. To justify their day-to-day existence, the Zinja use the
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excuse of being the finest bodyguards and mercenaries around.
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An example more familiar to readers of fantasy fiction is
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Stephen R. Donaldson's Bloodguard, from the Chronicles of Thomas
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Covenant the Unbeliever. Originally, the Bloodguard was an army
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of fierce mountain-dwelling tribesmen who came to the Land bent
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on conquest. Once these warriors met the Lords, the gentle
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guardians of the Land, and saw the many wonders of that magical
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place, they swore the Vow to serve the Lords and the Land. Thus
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the Bloodguard began their self-appointed task to serve in roles
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that ranged from bodyguards to messengers.
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Anyone familiar with the AD&D game's WORLD OF GREYHAWK(R)
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setting knows of the Scarlet Brotherhood, a ring of assassins and
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thieves ruled over by a powerful order of evil monks, whose goal
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is the establishment of the Suel people as the master race of
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Greyhawk. The recent module WG8 [Fate of Istus] dealt
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extensively with this organization and its destiny.
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A lesser-known example of this class comes from the book,
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[Witchblood], by Will Shetterly. Although the setting is
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more medieval European than Oriental, the main character, Rifkin,
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can still be classified as a monk. His order, the White Mountain
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School of the Warrior Saint, was formed when his world was ruled
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by a cruel race of witches. Because the witches denied them
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weapons, the followers of the warrior saint learned to make
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anything into a weapon, even their hands and feet. Eventually
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they overthrew their evil masters, but, because the followers
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were tired of bloodshed, they let the witches live. A group of
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men still follow the Warrior Saint, working to perfect The Art
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and watching the witches should they again threaten humanity.
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And don't forget the Shaolin of the [Kung Fu] TV
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series, whose primary duties, in addition to perfecting
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themselves physically and spiritually, seemed to be to teach and
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aid the local populace.
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<Orders to order>
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From these examples, you can get some ideas on creating the
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basics of a monastic society. Some guidelines on inventing
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original monkish brotherhoods follow.
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The first and most important item is to establish a reason
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for the order's existence. What are these monks trying to
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accomplish? In many cases, a simple one-line explanation will
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suffice. Once the primary mission is established, often a
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secondary purpose comes to mind, usually a means of accomplishing
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the primary goal (e.g., working as bodyguards as a means of
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defending the rightful rulers of a nation). Monks cultivate an
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appreciation of art and beauty in their training, seeing their
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mission as divine and proper and one that demands perfection from
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those who must separate themselves from society to train for it
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(hence "monastic aesthetics").
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Directly tied to the sect's ambitions are the special skills
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or equipment necessary to accomplish those goals. A Shaolin might
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need healing or calligraphy skills, while a Bloodguard might need
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running or survival skills.
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Training styles of the order are closely related to its
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special skills, but are separate enough to warrant special
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consideration. The Shaolin of [Kung-Fu] delegated menial
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tasks to its initiates to teach them humility, while the Scarlet
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Brotherhood made its recruits vie for the superior training of
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the monk. Bloodguard receive their martial-arts training in the
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fierce tribal wars of their mountain homeland. Zinja are trained
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from the beginning not to fear death from any source (the first
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chapter of [War of the Dragons] gives a good example of
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monkish training methods).
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Once the monks' mission has been outlined and their skills
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and training considered, the alignment of the monks in the order
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should become obvious. This is usually easy to work out, as monks
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can only be one of the three lawful alignments. One can assume
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that the Shaolin are lawful good, and the Scarlet Brotherhood is
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certainly lawful evil.
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After this has been established, think about the specific
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martial-arts style that is practiced and perfected by these monks
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in order to achieve their sect's goals. Are they peaceful, gentle
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protectors who prefer to subdue opponents, or are they vicious
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warriors concerned only with putting foes down quickly and
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permanently? {[See "Things Your Sensei Never Taught You," in
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this issue, for details on creating martial-arts
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styles.}]
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Once the brotherhood has been created, give some thought to
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its history. Who founded the order, and why? An order might come
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into being because of the dream of one man. Or a group of men
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might decide there is something vital that needs to be done, and
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so selflessly devote their lives to the fulfillment of that goal.
