318 lines
14 KiB
Plaintext
318 lines
14 KiB
Plaintext
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Rating Results for Dungeon Master's Miscellany I
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Compiled by: brooks@odie.ee.wits.ac.za (Goth)
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Points Ratings
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==============
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In order for a product to appear on the points rating table, it must
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have at least five votes. Products are listed in points order, from
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highest to lowest.
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/-------------------------------------------------------\
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| - Key - |
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| Score = the product's average rating |
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| Low = the lowest rating anyone gave this product |
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| High = the highest rating anyone gave this product |
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| Voters = the number of people who rated the product |
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\-------------------------------------------------------/
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Product Score Low High Voters
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------- ----- --- ---- ------
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Dragon Mountain Adventure 6.2 1 9 13
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Battlesystem Miniature Rules 5.7 2 9 11
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Council of Wyrms 5.7 0 9 10
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Dungeon Master's Screen (2nd Ed) (REF1) 5.4 1 10 57
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Rogue's Gallery (2nd Ed) (REF6) 5.2 0 9 21
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Battlesystem Skirmishes 4.5 3 6 8
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Character Record Sheets (2nd Ed) (REF2) 3.9 0 10 54
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Magic Encyclopedia (two volume set) 2.9 0 7 24
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========
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Comments
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========
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This next bit is a selection of comments people have sent in. I've
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removed some remarks which were very similar, especially for products
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which provoked large quantities of comment and I've done some minor
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editing for grammar and spelling. Other than that, this is how they
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were sent in.
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Magic Encyclopedia (two volumes)
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--------------------------------
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The Magic Encyclopedia is utterly useless unless you already own gobs
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of reference works.
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The Magic Encyclopedias are neat, and a decent reference, especially
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if you allow the purchase of Magic Items. (Chemcheauxes are now
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popping up in all my campaigns' cities.)
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"It is a tale told by a idiot, full of sound and fury, signifying
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nothing." This is by far the worst piece of offal TSR has ever had
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the nerve to print. The only reason it got a "0" is that your rating
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system doesn't go any lower. The idea of a reference of magic items
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is good, but things other than a simple weapon with a plus, should
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have a simple description instead of a pointer to the
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"long-out-of-print-so-you-can't-get-it-anyways" supplement that
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contains the description
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This sucked. It was advertised as being closer to the Encyclopaedia
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Magica (the new release). All it had going for it was a complete
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listing of all TSR products.
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Magic Encyclopedia didn't even include the stats on the items.
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Totally useless!
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I was very disappointed in the Magic Encyclopedia... the only good
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thing in it was the random charts.
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The lack of descriptions of items in the Magic Encyclopedia makes it
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worthless as a source of magic items, but the complete list of TSR
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products is usable. :-)
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This is redeemed only by the description of the magic shop. This
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would be a supplement of passing interest to DMs if it were a file
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posted on the 'net; NOT worth $20!
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I haven't bought the Magic Encyclopedia, but after looking at it, I'd
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much rather buy the 4 leather bound books if I had the choice... a
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lot of the stuff in it is useless...
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The Magic Encyclopedia now serves as an index to the Encyclopedia
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Magica. As such, it may still be useful -- only if you made the
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mistake of buying it before the latter work came out. TSR is,
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unfortunately for us, glaring evidence in support of the idea of
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taking copyrights to information away from entities that cannot
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manage them competently.
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What's the use of a reference book if you would not be able to get
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the books listed in the reference? Why they do not warn you of what
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is inside? This item is obsolete and not worth a cent.
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DM's Screen (REF1)
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------------------
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Well, it saves you making your own, it's colourful, and "Terrible
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Trouble at Tragidore" has some bits and pieces that are worth
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stealing. However, it's not all that hard to make one just as good on
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your own, and customized to your own campaign, to boot. Incidentally,
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the Item Saving Throw table should be printed on the inside. I, at
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least, make a fair amount of use of that particular table.
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The artwork is okay, and the tables are pretty well chosen. I
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wouldn't consider playing without it.
