158 lines
3.9 KiB
Plaintext
158 lines
3.9 KiB
Plaintext
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SHADOWRUN
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SHAMANIC TOTEMS
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COLLECTION 2
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Rabbit, Pig, Bull, Alley Cat
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Rabbit
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Type: Urban or Wilderness
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Characteristics: Rabbit is a quick running coward. It is almost
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impossible to get him to as much as fire a gun. He is an expert
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at fleeing pursuit. Being one of the lower links on the food
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chain, Rabbit reproduces fast and is as fast of foot. Good at
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hiding to boot.
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Favored Environment: City, Field, Mountain, Desert, You name it,
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he's probably there.
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Advantages: +2 dice to illusion spells. +1 dice to health
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spells. +1 to quickness attribute and reaction(!!!), ignoring
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racial limits. +1 dice to conjuring any spirit.
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Disadvantages: -4 dice from combat spells. -2 dice from
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manipulation spells. -1 to shamans strength and body attributes
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(ignore if attribute at 1). When attempting to confront any
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attacker or threatening person, the shaman must make a willpower
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test with a target number of 3 to confront the person. A rabbit
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shaman must make a willpower test with a target number of 5 to
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attack any target directly (PS, telling a spirit to attack is
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NOT direct!). If wounded, the Shaman must make a willpower test
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with a target number of 7 to avoid running like a bat outta hell
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away from danger.
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Optional (GM's choice): Double a Rabbit shamans sexual potency.
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True his may be insignificant, but many rabbit shamans have been
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surprised when they realize a women they bedded with is suddenly
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pregnant with triplets!
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Pig
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Type: Urban
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Characteristics: Pig is lazy and fat. True he is tough (body
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wise), but he is scared to start a fight and is not real strong.
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Favored Environment: Farm (field)
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Advantages: +1 dice to health spells. +2 dice to conjure city,
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prairie, and field spirits.
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Disadvantages: A Pig Shaman must consume 50% more food then any
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other person of his statistics. He must assign at least 3 points
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to body during character generation. -1 dice to all combat
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spells. -2 dice to conjuring illusion spells.
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Bull
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Type: Urban or Wilderness
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Characteristics: Strong headed and powerful describe bull. He
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presses forward against incredible odds. Nothing can cause him
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fear. When attacking, he is hard to shake off. Only fight him if
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you are prepared to last through a long battle.
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Favored Environment: Field or Prairie.
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Advantages: +1 dice to combat spells. +2 dice to manipulation
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spells. +1 dice to conjuring field spirits (if urban) or prairie
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spirits (if wilderness). +1 to shamans Strength, Body, and
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Willpower attributes ignoring racial limits.
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Disadvantages: -3 dice to illusion spells. -1 dice to detection
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spells. A bull must assign at least 4 points to strength and
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body during character generation. When a bull shaman sets his
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mind to something (including attacking someone) he must make a
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willpower test with a target number of 6 to break off what he's
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doing. He may attempt this as many times as the GM sees fit.
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Alley Cat
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Type: Urban
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Characteristics: Cat is not the only cat totem. Cat may be a
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typical house or street cat, but an alley cat is a whole
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different story. Ferocious to the max, the alley cat takes crap
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from no one. Period. Insult one and you've probably made an
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enemy for life. Alley Cats are becoming much more predominant in
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gang shamans.
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Favored Environment: City
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Advantages: +1 dice to combat spells. +1 dice to illusion
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spells. +1 dice to conjuring city spirits.
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Any type of boosted reflexes or wired reflexes Level 1 cost
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only 1/2 essence!!! Hand Razors (any type) cost no essence.
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Disadvantages: -3 dice to healing spells. -1 dice to summon
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water spirits (any kind). -1 dice to detection spells. When
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insulted or hit the Alley Cat shaman makes a willpower test like
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bears, but the fury is only on the target(s) that hurt/insulted
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him. Alley Cats lose one point of charisma (if attributes is at
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zero, ignore this).
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Author: Mike Best (Capt MJB)
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