299 lines
13 KiB
Plaintext
299 lines
13 KiB
Plaintext
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MUS File Format
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Written by Vladimir Arnost, QA-Software
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Date: Oct 29, 1994
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Internet: xarnos00@dcse.fee.vutbr.cz
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1. General Description
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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A .MUS file is a simple clone of .MID file. It uses the same instruments,
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similar commands and the same principle: a list of sound events.
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It consists of two parts: header and body.
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2. MUS File Header
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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The MUS header has the following structure:
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struct MUSheader {
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char ID[4]; // identifier "MUS" 0x1A
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WORD scoreLen;
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WORD scoreStart;
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WORD channels;
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WORD dummy1;
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WORD instrCnt;
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WORD dummy2;
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// variable-length part starts here
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WORD instruments[];
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};
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NOTE: WORD is a 16-bit unsigned integer (little-endian)
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The header has two parts: the fixed-length and the variable-length parts.
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The former contains file identifier, score start and length, number of
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channels and number of used instruments. The latter part is actually
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a list of used instruments. The instruments are stored as numbers which
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are arranged in this fashion:
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Instrument Number Meaning
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0 - 127 standard MIDI instruments
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135 - 181 standard MIDI percussions (notes 35 - 81)
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scoreStart is the absolute file position of the score and scoreLen is its
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length in bytes. Use of 16-bit number as length limits .MUS file size to
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64KB.
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channels tells you how many channels are utilized in the song. The channel
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number 15 (percussions) is not included in the sum.
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3. MUS File Body
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Unlike MID files, MUS body contains only one track. File body is
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a sequence of sound events and time records. A sound event consists of
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one or more bytes encoded as follows:
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1st byte -- event descriptor:
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<20><><EFBFBD>7<EFBFBD><37><EFBFBD><EFBFBD>6<EFBFBD><36><EFBFBD><EFBFBD>5<EFBFBD><35><EFBFBD><EFBFBD>4<EFBFBD><34><EFBFBD><EFBFBD>3<EFBFBD><33><EFBFBD><EFBFBD>2<EFBFBD><32><EFBFBD><EFBFBD>1<EFBFBD><31><EFBFBD><EFBFBD>0<EFBFBD><30>
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<20>Last3 Event type 3 Channel number <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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'Event type' is one of these:
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0 - release note
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1 - play note
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2 - pitch wheel
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3 - tempo ???
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4 - change controller
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5 - ???
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6 - score end
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7 - ???
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'Channel number' determines which channel this event refers to.
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'Last' - if set, the event is followed by time information. This
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means that this is the last event in a group of events which
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occur at the same time. The time information is a number of
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ticks to wait before processing next event. One tick is usually
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1/128 sec (Raptor uses 1/64 sec).
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Time information can be read in this way:
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1. time = 0
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2. read a byte
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3. time = time * 128 + byte AND 127
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4. if (byte AND 128) go to 2
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5. return time
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The time info is a series of 7-bit chunks. The 8th bit is set
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until the last byte whose 8th bit is zero. This scheme allows
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small numbers occupy less space than large ones.
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Event Type
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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0 Release note
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<20><>7<EFBFBD><37><EFBFBD>6<EFBFBD><36><EFBFBD>5<EFBFBD><35><EFBFBD>4<EFBFBD><34><EFBFBD>3<EFBFBD><33><EFBFBD>2<EFBFBD><32><EFBFBD>1<EFBFBD><31><EFBFBD>0<EFBFBD><30>
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<20> 0 3 Note number 0 - 127 <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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1 Play note
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<20><>7<EFBFBD><37><EFBFBD>6<EFBFBD><36><EFBFBD>5<EFBFBD><35><EFBFBD>4<EFBFBD><34><EFBFBD>3<EFBFBD><33><EFBFBD>2<EFBFBD><32><EFBFBD>1<EFBFBD><31><EFBFBD>0<EFBFBD><30> <20><>7<EFBFBD><37><EFBFBD>6<EFBFBD><36><EFBFBD>5<EFBFBD><35><EFBFBD>4<EFBFBD><34><EFBFBD>3<EFBFBD><33><EFBFBD>2<EFBFBD><32><EFBFBD>1<EFBFBD><31><EFBFBD>0<EFBFBD><30>
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<20>Vol3 Note number 0 - 127 <20> <20> 0 3 Note volume 0 - 127 <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Note volume is present only if 'Vol' is set. Otherwise the previous
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value is used and the second byte is not present.
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NOTE: Each channel keeps track of its own last volume value.
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More than one note can be played at once in one channel.
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Channel 15 is dedicated to drums and percussions. Note number acts
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as an instrument selector there. see Appendix C
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2 Pitch wheel
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<20><>7<EFBFBD><37><EFBFBD>6<EFBFBD><36><EFBFBD>5<EFBFBD><35><EFBFBD>4<EFBFBD><34><EFBFBD>3<EFBFBD><33><EFBFBD>2<EFBFBD><32><EFBFBD>1<EFBFBD><31><EFBFBD>0<EFBFBD><30>
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<20> Pitch wheel value <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Sets pitch wheel (bender) value of a channel. Some handy values are
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shown in the table (all values in the range 0-255 can be used):
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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3Value3 Pitch change 3
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~A<><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
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3 0 3 two half-tones down 3
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3 64 3 one half-tone down 3
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3 128 3 normal (default) 3
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3 192 3 one half-tone up 3
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3 255 3 two half-tones up 3
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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3 Unknown (set tempo???)
