572 lines
27 KiB
Plaintext
572 lines
27 KiB
Plaintext
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_____/\_____/\_____ _____/\___ ___|
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/ __ / __ \_____ \/ __ / /_/ /+--
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__/ / \/ /_/ / /_/ / / \/ __/ |
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\ \__/ _ _/ __ / \__/ /\ \_
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\ ______/ \ \__/ / /\________/ \__/ I.N.C
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==\/=KaT=====\/====\/= Proudly Present =====
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-*FULL DOCS FOR SENSIBLE SOCCER!*-
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Typed by MUNCHIE AND LOL! 11.6.92
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INTRODUCTION.
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Sensible Soccer is a soccer game, in fact here in England it is what
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we call a football game or dare I say a football simulation. The main
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part of the game is the football action itself, the rules of which I
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shall describe breifly below. Around the football action we have
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included a fair variety of different football competitions Cups,
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Leagues and Championships, both real and imaginary, with 64 top
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European football clubs and all 34 European national teams including
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1250 different players. All these features shold add to your enjoyment
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of what we consider to be the most realistic and playable football
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simulation to date.
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LAYMANS RULES OF FOOTBALL.
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Here then for the uninitiated are a very basic set of rules for the
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game of football.
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1. There are 2 sides of 11 players each.
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2. One player on each side is called Goalkeeper and goalkeepers
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generaly stand in front of the goals at either end of the pitch
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wearing dark green jerseys. Goalkeepers are the only players allowed
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to touch the ball with their hands, so watch out.
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3. Each team is given a direction to kick in and the object of the
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game is to kick the ball into the goal or net that you're opponents
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goalkeeper is defending. If you manage to do this then youre team has
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scored a goal.
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4. After 45 minutes the goalkeepers swap ends and the teams kick the
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other way up the pitch. The interval between the 2 halves is called
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Half Time.
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5. After 90 minutes and the team that has scored the most goals wins,
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Hurraaah! If both teams have scored the same ammount of goals after 90
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minutes then it is called a Draw.
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6. If it is a draw after 90 mins and extra time is being played, then
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the teams will continue to play for another 30 mins with aditional
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half swap in the middle. If one of the teams has scored more goals
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than the other after extra time then they are the winners. But...
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7. ... If the game is to be decided on penalties and the game is still
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a draw after extra time or, if it is a draw after 90 mins and no extra
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time is permitted the the winner of the game is decided on the basis
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of a penaly shoot-out.
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8. A Penaly Shoot Out is a sequence of penalty kicks. A penaly kick is
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where the ball is placed on the penalty spot (The spot in the middle
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of the big box near the goal net) and the player from one team has to
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try and kick the ball past the opposing goalkeeper and into the net.
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In a Penalty Shoot Out the teams take it in turns to take penalty
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kicks against each other until each team has taken 5 penalty kicks.
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The team that has scored the most goals from the penalty kicks wins.
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If both teams have scored an equal number of goals from their first
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five penalty kicks then a situation arises known as Sudden Death.
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During Sudden Death each team takes one penalty kick each and if
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necessary another penalty kick each until during such a brace of
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penalty kicks one team scores and the other team doesn't. In this case
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the scoring team is the winner.
