174 lines
6.9 KiB
Plaintext
174 lines
6.9 KiB
Plaintext
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Wing Commander doc's
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by GOPHER!!!
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okay, better will come as soon as I leaf through the manual.
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A : Engage Autopilot
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C : Select Communications panel/clear incoming communication
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D : Display ship damage
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G : Select ship's gun type
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L : Lock targeting Computer
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M : Change message duration
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N : Select navigation (press twice to view navigation screen)
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P : Pause game
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T : Select targeting computer/active target
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V : Comm video on/off
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W : Select missle type
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F1 : View front
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F2 : View left
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F3 : View right
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F4 : View rear
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F5 : chase plane view
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F6 : Battle view
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F7 : Tactical view
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F8 : Missle camera
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F9 : Tailing views
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+ & - increase/decrease speed
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< or INSERT : roll ship left
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> or DELETE : roll ship right
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TAB : fire afterburners
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SPACE : Fire selected guns
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ENTER : Fire missles/mines
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Joystick controls
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Move stick : Steer ship
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Button #1 : Fire selected guns
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Both Buttons : Fire missle/mine
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Button #2 and stick forward : Increase speed
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Button #2 and stick back : Speed decrease
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Button #2 and stick left : Rotate ship left
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Button #2 and stick right : Rotate ship right
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Double click Button #2 : Fire Afterburner
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(use the above with a mouse as well)
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ATL-X : Exit to DOS
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CTRL-S : Sound on/off (in space only)
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CTRL-E : Eject from ship
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CTRL-M : Toggle music on/off
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ESC : Skip animation while in the mothership/ leave Comm mode or Nav map while
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in ship.
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a few tidbits
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To land, center your home ship (the Tiger's Claw) and press T to target it,
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then press C for communications, you will be presented with 2 things to say,
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press 2 to contact the Claw, and then 1 to request clearance to land, then
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go to the front of the ship and the rest is automatic.
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During a flight the wingman may try to inform you of something, you must press
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C and you will be given an option of things to say, press a number by what you
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want broadcast to your wingman.
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D cycles through all internal damage to your ship, damaged areas appear red.
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G changes your ship's active gun, the selected gun is highlighted in green.
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W Changes your ship's active missle, the selected missle is also in green.
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Targeting Display (Right Video screen) shows the outline/current damage/ and
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weapons of your current targeted ship using 3 colors
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GREEN = Undamaged, shields full
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YELLOW = Light damage/shield damage
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RED = Weapon positions, shield damage, ship damage (red weapons are not
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damaged)
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To target a ship, position it centered on the screen and press "T", if you want
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to maintain lock even when it is not in view press "L"
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Contacts are as follows
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WHITE = your home ship (Tiger's Claw)
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DARK GREY = Terran Capital ships (your buddies)
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ORANGE = Kilrathi Capital ships (your enemys)
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BLUE = Terran Fighers (more buddies)
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RED = Kilrathi Fighters (more enemies)
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YELLOW = Missles targeted on you
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The Flashing dot is you
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Press C and a list of people you can talk to appears, press the number next to
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the name of the pilot you want to talk to. a list of messages will appear.
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Armor and Shield indicators will shrink when hit, when destroyed they will
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vanish and warning lights will flash.
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Blaster indicator shows the power level of your active guns, power is restored
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over a period of time.
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When the eject warning light comes on you had better eject quick!
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You have a choice of missles
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Dumb-fire : Point it and shoot, it has no homing capability
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Heat-Seeking : Locks onto any heat source, foe or friendly!
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Image Recognition : You must keep the target in view for a few seconds while
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the missle memorizes the ship type you are attacking
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Friend or Foe missle : Lock onto the nearest enemy ship, it is a smart missle
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and identifies enemy ships due to the different signals
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they broadcast, however if a friendly ship's Comm is
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damaged, it may home in on them.
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Laser Cannon : Lasers don't do a lot of damage, but they are reliable and
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will kill many enemy ships.
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Mass Driver Cannon : Medium range/ medium damage, a good weapon.
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Neutron Guns : These do heavy damage, but they are close range only, they
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also overheat and use a lot of power.
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Porcupine Mines : These have a limited homing capability but only have to
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get close to explode, if you are being tailed, just drop
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one and he either gets out of the way or is blown up.
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All capital ships have turrented guns and will shoot a lot of flak, only the
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most maneuverable ship can make it past them.
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This game will use Expanded memory if you have some, the game will play if you
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have none, but some options are not implemented without it, the game can play
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a bit slower as well.
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You need a minimum of 535k free and about 500k of Expanded memory for full
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gameplay, the Expanded memory is used mainly to speed-load images while play-
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ing. QEMM is listed as a great Expanded Memory Manager.
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Radar Display :
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Outer ring : space behind you
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Inner ring : space in front of you
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remember, this is now three-dimentional, you can go up/down left/right. the
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big white + in space is where your waypoint is, steer toward it.
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And last but not least, some hints.
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The name of the game is to follow your wingman (or he follows you) if you two
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separate you will both be in trouble, even when the enemy is in sight you
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should finish your main objective (in that area) before you attack them, this
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of course will not work if THEY attack you! Each enemy is different and has
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different tactics.
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one quick item, you will be called to protect a transport ship or Tiger's Claw
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(your base ship) do not engage oncoming ships until they are within 5000 meters
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from the ship you are protecting, not 5000 meters from YOU!
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Hope this gets you started, there was a book that explained the details,
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history etc..
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Comments about the game:
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JEEZ this one is GOOD!
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GOPHER!!!
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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