textfiles/programming/AMIGA/techart6.txt

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2021-04-15 11:31:59 -07:00
How To Waste Time
* Copyright 1988 Commodore-Amiga, Inc.
*
* Executables based on this information may be used in software
* for Commodore Amiga computers. All other rights reserved.
* This information is provided "as is"; no warranties are made. All
* use is at your own risk. No liability or responsibility is assumed.
The worst way to insert a delay in an Amiga program is this:
move.w #2000,d0
loop dbra loop,d0
This loop, or anything like it is *unacceptable*.
If running under the multitasking operating system, the
timer.device can provide delay that still lets other tasks run.
If taking over the machine, a loop like this is far better:
loop btst.b #0,$bfed01
beq.s loop
This uses one of the high speed timer chips. As included example
shows, the timers are very easy to use. This method is superior
for a large number of reasons:
<EFBFBD> The timer chip loop is more accurate.
<EFBFBD> The software loop method fails to produce accurate timing under
a large number of circumstances. The speed depends on what CPU
is installed in the system, what video mode is selected, what
type of memory the program is in, in what relation to vertical
blank the code executes in, what the blitter is doing, what
interrupts are enabled and more other factors than you want to
think about.
<EFBFBD> The timer chip can be "set and forgotten". The chip does the
counting. Your code can continue to get other things done while
the chip is counting.
<EFBFBD> The timer can produce an interrupt when it is finished, or it
can set a bit you can examine at any time.
<EFBFBD> The timer can be set to automatically reload the count and
start again. This gives even pulses, even if your software can't
respond to them immediately.
Calculating the time
First some definitions:
1 milisecond (ms) = 1/1,000 second
1 microsecond (us) = 1/1,000,000 second
1 nanosecond (ns) = 1/1,000,000,000 second
On a stock 68000 based Amiga with no extra memory, the "DBRA"
instruction listed above will take about 1.5 microseconds per loop. The loop
above will thus waste about (2000 * 1.5 = 3000)
microseconds (This is the same as 3 miliseconds, or .003
seconds).
Each 8520 chip has two 16 bit timers counting down at .715909
Mhz, or 1.3968255 microseconds per tick. To get the same 3
milisecond delay with the 8520, we need to divide the desired
time by the rate. 3000 / 1.3968255 = 2148.
A Complete Example
;
; A complete 8520 timing example. This blinks the power light at
; (exactly) 3 milisecond intervals. It takes over the machine,
; so watch out!
;
;
; The base Amiga crytal frequecies are:
; NTSC 28.318181 Mhz
; PAL 28.37516 Mhz
;
;
;
; The two 16 bit timers on the 8520 chips each count down at 1/10
; the CPU clock, or .715909 Mhz. That works out to 1.3968255
; microseconds per count. Under PAL the countdown is a hair
; slower, .709379 Mhz.
;
; To wait 1/100 second would require waiting 10,000 microseconds.
; The timer register would be set to (10,000 / 1.3968255 =
; 7159).
;
; To wait 3 miliseconds would require waiting 3000 microsecsonds.
; The register would be set to (3000 / 1.3968255 = 2148).
;
; See the hardware manual for more information on the 8520 chips.
;
ciaatalo EQU $bfe401 ;Timer A low
ciaatahi EQU $bfe501 ;Timer A high
ciaaicr EQU $bfed01 ;Interrupt control register
ciaacra EQU $bfee01 ;Timer A control
move.w #$7fff,$dff09a ;Kill all custom chip interrupts
;----Setup, only do once
;----This sets timer A to one-shot mode.
move.b ciaacra,d0 ;Set control register A on CIAA
and.b #%11000000,d0 ;Don't trash the 60/50Hz flag
or.b #%00001000,d0 ;or serial direction bits
move.b d0,ciaacra
move.b #%01111111,ciaaicr ;Clear all 8520 interrupts
;----Set time (low byte THEN high byte)
;----And the low order with $ff
;----Shift the high order by 8
move.b #(2148&255),ciaatalo
move.b #(2148>>8),ciaatahi
;----Wait for the timer to count down
busy_wait: btst.b #0,ciaaicr ;Wait for timer expired flag
beq.s busy_wait
bchg.b #1,$bfe001 ;Blink light
bset.b #0,ciaacra ;Restart timer
bra.s busy_wait
END