521 lines
24 KiB
Plaintext
521 lines
24 KiB
Plaintext
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SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW
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------------------------------------------------------------------------------
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THE DOX TO --HEIMDALL-- WERE TYPED IN FOR SKID ROW BY SCOOTER
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-------------------------------------------------------------
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IN AGES PAST,ODIN THE GOD KING OF ALL VALHALLA AND ASGARD CREATED FROM NOTHING
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THE VIKING PEOPLE SHAPED IN THE FORM OF THE GODS(A BIT SMALLER THOUGH) HE FOUND
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PLEASURE IN THEIR APPEARANCE.BUT LOOKING AROUND HE SAW THAT THERE WAS`NT ENOUGH
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ROOM FOR THEM IN VALHALLA,SO...
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HE CREATED THE EARTH. HE ALSO CREATED AN 8TH DAY, BUT HE FOUND THAT IT MADE
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TUESDAYS TO FAR APART.
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THE GODS LOVED THEIR CHILDREN, AND AT THE FIRST CONTACT BETWEEN THE TWO WAS
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FREQUENT. THE GODS WOULD COME AND TALK WITH MEN OF MATTERS THAT MADE NO SENSE
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TO THEM,BUT THEY SMILED AND NODDED THEIR HEADS,MAINLY BECAUSE THE GODS WERE
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SLIGHTLY BIGGER.
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HOWEVER, THE GODS EVENTUALLY TIRED OF THEIR CREATIONS AND VISITED THEM LESS AND
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LESS FREQUENTLY.
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AS ACCORDING TO VIKING LEGEND,THE AGE OF RAGNAROK WAS COMING UPON THEM,AND ONE
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NIGHT THE GODS WERE CAST ASLEEP BY...LOKI THE GOD OF EVIL DEEMED THAT THE
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COMING BATTLE WAS TOO MUCH IN THE GOOD GODS FAVOUR.
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SO HE STOLE INTO VALHALLA TO STEAL THE GODS MAIN WEAPONS.`ODINS SWORD` `FREYS
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SPEAR` AND THOR`S HAMMER. AND WHEN THEY AWOKE,GREAT WAS THE DISTRESS OF THE
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GODS AT THE THEFT.THEY KNEW WHO HAD TAKEN THEM AND THAT THE WEAPONS WERE CAST
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DOWN TO EARTH WHERE THEY CAN`T WALK,DURING THE AGE OF `RAGNOROK` LEST THEY
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BECOME MORTAL.
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IT WAS`NT UNTIL FREY STOOD UP TO OFFER A PLAN THAT WOULD RETRIEVE THE WEAPONS
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THAT THE GODS CALMED DOWN....ODIN WAS PLEASED...BUT WE WOULD NEED A
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VOLUNTEER....THOR JUMPED UP TO ASSIGN HIMSELF THE TASK...HE TRAVELLED TO THE
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EDGE OF VALHALLA AND RAISED A HUGE STORM ACROSS THE HEAVENS...AND DOWN BELOW IN
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A NORTHERN VIKING VILLAGE A HUT IS SEEMINGLY PICKED OUT BY THE STORM.
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AND THE NEXT MORNING INGRID, A YOUNG GIRL FOUND HERSELF 9 MONTHS
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PREGNANT!!!...HERE WE JOIN THE STORY.
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PLAYING HEIMDALL...
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------------------
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WHEN HEIMDALL HAS LOADED YOU WILL BE PRESENTED WITH OPTIONS SCREEN,COMPRISING
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OF 3 BOXES,WHICH WILL ASK YOU TO SELECT FROM ONE OF THE FOLLOWING...
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(1) LOAD A SAVED GAME
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(2) PLAY HEIMDALL WITHOUT ATTRIBUTE SCORING SCTION
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(3) PLAY HEIMDALL WITH ATTRIBUTE SCORING SECTION
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IF YOU SELECT (1) YOU WILL BE ASKED TO INSERT THE DISK CONTAINING YOUR SAVED
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GAME INTO THE DISK DRIVE OF YOUR COMPUTER.
