273 lines
13 KiB
Plaintext
273 lines
13 KiB
Plaintext
|
=========================
|
||
|
Results: Greyhawk Ratings
|
||
|
=========================
|
||
|
|
||
|
Compiled by: brooks@odie.ee.wits.ac.za (Goth)
|
||
|
|
||
|
[Note: This file is one section of the ratings posted on December 22, 1994
|
||
|
to rec.games.frp.dnd; it is included in order to make the publically
|
||
|
available ratings as complete as possible.]
|
||
|
|
||
|
==============
|
||
|
Points Ratings
|
||
|
==============
|
||
|
|
||
|
In order for a product to appear on the points rating table, it must
|
||
|
have at least five votes. Products are listed in points order, from
|
||
|
highest to lowest.
|
||
|
|
||
|
/-------------------------------------------------------\
|
||
|
| - Key - |
|
||
|
| |
|
||
|
| Score = the product's average rating |
|
||
|
| Low = the lowest rating anyone gave this product |
|
||
|
| High = the highest rating anyone gave this product |
|
||
|
| Voters = the number of people who rated the product |
|
||
|
\-------------------------------------------------------/
|
||
|
|
||
|
Note: Results for the 1st Edition modules are included in the results
|
||
|
summary for the 1st Edition AD&D products. Only the WG modules are
|
||
|
included here.
|
||
|
|
||
|
Product Score Low High Voters
|
||
|
------- ----- --- ---- ------
|
||
|
WGR4: The Marklands 8.7 5 10 7
|
||
|
WGR5: Iuz the Evil 8.3 5 10 10
|
||
|
City of Greyhawk 8.1 4 10 12
|
||
|
World of Greyhawk Folio 7.4 6 9 7
|
||
|
Greyhawk Adventures 7.3 5 9 13
|
||
|
WGR6: The City of Skulls 7.3 5 10 10
|
||
|
>From the Ashes 7.2 2 10 15
|
||
|
WGR1: Greyhawk Ruins 7.0 5 10 11
|
||
|
MC5: Greyhawk 6.7 7 10 10
|
||
|
WGR2: Treasures of Greyhawk 6.5 4 9 10
|
||
|
World of Greyhawk 6.3 2 10 22
|
||
|
WGR3: Rary the Traitor 6.2 3 8 9
|
||
|
Wars 4.4 2 6 10
|
||
|
|
||
|
========
|
||
|
Comments
|
||
|
========
|
||
|
|
||
|
This next bit is a selection of comments people have sent in. I've
|
||
|
removed some remarks which were very similar, especially for products
|
||
|
which provoked large quantities of comment and I've done some minor
|
||
|
editing for grammar and spelling. Other than that, this is how they
|
||
|
were sent in.
|
||
|
|
||
|
Core Material and General Comments
|
||
|
----------------------------------
|
||
|
Greyhawk was always kind of flat for me -- there never seemed much to
|
||
|
it, but it's a good basis for making your own campaign world. It has
|
||
|
lots of ideas, and a decent framework for knowing what's required.
|
||
|
|
||
|
Greyhawk isn't as detailed as Forgotten Realms New Edition, and has
|
||
|
less support, but it has a good medieval good vs evil open feeling
|
||
|
about it. When I mean open, I mean it has MANY possibilities.
|
||
|
|
||
|
I've grown up with Greyhawk, and it's wide and wild enough to do
|
||
|
whatever you want in it. I've avoided From the Ashes because of $$$
|
||
|
and I wanted to keep the wide open-eyed wonder about me when I think
|
||
|
of Oerth.
|
||
|
|
||
|
Greyhawk was the first, and a sentimental favorite, but wasn't
|
||
|
supported or built upon much and was really kind of bland in many
|
||
|
places as a result. From the Ashes took this standard-issue world
|
||
|
that hadn't been getting proper support, and gave it real weight
|
||
|
and a new lease on life. A truly excellent work, especially if one
|
||
|
adds Sargent's subsequent efforts, "The Marklands" and "Iuz the
|
||
|
Evil."
|
||
|
|
||
|
First of all, i haven't bought much of the newer stuff for the "new
|
||
|
and improved" Greyhawk creation that TSR has just recently put to a
|
||
|
well deserved death. It is a shame that the structure of Greyhawk
|
||
|
wasn't left alone and that TSR couldn't just provide more adventures
|
||
|
for said structure -- instead they create a whole new world to place
|
||
|
their silly adventures in...
|
||
|
|
||
|
The original boxed set was very useful. It gave me an overall world
|
||
|
to place my small kingdom in, which until that point was worldless.
|
||
|
Most of the spells in the 1st Edition PHB were based on creations of
|
||
|
wizards who were suppose to be living (or had lived) in the world of
|
||
|
Greyhawk and now we had an opportunity to see where they lived.
|
||
|
During my early years my players and I had always made the comment
|
||
|
that we wish we could play in Greyhawk with Gygax as the DM, it would
|
||
|
have been so cool.