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The screen is good, but needs improvement. Some charts need to be
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added, some moved to a better place on the screen, and some removed
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altogether.
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Very handy, except the reaction modifier. I never use it.
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Useful, though not overly so. The included adventure has a few
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interesting ideas.
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The screen is quite adequate.
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The screen and character sheets are average products in every sense
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of the word, but how special do you expect them to be?
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The Tragidore adventure is pretty good; I've used it as the basis for
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several one-shot adventures. Would have liked more than just the one
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screen, but the 1995 Revised DM screen will correct this.
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I didn't like the screen and my friend who has it made his own on one
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of his Compendium packages -- you know the punched sheets come
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wrapped in this flimsy cardstock that opens like a folder -- because
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he got frustrated that the stuff he needs is never on the screen. I
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found the Ravenloft screen that came with the new Rav. Boxed Set is
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much more useful.
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I thought that the DM Screen could have had a better layout, with
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more information from the PHB and DMG and should be updated with
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information from their many other Handbooks. Of course this would
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mean more then one screen (fine) and a porportional price increase
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(sigh).
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The Dungeon Master's Screen is very useful. It would be perfectly
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useful if they'd just managed to get the right information onto those
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"essential" tables. Sigh. And duplicated tables? Again, sigh. TSR is
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a publisher; what do they give priority attention to if not their
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publications?
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An incredibly bad adventure to rise the price of an item you
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certainly must have.
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The Dungeon Master's Screen is useful if you do not have anything
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else, but if you get Planescape, Ravenloft, etc... Boxed set with
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them in, the screen is just extra money.
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The Dungeon Master's screen is essential, though you don't have to
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necessarily use TSR's. I happen to just use an old D&D one I had
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lying around.
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Character Record Sheets (REF2)
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------------------------------
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Take a word processor and make your own or get some from a friend who
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does. TSR's sheets have to have a space for everything,
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including stuff that your group never uses, and probably don't give
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enough space for stuff that your group places a lot of emphasis on.
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How hard is it to draw up your own character sheet???
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I find these relatively useless. I'd rather make up my own character
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sheet format than be held to someone else's.
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What a waste of paper. It's more fun to do your own, but for those
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without the time, or gameplaying experience it could be a useful aid.
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They're not handy. The Ravenloft ones are much better. I now use my
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own sheets.
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Useful, but I prefer to use my own.
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Most players I have played with don't use TSR's Character Record
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Sheets, they make their own. I actually spent nearly a year designing
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a record sheet with the aid of several groups of players. We came up
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with a generic PC sheet and a specific sheet for each PC class which
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suits our needs very nicely and it's a lot cheaper than those
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supplied by TSR.
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Actually, who _needs_ these sheets? I have designed my own ones,
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customized for each class I play, leaving out all the unnecessary
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stuff but including handy references for a few vital numbers (like an
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ST table, levels at which to gain proficiencies, etc.)
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I bought one packet, and between that system, and the ones detailed
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in the "Complete Whatever" Handbooks, I made up my own (vastly
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superior, **cough-cough**) ones. ;) Actually, they're ok, as long as
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you don't get a packet printed on that damn glossy, ink and
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pencil-resistant paper. Aside from that, get a copier!
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The character sheets are fine, but the Ravenloft sheet is a big
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improvement.
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Please don't buy them. You'll throw your money away.
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I feel the Char. Sheets need an overhaul, I play in campaigns that
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use them -- and they're bearable, but in my own campaigns I usually
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use other sheets I've found on the net... or in the case of
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Ravenloft, I use the sheets from the orig. Realm of Terror box
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sets. In one group we've started to use the sheets from the back of
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the Dwarves or Elves handbooks even for humans... don't ask why
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'cause I don't know.
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I bought these and still use these in my game. Unfortunately, the
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first set I bought had the wrong backgrounds printed throughout
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layout of the page. It made the possiblity to photocopy them dismal.
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However, I noticed that they fixed that problem and I bought a second
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set.