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(The Shaolin of [Kung-Fu] make it their mission to train
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men to accomplish their own self-appointed tasks.) During its
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history, has the order made allies of a particular sect or deadly
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enemies of others? Is there a certain symbol or object associated
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with the order? The branded forearms of the Shaolin priests and
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the willow tree of the Zinja are examples of such symbols.
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Finally, after everything else has been established, think
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about why any of the monks would leave their temples to go out
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into the world as adventurers. Kwi-Chang Caine runs from his
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impulsive murder of a prince, the Zinja hire out as mercenaries
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and bodyguards, and the members of the Scarlet Brotherhood are
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spread out all over the lands of Greyhawk as information
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gatherers and spies. Usually, with a little thought and
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imagination, you can find several good reasons for any order to
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send its brothers into the outside world.
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The following three examples were created for my Dragonhead
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campaign, using these guidelines. These illustrate how easy it is
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to create interesting monastic societies.
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<The Order of the Enlightened Seekers>
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"You may go in now," announced the arrogant-looking
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seneschal. Kwim-Lu stood up from the lotus position he had
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assumed for the past hour's wait, straightened his short robe,
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and accompanied the servant out of the small waiting room. As he
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silently padded down the long, cold hallway to the meeting, he
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mentally prepared himself to accomplish his mission or return in
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shame. As he reached the door, the large, hairy warrior who was
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guarding it ushered him inside without a word.
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Kwim-Lu stepped into the smoky chamber and tried to ignore
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the strong odor of ill-cooked meat, unwashed bodies, and strong
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wine. The men here were all of a type--dirty, unkempt, blonde
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giants, a direct contrast to the short, immaculate Yai-Kang
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monk.
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The figure on the large stone chair beckoned Kwim-Lu forward.
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The monk stoically hid his distaste as the leader leaned forward
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and addressed him. "Who are you, and why do you interrupt my
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feasting?"
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Kwim-Lu bowed deeply and responded. "My lord, I am Kwim-Lu, a
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member of an order who was sent to deliver an offer to you for
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our mutual benefit."
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Lord Kirken belched and sat back as he considered the
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black-haired easterner before him. "What kind of offer, little
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man?"
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"You are said to have acquired a book of ancient Aridia, a
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tome of the history of bygone days. My masters wish to have this
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information. We are prepared to pay you handsomely for this book,
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in gold or whatever else you wish."
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Dirken stared at the slight Yai-Kang in disbelief. "A book?
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You risked your life on a long and dangerous journey for a book?
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What kind of people rule this order of yours?"
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The Order of Enlightened Seekers is an organization of
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lawful-good monks founded in Yai-Kang following the first Darke
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Invasion. Because of the terrible destruction of artworks and
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written documents in this war, this order came into being to
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prevent such a tragedy from happening again. These monks travel
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the length and breadth of Dragonhead collecting histories,
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artworks, music, cultural notes, and other literature. These are
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then stored in a massive stronghold, the location of which is
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known only to the Masters of the Order, where they will be safe
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for future generations of artisans and historians to enjoy. As a
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secondary duty, these gentle monks work as librarians in their
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temples, which are known as centers for learning, reference, and
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the arts. Anywhere the symbol of the shining dove is found, so
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too shall knowledge and culture reside.
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The training of these ascetics is long and involved. From an
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early age they are given a general education in culture and the
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arts. Whichever cultural aspect the student is most adept at and
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interested in is the one in which he receives advanced training.
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Selecting his field of mastery is the most important decision a
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young Seeker must make, as knowledge is as important as physical
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perfection to these benevolent monks. It is not surprising that
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the style of self-defense used by this order is the "Fist Within
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Glove" style of martial art (see "A Menagerie of Martial Arts,"
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in DRAGON(R) issue #127), as this gentle style fits in well with
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the Seekers' philosophy of nonviolence. Those initiates who show
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shortcomings or flaws during their training are given
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monastery-based positions, such as teachers, librarians, scribes,
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or other scholarly jobs.