|
||
|
|
||
|
The hardcover was a bonus look into what could possibly be
|
||
|
accomplished with a lot of hard work and gave me a lot of incentive
|
||
|
to try and develop my own world better. I eventually gave up and
|
||
|
decided that I would instead learn the subtleties of Greyhawk in
|
||
|
which to better prepared for surprise teleportations of group of
|
||
|
players who suddenly decided they wanted to see what was in the
|
||
|
Jungles of Chult or the Valley of the Mage or...
|
||
|
|
||
|
There was a time when TSR hinted they were going to put Gygax's
|
||
|
Greyhawk Ruins into print in a module format and they kept saying it
|
||
|
would be out soon and then it arrived -- the module Greyhawk Castle.
|
||
|
What a total waste of my precious game money!!! I was totally
|
||
|
depressed that they would even publish such a thing!! but my friendly
|
||
|
store owner/insideman said cheer up because they'll put out the ruins
|
||
|
you're looking for, the ones that will make you dream and drool... I
|
||
|
had very little faith that after making such a big cheat as they did
|
||
|
with Greyhawk Castle that TSR could even recover some of my respect.
|
||
|
What they did instead was give me one of the best things I have ever
|
||
|
payed money for...
|
||
|
|
||
|
NOW the RUINS of GREYHAWK!!! What a GREAT adventure!!! We started it
|
||
|
in the fall of 1989 and we just put the campaign on break last
|
||
|
February (1994). That's over 5 years with the same group of
|
||
|
characters in the same area (Greyhawk City, Greyhawk Ruins, and the
|
||
|
base town Zarnicus). Never before have I been able to keep the
|
||
|
players from getting the "urge to see what's on the other side of the
|
||
|
lake" syndrome. This module kept them incredibly interested
|
||
|
to see what was on "the next level". Ask any of my players and
|
||
|
they'll let you know that they have had the most fun with this group
|
||
|
of characters and in this particular campaign. Don't get me wrong in
|
||
|
believing that I don't have other campaigns that I run occasionally,
|
||
|
I have at least three long running campaigns and a few that we play
|
||
|
now and then, but when we started Greyhawk Ruins we all sort of
|
||
|
silently agreed to put the others on hold, sort of a silent
|
||
|
consensus!! We would still be playing the same campaign actively
|
||
|
today but two of the players had to move out of town to find work and
|
||
|
I myself have now moved to across the continent from the remainder of
|
||
|
my group to find work. If and when we get the group together we'll
|
||
|
certainly pick it back up and finish it (we have not even completed
|
||
|
half of it!!!) I think that TSR having only put this module out for
|
||
|
market for a short period of time has really boned the people who
|
||
|
missed it!!! I encourage any who can get their hands on it to do
|
||
|
so...
|
||
|
|
||
|
I liked it so much that I bought another one after it was out of
|
||
|
print for $30.00 and would have payed more if the dealer had known!!!
|
||
|
|
||
|
The City of Greyhawk boxed set was an _immense_ resource, especially
|
||
|
for those ever-so-difficult city campaings. It was very well thought
|
||
|
out, and very thorough.
|
||
|
|
||
|
>From the Ashes helps with the transision after the wars, if you're
|
||
|
continuing after them, and things went relatively similar to what
|
||
|
happens in "Wars". If things didn't go the same, it provides a lot of
|
||
|
ideas for possible plotlines/effects of the war.
|
||
|
|
||
|
Carl Sargent's work was uniformly excellent, some of the very best
|
||
|
material that TSR has ever put out. While the scope of "From the
|
||
|
Ashes" and accompanying space restrictions cramped his style a bit,
|
||
|
the result was still very good. For a real treat, though, I recommend
|
||
|
"The Marklands" and "Iuz the Evil." There Carl has enough room to
|
||
|
really shine -- and does. "City of Skulls" is also excellent, and
|
||
|
should be required reading for anyone who wants to incorporate a
|
||
|
truly evil realm into their campaign and do so vividly and
|
||
|
convincingly. In fact, Sargent may have been a little TOO good at
|
||
|
this.
|
||
|
|
||
|
The City of Greyhawk Boxed Set was a wider collaboration, and was
|
||
|
also very, very good. It was even an excellent value, with its
|
||
|
mini-adventures, vivid NPC personalities, and good "atmosphere" to
|
||
|
the city. My only complaint is the layout/map, which Gygax did ten
|
||
|
times better in his "Gord the Rogue" books; otherwise, a 10.
|
||
|
|
||
|
The Monstrous Compendium appendix has one of the best ratios of very
|
||
|
useful monsters to silly ones that I've seen in TSR's supplements.
|
||
|
The artwork was good but not great, though.
|
||
|
|
||
|
The Greyhawk adventures hardcover was a disappointment, and a
|
||
|
significant portion of it (deities and their clerical spheres) was
|
||
|
soon made useless by contradictory updates. In contrast to the
|
||
|
Forgotten Realms Handbook, this hardcover actually contained very
|
||
|
little information on the World of Greyhawk, and was mostly a
|
||
|
compendium of spells, monsters, and magic items.
