1271 lines
67 KiB
Plaintext
1271 lines
67 KiB
Plaintext
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: Earth's Dreamlands : Info on: RPG's, :(313)558-5024 : area code :
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:RPGNet World HQ & Archive: Drugs, Industrial :(313)558-5517 : changes to :
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: 1000's of text files : music, Fiction, :InterNet : (810) after :
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: No Elite / No porn : HomeBrew Beer. :rpgnet@aol.com: Dec 1,1993 :
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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:
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SHADOWRUN RPG
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WELCOME TO MY DOMAIN....this is a new RPG sub created for both discussion and
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online gaming...i am personally going to start running a shadowrun campaign
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here to start things off...any other online rpgs, or any discussion of rpgs is
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welcome here...the usual rules of ethics apply...if there are any questions,
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feel free to post here or to e-mail me...play the games, talk the talk, and
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enjoy yourselves!!!...............CHOW!!!!!.....
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***** HELLEFIRE *****
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OK...I will now be starting my shadowrun campaign...i will be posting the
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major rules, in case you don't know how to play (if you've never rpged before,
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i don't suggest you start with an online shadowrun game)...at first i'll be
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checking messages every day, and resolving situations (finding out what
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everybody's doing and posting the results) every few days...then, depending on
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how often the players post, i will change that few days to anywhere from a day
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to a week or so, so everybody gets to post...if it sounds complicated, it's
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not...just get into it....i'll accept 4-6 players for the game, and so far
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only Illusion/Guardian is in...so the next 3-5 people who ask are going to be
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the players...the following several posts will be: game background, game
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information and an example character...this game does not require dice to
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create a character, just choosing of stats, so i won't have to worry about
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cheating...and along the way i will be rolling all the dice...just tell me
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what you're doing by posting here...if you want it to be secret, flag it
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private...enjoy the game!....CHOW!!!!!.....
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***** HELLEFIRE *****
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-------------------------------------------------------------------------------
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HISTORY
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SHADOWRUN is set in the future...mid-2000's...the timeline as it progresses
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from present is as follows...
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---LATE-1990'S---
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Much civil unrest...corporations didn't trust governments to protect
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them, so they hired and armed security and mercs to protect them...
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--- 1999 ---
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In the midst of a 3-month trucker's strike, food riots begin in New
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York City...hungry, scared, angry citizens took to the streets...hundreds were
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killed and thousands injured...a mob attacks a Seretech Medical Research truck
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carrying infectuous wastes...Seretech security came to help and a gunfight
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ensued...the next morning, 20 Seretech employees and 200 citizens were dead ...
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local, state and federal gov'ts charged Seretech with criminal negligence...
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the Supreme Court ruled that corporations had the right to protect property...
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corporations eventually got the same rights as foreign governments (kinda
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makes you want to be a corp., doesn't it?:))...
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---EARLY-2000s---
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In 2004 Libya unleashes chemical weapons against Isreal...Isreal nukes
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1/2 of Libya's cities...in 2005 a major earthquake hit NYC, killing 200,000+
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people and causing 200+ billion dollaas worth of damage...UN moved to Geneva,
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East Coast Stock Exchange goes to Boston...in 2006 Japan declared itself an
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imperial state, as well as setting up the first sattelites to collect solar
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power and send it to Earth, creating very cheap energy usable anywhere they
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sent it...2002-2008 is called the "Resource Rush"...government continuously
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evoking the right of eminent domain to grant properties to corporations...
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mainly taking parklands and indian reservations...native americans formed the
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Sovereign American Indian Movement(SAIM)...on may 5, 2009, United Oil gains
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control of 1/4 remaining parks and 1/10 remaining reservations...SAIM sends a
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small band to take control of USAF Shiloh Launch Facility in Montana...nobody
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knows how they got in, but once inside a USAF major who also happened to be a
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full Sioux joined them...A Delta team invaded the missile silo and killed all
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of the indians there, but they managed to launch a missile first, with 4
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MIRVed 5-megaton warheads...President informed Russia of the incoming missile
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and insisted it was a mistake(yeah, like they believed him!)..the russians
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shot the missile down, but there was fallout....the public was PISSED, and
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blamed SAIM and the indians....
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---LATER-2000s---
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In 2010 the corporations had gotten the Re-education and Relocation
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act passed...it basically put all SAIM connected indians into concentration
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camps...to ease costs, congress contracted management of these camps to
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corporations, who let them fall into disrepair...while they were stuck in the
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camps, though, VITAS(virally induced toxic allergy syndrome) struck the rest
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of the world, killing a higher percentage of people than the black plague...in
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January, 2011 the Mexican gov't toppled...many more did in the next 5
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years...3 european nuclear power plants suffered meltdowns...then, 2011 became
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the "year of Chaos" as UGE(unexplained genetic expression) broke out...all
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over the world, mutant children were being born...these were called "elves"
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and "dwarves" and fit the classic stereotypes...on december 24, 2011, an
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indian, Daniel Howling Coyote led all of the indians out of the abilene "re-
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education" camp...and hundreds of japanese saw the great dragon Ryumyo fly
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past Mt. Fuji....magic was back!!...(by the way, the Mayan calendar lists the
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date december 24, 2011 as the beginning of a new world...)...in 2014, after
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many indians had escaped from camps, Daniel Howling Coyote helped create
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NAN(North American Nations), and told the US and Canadian gov't to move off
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their land(North America!)....they were laughed at...a volcano went off, which
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NAN claimed responsibility for...US troops went to capture NAN officials, and
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a tornado destroyed the entire battalion...(Ireland became a free country and
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Africa's white gov't was overthrown)...leaders of the US, russia, Great
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Britain and Isreal were all assassinated...nnew US president oredered genocide
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of Native Americans...spent 3 years assembling forces to do so...NAN began
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their Great Ghost Dance...the morning the troops began to move, Mt Hood, Mt
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Ranier, Mt St Helens and Mt Adams all simultaneously erupted...Mother Nature
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had chosen sides....
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---LATER-2000s---
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After Nature sided with the indians, the US, Canadian and (new)
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Mexican gov'ts gave up to the indians...all 4 gov'ts(including NAN) met in
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Denver, which was declared the Treaty city and divided among them...it was
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decided that all non-Indians would move off indian land in the Western half of
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the continent...except California and the city-plex of Seattle...(spaceplane
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America dissolved in orbit, falling into Australia killing 300 people)...the
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first generation ASIST (artificial sensory induction system) was created in
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chicago...
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--- 2020s ---
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On april 30, 2021, a different form of UGE happened...only this time
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orks and trolls emerged...the process was called goblinization, because
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instead of being born different, 1/10 of the world population just changed
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(very painfully!)...later, some were born these races, others changed at
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puberty...in 2012 race riots were consuming the world...us gov't declared
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martial law....and a new outbreak of VITAS hit the world...this caused the
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race riots to quiet down as people were scared for their lives...in 2025,
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magic was considered an art/science, recognized at MIT and Texas A & M & M
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(for and magic)...the first cyberterminals were designed...they were room
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sized deprivation tanks which allowed a user to run a computer with their
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thoughts (seen Firefox?)...in 2027, table top cold fusion was perfected...and
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cyberterminals were advanced...gov't agencies developed Echo Mirage...a team
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to learn these cyberterminals(in 2029)...
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--- 2029 ---
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On February 8, 2029, computer systems around the world were hit by an
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unprecedented virus...the complete world network crashed...governments
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toppled, world economy collapsed...Echo Mirage went in to stop it...they were
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all killed or driven insane...the gov't replaced them with all the freelance,
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eratic but brilliant programmers and hackers from across the country...32 men
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and women graduated...18 minutes after they engaged the virus, 4 were
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dead...it turns out that this virus can create a lethal biofeedback into a
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users system...also, no existing computer security could touch someone using a
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cyberterminal...research was later made in both the lethal virus and security
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systems, and software known as IC or ice (Intrusion Countermeasures) was
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introduced..black ice having the power to kill (illegal, but in these times,
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who cares about legalities?)...(NAN declares meta humans(elves, dwarves, orks
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and trolls) welcome on tribal lands)...
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--- 2030s ---
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By late 2031, the virus was destroyed...second generation
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cyberterminals were the size of desks, and did not require sensory-deprivation
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tanks...7 members of echo mirage survived, 4 of which decided to use their
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knowledge of cyberterminals to market them...in May, 2034, Matrix Systems of
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boston came out with the first "grey-market" cyberterminal...6 weeks later
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their main computer crashed and their 2 founders died in unrelated accidents
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...Fuchi Industrial marketed it's 3rd generation cyberdeck, the desktop CDT-
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1000...2030-2042, the Euro-wars raged thru europe and asia...some of which was
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taken over by "awakened"(magical) beings...both human-type and not(several new
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and mutated species of animals were discovered).....in 2030 the remainder of
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the US merged with the remainder of Canada, creating the United Canadian and
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American States (UCAS)...in 2034, 10 southern states seceded to form the
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Confederated American States (CAS)...back to the Euro-wars...russia was
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invading europe...and doing well...there was bloody conflict
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everywhere...then,on January 23, 2033, several flights of Nightwraith bombers
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disabled communication lines for both sides, so russia had to pull back and
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europe couldn't stop them...nobody knows to this day who did it or how they
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got their intelligence...the gov'ts in europe and asia were ALL messed up for
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this decade-plus...awakened forces, led by 3 great dragons, attacked the
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Amazon Basin and took it from Brazil...Aztlan, a southern region of the NAN,
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seceded from the NAN...texas wanted to attack Aztlan, but the CAS said no...so
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texas did it anyway, lost, and asked for re-admittance to CAS...in 2035 Tir
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Tairngire, formerly a part of NAN, and before that Oregon state, seceded from
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NAN as well...it is a entirely populated by elves...Tsimshian also seceded
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from NAN...Daniel Howling Coyote resinged in disgust....California declared
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itself an independent nation in 2037...Japan immediately recognized them as
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such and sent troops to protect their interests..within 5 years san francisco
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is almost completely run by japanese corporations...in 2036 a new group called
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Alamos 20,000 bombed a small village of metahumans in ohio...over the next 15
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years this group was linked with the deaths of more than 1000 metahumans and
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normal metahuman lovers...3 years later came the "Night of Rage"...across the
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world normals and metahumans attacked and mobbed each other...836 persons died
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in NYC alone....