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I've used computer files to keep track of character (and DM)
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information ever since I started gaming. Character record sheets I
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find irrelevent. For one thing, there is no consensus in the gaming
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community how much space each of the aspects of a character requires.
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I think TSR should scrap this product and save a few trees.
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I've never used character record sheets and I don't plan to. Nobody
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in my RPG groups do, either. It's cheaper and easier to use a
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computer, typewriter or just a sheet of notebook paper.
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Rogue's Gallery (REF6)
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----------------------
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The 2nd Ed Rogue's Gallery is far superior to the 1st Edition
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version.
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The Rogue's Gallery is bull.
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I was _so_ dissapointed by this when it came out. I recently re-read
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it though, and it's not as bad as I'd thought. My main dislike is the
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narrow range of characters. None of them are extremely interesting;
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there are no multi-classes to speak of; the descriptions lack
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creativity and life. But I suppose these are meant as emergency,
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drop-in NPCs, and are not supposed to be as interesting as ones we
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create for ourselves.
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I just bought these recently, on a whim and gift money. I was
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somewhat dissapointed with it. I would have thought that a company
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could come up with better NPCs then what is in here. Ah well, there
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are some, that with some extra work, could become useful. But I find
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that true with most TSR products (which is fine).
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Sure, I've punted on giving that NPC cameo a personality. This
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collection is useful. It'd be better to assemble every NPC out of
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one's own fiendish imagination, and a crowd (or even a squad) built
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from here won't be brilliant, but they'll get by.
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The resourceful DM won't need this supplement but helps when in a
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hurry.
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Dragon Mountain
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---------------
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Dragon Mountain is by far the best module ever.
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Boring. No ideas. Been there, done that.
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Excellent adventure, I love goblins!!
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I am currently DMing a group through Dragon Mountain and I think
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everyone is enjoying the adventure. I would say that there are the
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normal caveats for any prepared module -- no matter how carefully a
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situation or NPC is set up, a good party will find a way to screw
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things up for you. I think that the set provides good value in the
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sense that our group has been playing for at least four sessions with
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probably two more to go and I don't think that they have explored
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more than a third of the mountain. I plan to incorporate the unused
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portions in adventures for years to come.
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Council of Wyrms
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----------------
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Council of Wyrms looks like fun.
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Interesting idea; I would like to hear, as time goes by (play it
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again, Sam) whether a long-term campaign is viable. My first
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inclination would be no; it would be interesting as a role-playing
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experience, but it sems impossible to gain "levels". I would have
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liked LOTS more information on Io as a setting for exploration.
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Council of Wyrms was a great idea and with some creativity and
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touching up, this could've been a great boxed set. But once again TSR
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has fallen short of my expectations. A great idea, but with very
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little true thought put into it. I did like the gem dragons though --
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they were pretty cool. I played an Amythest Dragon in a friend's
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campaign and although it was fun for a while, how shallowly the game
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was planned really started to come out, and my friend DMing was very
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visably trying to smooth things over during the session. It isn't as
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if he's a bad DM in fact he is very sought after at local conventions
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and his sessions fill up lightning fast.
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I dislike the concept of Council of Wyrms; I think the chairman of
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that board is named Tielie (anyone on the FR list knows what I'm
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talking about).
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Fun rules but limited to stay there.
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Battlesystem
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------------
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Battlesystem Rules is a great set of rules for a fantasy wargames.
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It's only flaw is the points system, but many wargames have flawed
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points systems. The rules for converting characters work very well,
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and I have implemented them into my campaigns in which mass battles
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occur.
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I prefer to roleplay large battles.
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Battlesystem Skirmishes
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-----------------------
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Battlesystem Skirmishes is one of the most pointless accessories I
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have ever seen. It is basiclly AD&D with Hits instead of hps. Anybody
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could easyily come up with the rules. Skirmishes doesn't even speed
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up mass combat very much.
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I'm still not sure why they came out with "Skirmishes" rules.
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=======
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The End
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