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9. A match starts with either team kicking off from the centre spot
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(The spot in the middle of the pitch) both teams then continue to boot
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the ball around until one of five thing happen. Either: i.The ball
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goes over the touch line to the side of the pitch for a throw in. In
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which case a member of the team that wasn't the last to touch the ball
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will pick it up and throw it back onto the pitch from the point on the
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touch line where the ball left the field fo play. The players can then
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continue to kick the ball around. ii.The ball goes over the touch line
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behind one of the goals. if the last person to touch the ball was the
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goal keeper defending that goal or any other member of his team then
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this results in a corner kick to be taken by the other side. For a
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corner kick the ball is placed in the quarter circle in the corner of
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the field of play nearest the point where the ball crossed the touch
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line. The ball is the kicked back into play by a member of the other
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side before the booting around can start again. iii.The ball goes over
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the touch line behind one of the goals having been touched by the
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atacking that goal as opposed to the team including the goalkeeper who
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are defending that goal. This results in a goal kick, to the defending
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team, which means a member of the defending team (usually the
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goalkeeper) will place the ball in the forward corner of the 6 yard
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area (the little box near the goal net), nearest the point where the
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ball crossed the touch line, and wellie the ball back into play. iv.A
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member of the other team accidentally kick a member of the other team
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instead of the ball. This is called a foul. If a foul is commited then
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the game is stopped and the team whose player got kicked is awarded a
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free kick. This means that the ball is placed on at the point on the
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pitch where the foul occured and the hobbling player or one of his
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team mates restarts play by kicking the ball. However if the foul is
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committed inside one of the penalty boxes (the big boxes next to the
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goal nets) and the player who got kicked is not on the same side as
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the goal keeper defending the goal, then the hobbling player and his
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team are awarded a penalty kick (see rule 8) not to be confused with a
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penaly shoot out. After the penalty kick has been taken the play
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continues as normal. v.One of the teams scores a goal. If this happens
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the ball is placed on the centre spot in the middle of the pitch and
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play restarts with the team who didn't score the goal kicking the
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ball.
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10. At any of the points in the game descibed in rule 9 above it is
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possible for either team to swap one of their players on the field of
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play with one of their players on the bench. This is called
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substitution. Each team can make up to 2 substitutions in any one
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game.
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11. There is no offside, Not in this game.
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-* I HOPE YOU BLOODY READ THAT!!!! *-
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GAME CONTROLS.
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~~~~~~~~~~~~~~
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During the game you may only control one member of your team at any
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one time. The man currently under your control is the one with the
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white number above his head. Control will be changed to another man if
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the man currently under your control is too fat away from the ball or
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iff he has lost his footing for any reason
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OFF THE BALL CONTROLS
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These controls apply when the man under your control is not in
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possession of the ball.
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Running.
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To direct your man simply push your joystick in the direction in which
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you want him to run. A running man can intercept the ball from an
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opponent in possession.
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Sliding Tackles.
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When running off the ball it is possible to slide into the ball or an
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opponent by pressing the fire button. This will make your player slide
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in the direction which he is facing. Whilst the man is sliding it is
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possible to get him to deflect the ball in a direction different to
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the one in which he is sliding when he makes contact with it. To do
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this the joystick must be redirected whilst the man is in mid-slide
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before he has made contact with the ball. This is a skill which has to
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be mastered.
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Headers.
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When the ball is in the air and you press the fire button, instead of
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sliding into the ball the man under your control will attempt to head
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the ball. Such headers can also be deflected in a similar way to
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sliding tackles but redirecting must take place before contact with
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the ball has been made.
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ON THE BALL CONTROLS
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These controls apply only when your man is direct possesion of the
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ball.
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Dribbling
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When on the ball simply push the ball in the direction you want the
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player to dribble the ball. You will find that as the player gathers
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speed it is harder for him to change direction and retain control of
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the ball. This is another skill that has to be mastered.
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Pass.
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When on the ball if you quickly tap the fire button whilst you are
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directing the joystick, the ball will be played along the ground in
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the direction you are facing or, if there is one of your team mates
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standing roughly in the direction you are facing and within apssing
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distance then the ball will be played to your team mates feet.
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Kick.
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To kick the ball in the normal way the joystick should be directed in
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the desired direction and fire button firmly pressed.
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Lift and Bend.
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When the ball has been kicked as opposed to being passed it is
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possible to apply varying degrees of lift and bend to it. To do this
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the joystick must be redirected within a very short time after the
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fire button is initially pressed. It is not necessary to release the
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fire button before redirecting.
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Redirection Table For Lift and Bend.
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Assuming the player is running and kicking up the pitch, lift and bend
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when applied to a shot will work in the following manner:
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UP A normal straight kick.
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UP/RIGHT A normal kick bending to the right.
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RIGHT Lobbed kick bending to the right.
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DOWN/RIGHT An up and under bending to the right.
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DOWN Straight up and under.
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DOWN/LEFT An up and under bending to the left.
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LEFT A lobbed kick bending to the left.
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UP/LEFT A normal kick bending to the left.