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--- 2040s ---
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Seemingly for retaliation, in 2041 a dragon blew a plane out of the
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air...also in 2041 came policlubs in europe...groups of people favoring a
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particular political view, or outlook on life...in 2044 Aztlan took over all
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foreign owned companies in their lands, and took over most of remaining
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Mexico...in 2046, policlubs spread to America...the humanis policlub is
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thought to be heavily associated with Alamo 20,000....
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--- 2050s ---
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The 7th generation cyberdeck, now keyboard size, is developed and
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marketed...the Universal Brotherhood, a humanitarian organization spreads
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worldwide...Cyber and bio-technology is far advances and available...hatred is
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still common but restrained....sometimes....
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--- SUMMARY ---
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What this means to you is...the world is run by corporations...when
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someone in a corporation needs something illegal done (or someone wants it
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done TO a corporation) shadowrunners are called...they learn of jobs and get
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equipment thru a fixer, as well as other contacts...to survive they need
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either magic or cyberware, or LOTS or skill, courage and luck...some do it for
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the MONEY...some do it for the FAME...some do it for the MORALITY...some do it
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for the FUN...the question is.....why do YOU do it????
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-------------------------------------------------------------------------------
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***RULES***
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It's going to take a little while, maybe to the end of the week to get all of
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the necessary rules in here, 'cause i can't get my offline reader to work, but
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bear with me, i'm working on it...
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I will be using the rules from 2nd edition Shadowrun, except I'll use the old
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rules on karma...if you don't know what I'm talking about, or haven't read 2nd
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edition, don't worry about it, I'll post it all...for those of you who have
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played and know the rules and have the books...i will be posting the basic
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information from the 2nd edition rules and from the Street Samurai's Catalog,
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because that will cover the basics for those who haven't played...you can also
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use information from Shadowtech, Rigger Black Book, Virtual Realities or the
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Grimoire(2nd edition) if you have them (and subject to my approval, of course)
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..for those of you just beginning, don't worry about it, I'll post new
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equipment, etc as we go along, so as you get used to the game, you can expand
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upon your character without getting too confused...
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I have 2 players so far...i need at least one more, would like 2, and will
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accept up to 4 more...post here or in the mailbox if you're interested..CHOW!!!
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***** HELLEFIRE *****
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Subject: Character Creation
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YES, it's true...i finally got all of the rules we'll be starting with typed
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up...and i'll upload them...i STRONGLY suggest you download them...please read
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thru all of them before creating your character...i now have 4 players, so i
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will begin the game as soon as i have all of their characters...CHOW!!!...
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***** HELLEFIRE *****
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p.s...i will also accept up to 2 additional players....***'fire***
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Subject: RACES/PRIORITIES/CLASSES 1/12
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RACES/PRIORITIES
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Again, those of you who 1)know how to play and 2)have the books can make
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pretty much whatever you want, including magicians. Jost flag your character
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private to me and post it. For everybody else I'll be skipping most of the
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game mechanics...just role-play.
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Instead of rolling dice for character creation, in SR you choose
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priorities, the higher the priority, the better the asset. The first question
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you're going to want to answer is do you want to be Human or Metahuman (Dwarf,
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Elf, Ork or Troll). Metahumans have certain advantages and disadvantages as
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compared to humans due to their different physical and mental ability levels.
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These racial modifiers are as follows:
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DWARF........+1 Body, -1 Quickness, +2 Strength, +1 Willpower, Thermographic
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Vision, Resistant (+2 Body) to Disease
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ELF..........+1 Quickness, +2 Charisma, Low-Light Vision
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ORK..........+3 Body, +2 Strength, -1 Intelligence, -1 Charisma, Low-Light
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Vision
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TROLL........+5 Body, -1 Quickness, +4 Strength, -1 Willpower, -2 Intelli-
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gence, -2 Charisma, Thermographic Vision, +1 Reach for Melee
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Combat, Dermal Armor(1 point)
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ALL Metahumans also have an allergy to one of: Silver, Plastic, Sunlight or
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Iron...choose 1 and pick a random number 1-100, and i'll tell you how severe
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it is.
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These races pretty much meet classical stereotypes. Dwarves are short
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and stocky and hairy. Elves are tall and thin and beautiful. Orks have
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little tusks and say "duh" a lot. Trolls are LARGE, have 1 or 2 horns, big
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tusks and lots of warts. Of course, PC Metahumans can have unique physiques,
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if they want.
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Remember the priorities? The choices are Race, Attributes, Skills and
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Resources. If you want to be Metahuman, Race must be your highest
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priority(1). If you want to be Human, put Race as your lowest priority(4).
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This leaves you with either priorities 1, 2 and 3 or 2, 3 and 4. These go to
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Attributes, Skills and Resources (money) as shown on the following table:
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PRIORITY ATTRIBUTES SKILLS RESOURCES
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1 30 Points 40 Points 900,000 NY
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2 24 Points 30 Points 300,000 NY
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3 20 Points 24 Points 0 NY
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4 17 Points 20 Points 0 NY
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NY stands for NuYen, the international currency (yes, the Japanese bought
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EVERYTHING!). I have subtracted 100,000 NY (or all of it, whichever was less)
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for Basic Equipment (see Equipment). After buying equipment, divide the
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remaining NY by 10 and then add 12,000 NY. You may spend any of this now or
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save it.
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CLASSES
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There are 3 main types of characters we will start off with. Other
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types will be introduced and made available as the campaign progresses. But
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for now we will start with the Decker, the Rigger and the Street Samurai.
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Deckers and Riggers both have Datajacks - basically a hole in the
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temple thru which they can directly interface with machines. Both character
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types are intensely dedicated to their profession. And that is where all
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simularity ends.
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Deckers plug into computers and enter the Matrix. The computer inputs
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Matrix senses straight into your brain, so you "are" in the Matrix, basically
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an advanced virtual reality (you can program your persona icon to look however
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you want..Pac-man, Spiderman, The Grim Reaper, whatever...and that's how you
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appear in the Matrix, to yourself and to others). You slide in and out of
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corporate mainframes, spiriting away the only thing of real value:
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information. You can turn off their security cameras, change their passwords,
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or bring down their entire network. But watch out for their IC, Intrusion
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Countermeasures, known world-wide as "Ice." There are some corporations that
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even use the illegal, very deadly Black Ice...every Decker's nightmare.
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Because we cannot go thru all of the intricacies of Decking in an online game,
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I have simplified it a little. Cyberdecks come with ALL programs of the
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rating shown in their listing (see Equipment). 3 or 4 is a pretty good
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|||
|
rating, depending on what you're going up against. To be a Rigger only
|
|||
|
requires a Datajack and a Cyberdeck. Intelligence helps a lot, as do the
|
|||
|
Computer Skill, Computer Theory Skill and Computer (B/R) (See Skills).
|
|||
|
Riggers plug into their vehicles. The fuel running thru the lines is
|
|||
|
their adrenaline. They can feel every part of the machine. They steer with
|
|||
|
their mind, obtaining greater control than ever known before. Riggers can
|
|||
|
also remote-operate vehicles (how about a full size RC 4X4?:-)). Riggers MUST
|
|||
|
have Datajacks, and Vehicle Control Rigs (See Cybertech) greatly enhance their
|
|||
|
performance. A vehicle MUST have Vehicle Control Gear (See Equipment) to be
|
|||
|
Rigger controlled. A Rigger also MUST have a Remote-Control Console (See
|
|||
|
Equipment) to remote-control vehicles.
|
|||
|
"Street Samurai" is a generic name. It generally means "Muscle."
|
|||
|
They may be cyber-augmented or not. The ones that are not are very rare these
|
|||
|
days, and tend not to live long. Some, though, retain their natural bodies
|
|||
|
and have even attained legendary status (eg...Ghost, an Indian Street
|
|||
|
Samurai). The main advantages for not having cyberware are 1)you can be
|
|||
|
healed easier and 2)you have you full Essence in case you later change your
|
|||
|
mind, or lose some Essence to a few foul creatures who drain and eat it!
|
|||
|
Street Samurai are hired for many types of work, from bodyguard, to
|
|||
|
surveillance, to theft, to wetwork. What you will and will not do dpends
|
|||
|
entirely on you. What you can and can not do depends on what skills you
|
|||
|
choose and what equipment you have. Surveillance takes Stealth and Street
|
|||
|
Etiquette. All of the different jobs a Street Samurai might face use Weapons
|
|||
|
Skills. Day-to-day living in 2053 necessitates Weapons Skills.
|
|||
|
Decide which of these 3 types you'd like your character to be and
|
|||
|
build him/her accordingly. When you get your Skills and Equipment, you'll
|
|||
|
probably want to do them together (why learn to use an uzi and buy a
|
|||
|
shotgun?). A note on Laws concerning Weapons, Armor and Cyberware is included
|
|||
|
in the Equipment section.
|
|||
|
|
|||
|
|
|||
|
Subject: ATTRIBUTES/SKILLS 2/12
|
|||
|
|
|||
|
ATTRIBUTES
|
|||
|
In Shadowrun characters have 3 sets of 3 Attributes: Physical (Body,
|
|||
|
Quickness and Strength), Mental (Willpower, Intelligence and Charisma) and
|
|||
|
Special (Essence, Magic and Reaction). Body is used for resisting physical
|
|||
|
damage and some spells. Quickness is used for Reaction and Combat Pool.