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IF YOU SELECT (2) YOU WILL GO DIRECTLY TO THE CHARACTER SELECTION SCREEN,AND
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WILL BE GIVEN AN ATTRIBUTE SCORE OF 50%. THIS MEANS THAT YOU WILL ONLY BE ABLE
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TO CHOOSE FROM THE 1ST HALF OF THE AVAILABLE CREW. THE SECOND HALF OF THE CREW
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INCLUDES SOME POWERFUL CHARACTERS,THEREFORE WE RECOMMEND THAT YOU TRY TO OBTAIN
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A HIGH ATRIBUTE SCORE.
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IF YOU SELECT (3) YOU WILL GO DIRECTLY TO THE FIRST OF THE ATTRIBUTE SCORING
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SECTIONS,THE AXE THROWING.
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HEIMDALL; IS DIVIDED INTO 2 DISTINCT PARTS,THE FIRST PART CENTRES AROUND
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HEIMDALL AS A YOUNG BOY AND THE TESTS HE MUST TAKE TO GAIN RESPECT AS A VIKING
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WARRIOR FROM HIS FELLOW VILLAGES...
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PART 1...
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---------
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THIS PART OF THE GAME IS USED TO DETERMINE YOUR ATTRIBUTE SCORE.THIS SCORE IS
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NEEDED FOR 2 REASONS;FIRSTLY TO DETERMINE YOUR PERSONAL ATTRIBUTES,TO BE
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DIVIDED INTO SEVERAL CATERGORIES INCLUDING-STRENGTH..AGILITY..HEALTH..ECT,ITS
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SECOND USE IS TO ALLOW YOU TO SELECT YOUR TEAM OF FOLLOWERS. YOU MUST SELECT 5
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ADDITIONAL MEMBERS TO ACCOMPANY YOU ON YOUR QUEST,PICKED FROM A SELECTION OF UP
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TO 30,DEPENDING ON YOUR SCORE IN THIS STAGE OF THE GAME,FOR EXAMPLE YOU MAY
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ONLY HAVE A CHOICE OF 21 BECAUSE YOUR SCORE IS TO LOW TO SEE ALL 30. THE MEANS
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OF SCORING YOUR ATTRIBUTES IS SET IN A 3 STAGE TEST AS FOLLOWS;
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A) THE AXE THROWING CONTEST.
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---------------------------
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HEIMDALL FINDS HIMSELF CAUGHT UP IN SOMETHING HE DOESNT UNDERSTAND,UNTIL THE
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VILLAGE ELDERS TAKE HIM TO ONE SIDE AND EXPLAIN THAT THE BOY WHICH LEGENDS
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SPEAK OF IS ACTUALLY HIM.
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YOU HAVE BEEN GIVEN 10 AXES WITH WHICH TO CUT OFF THE EIGHT PIG TAILS OF HELGA
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THE BARMAID.UNFORTUNATELY AS THIS IS YOUR FIRST VENTURE INO THE VILLAGE INN,THE
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STRONG ALE HAS AFFECTED YOUR AIM AND THE STEADINESS OF YOUR HAND.THIS SECTION
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FINISHES WHEN YOU HAVE USED UP ALL OF YOUR 10 AXES OR HAVE SUCESSFULLY CUT OFF
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ALL EIGHT PIG TAILS.YOUR RATING WILL DEPEND ON THE ACCURACY OF YOUR THROWING.
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B) PIG CHASING
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--------------
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AFTER LEAVING THE VILLAGE INN STILL UNDER THE INFLUENCE OF THE STRONG ALE-YOU
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ARE TAKEN TO THE LOCAL PIG FARM WHERE YOU HAVE HAVE BEEN TOLD TO GO AND CATCH
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ONE OF THE PIGS.TO MAKE YOUR TASK HARDER THE PIG HAS BEEN GREASED,SO IT CAN
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ESCAPE FROM YOUR GRIP.THE TIME IS INDICATED BY THE SPINNING AXE AT THE BOTTOM
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OF THE SCREEN.WHEN THE AXE REACHES THE RIGHT HAND SIDE OF THE SCREEN THE GAME
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WILL END.BEWARE,IF YOU CORNER THE PIG,IT WILL WAIT AND THEN SUDDENLY CHARGE AND
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KNOCK YOU OVER,WASTING VALUABLE TIME.YOUR SCORE IN THIS SECTION IS DETERMINED
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BY YOUR SPEED IN CATCHING THE PIG.
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C) BOAT FIGHTING TEST.