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CENTRED JOYSTICK A straight lobbed kick.
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The quicker the baend is applied to a shot the more exaggerated the
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bend will be.
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Set Peices.
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All set peice kicks and throws work as a normal kick or pass except
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that illegal or illogical angle cannot be chosen by the kicker or
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thrower.
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Goal Keepers.
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Goal keepers are always under computer control except when they have
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the ball in their hands or when they are about to take a goal kick, In
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which case all they can do is kick the ball out.
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The Bench.
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The bench can be called on at any time during the game when the ball
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is out of play or if a free kick has been awarded, or before the
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begining of a half. To access the bench the joystick should be flicked
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in any direction and left to return to the central position three
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times in quick succession. Alternatively the UP/DOWN arrow keys on the
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keyboard can be used. This can only be done when the ball is out of
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play or before a free kick or at the begining of a half.
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Manager.
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Moving the arrow up and down the bench enables the selection of the
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manager or substitutes, press fire to select. The manage is the one
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wearing the brown coat and is used to change the team formation on the
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pitch. When he is selected, press the UP/DOWN arrows to select the new
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formation from the managers menu and then press fire.
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Substitutes.
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All the other players on the bench are the substitutes and upto 2
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substitutes can be brought on to replace other players in their team
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at anytime during a match. When a substitute is selected he will stand
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up and the substitute menu will appear which will enable the player to
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choose which player he wishes to take off. When the player to be
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brought off is selected he will run off the pitch and the selected
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substitute will run on. To exit from the bench or the
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Manager/Substitutes menus, Move the joystick left or right.
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Key Controls During The Game.
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UP ARROW Bring on bench for team kicking up.
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DOWN ARROW Bring on bench for team kicking down.
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P Pause on/off
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R Replay last few seconds of action.
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R Slow down replay whilst replay is being viewed.
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SPACE Record last few seconds of action to be played
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back as highlights.
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F10 Toggle crowd chants on/off.
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ESCAPE Abandon current game.
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H Replay all game highlights in sequence (only when
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full time score is displayed)
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NOTE: If there are too many highlights for any one game then the
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earlier highlights will be dropped.
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THE MENUS
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The menus are divided up into eight catergories, Options, Edit Teams,
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Load/save Data, Highlights, Friendly, Cup, Leaque, and Specials.
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OPTIONS
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Game Length: The real time length of each match can be set to
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either 3, 5, 7, 10 minutes.
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Auto Replays: The automatic replaying of all goals can be toggled
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On/Off
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Menu Music The music played during the menu sections of the
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game can be togged On/Off.
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Auto Save/
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Highlights The automatic recording of all goals scored as
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match highlights.
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Seasonal Weather There are two forms of pitch type selection in this
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game, one known as pitch type is a striaght choice
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of a icy,wet,soft,muddy,normal,dry or hard pitch or
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a random choice between these seven. The other,
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known as seasonal weather, is mainly a means of
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simulating the influence that the weather can have
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on a football match, league or cup. Each month of
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the year has been given a specific, typical weather
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pattern so a friendly played in July, for example,
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has little chance of offering a muddy pitch and a
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much greater chance of offering a nice dry one. For
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Cups and Leagues the month selected will act as the
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start of the season. Each League is played over an
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eight month period with the matches spread evenly
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over all eight months. Each round of a cup lasts
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for one month so a three leg cup starting in July
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will have its final played in September. Both legs
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of a two leg round will be played in the same month
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EDIT TEAMS.
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The Edit Teams option allows you to change or update all data
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relating to any of the teams in the game. First the team to be edited
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must be selected. Then the joystick or arrow keys are used to edit
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the team data. All text files for the player, team or manager names
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are selectable with the fire/return button and can be edited using
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the back arrow to delete and the normal letter keys to write. Press
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return to finalise the new name.
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the three face types are cycled through with the fire button.
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to edit the kit colours select either shorts, shirt or socks and then
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with the fire button depressed,direct the joystick up,down,left or
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right to cycle through the available colours. For two coloured shirts
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left and right will change the main shirt colour and up and down will
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change the secondary colour.