|
|||
|
Strength is used to determine carrying capacity and Melee damage. Willpower
|
|||
|
is for resisting some spells and helps in the Combat Pool. Intelligence helps
|
|||
|
in both Reaction and the Combat Pool. Charisma (to all you non-magic using
|
|||
|
types) is mainly used for socializing! Essence is basically how much of "you"
|
|||
|
is in you (you lose this when you get cyberware, because they take out parts
|
|||
|
of you). If essence ever falls below 0, your PC will become an NPC. Don't
|
|||
|
worry about Magic because I won't be using it at the beginning. I'll
|
|||
|
introduce it as the campaign goes along. Reaction is used to determine
|
|||
|
initiative, and is composed of Quickness, Intelligence and some Cyberware.
|
|||
|
Humans have a rating of 1-6 in each of the Physial and Mental Attributes, 3
|
|||
|
being average. Metahumans have pluses and minuses as shown above, so can have
|
|||
|
greater than 6 in some Attributes, but can NOT have less than 1. Essence for
|
|||
|
everybody starts at 6. Don't worry about Magic right now. Reaction is the
|
|||
|
average of Quickness and Intelligence (Q+I)/2, rounded down.
|
|||
|
When distributing points into Attributes remember: everybody MUST put
|
|||
|
at least 1 and not more than 6 points into each Attribute (which will make
|
|||
|
some Metahumans' ratings ~Racial Modifiers, he MUST put enough points into
|
|||
|
that Attribute to make it 1, and he can put up to 6 points into it.
|
|||
|
For improving Attributes see Karma.
|
|||
|
SKILLS
|
|||
|
There are different levels of each Skill. First there are General
|
|||
|
Skills, which are very broad ares (Firearms). Then there are Concentrations,
|
|||
|
which are specific groups of the General Skill (Pistols). Finally there are
|
|||
|
Specializations, which are singular item/style/etc skills within the specific
|
|||
|
group (Ares Predator Pistol). A General Skill can be learned by itself (a
|
|||
|
Firearms Skill rating 4). Then a Concentration may be specified (+1) which
|
|||
|
lessens the General Skill (-1) (Firearms rating 3, Pistols rating 5). Lastly,
|
|||
|
for a Concentration a Specialization may be specified (another +1), which
|
|||
|
lessens the Concentration (-1) and the General Skill (another -1) (Firearms 2,
|
|||
|
Pistols 4, Ares Predator 6). This MUST be done during character creation.
|
|||
|
Later Concentrations and Specializations still apply, but first a General
|
|||
|
Skill is learned, then a Concentration or Specializatioes for Active Skills.
|
|||
|
Under General Skills are Concentrations, and Specializations (in parentheses),
|
|||
|
for all Skills.
|
|||
|
For improving Skills see Karma.P=above=O~?~?~?~?~?~
|
|||
|
|
|||
|
|
|||
|
Subject: SKILLS 3/12
|
|||
|
|
|||
|
ACTIVE SKILLS
|
|||
|
COMBAT SKILLS
|
|||
|
Abbreviation SW is for Specific Weapon, ST for Specific Technique.
|
|||
|
Armed Combat
|
|||
|
Edged Weapons(SW), Pole-arm/Staff(SW), Whips/Flails(SW), Clubs(SW)
|
|||
|
Unarmed Combat
|
|||
|
Subduing Combat, Cyber-Implant Weaponry(SW), Martial Arrts Style(ST)
|
|||
|
Firearms
|
|||
|
Pistols(SW), Rifles(SW), Sub-Machine Guns(SW)
|
|||
|
Projectile Weapons
|
|||
|
Bows(SW), Crossbows(SW)
|
|||
|
Throwing Weapons
|
|||
|
Shafted, Non-Aerodynamic, Aerodynamic
|
|||
|
|
|||
|
PHYSICAL SKILLS
|
|||
|
Full or Partial Body Armor (See Equipment) will inhibit these Skills.
|
|||
|
Athletics
|
|||
|
Running, Climbing, Lifting, Jumping, Swimming
|
|||
|
Stealth
|
|||
|
Urban, Wilderness, Farmland
|
|||
|
|
|||
|
TECHNICAL SKILLS
|
|||
|
Biotech
|
|||
|
First Aid, EMT
|
|||
|
Computer
|
|||
|
Hardware, Software
|
|||
|
Electronics
|
|||
|
Control Systems, Electronic Warfare, Maglocks, Linking, Diagnostics
|
|||
|
|
|||
|
SOCIAL SKILLS
|
|||
|
Etiquette (Specializations for Concentrations are specific gangs,tribes,etc)
|
|||
|
Corporate, Matrix, Media, Street, Tribal
|
|||
|
Negotiation
|
|||
|
Bargain, Bribe, Fast Talk
|
|||
|
|
|||
|
VEHICLE SKILLS
|
|||
|
The abbreviation SV means Specific Vehicle. For the Concentration
|
|||
|
Remote
|
|||
|
Operation, another Concentration category (cat) counts as a
|
|||
|
Specialization.
|
|||
|
Bike
|
|||
|
2-wheeler(SV), 3-wheeler(SV), Racing(SV)
|
|||
|
Car
|
|||
|
Passenger Vehicles(SV), Trucks(SV), Racing(SV), Remote Operation(Cat)
|
|||
|
Hovercraft (Only Available to Riggers)
|
|||
|
Motorboat
|
|||
|
Pleasure Craft(SV), Transport(SV), Racing(SV), Remote Operation(Cat)
|
|||
|
Rotorcraft (Only Available to Riggers)
|
|||
|
Tilt-Rotor(SV), Fixed-Rotor(SV), Remote Operation(Cat)
|
|||
|
Sailboat
|
|||
|
Pleasure Craft(SV), Transport(SV), Racing(SV)
|
|||
|
|
|||
|
BUILD AND REPAIR SKILLS
|
|||
|
|
|||
|
There is a B/R Skill for each Active Skill which deals with physical
|
|||
|
objects. These are taken exactly as the normal Skill would be, including
|
|||
|
Concentrations and Specializations (Firearms(B/R) rating 3, Pistols(B/R)
|
|||
|
rating 5 would count as 4 Skill points during character creation).
|
|||
|
|
|||
|
KNOWLEDGE SKILLS
|
|||
|
|
|||
|
Biology
|
|||
|
Zoology, Botany, Medicine, Parazoology, Parabotany
|
|||
|
Computer Theory
|
|||
|
Hardware, Software, Matrix Theory (Only Available to Deckers)
|
|||
|
Military Theory
|
|||
|
Military History, Tactics(Air, Land, Sea)
|
|||
|
Physical Sciences
|
|||
|
Engineering, Physics, Chemistry, Geology
|
|||
|
Psychology
|
|||
|
Individual Behavior, Group Behavior, Deviant Behavior
|
|||
|
Sociology
|
|||
|
History, Anthropology, Archeology
|
|||
|
|
|||
|
LANGUAGE SKILLS
|
|||
|
|
|||
|
Languages are too numerous too list. See Skills rules for details.
|
|||
|
|
|||
|
SPECIAL SKILLS
|
|||
|
|
|||
|
This covers just about anything else you can think of including
|
|||
|
hobbies, interests, unique skills, etc.
|
|||
|
|
|||
|
|
|||
|
Subject: EQUIPMENT-WEAPONS 4/12
|
|||
|
|
|||
|
EQUIPMENT
|
|||
|
Weapons and the LAW: Burst-Fire and Fully-Automatic weapons are still
|
|||
|
illegal in 2053. So are unregistered guns (Shadowrunners RARELY register
|
|||
|
their guns!). Silencers are illegal. Some weapons aren't exactly illegal,
|
|||
|
but draw special attention from Lone Star (the local Law Enforcement
|
|||
|
Types)....like a Pole-arm. Bulky rmor will also draw attention, as it is
|
|||
|
usually reserved for Security personel and Urban Destruction Teams (the future
|
|||
|
of sports!). Cyberware, while not illegal in and of itself, is supposed to be
|
|||
|
registered (See Gun Registration, above!:-))..So remember the old saying about
|
|||
|
Discretion and Valour and Saving your butt!
|
|||
|
Basic starting Equipment for all characters includes: 1 Melee Weapon;
|
|||
|
1 Projectile Weapon OR 1 Pistol; 1 Sub-Machine Gun OR 1 Rifle; 50 Regular
|
|||
|
Rounds
|
|||
|
for each; 2 clips (if applicable) for each; Lined Coat (See Clothing and
|
|||
|
Armor); 3 Months Medium Lifestyle Apartment; 1 year Platinum DocWagon Contract
|
|||
|
(See Biotech); 1 Vehicle priced at $15,000 NY or less (See Vehicles); and 2
|
|||
|
Contacts (See Personal Equipment/Lifestyle). Any of this can be upgraded for
|
|||
|
the difference in Cost.
|
|||
|
Standard abbreviations used thru-out this section are (C)oncealability
|
|||
|
(Higher is Better), (W)eight (in Kg) and (NY) for cost. Specific
|
|||
|
abbreviations for different sections will be listed in their individual
|
|||
|
sections. Pay special attention to weight, because each character's carrying
|
|||
|
capacity is Strength X 5 Kg. S/he can carry more, but it will put them at a
|
|||
|
disadvantage.
|
|||
|
WEAPONS
|
|||
|
I am listing the damage for weapons, so you can see their relative
|
|||
|
effectiveness as compared to other weapons. I will not explain it fully. The
|
|||
|
# is the power level and the letter is the wound level ((L)ight, (M)oderate,
|
|||
|
(S)erious or (D)eadly). The additional standard abbreviation for the entire
|
|||
|
weapons section is (D)amage Code (as explained above).
