108 lines
7.1 KiB
Plaintext
108 lines
7.1 KiB
Plaintext
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ARRoGANT CoURiERS WiTH ESSaYS
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Grade Level: Type of Work Subject/Topic is on:
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[ ]6-8 [ ]Class Notes [Report on Pawn of ]
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[ ]9-10 [ ]Cliff Notes [Prophecy by David Edding]
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[x]11-12 [x]Essay/Report [ ]
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[ ]College [ ]Misc [ ]
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Dizzed: 10/94 # of Words:1052 School: ? State: ?
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>Chop Here><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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The book I chose to review was Pawn of Prophecy by David Eddings. The
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world in which the story takes place is ruled by seven gods. At the
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beginning of time the people of the world live in harmony under the seven
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gods. Most of the gods choose groups of peoples to worship them, all but
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Aldur have followers. A lone boy named Belgarath seeks out Aldur and is
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taken in by him, Aldur then teaches him to be a sorcerer. After taking in
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the boy, Aldur creates what was to be known as the Orb of Aldur. The orb
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is so powerful that Aldur's brother Torak smites Aldur and steels the orb
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from him. When Torak will not return the orb, the peoples of the world
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attack him and his people, the Angaraks. Torak tries to use the orb to kill
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his attackers but the orb will not let him use it for evil and it burns off
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half his face. From then on Torak is known as Torak One-Eye. Eventually
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Belgarath and the peoples known as Chereks steal the orb back from Torak
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while he is sleeping. From that point one Cherek child per generation is
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born with a special mark on his hand. Those with the mark prove to be
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gifted in the use of the orb.
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For thousands of years Torak is kept at bay because the orb is
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protected by the Chereks, but somehow, a man known as the Apostate takes
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the orb hoping to deliver it to Torak. Belgarath, his daughter Polgara, a
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Cherek named Barak, a Drasnian named Silk, a Sendar named Durnik and a
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young boy named Garion venture out into the world to try and recover the
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orb. Garion is of the Cherek line and has the mark of the orb. The book
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is only one of a series of ten books and the plot ends abruptly with
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Belgarath and his band of wanderers setting sail for Camaar to continue the
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search for the Apostate and the orb. The Pawn of Prophecy is a book that
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deals a battle between good and evil forces. Both forces have objectives
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that can only be achieved at the expense of the other side's goals. This
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means that only one side may win - there will be no compromise. Because
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both sides are approximately equal to each other in power, the victor of
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this war will not be the most physically powerful side will be the side
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that has the stronger will power - the side that will persevere and push
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itself through difficult times and situations. This sentiment is echoed
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throughout the book. The theme of the book is that if you focus all your
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energy into something and try your hardest, you can do anything.
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The notion that a person can do anything if they really try is
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demonstrated frequently. For example, Belgarath is given the task of
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finding the Apostate who stole the Orb of Aldur. This is not an easy
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undertaking, even for a powerful sorcerer like Belgarath. It takes him
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many months of tracking from Sendar to Darine to Muros to Cherek and
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finally to Camaar before he even finds the scent of the man he is pursuing.
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Difficult as the task is, Belgarath does not rest until his job is done and
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as a result of his efforts he acquires his goal. The author, however, does
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not limit the theme only to the good characters of the book. Even the
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villains may benefit from perseverance and will power. For example, the
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spy named Brill is considered to be of slow mind and body and not a serious
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adversary. He is discovered by the Belagarath at Faldor's farm before the
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journey to find the orb even begins. Although he is tied up by Belagarath,
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letting Belgarath and his group get almost two days travelling ahead of
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him, Brill pushes himself and eventually catches up to them again,
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ambushing them and injuring the boy Garion. The most apparent example of
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the theme is the way in which sorcerers perform their magic. Unlike many
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other stories in which a sorcerer or wizard must perform strange rituals
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and recite incantations to create magic, in this book, all that is required
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is will power and a single word. The author calls this phenomenon "the
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will and the word". There is no such thing as magic. If you want, for
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example, to move a rock, you merely will it to happen and channel your will
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through a word, like "move". The stronger your will power, the more
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powerful the feats you can perform are.
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Pawn of Prophecy is an entertaining and enjoyable book. The plot moves
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along quickly although the author does not fully reveal what the underlying
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reasons for many developments in it are. However, as this is only the
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first book in a series of ten, this is to be expected. The author does not
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describe the world the story takes place in great detail, rather, he leaves
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it to the reader to fill in the substantial gaps in description. The
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characters, however, are described more fully, each with its own separate
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personality. The author does a good job at making the reader feel like
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they are a part of the story. He does this by writing the book from the
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point of view of the young Garion. For example, throughout the book Garion
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must deal with his infuriatingly strict Aunt Pol. Many times I found
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myself actually getting angry with the Aunt Pol character because of the
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way she treats Garion. If Pawn of Prophecy has one fault it is its
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predictability. It follows the classic hero patt and it is not too
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difficult to see exactly where the story is heading. The genre of the
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story also adds to the predictability. It uses a genre popularized by
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J.R.R. Tolkien's Lord of the Rings, some aspects of which are that the hero
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does not initially believe in anything super natural, characters who act
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weak or incompetent turn out to be powerful super beings and there is
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always a long and involved history around which the present day events of
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the story are based upon. Despite some minor flaws, Pawn of Prophecy is a
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very amusing and pleasurable book.
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