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To select a new shirt type first select the shirt on the kit you wish
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to edit and then move sideways to the small shirts in between the
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first and second kits, then move up and down as appropriate and press
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fire to select the new shirt type.
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The team can be run by either a manager or a coach. Press the fire
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button to edit.
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G,D,M,F shows whether a player is a goalkeeper, defender, midfielder
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or forward(this information cannot be edited).
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A star beside a name denotes a star player(cannot be edited).
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Player numbers cannot be edited.
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LOAD/SAVE DATA
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There are five different sets of data that can be loaded into the
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game, three of which can be constantly edited, saved back onto the
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game disc and reloaded.
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i. Original National Teams
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ii. Original Club Teams
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iii. National Teams And Data
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iv. Club Teams And Data
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v. Custom Teams And Data
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Original national/club files can be edited but cannot be saved over
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National/club teams and data are intended to be used by the player
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as a form of updating the original squads provided. These can be
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edited, saved and reloaded time and time again(if original files are
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loaded and saved they will always overwrite these files not the
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original ones).
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Custom teams and data are intended for the player to invent or
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recreate his/hers own teams and can also be edited, saved and reloaded
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time and time again.
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It should also be noted that whenever save is used it will save the
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setup of all teams currently loaded plus all team tactics and the
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latest league and cup tables. This data may only be saved directly
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onto game disc two.
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HIGHLIGHTS.
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This option is useful for the saving and loading of match highlights
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to and from a normal DOS disc. The file name is already allocated by
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the computor, so saving is simply a matter of inserting a disc, and
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loading is simply a matter of choosing the correct match name from
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upto four files on any one disc. Disks should be inserted only when
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instructions to to so are given.
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There is also a facility to view highlights which will show the
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highlights just loaded or else the highlights of the last game played.
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Highlights may only be saved onto a normal preformatted DOS disk.
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FRIENDLY.
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This a single match between either 2 players or the player and the
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computer (there is also a chance to watch computer versus computer).
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The desired pitch conditions or season should first be selected by
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cycling through the options with the fire button.
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Then player teams must be chosen using the blue choose option. Two
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teams must be highlighted from the team list either as red computer
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teams or as blue player teams. The right number of teams must be
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chosen before the game can continue, confirm by selecting OK. When the
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teams are chosen, select Play Match (see also pre-match tactics
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below). After each friendly there is an option to play the same game
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again or return to the main menu.
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CUP.
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The cup competition is basicly a knock-out competition for 2-64
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different teams at any one time, where during a series of games the
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winning teams remain in the competition and teams that lose are
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eliminated immediately, until in the end there are only 2 teams left
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to play out the last match of the cup in the cup final. The winner of
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the cup final gets the cup and the glory. There are options to select
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the pitch type/weather, the number of teams/rounds and the inclusion
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of extra time and/or penalties at various stages of the competition.
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If a match is drawn after 90 mins then extra time will be played if
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the option has been selected as yes for that round. Extra time will
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also be played if replay has been selected and the game is a replay.
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If no is selected then no extra time will be played. The possibility
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of penalties is dealt with in an identical way to extra time but if
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both are possibilities then extra time will always occur before
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penalties. If 2 leg matches are to played at any stage of the
|
||
|
competition then the round will be decided over the course of 2
|
||
|
matches with both teams taking it in turn to play at home. The scores
|
||
|
of both matches are added up to give the final aggregate score and the
|
||
|
winner is the team with the highest total over the 2 matches. If the
|
||
|
total over the 2 matches is a draw and the away goals rule has been
|
||
|
set to yes, then the team which scored the most goals in the away leg
|
||
|
will be the winner. If after taking this into consideration the result
|
||
|
is still a draw the extra and/or a penalty shoot out will be played as
|
||
|
appropriate, staright after 90 mins of the second leg. In either 2 or
|
||
|
1 leg matches where the match has ended in a draw and there is no
|
||
|
extra time or penalties, or where the match is still a draw after
|
||
|
extra time and there are no penalties, then the teams will replay the
|
||
|
match, (one leg only) in order to determine a winner.
|
||
|
|
||
|
CUP MENU.