|
|||
|
|
|||
|
MELEE WEAPONS
|
|||
|
(R)each is the relative length of the weapon (Higher is Better). An
|
|||
|
asterisk after the Damage Code means the weapon does Stun damage as opposed to
|
|||
|
Physical damage.
|
|||
|
|
|||
|
WEAPON C R D W NY
|
|||
|
EDGED WEAPONS
|
|||
|
Ares Monosword 3 1 (STR + 3)M 2 1,000
|
|||
|
Centurian Laser Axe 2 1 (STR)S 5.2 3,500
|
|||
|
Combat Axe 2 2 (STR)S 2 750
|
|||
|
Katana 3 1 (STR + 3)M 1 1,000
|
|||
|
Knife 8 0 (STR)L .5 30
|
|||
|
Survival Knife 6 0 (STR + 2)L .75 450
|
|||
|
Sword 4 1 (STR + 2)M 1 500
|
|||
|
POLE-ARMS/STAVES
|
|||
|
Pole-Arm 2 2 (STR)S 4 500
|
|||
|
Staff 2 2 (STR + 2)M* 2 50
|
|||
|
CLUBS
|
|||
|
AZ-150 Stun Baton 5 1 8S* 1 1,500
|
|||
|
Club 5 1 (STR + 1)M* 1 10
|
|||
|
Sap 8 0 (STR + 2)M* .25 10
|
|||
|
Stun Baton 4 1 6S* 1 750
|
|||
|
WHIPS/FLAILS
|
|||
|
Monofilament Whip 10 2 10S - 3,000
|
|||
|
UNARMED
|
|||
|
Bare Fist - 0 (STR)M* - -
|
|||
|
Shock Glove 9 0 7S* .5 950
|
|||
|
|
|||
|
PROJECTILE WEAPONS
|
|||
|
Bows are made with a specific draw, which you must specify when you
|
|||
|
buy them. This will limit who can use it, and determine the Damage and Cost
|
|||
|
of the bow. Crossbows have set Strength Minimums, Damage and Cost. (M)inimum
|
|||
|
Strength is the Strength needed to effectively use the weapon.
|
|||
|
|
|||
|
WEAPON C M D W NY
|
|||
|
BOWS
|
|||
|
Bow 2 1+ (STR Min + 2)M 1 100 X STR Min
|
|||
|
Ranger Bow 3 2+ (STR + 4)M 1.5 120 X STR Min
|
|||
|
|
|||
|
CROSSBOWS
|
|||
|
Light 2 3 6L 2 300
|
|||
|
Medium 2 4 6M 3 500
|
|||
|
Heavy - 5 8S 4 750
|
|||
|
THROWING WEAPONS
|
|||
|
Shuriken (Aerodynamic) 8 - (STR)L .25 30
|
|||
|
Throwing Knife (Aero) 9 - (STR)L .25 20
|
|||
|
|
|||
|
|
|||
|
Subject: EQUIPMENT-FIREARMS 5/12
|
|||
|
|
|||
|
FIREARMS
|
|||
|
(A)mmunition will list (b)reak-out, (c)lip, (cy)linder or (m)agazine
|
|||
|
and how many rounds it will hold; (M)ode covers the firing rate, including
|
|||
|
(S)ingle (S)hot, (S)emi-(A)uto, (B)urst (F)ire(3 rounds) or (F)ully-(A)uto;
|
|||
|
(AC)cessories will list what comes standard with any particular model includ-
|
|||
|
ing (S)ilencer, (L)aser Sight, (SC)ope + Power(1-3), (St)ock, (G)as-Vent +
|
|||
|
rating(1-4) or (SM)artgun (See Cybertech). If there is an 'f' on the Damage
|
|||
|
Code it means the weapons fires flechette rounds (like buckshot as opposed to
|
|||
|
slugs). These raise the Damage Level of the weapon, but suck against Armor.
|
|||
|
WEAPON C A M D AC W NY
|
|||
|
PISTOLS----
|
|||
|
HOLD-OUT
|
|||
|
Streetline Special 8 6(c) SS 4L -- .5 100
|
|||
|
Walther Palm Pistol 9 2(b) SS 4L __ .25 200
|
|||
|
LIGHT
|
|||
|
Ares Light Fire 70 5 16(c) SA 6L -- 1 475
|
|||
|
Beretta Model 101T 5 12(c) SA 6L -- 1 350
|
|||
|
Ceska vz/120 7 18(c) SA 6L -- 1 500
|
|||
|
Colt American L36 6 11(c) SA 6L -- 1 350
|
|||
|
Seco LD-120 5 22(c) SA 6L -- 1.25 400
|
|||
|
MACHINE
|
|||
|
Ares Crusader MP 6 40(c) SA/BF 6L G(2) 3.25 950
|
|||
|
Beretta 200ST 4 26(c) SA/BF 6L ST 2 750
|
|||
|
Ceska Black Scorpion 5 35(c) SA/BF 6L ST 3 850
|
|||
|
HEAVY
|
|||
|
Ares Predator 5 15(c) SA 9M -- 2.25 450
|
|||
|
Ares Viper Slivergun 6 30(c) SA/BF 9S(f) S 2 600
|
|||
|
Browning Max-Power 6 10(c) SA 9M -- 2 450
|
|||
|
Colt Manhunter 5 16(c) SA 9M L 2.5 425
|
|||
|
Remington Roomsweeper 8 8(m) SA 9S(f) -- 2.5 300
|
|||
|
Ruger Super Warhawk 4 6(cy) SS 10M -- 2.5 300
|
|||
|
SUBMACHINE GUNS----
|
|||
|
Beretta Model 70 3 35(c) BF/FA 6M S,L 3.75 900
|
|||
|
Heckler & Koch 227 4 28(c) SA/BF/FA 7M ST,L,G(2) 4 1,500
|
|||
|
HK MP-5 TX 5 20(c) SA/BF/FA 6M L,G(2) 3.25 850
|
|||
|
Ingram Smartgun 5 32(c) BF/FA 7M ST,G(2),SM 3 950
|
|||
|
Sandler TMP 4 20(c) BF/FA 6M ST,L 3.25 500
|
|||
|
SCK Model 100 4 30(c) SA/BF 7M SM 4.5 1,000
|
|||
|
Uzi III 5 24(c) BF 6M ST,L 2 600
|
|||
|
RIFLES----
|
|||
|
SPORT RIFLES
|
|||
|
Remington 750 3 5(m) SA 7S SC(1) 3 600
|
|||
|
Remington 950 2 5(m) SA 9S SC(1) 4 1,300
|
|||
|
Ruger 100 2 5(m) SA 7S SC(3) 3.75 1,300
|
|||
|
SNIPER RIFLES
|
|||
|
Ranger Arms SM-3 - 6(m) SA 14S S,SC(3) 4 4,000
|
|||
|
Walther WA-2100 - 10(m) SA 14S SM 4.5 6,500
|
|||
|
SHOTGUNS
|
|||
|
Defiance T-250 4 5(m) SA 10S -- 3 1,400
|
|||
|
Enfield AS-7 3 10(c) SA/BF 8S L 4 1,000
|
|||
|
Mossberg CMDT 2 8(c) SA/BF 9S L 4.25 1,400
|
|||
|
Mossberg CMDT/SM 2 8(c) SA/BF 9S SM 4.5 1,900
|
|||
|
ASSAULT RIFLES
|
|||
|
AK-97 3 38(c) SA/BF/FA 8M -- 4.5 700
|
|||
|
FN HAR 2 35(c) SA/BF/FA 8M ST,L,G(2) 4.5 1,200
|
|||
|
HK G12A3z 2 32(c) SA/BF/FA 8M ST,L,G(2) 5.25 2,200
|
|||
|
Samopal vz 88V 2 35(c) SA/BF/FA 8M ST,L,G(2) 5.5 1,800
|
|||
|
AMMUNITION
|
|||
|
Abbreviations under Damage are (P)ower Level (of Weapon) and (A)rmor
|
|||
|
Rating (of Target); these are applied to the weapons normal Damage. For
|
|||
|
effects of Flechette Rounds see Firearms. Note that rounds of any size (Light
|
|||
|
Pistol, SMG, etc) will fit any gun of that size. A Fixer or other contact is
|
|||
|
necessary to purchase APDS ammunition.
|
|||
|
AMMUNITION C Damage W NY
|
|||
|
PROJECTILE
|
|||
|
Arrow 3 Regular .1 10
|
|||
|
Ranger Arrow 4 Regular .08 18
|
|||
|
Bolt 4 Regular .05 5
|
|||
|
FIREARM, PER 10 ROUNDS
|
|||
|
APDS 8 +1 P/-1 A .25 70
|
|||
|
Explosive 8 +1 P .75 50
|
|||
|
Flechette 8 See Above .5 100
|
|||
|
Gel 8 Stun .25 30
|
|||
|
Regular 8 Regular .5 20
|
|||
|
FIREARM ACCESORIES
|
|||
|
Abreviations are (M)ount (as im where-Rifles can have one accesory on
|
|||
|
each of Top, Barrel and Under; smaller guns can have one on Top and one on
|
|||
|
Barrel. Note that if a gun comes with an accesory, that mounting space is no
|
|||
|
longer available) and (R)ating (Higher is Better). (C)oncealability listed is
|
|||
|
combined with the weapon's Concealability. A Gas Vent is a recoil reduction
|
|||
|
accesory, useful on Burst-Fire and Fully-Automatic weapons. For info on
|
|||
|
Smartguns see Cybertech.