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----------------------
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YOU HAVE NOW BEEN TAKEN DOWN TO THE HARBOUR WHERE ALL THE VIKING LONGBOATS ARE
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MOORED.ON ONE OF THE BOATS IS A SACK CONTAINING A HOARD OF GOLD COINS.YOU ARE
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EAGER TO RECOVER THESE COINS SO YOU HAVE JUMPED ONTO THE LONGBOAT CONTAING THE
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COINS.TO COLLECT THEM YOU MUST RUN FROM THE STARTING POINT TO THE LEFT WHERE
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THE SACK IS TIED TO THE BOW OF THE BOAT.HOWEVER,TO REACH THE SACK YOU MUST
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FIGHT YOUR WAY PAST SEVERAL ARMED GUARDS,AND THEN RETURN WITH THE SACK TO YOUR
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STARTING POINT.THIS SECTION IS PLAYED AGAINST THE CLOCK,THE TIMER REPRESENTED
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BY THE SPINNING AXE AT THE BOTTOM OF THE SCREEN MOVING FROM LEFT TO RIGHT.YOUR
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SCORE IN THIS SECTION DEPENDS ON HOW QUICKLY YOU CAN RECOVER THE SACK OF
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COINS.IT WILL END WHEN YOU ARE KNOCKED OVERBOARD,HIT BY ONE OF THE GUARDS,WHEN
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THE TIMER RUNS OUT,OR WHEN YOU SUCCESSFULLY RECOVER THE SACK.
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PART 2 (THE MAIN GAME)
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----------------------
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AFTER GAINING YOUR ATTRIBUTE SCORES IN PART 1 YOU WILL NOW BEGIN PART 2,THE
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MAIN GAME WHERE YOU CONTROL HEIMDALL IN HIS QUEST.THE AGE OF RAGNAROKIS ALMOST
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HERE,AS THE CHOSEN ONE IT IS UP TO YOU TO EXPLORE THE WORLD OF THE VIKINGS
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LOOKING,EXPLORING,FIGHTING AND SOLVING PUZZLES IN SEARCH FOR THE GODS WEAPONS.
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1) THORS HAMMER
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2) FREYS SPEAR
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3) ODINS SWORD
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THESE FORM THE MAJOR QUESTS OF THE GAME.HOWEVER,SEVERAL SUB-QUESTS ALONG THE
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WAY WILL NEED TO BE SOLVED BEFORE YOU REACH EACH END OF LEVEL.
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SELECTING YOUR CREW.
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--------------------
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BEFORE THE QUESTS BEGINS,YOU BE ASKED TO SELECT YOUR CREW FROM A NUMBER OF
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CHARACTERS DETERMINED BY YOUR SUCCESS IN STAGE 1. AMONG THESE PEOPLE WILL BE
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MEMBERS OF VARIOUS
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PROFESSIONS-WARRIORS,WIZARDS,THIEVES,SHIPRIGHTS,RANGERS..ECT.HOWEVER,ON SCREEN
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ALL CHARACTERS WHO HAVE THE ABILITY TO FIGHT WILL BE REPRESENTED BY THE WARRIOR
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GRAPHIC..IE WARRIOR,THIEVE,RANGER WILL BE REPRESENTED BY THE WIZARDS
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GRAPHIC..IE WIZARD,SHIPRIGHT,NAVIGATOR.
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THERE ARE 3 WORLDS TO EXPLORE...THESE ARE
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1) MIDGUARD - THE WORLD OF MEN
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2) UTGARD - THE WORLD OF GIANTS
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3) ASGARD - THE HOME OF THE GODS
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CHOOSING PARTY TO TAKE TO AN ISLAND
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-----------------------------------
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WHEN YOU TRAVEL TO AN ISLAND ONLY 3 PEOPLE CAN GO,WHILST THE REMAINING 3(OR
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DEAD CHARACTERS) STAY ON THE BOAT.TO SELECT THE 3 CHARACTERS THAT YOU WISH TO
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TAKE SIMPLY CLICK ON THE CHARACTERS PICTURE WITH THE LEFT MOUSE BUTTON.THIS
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WILL HIGHLIGHT HIS `ITEMS BOX` INDICATING THAT HE HAS BEEN CHOSEN. IF YOU
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SELECT MORE THAN 3 CHARACTERS,ONE OF THE SELECTED ONES WILL BE CLEARED,LEAVING
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ONLY 3 HIGHLIGHTED.IF LESS THAN 3 ARE HIGHLIGHTED THE COMPUTER WILL
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AUTOMATICALLY PICK THE 1ST AVAILABLE CHARACTER/S TO MAKE YOUR FULL
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COMPLEMENT.TO UN-SELECT A CHARACTER CLICK ON HIS PORTRAIT WITH THE RIGHT MOUSE
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BUTTON.