|
||
|
|
||
|
All options on the cup menu are selectable by using the fire button to
|
||
|
cycle through the avaliable choices. The teams for the cup competition
|
||
|
must then be chosen using the blue choose option in a similar way to
|
||
|
selecting teams for a friendly. Upto 64 teams can be selected at once
|
||
|
and all 64 teams can be player tems if so desired. When you are happy
|
||
|
with all the options select play cup to start the competition. When
|
||
|
into the cup sequence proper keep on selecting play match followed by
|
||
|
next match to play the next match in sequence.
|
||
|
Computer results will be calculated where appropriate and played in
|
||
|
sequence with matches involving either 1 or 2 players. All player
|
||
|
matches will lead onto the pre match tactics screen.
|
||
|
To scroll through the draw/results of a round use the red arrows at
|
||
|
the side of the table. To save a cup competition half way through
|
||
|
select save data. This will also save the setup of all teams currently
|
||
|
loaded plus the current league setup. A cup can be exited and returned
|
||
|
to at any time provided that another cup has not been initiated either
|
||
|
via the cup or specials options.
|
||
|
|
||
|
LEAGUE.
|
||
|
|
||
|
The league is wgere 2-20 teams play matches against each other in
|
||
|
sequence until they have all played each other between 1 and 10 times
|
||
|
as specified. The results are tabulated using the following criteria:
|
||
|
2 or 3 points for a win, 1 point for a draw, 0 points for a loss.
|
||
|
The team with the greatest number of points after all matches have
|
||
|
been played wins the league.
|
||
|
Number of teams, Number of times to play each team, Points for a win
|
||
|
and Start of season/Pitch type can all be set by simply cycling
|
||
|
through the avaliabl options in the league menu and using the fire
|
||
|
button to select the one you want.
|
||
|
Choose league teams using the Choose League Teams box in the same
|
||
|
manner used for Friendlies and Cups above before selecting Play
|
||
|
League.
|
||
|
Once in the sequence of games select Play Match and Next Match as in
|
||
|
the cup option above.
|
||
|
Results are tabulated game by game.
|
||
|
Select Save Data to save league games at any stage together with all
|
||
|
current teams and all current Cup Data.
|
||
|
A league can be exited and returned to at ant time provided that
|
||
|
another league has not been initiated either via the League or the
|
||
|
Specials option.
|
||
|
|
||
|
SPECIALS.
|
||
|
|
||
|
To help players get going quickly in cup and League competitions
|
||
|
Specials offer various preset Cup and League competitions for the
|
||
|
various sets of data plus the European Championships which is really
|
||
|
an Extra Special.
|
||
|
The specials available depends on the current data that has been
|
||
|
loaded.
|
||
|
|
||
|
When Club teams are loaded the choices are:
|
||
|
|
||
|
Cup Winners Cup and European Cup both of which have 32 teams, a
|
||
|
one-leg final and 2 legs including the away goals rule for all other
|
||
|
rounds.
|
||
|
|
||
|
UEFA Cup which has 64 teams with 2 legs plus the away goals rule for
|
||
|
all rounds including the final.
|
||
|
|
||
|
European Superleague where 20 teams play each other twice scoring 2
|
||
|
points for a win.
|
||
|
|
||
|
When National teams are loaded the choices are:
|
||
|
|
||
|
Euro Cup with 32 teams and no 2 leg matches.
|
||
|
|
||
|
League of Nations where 16 teams play each other once scoring two
|
||
|
points for a win.
|
||
|
|
||
|
European Championship where 8 teams are divided into 2 sub leagues of
|
||
|
4 teams each. Each team plays every other team within the sub league
|
||
|
once in the first phase of competition. After all matches within the
|
||
|
sub-league are played, the bottom 2 teams of each league are
|
||
|
eliminated and the winners of each league play the second placed team
|
||
|
in the other leaguein the semi-finals. The winners of the semi-finals
|
||
|
then go on to play the final.
|
||
|
|
||
|
When Custon teams are loaded the choices are:
|
||
|
|
||
|
The Egg Cup with 64 teams and single leg matches except for the
|
||
|
two-leg semi-finals and final.