|
|||
|
ACCESORY C M R W NY
|
|||
|
Concealable Holster +2 - - .1 100
|
|||
|
Gas Vent 2-Improved! - BARREL 2 .25 550
|
|||
|
Gas Vent 3-Improved! -1 BARREL 3 .5 800
|
|||
|
Gas Vent 4-Improved! -2 BARREL 4 .75 1,000
|
|||
|
Low-Light Scope -2 TOP - .25 1,500
|
|||
|
Magnification 1 Scope -1 TOP 1 .25 500
|
|||
|
Magnification 2 Scope -1 TOP 2 .25 800
|
|||
|
Magnification 3 Scope -1 TOP 3 .25 1,200
|
|||
|
Thermographic Scope -2 TOP - .25 1,500
|
|||
|
Laser Sight -1 TOP - .25 500
|
|||
|
Shock Pads - - 1 .25 200
|
|||
|
Silencer -2 BARREL - .2 500
|
|||
|
Smartgun, Internal - - - .5 Weapon Cost
|
|||
|
Smartgun, External -2 TOP/UNDER - 1 600
|
|||
|
Spare Clips - - - .25 5
|
|||
|
Tripod - UNDER 6 8 600
|
|||
|
|
|||
|
|
|||
|
Subject: EQUIPMENT-GEAR/LIFESTYLE 6/12
|
|||
|
|
|||
|
GEAR
|
|||
|
CLOTHING AND ARMOR
|
|||
|
Abbreviations are (B)allistic and (I)mpact Armor Ratings (Higher is
|
|||
|
Better). Ballistic Armor is effective against bullets; Impact armors works
|
|||
|
against pretty much anything else. Armor Ratings are NOT cumulative; only the
|
|||
|
highest Armor Rating worn will count. Note that a lined coat will increase
|
|||
|
the Concealability of anything that can be effectively hidden under it
|
|||
|
(starting Concealability of 4 or more) by 50%.
|
|||
|
ARMOR/CLOTHING TYPE C B I W NY
|
|||
|
ARMOR
|
|||
|
Armor Clothing 10 3 0 2 500
|
|||
|
Armor Jacket 6 5 3 2 900
|
|||
|
Armor Vest 12 2 1 1 200
|
|||
|
Vest W/Plates 10 4 3 2 600
|
|||
|
Lined Coat 8 4 2 1 700
|
|||
|
HEAVY ARMOR
|
|||
|
Partial Suit - 6 4 10 + Body 10,000
|
|||
|
Full Suit - 8 6 15 + Body 20,000
|
|||
|
Helmet - Same as Suit 2 500
|
|||
|
LEATHER CLOTHING
|
|||
|
Real - 0 2 1.5 750
|
|||
|
Synthetic - 0 1 1.5 250
|
|||
|
REGULAR CLOTHING
|
|||
|
Ordinary Clothing - 0 0 1 50
|
|||
|
Dress Clothing - 0 0 1 500
|
|||
|
Tres Chic Clothing - 0 0 1 1,000
|
|||
|
VISION ENHANCERS
|
|||
|
Abbreviation is (M)agnification, self-explanatory.
|
|||
|
DEVICE C M W NY
|
|||
|
BINOCULARS 5 50X 1 100
|
|||
|
Low-Light - - - +200
|
|||
|
Thermographic - - - +250
|
|||
|
GOGGLES 6 20X .5 1,500
|
|||
|
Low-Light - - - +500
|
|||
|
Thermographic - - - +700
|
|||
|
WORKING GEAR
|
|||
|
These prices are for General work. For Vehicle work, Costs are
|
|||
|
doubled;
|
|||
|
for Electronic and Computer work, Costs are Tripled. Kits are used for small,
|
|||
|
field repairs and are the sixe of a small gym bag. A Shop is necessary for
|
|||
|
extensive repairs or rebuilding, and takes up space equivelant to the inside
|
|||
|
of a van. A Facility is necessary for building/manufacturing an item, and
|
|||
|
must be a building.
|
|||
|
TYPE C W NY
|
|||
|
Kit 3 5 500
|
|||
|
Shop - - 5,000
|
|||
|
Facility - - 100,000
|
|||
|
LIFESTYLE
|
|||
|
ROOM AND BOARD
|
|||
|
This covers rent as well as all other day-to-day costs (electricity,
|
|||
|
water, food, laundry, etc). Cost is per month. Permanent living
|
|||
|
accommodations may be bought for 100 times the monthly rate.
|
|||
|
LIVING CLASS NY
|
|||
|
Luxury 100,000 +
|
|||
|
High 10,000
|
|||
|
Middle 5,000
|
|||
|
Low 1,000
|
|||
|
Squatter 100
|
|||
|
Streets 0
|
|||
|
ENTERTAINMENT NY
|
|||
|
Stereo System 500
|
|||
|
Trideo System 6,000
|
|||
|
ELECTRONICS C W NY
|
|||
|
Video Phone 2 2 500
|
|||
|
Wrist Phone 4 - 1,000
|
|||
|
Table Top Computer - 10 10,000
|
|||
|
Wrist Computer 4 - 200,000
|
|||
|
CONTACTS
|
|||
|
Any possible type of person you can think of can be a Contact (ask me
|
|||
|
about specific ones...some more powerful ones i won't allow). Here I will
|
|||
|
just list special contacts for 2053. Contacts may only be bought during
|
|||
|
character creation, after which they must be met. Each contact may either be
|
|||
|
bought as a Contact (will generally be honest, if it benefits them) for 5,000
|
|||
|
NY, or as a Buddy (a friend, will go out on a limb for you, to a certain
|
|||
|
extent) for
|
|||
|
10,000 NY. Your two free Contacts can be upgraded to Buddies for 5,000 NY
|
|||
|
each. Also, a Gang or Tribe may be initially bought for $50,000 NY (meaning
|
|||
|
you are affiliated with a certain Gang/Tribe, and they will help you, but will
|
|||
|
probably expect some payment/return favor).
|
|||
|
CONTACTS: Corporate Type(Specify), Decker, Fixer (controls transfer of illegal
|
|||
|
goods/services), Lonestar Employee(Specify), Mafia Agent, Mage, Poli-Club
|
|||
|
Member, Rigger, Shaman, Street Doc, Yakuza Member.
|
|||
|
|
|||
|
|
|||
|
Subject: EQUIPMENT-CYBERTECH 7/12
|
|||
|
|
|||
|
CYBERTECH
|
|||
|
Cyberware has become very advanced by the year 2053. It's main
|
|||
|
drawback is that part of you is replaced by metal(metal detectors are not
|
|||
|
fun!). Thus you lose Essence. Remember you start with 6 Essence. Each type
|
|||
|
of Cyberware takes a certain amount of Essence. You can go TO but not BELOW
|
|||
|
zero Essence. And zero's pushing it! There are also new, special operation
|
|||
|
procedures called Alpha and Beta. These reduce the Essence cost of Cyberware,
|
|||
|
but raise the Cost substantially. An Alpha Operation takes only .8 as much
|
|||
|
Essence as usual, but costs 3 X as much as normal. A Beta Operation takes .6
|
|||
|
the normal Essence and Costs 7 X as much as normal. So an Alpha Smartgun Link
|
|||
|
would cost .4 Essence and 7,500 NY (instead of .5 Essence and 2,500 NY). To
|
|||
|
recieve Alpha or Beta Operations, or the Magnification Vision option (which
|
|||
|
removes the use for scopes or binoculars) you MUST have a Street Doc as a
|
|||
|
Contact. I would highly recommend getting Magnification Vision and Wired
|
|||
|
Reflexes, if you're going to be getting Cyberware. Cyberware that is self-
|
|||
|
explanatory or has been previously explained will not be explained here.
|
|||
|
Abbreviation E is for Essence Cost.
|
|||
|
|
|||
|
CYBERWARE E NY
|
|||
|
|
|||
|
HEADWARE
|
|||
|
COMMUNICATIONS
|
|||
|
Datajack .2 1,000
|
|||
|
Radio .75 4,000
|
|||
|
Telephone .5 3,700
|
|||
|
|
|||
|
EARS
|
|||
|
Cyber Replacement .3 4,000
|
|||
|
Modification .1 2,000
|
|||
|
Cosmetic Modification - 1,000
|
|||
|
Damper .1 3,500
|
|||
|
High Frequency .2 3,000
|
|||
|
Low Frequency .2 3,000
|
|||
|
|
|||
|
EYES
|
|||
|
You may choose up to .5 additional Essence for no more loss if you
|
|||
|
choose Cyber Replacement (but you must pay the full NY Cost, and Essence over
|
|||
|
the additional .5 is lost normally).
|
|||
|
|
|||
|
Cyber Replacement .2 5,000
|
|||
|
Cosmetic Modifiaction - 1,000
|
|||
|
Flare Compensation .1 2,000
|
|||
|
Low-Light .2 3,000
|
|||
|
Thermographic .2 3,000
|
|||
|
Magnification-Optical 1 .2 2,500
|
|||
|
Magnification-Optical 2 .2 4,000
|
|||
|
Magnification-Optical 3 .2 6,000
|
|||
|
Magnification-Electronic 1 .1 3,500
|
|||
|
Magnification-Electronic 2 .1 7,500
|
|||
|
Magnification-Electronic 3 .1 11,000
|
|||
|
|
|||
|
BODYWARE
|
|||
|
Hand Razors are Razorblade like Claws. A spur can either be a large
|
|||
|
single blade along the forearm, or three smaller ones in the hand (like
|
|||
|
Wolverine). Muscle Replacement is Rating 1-4, add the Rating directly to
|
|||
|
Strength. When coupled with a Smartgun, a Smartgun Link will display
|
|||
|
crosshairs in front of the shooter's face, showing where the weapon is aimed.
|
|||
|
Dermal Plating adds it's level to both Ballistic and Impact Armor Rating, and
|
|||
|
is cumulative with any Armor worn. For each point of Wired Reflexes, add 2 to
|
|||
|
your Reaction. (Normally you roll 1d6 for Initiative...Wired Reflexes also
|
|||
|
adds 1d6 for each level).