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As a novice, a monk character from this order gains a minor
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sage ability. The player selects one of the sage special
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categories found on page 32 of the 1st Edition [Dungeon
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Masters Guide], such as Humankind Art or Demi-Human Laws and
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Customs. He is treated as a sage with a minor field of study in
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that specific category only. Any special equipment necessary to
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perform that function is presented to the 1st-level character by
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his masters as he sets out.
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The most obvious reason for a Seeker to leave his temple is
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to become a collector. Assigned by his order to a particular
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region or country, he could work for a ruler as an indentured
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servant to pay for a needed article, explore dangerous ruins in
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that area looking for ancient treasures, or be assigned to
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observe a group of locals and record their customs and lifestyle.
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Buying art objects from greedy owners is expensive, so many
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Seekers are also needed to collect funds by seeking
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contributions, tutoring, or adventuring.
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<The Lawgivers>
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Drahka-Khan and his riders sat immobile on their wiry desert
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horses and watched the lone figure plod steadily through the
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desert sands. Despite the greater numbers of the desert raiders,
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the man headed straight toward them, unarmed and apparently
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unafraid.
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The Khan raised his hand and made a short, chopping gesture.
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Three men to the leader's right raised their razor-sharp yari and
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hurled them at the stranger. Although all of the deadly missiles
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flew true, none hit their mark. With a series of darting
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movements and flying hands, the man deflected the spears and
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stood unscratched.
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Drahka-Khan then issued a sharp, barking order. Five of the
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raiders to his left dismounted and warily approached the warrior,
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who now stood at ease with a slender baton held easily in each
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hand. Once they reached him, one of the bandits darted forward
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with his tau-kien flashing in the hot sun. With a move quick as
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lightning, one of the stranger's sticks easily parried the blade
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while the other rapped the man sharply on the head. As the raider
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crumpled, the other four attacked.
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It was all over in the space of a few seconds. Whirling, his
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sticks flying with breathtaking precision, the lone warrior soon
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had all five of the Temujin warriors stretched senseless in the
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sands. Putting his sticks in his belt, the stranger walked over
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to the Khan, bowed deeply, and said, "Greetings, Khan. I am
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Jhengi, sent here to be your servant."
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The Lawgivers were created when a small group of monks
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survived the destruction of their temple by a tribe of forest
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barbarians. These monks decided that the barbarians were not bad
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or even evil--just undisciplined and uncivilized. These
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surviving brothers made it their mission in life to convert all
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barbarians in their homeland to a civilized, lawful lifestyle.
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They planned to accomplish this through demonstrating the
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advantages of civilization, through kindness, force,
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intimidation, demonstrations of physical prowess, or whatever it
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else it took.
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The new order called itself the Lawgivers. Its members
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adopted a symbol of two crossed sticks inside a circle of chain,
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to represent law and discipline inside the neverending cycle of
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life. Over the centuries, these monks have had limited success
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with individual tribes, enough to keep the sect hopeful, but the
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mission has been found to become more difficult as civilization
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becomes more complex for the barbarians. The order has no
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interest in whether the barbarians' outlook is good or evil; its
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total interest lies in the savages' acceptance of order and law.
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Naturally, this order's alignment is lawful neutral.
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In order to survive and prosper while living under the harsh
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lifestyle of the barbarians, members of this order are trained to
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the peak of both physical and mental perfection (to demonstrate
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that civilization can make tough warriors, too, and to inure the
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monk to the confusion of a chaotic lifestyle). These monks are
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taught to endure physical hardships and discomfort, and to use
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independent decision-making during long periods of living with
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certain barbarian tribes (under the tutelage of an older monk, of
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course). The Lawgivers teach escrima (see "Marshalling the
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Martial Arts," DRAGON issue #122, and "Kicks and Sticks," in
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issue #124) as their style of martial art, and a Lawgiver is
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never seen without his two escrima sticks (treat as jo
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sticks).