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THE ITEMS SCREEN.
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-----------------
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THE ITEMS SCREEN IS ACCESSED BY CLICKING ON THE HELMET ICON FROM THE MAP SCREEN
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OR BY PRESSING `I` AT ANY TIME DURING THE GAME. THE SCREEN SHOWS THE CHARACTERS
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THAT YOU HAVE PICKED TO GO WITH YOU ON YOUR QUEST.
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UNDERNEATH THE PICTRS ARE THE ITEMS THAT THEY ARE CARRYING.THE ARROWS NEXT TO
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THE ITEMS ARE USED TO VIEW ITEMS THAT ARE NOT SHOWN IN THE BOX.
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IF YOU ACCESS THE ITEMS SCREEN FROM YOUR BOAT(I.E FROM THE MAP WORLD) ANY DEAD
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CHARACTERS WILL HAVE THEIR PICTURES AND NAMES SHADED OUT.YOU WILL STILL BE ABLE
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TO TAKE AND GIVE ITEMS TO THEM BUT YOU WILL NOT BE ABLE TO TAKE THEM TO AN
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ISLAND WITH YOU UNTIL THEY HAVE BEEN RESURRECTED.
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IF YOU ACCESS THE ITEMS SCREEN FROM AN ISLAND,ANY CHARACTERS THAT HAVE BEEN
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LEFT ON THE BOAT WILL BE TOTALLY SHADED OUT,PREVENTING YOU FROM GIVING/TAKING
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OBJECTS FROM THEM.IF A CHARACTER THAT IS WITH THE PARTY HAS BEEN KILLED DURING
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YOUR TRIP TO THE ISLAND HE WILL BE SHOWN AS HALF SHADED,AS ABOVE,AND YOU WILL
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STILL BE ABLE TO GIVE/TAKE OBJECTS FROM HIM.
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HERE IS A SUMMARY OF THE COMMANDS AVAILABLE FROM THE SCREEN.
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------------------------------------------------------------
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USE;
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TO USE AN ITEM SIMPLY SELECT IT BY CLICKING ON IT AND THEN CLICK ON THE `USE
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IT` ICON. YOU WILL THEN BE TOLD WETHER OR NOT THE ITEM IS USEABLE. IF IT IS A
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USEABLE ITEM BUT YOU ARE IN THE IN-CORRECT LOCATION FOR ITS USE THEN YOU WILL
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BE INFORMED AS SUCH. IF YOU ARE AT THE CORRECT LOCATION THEN YOU WILL RETURN TO
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THE GAME AND SEE THE EFFECTS OF YOUR COMMAND. AN EXAMPLE OF THE USE COMMAND IS
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UNLOCKING DOORS,GO INTO THE ITEMS SCREEN,SELECT `USE` IT WILL THEN RETURN TO
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THE GAME AND IF IT IS THE CORRECT KEY IT WILL UNLOCK THE DOOR OR ALTERNATIVELY
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IT WILL INFORM YOU THAT THE KEY IS IN-CORRECT.
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EXAMINE.
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--------
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TO EXAMINE AN ITEM,SIMPLY SELECT IT THEN CLICK ON `EXAMINE` YOU WILL THEN BE
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GIVEN A BRIEF DESCRIPTION OF THE ITEM.IF THE ITEM IS A `SPELL SCROLL` AND THE
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CHARACTER WHO EXAMINES IT HAS INSUFFICIENT RUNELORE TO DECIPHER THE SPELL(SEE
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THE SECTION ON USING SPELLS)IT WILL DISPLAY THE SCROLL AS A SET OF RUNES.IF YOU
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DECIPHER THE SCROLL THEN IT WILL BE TRANSLATED.
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DISTRIBUTE.