|
|||
|
|
|||
|
Fingertip Compartment .1 3,000
|
|||
|
Hand Razors .1 4,500
|
|||
|
Retractable Hand Razors .2 9,000
|
|||
|
Muscle Replacement (1-4) Rating Rating X 20,000
|
|||
|
Smatgun Link .5 2,500
|
|||
|
Spur .2 7,000
|
|||
|
Retractable Spur .3 11,500
|
|||
|
DERMAL PLATING
|
|||
|
Level 1 .5 6,000
|
|||
|
Level 2 1 15,000
|
|||
|
Level 3 1.5 45,000
|
|||
|
VEHICLE CONTROL RIG
|
|||
|
Level 1 2 12,000
|
|||
|
Level 2 3 60,000
|
|||
|
Level 3 5 300,000
|
|||
|
WIRED REFLEXES
|
|||
|
Level 1 2 55,000
|
|||
|
Level 2 3 165,000
|
|||
|
Level 3 5 500,000
|
|||
|
|
|||
|
|
|||
|
Subject: EQUIPMENT-CYBERDECKS/BIOTECH 8/12
|
|||
|
|
|||
|
CYBERDECKS
|
|||
|
To simplify the Matrix system, which could not effectively be played
|
|||
|
online, I have given each Cyberdeck ALL programs at the Rating of the
|
|||
|
Cyberdeck. I have also listed the MPCP Rating (already squared), which will
|
|||
|
be used in figuring the cost of a Response Increase. The Response Increase is
|
|||
|
the equivelant of a doubler, tripler or quadrupler in the terms of computer
|
|||
|
speed.
|
|||
|
Cyberdecks may only be gotten by Deckers.
|
|||
|
|
|||
|
CYBERDECKS
|
|||
|
Abbreviations are (R)ating and (M)PCP.
|
|||
|
|
|||
|
DECK TYPE R M NY
|
|||
|
Radio Shack PCD-100 1 4 6,800
|
|||
|
Allegiance Alpha 2 9 12,600
|
|||
|
Sony CTY-360 3 36 99,400
|
|||
|
Fuchi Cyber-4 4 36 121,400
|
|||
|
Fuchi Cyber-6 5 64 334,500
|
|||
|
Fuchi Cyber-7 6 100 1,112,100
|
|||
|
Fairlight Excalibur 7 144 5,529,600
|
|||
|
|
|||
|
RESPONCE INCREASE NY
|
|||
|
Level 1 M X 100
|
|||
|
Level 2 M X 400
|
|||
|
Level 3 M X 900
|
|||
|
|
|||
|
BIOTECH
|
|||
|
|
|||
|
DOCWAGON CONTRACT
|
|||
|
DocWagon is an ambulance service. It issues wrist bands to people
|
|||
|
with contracts. If one of these bands is broken, or a customer goes
|
|||
|
unconscious due to Physical Damage, a signal goes to the roving DocWagon vans.
|
|||
|
The nearest one will respond, picking up the contract holder (or his body)
|
|||
|
and transporting him to safety, even thru a firefight! Higher contracts offer
|
|||
|
discounts on extended care. Characters will start out with a one year
|
|||
|
Platinum contract (50% off of extended care). Don't thank me, you'll need
|
|||
|
it!!(;->). Abbreviation (D) is for Discount off of extended care. Prices are
|
|||
|
for a one year contract.
|
|||
|
|
|||
|
CONTRACT TYPE D NY
|
|||
|
Basic - 5,000
|
|||
|
Silver 10% 10,000
|
|||
|
Gold 25% 25,000
|
|||
|
Platinum 50% 50,000
|
|||
|
|
|||
|
SLAP PATCHES
|
|||
|
These administer drugs directly into the bloodstream to counter
|
|||
|
poison, fatigue, adrenalin or trauma. They help immediately but are really
|
|||
|
bad "coming down off of." Abbreviation (R) is for Rating, and Higher is
|
|||
|
Better.
|
|||
|
|
|||
|
PATCH R NY
|
|||
|
Antidote 1-8 Rating X 50
|
|||
|
Stimulant 1-6 Rating X 25
|
|||
|
Tranq 1-10 Rating X 20
|
|||
|
Trauma - 500
|
|||
|
|
|||
|
|
|||
|
Subject: EQUIPMENT-VEHICLES 9/12
|
|||
|
|
|||
|
VEHICLES
|
|||
|
The abbreviations used in this section are (H)andling (On-Road/Off-
|
|||
|
Road for Land Vehicles, Lower is Better), (S)peed (Cruising/Maximum, in KPH),
|
|||
|
(B)ody (Higher is Better), (A)rmor (Higher is Better), (SIG)niture (Lower is
|
|||
|
Better), (A)uto-(P)ilot (Higher is Better), (SE)ating (or Length in Meters for
|
|||
|
Yachts and Sailboats) and (F)uel (which includes (f)uel or (e)lectric and
|
|||
|
maximum range in km). Air Vehicles and Rigger Gear are only available to
|
|||
|
Riggers.
|
|||
|
|
|||
|
GROUND VEHICLES H S B A SIG AP SE F NY
|
|||
|
BIKES
|
|||
|
Dodge Scoot 3/6 24/72 1 0 4 0 1 200(e) 2,000
|
|||
|
ES Papoose 3/6 36/108 1 0 5 0 1 160(e) 6,000
|
|||
|
Suzuki Aurora Racer 2/4 84/252 1 0 1 1 1 1200(f) 15,000
|
|||
|
Yamaha Rapier 3/6 77/230 1 0 1 1 1 1200(f) 10,000
|
|||
|
Hyundai Offroader 4/2 72/216 2 0 2 1 2 2250(f) 12,500
|
|||
|
Thundercloud 3-Wheeler 4/2 24/72 3 0 2 0 3 2500(f) 35,000
|
|||
|
GAZ-NIKI White Eagle 3/3 72/216 3 0 1 0 1 210(f) 15,000
|
|||
|
Harley D. Scorpion 4/5 60/180 3 1 2 2 2 1000(f) 15,000
|
|||
|
BMW Blitzen 2050 3/4 112/340 3 2 1 2 2 1225(f) 25,000
|
|||
|
Honda Viking 3/5 60/180 4 1 1 2 2 1050(f) 17,000
|
|||
|
CARS
|
|||
|
Volkswagon Electro 3/6 24/72 1 0 5 0 1 100(e) 8,000
|
|||
|
Mitsubishi Runabout 4/8 30/90 1 0 5 1 2 75(e) 10,000
|
|||
|
Leyland-Zil Tsarina 4/8 36/108 1 0 2 1 2 2250(f) 12,000
|
|||
|
C-N Jackrabbit 3/8 36/108 1 0 3 1 2 2250(f) 18,000
|
|||
|
Ford Americar 4/8 42/126 2 0 2 2 4 1500(f) 20,000
|
|||
|
Honda-GM 3220 ZX 4/8 48/144 2 0 2 1 4 1500(f) 30,000
|
|||
|
Honda-GM 3220 ZX Turbo 4/8 60/180 2 0 1 2 4 1350(f) 45,000
|
|||
|
Eurocar Westwind 2000 3/8 84/252 2 0 2 3 3 1100(f) 100,000
|
|||
|
SAAB Dynamit 776TI 4/8 96/300 2 1 1 3 3 6000(f) 250,000
|
|||
|
Toyota Limousine 4/8 48/144 4 0 2 4 6 5400(f) 125,000
|
|||
|
Mitsubishi Limousine 4/8 54/144 5 1 4 4 8 2400(f) 250,000
|
|||
|
Rolls Royce Limousine 4/4 72/216 5 2 2 4 11 3600(f) 500,000
|
|||
|
TRUCKS/VANS
|
|||
|
Ford-Canada Bison 4/3 54/162 5 2 4 3 4 4500(f) 150,000
|
|||
|
Rolls Royce PrairieCat 2/3 48/144 3 1 2 3 4 2250(f) 275,000
|
|||
|
Gaz-Willys Nomad 3/3 36/108 3 0 2 2 4 4050(f) 50,000
|
|||
|
Nissan-Holden Brumby 4/3 36/108 2 0 2 2 4 3750(f) 25,000
|
|||
|
Landrover 2046 3/3 36/108 2 0 2 1 6 3750(f) 35,000
|
|||
|
Landrover 2046 Long 3/3 36/108 3 0 2 2 8 6000(f) 45,000
|
|||
|
Toyotacorp Pickup 4/4 42/126 2 0 2 2 2 2400(f) 25,000
|
|||
|
Leyland-Rover Trans E 4/8 30/90 3 0 5 2 11 100(e) 25,000
|
|||
|
Leyland-Rover Trans F 4/8 42/126 3 0 2 2 11 3000(f) 30,000
|
|||
|
Renault-Fiat Eurovan 4/10 42/126 3 0 2 1 6 1250(f) 25,000
|
|||
|
VW Superkombi III 4/8 42/126 4 1 2 3 12 2160(f) 55,000
|
|||
|
|
|||
|
WATER VEHICLES
|
|||
|
MOTORRAFT
|
|||
|
Suzuki Water Bike E 2 15/54 1 0 5 0 1 600(e) 1,300
|
|||
|
Suzuki Water Bike F 2 12/36 1 0 3 0 1 150(f) 1,200
|
|||
|
Colorado Hydrofoil 4 30/90 2 0 3 2 2 1250(f) 35,000
|
|||
|
S-C Otter 4 18/54 2 0 3 2 6 750(f) 20,000
|
|||
|
Z-P Swordsman 4 30/90 3 0 3 2 8 1250(f) 30,000
|
|||
|
Aztec Nightrunner 3 30/90 2 0 4 3 2 1500(f) 30,000
|
|||
|
MT Dolphin II Yacht 3 18/54 3 0 3 2 10 3500(f) 50,000
|
|||
|
H & F Classique Yacht 5 18/54 6 0 2 4 27 75000(f) 3,500,000
|
|||
|
SAILCRAFT
|
|||
|
Sendanko Marlin 2 24/36 2 0 5 0 5 ------- 15,000
|
|||
|
|
|||
|
AIR VEHICLES
|
|||
|
HOVERCRAFT
|
|||
|
Chrysler-Nissan G12A 4 48/144 4 0 5 2 3 750(f) 500,000
|
|||
|
Chrysler-Nissan G12B 4 48/144 4 0 5 2 32 750(f) 550,000
|
|||
|
Mostrans KVP-14T 4 72/216 4 0 3 1 2 500(f) 250,000
|
|||
|
Mostrans KVP-14T B 4 72/216 4 0 3 1 11 500(f) 275,000
|
|||
|
GMC Beachcraft 4 42/126 4 0 3 3 6 500(f) 100,000
|
|||
|
GMC-Nissan Hovertruck 4 48/144 4 0 5 1 3 1250(f) 100,000
|
|||
|
ROTORCRAFT
|
|||
|
Hughes WK-2 Stallion 5 204/300 4 0 4 3 2 315(f) 300,000
|
|||
|
Ares Dragon 6 168/384 6 0 3 3 3 900(f) 600,000
|
|||
|
Hughes Airstar 2050 4 228/312 4 2 3 4 2 11250(f) 900,000
|
|||
|
Agusta Cierva Plutocrat 4 240/540 4 1 4 4 8 1500(f) 1,000,000
|
|||
|
|
|||
|
RIGGER GEAR
|
|||
|
Vehicle Control Gear MUST be in a Vehicle for it to be Rigger controlled.