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A useful advantage of this training is that monks of this
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order can select their nonweapon proficiency skills from the
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barbarian table ([Oriental Adventures], page 53, table 59)
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as well as the other tables. Often, after they retire from their
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missions, monks of this brotherhood will serve the barbarians as
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ambassadors, guides, and counselors.
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Another facet of this fairly militant order is well known: It
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is extremely vengeful toward anyone who has unjustifiably killed
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or injured one of its members. An entire tribe of the Temujin
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raiders was killed by the members of a vengeful Lawgiver temple
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because the bandits defended the killer of a Lawgiver monk. This
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trait is seen as necessary by the brotherhood to let the
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barbarian leaders know that this monastic society is not to be
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trifled with.
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Several good reasons for this type of monk to seek adventure
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as a PC can be found. For instance, the PC could be attached to a
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barbarian PC as a bodyguard, teacher, or guide. Perhaps the chief
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of the tribe to which the monk is appointed sends the monk on a
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long and difficult mission as a test or service, or to simply get
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rid of the monk without rousing the considerable ire of his
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order. Or maybe the PC monk was sent out by his monastery to
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track down and punish someone who has killed one of his
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fellows.
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<The Brotherhood of the Black Lotus>
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Kasigi, Daimyo of Iraquis, stepped into his sunlit
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balcony and into the full view of his people. Peasants crowded
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together, respectfully distant from the daimyo's powerful samurai
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warriors. After a moment of silence, Kasigi spoke.
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"My people, I stand before you today to guide you on a holy
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mission. On this very land, blessed of the gods themselves, is
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being built a false temple by honorless dogs who call themselves
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priests. Their sohei walk openly about this wicked monastery, as
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if brazenly challenging my brave warriors.
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"But no more. Their challenge will be met by the steel of my
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samurai. Soon their evil forces will be destroyed, and their
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house of corruption burned to the ground. Such a war will be
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costly. You, my people, will be expected to aid this holy mission
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in your own small way. All taxes will be raised to one full koku
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of rice to fund this war, effective immediately."
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He smiled a beatific smile. "May the gods of our ancestors
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bless us with their glorious wisdom."
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He returned to his chambers. The people, surprised at this
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announcement from their normally peaceful and slothful leader,
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wandered home, wondering how to pay this large increase of
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taxes.
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Kasigi, now sweating heavily, sat down wearily on his
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sleeping mat and looked at the small figure seated opposite him.
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"Did I do well?" the overlord asked anxiously.
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"Very well indeed," purred the small man. "Now rest. Soon you
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will need your strength as you become master of twice the land
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you now hold."
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Kasigi licked his lips as he smiled. "I hope things go as you
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say they will. Now, perhaps you could aid me to see the lovely
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visions of the place the gods have set aside for me should I
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succeed?"
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The small man smiled as he reached a surprisingly muscular
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arm into the folds of his dark robe and pulled out a small black
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flask. "Of course, sire. Merely a sip of this magical elixir, and
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the dreams shall be yours."
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As the daimyo greedily drank from the flask, Shosogi smiled.
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|
Soon the soldiers of this weak puppet will destroy the rival
|
|||
|
order's temple, breaking the order's only hold on this region.
|
|||
|
Then Shosogi's own order could move in. Of course, the extra
|
|||
|
taxes will be spent by Kasigi to obtain more of this lotus juice,
|
|||
|
thus enriching Shosogi's brothers. Shosogi knew that his masters
|
|||
|
would be pleased by his success, and his smile broadened.