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-----------
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TO MOVE AN ITEM FROM ONE CHARACTER TO ANOTHER,YOU MUST SELECT THE ITEM TO
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MOVE,CLICK ON `DISTRIBUTE`,THEN CLICK ON THE CHARACTER YOU WISH TO GIVE IT
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TO,IF THE CHARACTER RECEIVING THE ITEM HAS ENOUGH SPARE SLOTS HE WILL BE GOIVEN
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THE ITEM,ALTERNATIVELY YOU WILL BE INFOREMED THAT HE CANNOT CARY ANYMORE.
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DISCARD
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-------
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TO REMOVE AN ITEM,SELECT IT AND CLICK ON `DISCARD`YOU WILL THEN BE ASKED IF YOU
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ARE SURE AND IF YOU SAY `YES` THE ITEM WILL BE REMOVED.IF YOU DISCARD AN ITEM
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IT WILL BE LOST FOREVER SO BE CAREFUL NOT TO DISCARD IMPORTANT ITEMS NEEDED FOR
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YOUR TASKS.
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EAT.
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----
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TO EAT OR DRINK AN ITEM REPEAT THE PROCEDURE AS ABOVE.IF THE ITEM IS
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INEDIBLE(IE AN AXE) YOU WILL BE TOLD THAT THE ITEM CANNOT BE EATEN.IF IT IS
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EDIBLE THE BONUSES WILL BE ADDE TO YOUR STATS AND THE ITEM WILL BE REMOVED FROM
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THE LIST.
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GIVE.
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-----
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THE PROCESS FOR GIVING AN ITEM IS EXACTLY THE SAME AS `USING` AN ITEM.
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USE SPELL.
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----------
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IF YOU TRY TO USE A COMBAT ONLY SPELL FROM THE ITEMS SCREEN YOU WILL BE
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INFORMED THAT YOU CANNOT DO SO.IF THE SPELL THAT YOU CAST IS ONE THAT NEEDS TO
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BE CAST ON A CHARACTER SIMPLY SELECT THE SPELL,CLICK ON `USE SPELL` AND THEN
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CLICK ON THE CHARACTER THAT YOU WISH TO CAST IT UPON.IF THE SPELL IS ONE USED
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FOR GETTING PAST OBSTACLES AND SOLVING PUZZLES,YOU WILL RETURN TO THE GAME AND
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THE EFFECTS OF THE SPELL WILL BE EXECUTED.
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SAVE/LOAD GAME.
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---------------
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TO SAVE THE GAME YOU WILL FIRST NEED A BLANK FORMATTED DISK.PUT THIS DISK INTO
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DRIVE AS PROMPTED AND THEN CLICK ON OK.YOU WILL NOT BE ASKED FOR A FILENAME AND
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IF THE DISK IS ONE THAT HAS ALREADY BEEN USED BEFORE FOR SAVING A GAME THEN THE
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PREVIOUSLY SAVED GAME WILL BE DESTROYED.IF YOU WISH TO HAVE MORE THAN ONE SAVED
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GAME,YOU MUST HAVE A SEPERATE DISK FOR EACH ONE.TO LOAD THE GAME CLICK ON THE
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ICON AND THEN FOLLOW THE PROMPTS.THE GAME WILL THEN BE RESTORED TO THE SAVE
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POINT.
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NB...SAVE/LOAD GAME CAN ONLY BE DONE FROM YOUR BOAT(IE MAP WORLD)
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TEXT STATS.
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-----------
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THIS WILL DISPLAY THE CHARACTERS ATTRIBUTES IN TEXT FORM.THE ATTRIBUTES
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DISPLAYED ARE:
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1) LEVEL.....THE CHARACTERS CURRENT LEVEL (MAX 8)
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2) HILT......CURRENT STRENGTH/MAXIMUM HEALTH
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3) STR.......STRENGTH (MAX 99)
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4) DEX.......DEXTERITY (MAX 99)
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5) LK........LUCK (MAX 99)
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6) RI........RUNELORE (MAX 99)
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7) XP........CHARACTER CURRENT EXPERIENCE POINTS
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PRESS LEFT MOUSE BUTTON TO RETURN TO ITEM DISPLAY.
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BAR STATS.
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----------
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THIS WILL DISPLAY THE CHARACTER STATS(EXCEPT EXPERIENCE AND LEVEL) IN BAR CHART
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FORM.
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THE DESCRIPTIONS ARE AS ABOVE.FOR HEALTH,IF THE BAR IS AT THE TOP IT MEANS THAT
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THE CHARACTER IS AT HIS CURRENT MAXIMUM NOT AT 99.