|
|||
|
For a Vehicle to be Remote-Operated, it MUST have Remote Control Gear
|
|||
|
configured to the Rigger's Remote Control Deck. A Remote Control Deck can be
|
|||
|
used to Remote-Operate up to 3 seperate Vehicles.
|
|||
|
|
|||
|
GEAR NY
|
|||
|
Vehicle Control Gear 2,800
|
|||
|
Remote Control Gear Vehicle Body X 2,500
|
|||
|
Remote Control Deck(5 Kg) 15,000
|
|||
|
|
|||
|
|
|||
|
Subject: KARMA/BACKGROUND/EXAMPLE 10/12
|
|||
|
|
|||
|
KARMA
|
|||
|
The form of "XP" used in Shadowrun is called Karma. It's main use is
|
|||
|
to increase Physical and Mental Attributes, and Skills. The costs for these
|
|||
|
diifferent uses are as follows:
|
|||
|
INCREASING ATTRIBUTES
|
|||
|
UP TO RACIAL MAXIMUM (6 +/- Racial Modifiers (see Races)
|
|||
|
New Rating in Karma (Human Strength 5 to 6=6 Karma Points)
|
|||
|
UP TO 1-1/2 X RACIAL MAXIMUM
|
|||
|
2 X New Rating in Karma (Human Strength 6 to 7=14 Karma Points)
|
|||
|
LEARNING/INCREASING SKILLS
|
|||
|
NEW SKILL........1 Karma for a Rating 1 General Skill
|
|||
|
GENERAL SKILL....2 X New Rating (Firearms 4 to 5=10 Karma Points)
|
|||
|
CONCENTRATION....1-1/2 X New Rating(rounded up) (Pistols 4 to 5=8 Karma Pts)
|
|||
|
SPECIALIZATION...New Rating (Ares Predator 4 to 5=5 Karma Points)
|
|||
|
LANGUAGE(NEW)....1 Karma for a Rating 3 in any Language
|
|||
|
LANGUAGE(OLD)....New Rating
|
|||
|
Skills may be increased in General (Firearms 4 to 5), in
|
|||
|
Concentrations (Firearms 4 to Firearms 4, Pistols 5) or Specializations
|
|||
|
(Firearms 4 to Firearms 4, Ares Predator 5). If you have Firearms 4, Pistols
|
|||
|
5, raising your Firearms to 5 will NOT raise you Pistols to 6.
|
|||
|
BACKGROUND
|
|||
|
In the mid-21st century, the planet is ruled by corporations. They
|
|||
|
have all but replaced governments, leaving them only as figureheads. People
|
|||
|
within corps enjoy the security and ease of life, as well as the power.
|
|||
|
People outside the corporate world tend to hate them for the exact same
|
|||
|
reasons. Money has all been made electronic. Instead of a SSN, everybocy is
|
|||
|
given a SIN(System Identification Number) at birth, which is encoded along
|
|||
|
with bank and vital information on a small "credstick." These credsticks act
|
|||
|
as keys, credit cards, id, everything your average loyal citizen in the 21st
|
|||
|
century needs. Native Americans have taken over the nation. For this many
|
|||
|
non-
|
|||
|
Indians hate them (the PCs have freedom of decision, of course...some of you
|
|||
|
may even be indians). The Japanese have bought many ex-American companies
|
|||
|
out, and many people seem to hold a grudge (thon ot all). Metahumans,
|
|||
|
particularly Orks and Trolls, are heavily discriminated against and
|
|||
|
distrusted. Politics as dirty and confusing as always. Plexes are overcrowded
|
|||
|
and most people are clawing to keep above ground, let alone get near the top.
|
|||
|
Magic has reappeared, making many people very nervous while intriguing a few.
|
|||
|
Magically active creatures (Goblins and Werewolves and Dragons, oh my!) stalk
|
|||
|
the land and rule the night. Watch your back. Shoot straight. Conserve ammo.
|
|||
|
And never, ever, cut a deal with a Dragon. For these beginning characters,
|
|||
|
you don't know much about the world; you've heard things but you're pretty
|
|||
|
much naive. This includes magic, Metahumans (unless you are one!) and shadow
|
|||
|
life. The idea is that you just started running the shadows.
|
|||
|
Now I want you to write a Background for your character. Here are the
|
|||
|
main questions you should focus on in your background: What is your name,
|
|||
|
alias, sex, age, ethnic background, size, hair/eye color and general
|
|||
|
appearance, where were you born, what about your family, what about
|
|||
|
relationships, where were you educated, what have you done for legal work,
|
|||
|
what are your political/religious beliefs, what is your moral code, how did
|
|||
|
you start running the shadows, why do you do it now, how did you meet your
|
|||
|
contacts, what is your personality, do you have any special qualities, are
|
|||
|
there certain things you cannot do, what do you hate, what do you Love, and
|
|||
|
for all of these, why? Please don't make this a question and andwer form.
|
|||
|
Write an autobiography. You don't necessarily have to answer ALL of these,
|
|||
|
but hte more thorough and creative you are, the more Karma you'll get for it.
|
|||
|
EXAMPLE CHARACTER
|
|||
|
PRIORITIES
|
|||
|
1.Attributes(30)
|
|||
|
2.Resources(300,000 NY)
|
|||
|
3.Skills(24)
|
|||
|
4.Race(Human)
|
|||
|
Name: Walks-with-Spirits Alias: Slicer
|
|||
|
Race: Human Ethnic: Cherokee Indian
|
|||
|
Type: Street Samurai Combat Pool: 8
|
|||
|
NY: 1,300 Hacking/Control Pool: N/A
|
|||
|
ATTRIBUTES RATING SKILLS
|
|||
|
Body: 6 1 Unarmed Combat
|
|||
|
Quickness: 6 3 Cyber-Implanted Weaponry
|
|||
|
Strength: 6 5 Spurs
|
|||
|
Willpower: 4 5 Firearms
|
|||
|
Intelligence: 6 3 Firearms (B/R)
|
|||
|
Charisma: 2 1 Biotech
|
|||
|
Essence: 0.5 3 First Aid
|
|||
|
Reaction: 10 2 Negotiation
|
|||
|
3 Bike
|
|||
|
EQUIPMENT 5 2-Wheeler
|
|||
|
Knife* 3 Bike (B/R)
|
|||
|
Ares Predator* 2 Etiquette (Street)
|
|||
|
Smartgun (internal) 6 Language (City Speak)
|
|||
|
2 Clips/100 APDS Rnds CYBERWARE (Essence Cost)
|
|||
|
Concealable Holster Cyber Eyes (.2)
|
|||
|
Silencer Low-Light (Free)
|
|||
|
HK 227 SMG Therographic (Free)
|
|||
|
Smartgun (internal) Magfication-Electronic 3 (Free)
|
|||
|
2 Clips/200 APDS Rnds Retractable Spur (Hand Variation) (.3)
|
|||
|
Stock Smartlink (.5)
|
|||
|
Gas Vent 4-Improved! Wired Reflexes Level 2 (3)
|
|||
|
Lined Coat* Dermal Armor Level 3 (1.5)
|
|||
|
2 Mo. High Lifestyle
|
|||
|
3 Mo. Medium Lifestyle CONTACTS
|
|||
|
Bike Shop Fixer (Buddy)
|
|||
|
Firearms Shop Lone Star SWAT Team Member
|
|||
|
3 Mo. Low Lifestyle Street Doc
|
|||
|
1 Yr. Docwagon Contract (Platinum)*
|
|||
|
BMW Blitzen 2050 Carrying Capacity: 30 Kg
|
|||
|
Wrist Telephone* Weight Carried: 7.8 Kg
|
|||
|
Real Leather Clothing*
|
|||
|
* = Equipment Regularly Carried on Person
|
|||
|
|
|||
|
|
|||
|
Subject: SLANG IN 2053(1/2) 11/12
|
|||
|
|
|||
|
SLANG
|
|||
|
|
|||
|
(vul) = vulgar
|
|||
|
(jap) = Japanese or "Japlish" loanword
|
|||
|
v. = verb
|
|||
|
adj. = adjective
|
|||
|
n. = noun
|
|||
|
|
|||
|
ace, acing: adj. rubbish
|
|||
|
aggro: n. trouble
|
|||
|
angel: n. a benefactor, especially an unknown one.