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<20><>7<EFBFBD><37><EFBFBD>6<EFBFBD><36><EFBFBD>5<EFBFBD><35><EFBFBD>4<EFBFBD><34><EFBFBD>3<EFBFBD><33><EFBFBD>2<EFBFBD><32><EFBFBD>1<EFBFBD><31><EFBFBD>0<EFBFBD><30>
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<20> Unknown value <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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4 Change control
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<20><>7<EFBFBD><37><EFBFBD>6<EFBFBD><36><EFBFBD>5<EFBFBD><35><EFBFBD>4<EFBFBD><34><EFBFBD>3<EFBFBD><33><EFBFBD>2<EFBFBD><32><EFBFBD>1<EFBFBD><31><EFBFBD>0<EFBFBD><30> <20><>7<EFBFBD><37><EFBFBD>6<EFBFBD><36><EFBFBD>5<EFBFBD><35><EFBFBD>4<EFBFBD><34><EFBFBD>3<EFBFBD><33><EFBFBD>2<EFBFBD><32><EFBFBD>1<EFBFBD><31><EFBFBD>0<EFBFBD><30>
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<20> 0 3 Controller number <20> <20> 0 3 Controller value <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Number Description
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0 Instrument (patch) number
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3 Volume: 0-silent, ~100-normal, 127-loud
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4 Pan (balance): 0-left, 64-center (default), 127-right
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No other controller's functions are known to me.
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5 Unknown
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Not known what data (if any) this command takes.
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6 Score end
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No data.
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Marks the end of score. Must be present at the end, otherwise the
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player may go off the rail. In DOOM this command restarts playing.
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7 Unknown
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Not known what data (if any) this command takes.
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APPENDIX A - Note numbers
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20> Octave <20> C 3 C# 3 D 3 D# 3 E 3 F 3 F# 3 G 3 G# 3 A 3 A# 3 B <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1
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<20> 0 <20> 0 3 1 3 2 3 3 3 4 3 5 3 6 3 7 3 8 3 9 3 10 3 11 <20>
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<20> 1 <20> 12 3 13 3 14 3 15 3 16 3 17 3 18 3 19 3 20 3 21 3 22 3 23 <20>
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<20> 2 <20> 24 3 25 3 26 3 27 3 28 3 29 3 30 3 31 3 32 3 33 3 34 3 35 <20>
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<20> 3 <20> 36 3 37 3 38 3 39 3 40 3 41 3 42 3 43 3 44 3 45 3 46 3 47 <20>
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<20> 4 <20> 48 3 49 3 50 3 51 3 52 3 53 3 54 3 55 3 56 3 57 3 58 3 59 <20>
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<20> 5 <20> 60 3 61 3 62 3 63 3 64 3 65 3 66 3 67 3 68 3 69 3 70 3 71 <20>
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<20> 6 <20> 72 3 73 3 74 3 75 3 76 3 77 3 78 3 79 3 80 3 81 3 82 3 83 <20>
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<20> 7 <20> 84 3 85 3 86 3 87 3 88 3 89 3 90 3 91 3 92 3 93 3 94 3 95 <20>
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<20> 8 <20> 96 3 97 3 98 3 99 3100 3101 3102 3103 3104 3105 3106 3107 <20>
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<20> 9 <20> 108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 <20>
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<20> 10 <20> 120 3121 3122 3123 3124 3125 3126 3127 3 3 3 3 <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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APPENDIX B - Instrument Patch Map
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Block 0-7 PIANO Block 8-15 CHROM PERCUSSION
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0 Acoustic Grand Piano 8 Celesta
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1 Bright Acoustic Piano 9 Glockenspiel
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2 Electric Grand Piano 10 Music Box
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3 Honky-tonk Piano 11 Vibraphone
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4 Rhodes Paino 12 Marimba
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5 Chorused Piano 13 Xylophone
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6 Harpsichord 14 Tubular-bell
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7 Clavinet 15 Dulcimer
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Block 16-23 ORGAN Block 24-31 GUITAR
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16 Hammond Organ 24 Acoustic Guitar (nylon)
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17 Percussive Organ 25 Acoustic Guitar (steel)
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18 Rock Organ 26 Electric Guitar (jazz)
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19 Church Organ 27 Electric Guitar (clean)
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20 Reed Organ 28 Electric Guitar (muted)
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21 Accordion 29 Overdriven Guitar
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22 Harmonica 30 Distortion Guitar
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23 Tango Accordion 31 Guitar Harmonics
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Block 32-39 BASS Block 40-47 STRINGS
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32 Acoustic Bass 40 Violin
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33 Electric Bass (finger) 41 Viola
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34 Electric Bass (pick) 42 Cello