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PRESS LEFT MOUSE BUTTON TO RETURN TO ITEM DISPLAY.
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EXIT.
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-----
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THIS WILL RETURN YOU TO THE WORLD MAP OR GAME DEPENDING ON WHERE YOU CALLED THE
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ITEMS SCREEN FROM.
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THE COMBAT SCREEN.
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------------------
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WHEN COMBAT IS INITIATED,IE..WHEN YOU WALK INTO THE VICINITY OF ONE OF THE MANY
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GUARDS,A SCREEN WILL COME UP SHOWING YOUR OPPONENT..IE HIS STRENGTH..HIS
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HEALTH..ECT,THE CHARACTERS IN YOUR PARTY,THEIR STRENGTH..HEALTH AND THE WEAPONS
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THEY ARE CARRYING.
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HEALTH.
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-------
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THE HEALTH OF YOUR OPPONENT IS SHOWN AS A BAR OF BLOOD ON THE LEFT HAND SIDE
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NEXT TO HIS PICTURE.THE HEALTH OF THE CHARACTERS IN YOUR PARTY IS SHOWN ABOVE
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THEIR THEIR NAME PANEL.WHEN THE BAR REACHES THE BOTTOM,THE PERSON IS DEAD,IF IT
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IS YOUR OPPONENT WHO DIES THEN COMBAT IS OVER AND YOU CAN SEARCH FOR
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TREASURE.IF IT IS ONE OF YOUR PARTY WHO DIES HIS PANEL WILL BE SHADED OVER AND
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HE CAN NO LONGER TAKE PART IN THE GAME UNTIL HE IS RESURRECTED.COMBAT CONTINUES
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UNTIL EITHER YOUR OPPONENT IS DEAD,ALL YOUR PARTY IS DEAD OR YOU HAVE RUN AWAY.
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ITEMS/WEAPONS.
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--------------
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THE CENTRE PANEL SHOWS THE WEAPONS AND SPELLS THAT THE CURRENTLY SELECTED
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PLAYER CAN USE.THE MAIN NAME PANEL ABOVE THE ITEMS SHOWS THE NAME OF THE
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CURRENTLY SELECTED CHARACTER.EACH CHARACTER CAN USE HIS FISTS,AND THEN ANY
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SWORDS,AXES OR DAGGERS ARE SHOWN WITH THE APPROPRIATE ICON. ANY SPELLS THAT THE
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CHARACTER IS CARRYING THAT CANNOT BE CAST BY HIM OR HAVE NOT BEEN DECIPHERED
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WILL NOT BE DISPLAYED AS THEY ARE OF NO USE. TO SEE IF THE CHARACETR IS
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CARRYING ANY MORE ITEMS THAN THOSE DISPLAYED CLICK ON THE ARROW NEXT TO THE
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MAIN NAME PANEL. TO SELECT A DIFFERENT CHARACTER YOU MUST CLICK ON HIS
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NAME/HEALTH PANEL. THE CENTRE PANEL WILL DISPLAY HIS ITEMS ABOVE.
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FIGHTING.
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---------
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YOUR OPPONENT WILL ATTACK YOU AT HIS OWN PACE,SO ONCE COMBAT HAS BEGUN YOU HAVE
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4 POSSIBLE OPTIONS;
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1) RUN....... CLICK ON THIS ICON TO ATTEMPT TO RUN AWAY. YOU WILL NOT BE ABLE
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TO RUN AWAY FROM ALL YOUR OPPONENTS.THIS WILL DEPEND ON YOUR
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RATINGS COMPARED TO THEIRS.
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2) DEFEND.... IF YOUR OPPONENT HAS BEGUN HOIS ATTACK YOU WILL HAVE A CERTAIN
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AMOUNT OF TIME TO BLOCK IT(THE TIME WILL DEPEND ON THE STRENGTH
|
||
|
OF YOUR OPPONENT). IF YOU CLICK ON THE DEFEND ICON QUICKLY ENOUGH
|
||
|
YOU WILL BE SUCCESSFUL IN BLOCKING YOUR OPPONENTS STRIKE. AS YOUR
|
||
|
OPPONENTS BECOME MORE POWERFUL YOU WILL NEED TO BE MORE QUICKER
|
||
|
IN PRESSING THE DEFEND ICON SUCCESSFULLY.