|
|||
|
arc: n. an arcology
|
|||
|
badger, baggie: n. policeman
|
|||
|
baldric: n. Ork (derogatory)
|
|||
|
banging: adj, superb
|
|||
|
barefoot: adj. unarmed, innocent
|
|||
|
blood: n. ambulance, doctor
|
|||
|
box: v. to kill
|
|||
|
(the) box: n. trideo screen, computer
|
|||
|
boxed: adj. dead, broken, useless
|
|||
|
breeder: n. Ork slang for a normal Human (derogatory)
|
|||
|
brum: n. birmingham
|
|||
|
business: n. in slang context, crime. Also "Biz."
|
|||
|
buzz: v. go away, "buzz" off
|
|||
|
chipped: adj. senses, skills, reflexes, muscles, and so on, enhanced by cybeware
|
|||
|
chummer: n. "pal" or "buddy"
|
|||
|
comm: n. the telephone
|
|||
|
corp: n., adj. corporation, corporate
|
|||
|
c-net: n. major part of UK Matrix
|
|||
|
dandelion eater: n., adj. elf or elven (derogatory)
|
|||
|
dataslave: n. corporate decker user or data processing employee
|
|||
|
datasteal: n. theft of data from a computer, usually by decking
|
|||
|
deck: n. a cyberdeck, v. to use a cyberdeck, usually illegally
|
|||
|
decker: n. one who decks, derived from 20th-Century term "Hacker"
|
|||
|
demi-tech: n. cannibalised technology
|
|||
|
dino: n. unarmed policeman
|
|||
|
dodgy: adj. risky, unsafe, borderline illegal
|
|||
|
downtime: n. night
|
|||
|
DX: n. area far away
|
|||
|
dumped: v. involuntary ejected from the Matrix
|
|||
|
elvis: adj. dead (e.g. "he was Elvis")
|
|||
|
exec: n. corporate executive
|
|||
|
fetishman: n. talismonger, seller of occult materials
|
|||
|
flip: v. mug, rob, cheat
|
|||
|
fluff: n. pollution, bad weather
|
|||
|
FRO: v. (vul) go away
|
|||
|
frag: v. common swear word, adj. fragging
|
|||
|
gator: n. big-mouth
|
|||
|
geek: v. to kill
|
|||
|
gonk (out): v. sleep
|
|||
|
gopi: n. young asian girl
|
|||
|
gopping: adj. dirty, polluted
|
|||
|
(go) whiteline: v. to kill, stop
|
|||
|
go-go-go: n. a bike gang or gang member
|
|||
|
haircut: n. corporate employee
|
|||
|
heatwave: n. police crackdown
|
|||
|
Hilda: n. female Troll (derogatory)
|
|||
|
hoi: n. Hi. Hello (familiar form)
|
|||
|
hose: v. to louse up, to screw up
|
|||
|
home/s: n., adj. friend, buddy
|
|||
|
ice: n. security software. (what LOD designs for the gov't in 1990's)
|
|||
|
jack: v. "jack in" to enter cyberspace - "jack out" to leave cyberspace
|
|||
|
jam hole: n. hiding place
|
|||
|
jammie: n. vehicle
|
|||
|
jander: v. to walk in an arrogant, yet casual manner; to strut
|
|||
|
ken: n. corporate worker (derogatory)
|
|||
|
kobun: n. (jap) Member of a Yakuza clan
|
|||
|
kylie: n. young caucasian girl (derogatory)
|
|||
|
mellow: n. stupid, air-headed person (derogatory)
|
|||
|
mop out: v. to hide
|
|||
|
Mr. Johnson: n. refers to any anonymous employer or corporate agent
|
|||
|
mundane: adj. (vul)non magical, non-magician
|
|||
|
nutrisoy: n. cheaply processed food product, derived from soybeans
|
|||
|
nuyen: n. World standard of currency
|
|||
|
on: adj. fashionable
|
|||
|
open: adj. crawling with polive, generally unsafe
|
|||
|
oppos: n. enemies
|
|||
|
orbitol: n. Outer London
|
|||
|
overground: n. Central London (Street Level)
|
|||
|
oyabun: n. (jap) Head of a Yakuza clan
|
|||
|
panzer: n. any ground-effect combat vehicle
|
|||
|
paydata: n. a datafile worth money on the black market
|
|||
|
The Pit: n. L.A. (you know, smoke from the pit = smog)
|
|||
|
pitch: n. corporate-administered area
|
|||
|
pixie: n. Elf (derogatory)
|
|||
|
plazzy: n. useless (derogatory)
|
|||
|
plex: n. a metropolitan complex, or "metroplex"
|
|||
|
poll: n. a member of a subversive group
|
|||
|
proff: v. to steal
|
|||
|
rags: n. cigarettes. also drugs
|
|||
|
rak, rakkie: n. jerk, suburbanite (derogatory)
|
|||
|
rak off: v. go away (derogatory)
|
|||
|
rakking: adj. useless
|
|||
|
razorguy: Heavily cybered samurai or other muscle
|
|||
|
roller: n. rich person
|
|||
|
rub: v. to have sex relations; also rubbing (adj.) and rub off/out (v.)
|
|||
|
safe: adj. cool, OK, I agree
|
|||
|
|
|||
|
Subject: SLANG IN 2053(2/2) 12/12
|
|||
|
|
|||
|
samurai: n. (jap) mercenary or muscle for hire, implies "honor" code
|
|||
|
sandal: n. Druid (derogatory)
|
|||
|
sarariman: n. (jap) from "salaryman." A corporate employee.
|
|||
|
sate: n. friend
|
|||
|
scoob: n. drinks
|
|||
|
screamer: n. Credstick or other ID that triggers computer alarms if used
|
|||
|
sensi: n. The Matrix, also drugs
|
|||
|
Seoul Man: n. Member of a Seoulpa ring
|
|||
|
Seoulpa ring: n. a small criminal gang (Korean)
|
|||
|
sep, septic: n. American
|
|||
|
shaikujin: n. (jap) Literally "Honest citizen." A corporate employee.
|
|||
|
shazzy: adj. cheap (esp a person); also n.
|
|||
|
sherbet: n. 90 proof or over drinks
|
|||
|
simsense: n. ASIST sensory broadcast or recording
|
|||
|
SIN: n. system identification number...2000's social security
|
|||
|
slabside: n. busy city or sprawl centre
|
|||
|
slamming: adj. fast, good
|
|||
|
slim: adj. weak
|
|||
|
slint, slinty: n. major creep (derogatory); also adj.
|
|||
|
slot: v. mild curse word
|
|||
|
slot and run: v. hurry up. Get to the point. Move it!
|
|||
|
The Smoke: n. London
|
|||
|
snag: v. to arrest
|
|||
|
snakeboy (-girl): n. street kid, urchin
|
|||
|
so ka: n. (jap) I understand, I get it.
|
|||
|
sov: n. Pound (Sterling)
|
|||
|
soykaf: n. Ersatz coffee substitute made from soybeans
|
|||
|
spammed: v. made to look like a fool
|
|||
|
spin it: v. (vul) get out of here
|
|||
|
spit: n. rain
|
|||
|
spitside: n. street-level (seen from below)
|
|||
|
splash: v. to blow up, hit, strike
|
|||
|
sprawl: n. a metroplex (see Plex); v. fraternize below one's social level
|
|||
|
square: v. to kill, stop
|
|||
|
squid: n. Troll (derogatory)
|
|||
|
Stan: n. male Troll (derogatory)
|
|||
|
steam: v. to mug, steal
|
|||
|
steaming: adj. drunk
|
|||
|
stiff: v. to cheat, swindle
|
|||
|
stretch: n. rastafarian
|
|||
|
strip: n. built-up area
|
|||
|
suit: n. A "straight citizen." See Shaikujin, Sarariman
|
|||
|
swiss: adj. expensive
|
|||
|
term: n. friend, trusted person
|
|||
|
terminal: adj. good, great
|
|||
|
trancer: n. substance addict
|
|||
|
trid: n. trideo, three-dimensional successor to video
|
|||
|
trog: n. (vul) an Ork or Troll, from Troglodyte (derogatory)
|
|||
|
ulu: n. middle of nowhere
|
|||
|
vatjob: n. a person with extensive cyberware replacement
|
|||
|
wagemage: n. A magician (usually mage) employed by a corporation
|
|||
|
wetwork: n. assassination, murder
|
|||
|
wilma: n. suburban housewife
|
|||
|
wired: adj. equipped with cyberware, especially increased reflexes
|
|||
|
wizard: n. a magician, usually a mage - adj. great, wonderful, excellent.
|
|||
|
wizworm: n. slang for a Dragon
|
|||
|
wraith: v. to kill
|
|||
|
yak: n. (jap) Yakuza. Either a clan member or a clan itself.
|
|||
|
zoo: n. shopping mall
|
|||
|
|
|||
|
Subject: ENDNOTE...
|
|||
|
|
|||
|
One more thing. Please flag most of your posts private to me, especially
|
|||
|
your characters. Your characters don't know each other yet. Getting to know
|
|||
|
each other is 1/2 the fun. Only post publicly if what you're doing is VERY
|
|||
|
obvious (like trying to break down a door) or if your CHARACTERS are talking
|
|||
|
to each other and all can hear you. When you do post publicly, please use
|
|||
|
your character's aliases, noy your handle. I don't want anybody to know who
|
|||
|
is playing whom (did I say that right?). I will be updating the game twice a
|
|||
|
week to start, and then change that depending on how often players are
|
|||
|
posting. You might want to check the example character if you have any
|
|||
|
questions. If that doesn't clear things up, post to me and I'll see what I
|
|||
|
can do. I will be starting the game in about a week when I get everybodies
|
|||
|
characters and backgrounds. ENJOY THE GAME!!!!.............CHOW!!!....
|
|||
|
|
|||
|
***** HELLEFIRE *****
|
|||
|
|