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35 Fretless Bass 43 Contrabass
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36 Slap Bass 1 44 Tremolo Strings
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37 Slap Bass 2 45 Pizzicato Strings
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38 Synth Bass 1 46 Orchestral Harp
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39 Synth Bass 2 47 Timpani
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Block 48-55 ENSEMBLE Block 56-63 BRASS
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48 String Ensemble 1 56 Trumpet
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49 String Ensemble 2 57 Trombone
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50 Synth Strings 1 58 Tuba
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51 Synth Strings 2 59 Muted Trumpet
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52 Choir Aahs 60 French Horn
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53 Voice Oohs 61 Brass Section
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54 Synth Voice 62 Synth Brass 1
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55 Orchestra Hit 63 Synth Bass 2
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Block 64-71 REED Block 72-79 PIPE
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64 Soprano Sax 72 Piccolo
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65 Alto Sax 73 Flute
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66 Tenor Sax 74 Recorder
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67 Baritone Sax 75 Pan Flute
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68 Oboe 76 Bottle Blow
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69 English Horn 77 Shakuhachi
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70 Bassoon 78 Whistle
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71 Clarinet 79 Ocarina
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Block 80-87 SYNTH LEAD Block 88-95 SYNTH PAD
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80 Lead 1 (square) 88 Pad 1 (new age)
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81 Lead 2 (sawtooth) 89 Pad 2 (warm)
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82 Lead 3 (calliope) 90 Pad 3 (polysynth)
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83 Lead 4 (chiffer) 91 Pad 4 (choir)
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84 Lead 5 (charang) 92 Pad 5 (bowed glass)
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85 Lead 6 (voice) 93 Pad 6 (metal)
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86 Lead 7 (5th sawtooth) 94 Pad 7 (halo)
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87 Lead 8 (bass & lead) 95 Pad 8 (sweep)
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Block 96-103 SYNTH EFFECTS Block 104-111 ETHNIC
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96 FX 1 (rain) 104 Sitar
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97 FX 2 (soundtrack) 105 Banjo
|
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98 FX 3 (crystal) 106 Shamisen
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99 FX 4 (atmosphere) 107 Koto
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100 FX 5 (brightness) 108 Kalimba
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|||
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101 FX 6 (goblin) 109 Bag Pipe
|
|||
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102 FX 7 (echo drops) 110 Fiddle
|
|||
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103 FX 8 (star-theme) 111 Shanai
|
|||
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|
|||
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Block 112-119 PERCUSSIVE Block 120-127 SOUND EFFECTS
|
|||
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112 Tinkle Bell 120 Guitar Fret Noise
|
|||
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113 Agogo 121 Breath Noise
|
|||
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114 Steel Drums 122 Seashore
|
|||
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115 Woodblock 123 Bird Tweet
|
|||
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116 Taiko Drum 124 Telephone Ring
|
|||
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117 Melodic Tom 125 Helicopter
|
|||
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118 Synth Drum 126 Applause
|
|||
|
119 Reverse Cymbal 127 Gun Shot
|
|||
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|
|||
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|
|||
|
APPENDIX C - Percussion Key Map
|
|||
|
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|
|||
|
|
|||
|
In channel #15, the note number does not affect the pitch but
|
|||
|
the instrument type. The default pitch for percussions is 60 (C-5).
|
|||
|
|
|||
|
Note Instrument Note Instrument
|
|||
|
|
|||
|
35 Acoustic Bass Drum 59 Ride Cymbal 2
|
|||
|
36 Bass Drum 60 High Bongo
|
|||
|
37 Slide Stick 61 Low Bango
|
|||
|
38 Acoustic Snare 62 Mute High Conga
|
|||
|
39 Hand Clap 63 Open High Conga
|
|||
|
40 Electric Snare 64 Low Conga
|
|||
|
41 Low Floor Tom 65 High Timbale
|
|||
|
42 Closed High-Hat 66 Low Timbale
|
|||
|
43 High Floor Tom 67 High Agogo
|
|||
|
44 Pedal High Hat 68 Low Agogo
|
|||
|
45 Low Tom 69 Cabasa
|
|||
|
46 Open High Hat 70 Maracas
|
|||
|
47 Low-Mid Tom 71 Short Whistle
|
|||
|
48 High-Mid Tom 72 Long Whistle
|
|||
|
49 Crash Cymbal 1 73 Short Guiro
|
|||
|
50 High Tom 74 Long Guiro
|
|||
|
51 Ride Cymbal 1 75 Claves
|
|||
|
52 Chinses Cymbal 76 High Wood Block
|
|||
|
53 Ride Bell 77 Low Wood Block
|
|||
|
54 Tambourine 78 Mute Cuica
|
|||
|
55 Splash Cymbal 79 Open Cuica
|
|||
|
56 Cowbell 80 Mute Triangle
|
|||
|
57 Crash Cymbal 2 81 Open Triangle
|
|||
|
58 Vibraslap
|
|||
|
|