|
||
|
|
||
|
"Greyhawk Wars" had an outstanding history of the Wars, but the game
|
||
|
was useless. The result was that a product which should be on every
|
||
|
Greyhawk gamer's shelf (the history) -- and could have been for $5-7
|
||
|
-- is not possessed by many players because they (rightly) didn't
|
||
|
want to spend the money on the game as well. Nice going, TSR.
|
||
|
|
||
|
Carl Sargent is a truly brilliant writer. I _love_ his stuff. He is
|
||
|
complete, consistent and true to the flavor of Greyhawk. All his
|
||
|
supplements are well worth the money.
|
||
|
|
||
|
The Greyhawk Wars was one of the worst TSR produducts I have ever
|
||
|
brought. Extremely low quality maps and little else. It promised so
|
||
|
much and gave so little.
|
||
|
|
||
|
The Greyhawk Adventures Hardcover is somewhat useful, and has a lot
|
||
|
of good ideas, especially with regard to weird and interesting
|
||
|
geographic areas. The new magic items and monsters seemed kinda
|
||
|
stupid, for the most part.
|
||
|
|
||
|
The City of Greyhawk boxed set is a well-done, highly detailed look
|
||
|
into the City of Greyhawk. It's filled with NPCs, neat locations,
|
||
|
rules for how the city works... everything you need to detail the
|
||
|
city as extensively as needed. The only thing that could have made
|
||
|
this better was if Gygax himself had helped write it.
|
||
|
|
||
|
Other than the work by Gary Gygax, the newer works by Carl Sargent
|
||
|
are the best in quality and content IMEO. The Marklands, and Iuz the
|
||
|
Evil are great reference sources and have excellent maps that show
|
||
|
all that doesn't fit on the grand hex map! MY campaigns don't use the
|
||
|
GH Wars senario, and these books are still very much invaluable.
|
||
|
|
||
|
WGR Series
|
||
|
----------
|
||
|
Perhaps I'm judging "Rary the Traitor" unfairly, due to its contrast
|
||
|
with Sargent's work. Still, I thought that the central storyline
|
||
|
involving the scorpion-crown was insufficiently compelling for NPCs
|
||
|
of Rary and Robilar's stature. The culture of the local tribes could
|
||
|
also have been dealt with much better and more comprehensively, and
|
||
|
Rary's fortress was way below its potential. Add the fact that
|
||
|
important maps are MISSING from this supplement, and it represents a
|
||
|
shining example of why gamers are annoyed with TSR.
|
||
|
|
||
|
City of Skulls is possibly my favorite module published by TSR. It is
|
||
|
very intense, what with the you-have-to-get-in-and-out-damn-
|
||
|
quick-or-else-the-cavalry-is-coming (and what a cavalry!) attitude.
|
||
|
TSR actually introduced a new system here that was workable, made
|
||
|
sense, and contributed to game play (the notoriety point system).
|
||
|
They get kudos in my book for it! (and not those silly little candy
|
||
|
bars, either!)
|
||
|
|
||
|
Rary the Traitor, although it opens up a whole new land, was somewhat
|
||
|
dissapointing because of the number of clusterf*cks made in the
|
||
|
production of the resource (pages left out, areas forgotten about in
|
||
|
the details). It also didn't really introduce anything new, or all
|
||
|
that interesting. Rary's tower is kinda munchkiny, but some good
|
||
|
adventure can be had in the surrounding deserts.
|
||
|
|
||
|
The WGR5 is one of the best sources I have ever seen from TSR and
|
||
|
other companies alike. In fact, I'll probably use it for Rolemaster,
|
||
|
and I have never done any such thing before.
|
||
|
|
||
|
The Greyhawk Ruins module is a triple dungeon that has the feel of
|
||
|
the "old" TSR modules to it. The place is filled with a wide variety
|
||
|
of monsters, treasures, traps... very impressive piece of work. I'd
|
||
|
buy any module by the same author, on principle alone.
|
||
|
|
||
|
WG Series
|
||
|
---------
|
||
|
If you can get past the silly plot and senseless traps, etc., there's
|
||
|
a fair-to-middling module hidden somewhere in Gargoyle.
|
||
|
Unfortunately, the party I was with at the time couldn't find it...
|
||
|
(but then, maybe it was 'cause we were in the Realms at the time we
|
||
|
were run through this one...)
|
||
|
|
||
|
WG7 was a hillarious riot! I loved each twisted level, each badly
|
||
|
concealed pun, each blatant rip-off. If only they realized why it was
|
||
|
so easy to spoof themselves...
|
||
|
|
||
|
WG9? Where is it? More space is taken up by monster descriptions and
|
||
|
PC sheets than story. Scanty material. If using the show _Gargoyles_
|
||
|
to rework it, you would get a lot more out of it.
|
||
|
|
||
|
WG4 has too many death saves for too many prizes. The wand of force
|
||
|
is totally unbalanced item.
|
||
|
|
||
|
The low level adventures in WG8 are ok, but later it gets too hard
|
||
|
too fast.
|
||
|
|
||
|
=======
|
||
|
The End
|
||
|
=======
|
||
|
|