|
||
|
|
||
|
3) ATTACK.... TO ATTACK THE OPPONENT WITH YOUR FISTS OR A WEAPON YOU MUST
|
||
|
SELECT THE WEAPON TO USE AND THEN CLICK ON THE ATTACK
|
||
|
ICON.HOWEVER IF YOU TIME YOUR ATTACK MORE CAREFULLY YOU WILL HAVE
|
||
|
CHANCE OF STRIKING. THIS IS DONE BY CLICKING ON THE ATTACK ICON
|
||
|
WHILST YOUR OPPONENT IS STARTING HIS ATTACK AGAINST YOU. HE WILL
|
||
|
BE OPEN TO ATTACK FOR THE FIRST FEW MOMENTS OF HIS STRIKE SO IF
|
||
|
YOU ATTACK DURING THIS TIME YOU WILL CERTAINLY HIT HIM.
|
||
|
|
||
|
4) SPELL..... TO CAST A SPELL,CLICK ON THE SPELL YOU WISH TO CAST AND THEN
|
||
|
CLICK ON THE SPELL ICON,IF THE SPELL IS AN ATTACK SPELL THE SPELL
|
||
|
WILL BE CAST AGAINST YOUR OPPONENT IN THE SAME FASHION AS A
|
||
|
WEAPON ATTACK. IF THE SPELL IS A DEFENSIVE SPELL, SUCH AS A `WALL
|
||
|
OF ENERGY` WHICH MAKES YOU INVULNERABLE FOR A WHILE,AN ICON WILL
|
||
|
APPEAR IN THE BOX ABOVE YOUR ENERGY BAR SHOWING THAT THE SPELL
|
||
|
IS ACTIVE. ONCE THE SPELL HAS RUN OUT COMBAT WILL CONTINUE AS
|
||
|
NORMAL. IF THE SPELL IS ONE THAT IS CAST ON A PARTY MEMBER YOU
|
||
|
MUST FIRST ON THE SPELL ICON AND THEN CLICK ON THE PANEL OF THE
|
||
|
CHARACTER YOU WISH TO CAST THE SPELL ON. AN EXAMPLE OF THIS TYPE
|
||
|
OF SPELL IS `ENERGY REPLENISH(1)`.
|
||
|
|
||
|
DEATH;
|
||
|
------
|
||
|
IF ALL YOUR PARTY IS WIPED OUT,THEN THE GAME IS OVER. IF YOU ARE SUCCESSFUL
|
||
|
IN DEFEATING YOUR OPPONENT YOU WILL BE ABLE TO SEARCH HIS REMAINS FOR
|
||
|
TREASURE,AND BE NOTIFIED OF EACH ITEM THAT IS FOUND AND GIVEN AN OPTION TO
|
||
|
TAKE OR LEAVE IT. YOU MAY THEN RETURN TO THE MAIN GAME.
|
||
|
|
||
|
USING SPELLS.
|
||
|
-------------
|
||
|
A CHARACTERS MAGICAL ABILITY IS DETERMINED BY HIS RUNELOR RATING.THIS IS A
|
||
|
VALUE FROM 0-99(0 BEING NO MAGIC ABILITY, 99 BEING MAXIMUM) AND EACH CHARACTER
|
||
|
|
||
|
CAN INCREASE THIS SCORE BY SPECIAL POTIONS,LEVEL ADVANCEMENT ECT..EACH SPELL
|
||
|
HAS ITS OWN `RUNELORE` RATING WHICH DETERMINES THE RUNELORE A CHARACTER NEEDS
|
||
|
TO CAST IT, FOR EXAMPLE THE SPELL `DETECT TRAPS` REQUIRES A RUNELORE LESS THAN
|
||
|
10 TRIES TO DECIPHER THE SCROLL CONTANING THE SPELL HE WILL ONLY BE SHOWN THE
|
||
|
RUNES.IF HIS RUNELORE IS SUFFIECIENT THE SCROLL WILL BE TRANSLATED AND YOU WILL
|
||
|
BE ABLE TO CAST IT.ONCE A SCROLL HAS BEEN TRANSLATED IT STILL MAY ONLY BE CAST
|
||
|
BY SOMEBODY WITH SUFFICIENT RUNELORE ABILITY.
|
||
|
|
||
|
SPELLS COME IN 3 CATEGORIES.