|
|||
|
|
|||
|
The origins of the Brotherhood of the Black Lotus go back
|
|||
|
only a few decades. Its founder, a poor and lonely florist, ached
|
|||
|
for power and riches. Then, during one of his flower-gathering
|
|||
|
trips, he discovered the rare and beautiful black lotus and
|
|||
|
learned its deadly secret as a narcotic (see "The Deadliest
|
|||
|
Perfume," in DRAGON issue #121). Always a religious man, he soon
|
|||
|
made plans to found his own temple devoted solely to raising this
|
|||
|
rare flower, and to these ends gathered a small group of devout
|
|||
|
monks who shared his love of religion with a love of power and
|
|||
|
beauty.
|
|||
|
However, as the small monastery grew and prospered, there
|
|||
|
also grew a number of brothers who desired political power more
|
|||
|
than spiritual power. One night they disposed of the old founder
|
|||
|
and instituted their own ruthless methods and goals. They kept
|
|||
|
the symbol of the black lotus to represent the beauty, grace, and
|
|||
|
deadliness the new order came to possess.
|
|||
|
The primary goal of the Brotherhood became control of the
|
|||
|
government through the use of drugs, bribes, and assassinations.
|
|||
|
Its eventual goal was to become the sole source of religion in
|
|||
|
its land by destroying or discrediting all other monastic
|
|||
|
societies. This evil goal incorporates a harsh and severe
|
|||
|
training style focusing on cruel, rigorous physical training and
|
|||
|
ego building. An incredible arrogance and hatred of other orders
|
|||
|
is ingrained into the young initiates; kindness and mercy are
|
|||
|
causes for severe punishment, death, or dismissal from the order.
|
|||
|
The style of martial art taught is the cobra style (see "A
|
|||
|
Menagerie of Martial Arts," in DRAGON issue #127), as this hard,
|
|||
|
ruthless style reflects well the Brotherhood's debased society.
|
|||
|
The cruel members of this sect often select swords and other
|
|||
|
deadly weapons for weapon proficiencies and have no qualms about
|
|||
|
using them. As the final part of their training, all initiates
|
|||
|
are automatically taught the herbalist skill, to properly handle
|
|||
|
and process the deadly black lotus.
|
|||
|
Two good reasons for members of this lawful-evil order to
|
|||
|
adventure outside the monastery can easily be generated. An
|
|||
|
organization that thrives on bribery and assassination needs
|
|||
|
exorbitant amounts of money to finance such activities. Many of
|
|||
|
the adepts go adventuring simply to collect treasures for the
|
|||
|
order's masters. Other members of the Brotherhood of the Black
|
|||
|
Lotus are assigned to influential or wealthy PCs or related NPCs
|
|||
|
to control them or sway them into the dangerous embrace of the
|
|||
|
black lotus. This order functions well as an NPC group against
|
|||
|
which the PCs must fight--or else become its victims.
|
|||
|
|
|||
|
<Conclusion>
|
|||
|
The ideas and examples set forth in this article show that
|
|||
|
the monks of the Oriental world can fit into society as well as
|
|||
|
any other classes. With a little planning, light reading, and
|
|||
|
imagination, some wonderful monastic orders can be created for
|
|||
|
use as PCs, interesting neighbors, or deadly foes who will enrich
|
|||
|
any campaign.
|
|||
|
|
|||
|
<Bibliography>
|
|||
|
Donaldson, Stephen R. [Lord Foul's Bane]. New York: Del
|
|||
|
Rey Fantasy Books, 1977
|
|||
|
Donaldson, Stephen R. [The Illearth War]. New York: Del
|
|||
|
Ray Fantasy Books, 1977
|
|||
|
Shea, Robert. [War of the Dragons]. New York: Jove Books,
|
|||
|
1980.
|
|||
|
Shea, Robert. [Last of the Zinja]. New York: Jove Books,
|
|||
|
1981
|
|||
|
Shetterly, Will. [Witch Blood]. New York: Ace Fantasy
|
|||
|
Books, 1986
|
|||
|
Ward, James M. [GREYHAWK(R) Adventures]. Lake Geneva,
|
|||
|
Wis.: TSR, Inc., 1988
|
|||
|
|
|||
|
|
|||
|
END FILE
|
|||
|
|