|
||
|
|
||
|
The Chicken League with 2 teams playing each other 5 times scoring 3
|
||
|
points for a win.
|
||
|
|
||
|
There is no limit to how many of the teams in all these specials can
|
||
|
be selected as player teams but the player(s) should select at least
|
||
|
one team as a player team if he/she wishes to play in the relevant
|
||
|
competition.
|
||
|
|
||
|
PRE-MATCH TACTICS.
|
||
|
|
||
|
Before each match every player team is given the option to re-arange
|
||
|
the tactical layout of his/her team. The formation can be changed by
|
||
|
selected by the appropriate grey box. There is a choice between 8
|
||
|
formations:4-4-2,5-4-1,4-5-1,5-3-2,3-5-2,4-3-3,All Out Attack,All Out
|
||
|
Defence. Sustitutes are highlighted in the player list. To change
|
||
|
players around on the field or to swap a substitute with someone in
|
||
|
the starting lineup, select the name of the player to be moved from
|
||
|
the list of names down the lefthand side of the screen and then pick
|
||
|
his new position within the formation. The renumbering of swapped
|
||
|
players is automatic. The likely formation of the opposition team for
|
||
|
the current match can be seen if View Oppo is selected (press the fire
|
||
|
button to exit). Once the player is happy with the team selection Play
|
||
|
Game should be selected using the joystick with which he/she wishes to
|
||
|
play the game itself.
|
||
|
For a 2 player game both players will be allowed to edit their own
|
||
|
team formation in turn before play commences. And then BINGO BONGO let
|
||
|
the fun begin!!
|
||
|
|
||
|
Note from MUNCHIE! If these docs are hard to read.. dont blame me!!
|
||
|
I just typed them in...
|
||
|
|
||
|
|
||
|
____________________________________________________________________
|
||
|
/ /
|
||
|
/ T H I S F I L E W A S L E E C H E D F R O M : /
|
||
|
/ /
|
||
|
/ --*X*- I C E S T A T I O N Z E B R A -*X*-- /
|
||
|
/ -*- F U S I O N W H Q ! -*- /
|
||
|
/ /
|
||
|
/ 5 NODES, 16.8k bps, 2 GIGABYTES ON A 50MHZ AMIGA! (206)927-5211 /
|
||
|
/___________________________________________________________________/
|
||
|
|
||
|
--------------------------------------------------------------------------
|
||
|
\ / ___/ / 2.4 Kbps - 16.8 kBps
|
||
|
\X/ ORLD T RADE (_ ENTER
|
||
|
_________ ______ ___ ___ AMIGA AND PC WARES ONLINE!
|
||
|
/\___ / / / ____ \ / _ \ / _ \ /\ /\
|
||
|
_\ \ / _ < / // // // \_// // // /// / NODE 1 : +49-(0)30-4966037 -HST
|
||
|
/__\//_//_//_//____//_/\_\ \_\_/ \____/ .
|
||
|
NODE 2 : +49-(0)30-4955113 -HST
|
||
|
|
||
|
NODE 3 : +49-(0)30-4955182 -HST NODE 4 : +49-(0)30-4962674 -HST
|
||
|
|
||
|
NODE 5 : +49-(0)30-4969391 -2400 NODE 6 : +49-(0)30-Private -2400
|
||
|
_________________________________________________________
|
||
|
/THE NODE TO NODE CHAT IS NOW AVAILABLE .. Fucking cool !!\
|
||
|
/ Write online messages to other nodes is available, too !! \
|
||
|
/ SYSOPS : Elvira and Shut Berlin / Skid Row \
|
||
|
/ Chat with the favourite Girl in the Amiga scene ! \
|
||
|
--------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
||
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
||
|
|
||
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
||
|
Burn This Flag Zardoz 408/363-9766
|
||
|
realitycheck Poindexter Fortran 510/527-1662
|
||
|
Lies Unlimited Mick Freen 801/278-2699
|
||
|
The New Dork Sublime Biffnix 415/864-DORK
|
||
|
The Shrine Rif Raf 206/794-6674
|
||
|
Planet Mirth Simon Jester 510/786-6560
|
||
|
|
||
|
"Raw Data for Raw Nerves"
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|