|
||
|
----------------------------
|
||
|
|
||
|
1) COMBAT ONLY- CAN ONLY BE USED IN COMBAT
|
||
|
|
||
|
2) ROOMS ONLY - (VIA THE ITEMS SCREEN) - CAN ONLY BE USED IN 1 OF THE ROOMS. IE
|
||
|
DISARM TRAPS ECT...
|
||
|
|
||
|
3) USEABLE IN BOTH THE ABOVE- FOR EXAMPLE `ENERGY REPLENISH (1) WHICH RESTORES
|
||
|
THE ENERGY OF ONE CHARACTER
|
||
|
|
||
|
CHEST TRAPS.
|
||
|
------------
|
||
|
DURING THE GAME YOU WILL ENCOUNTER A NUMBER OF CHESTS.THESE CHESTS SOMETIMES
|
||
|
CONTAIN USEFUL ITEMS..IE GOLD OR SCROLLS.HOWEVER,IT MAY BE A TRAP.
|
||
|
|
||
|
WHEN YOU APPROACH A CHEST YOU WILL BE ASKED IF YOU WISH TO OPEN IT,IF YOU
|
||
|
SELECT `YES` YOU WILL THEN BE ASKED IF YOU WISH TO CAST A `DISARM TRAP` SPELL
|
||
|
ON IT. IF YOU HAVE SUFFICIENT RUNELORE AND A `DISARM TRAP`SPELL YOU WILL BE
|
||
|
ABLE TO CAST THE SPELL TO DISARM ANY TRAPS RELATED TO THE CHEST.IF YOU DO NOT
|
||
|
HAVE SUFFICIENT RUNELORE OR ARE NOT IN POSSESSION OF A `DISARM TRAP` SPELL THEN
|
||
|
YOU ILL BE TOLD SO.
|
||
|
|
||
|
IF THERE IS NO TRAP RELATED TO THE CHEST THEN THE `DISARM TRAP` SPELL WILL HAVE
|
||
|
BEEN WASTED.
|
||
|
|
||
|
IF THE CHEST DOES CONTAIN A TRAP AND IS OPENED WITHOUT BEING DISARMED,THE TRAP
|
||
|
WILL BE ACTIVATED AND THE CHEST WILL THEN BE OPENED.
|
||
|
|
||
|
CONTROLS.
|
||
|
---------
|
||
|
YOU WILLNEED BOTH A JOYSTICK AND A MOUSE CONNECTED TO YOUR COMPUTER.(WITH THE
|
||
|
EXCEPTION OF THE PC VERSION).
|
||
|
|
||
|
WE RECOMMEND THAT THE MOUSE IS USED FOR ALL THE CONTROLS IN THE MAIN GAME WITH
|
||
|
THE EXCEPTION OF CONTROLLING HEIMDALL.
|
||
|
|
||
|
AXE THROWING SECTION.
|
||
|
---------------------
|
||
|
USE THE JOYSTICK TO MOVE THE CURSOR AROUND THE SCREEN.PRESS FIRE BUTTON TO
|
||
|
RELEASE THE AXE.
|
||
|
|
||
|
PIG CHASING CONTROLS.
|
||
|
---------------------
|
||
|
ALL YOUR MOVEMENT IS CONTROLLED BY THE JOYSTICK. WHEN YOU THINK THAT YOU ARE IN
|
||
|
A POSITION TO BE ABLE TO GRAB A PIG. PRESS FIRE ON THE JOYSTICK AND YOU WILL
|
||
|
DIVE TOWARDS IT.
|
||
|
|
||
|
BOAT FIGHTING CONTROLS.
|
||
|
-----------------------
|
||
|
USE THE JOYSTICK TO POINT THE HEIMDALL IN THE DIRECTION YOU ISH TO MOVE OR HIT.
|
||
|
IF THERE IS A GUARD IN FRONT OF YOU IN THE DIRECTION YOU ARE FACING YOU WILL
|
||
|
HIT HIM WITH YOUR SWORD WHEN YOU PRESS THE FIRE BUTTON. IF THERE IS NOT A GUARD
|
||
|
IN FRONT OF YOU THEN YOU WILL JUMP IN THE DIRECTION YOU ARE FACING WHEN YOU
|
||
|
PRESS THE FIRE BUTTON.
|
||
|
|
||
|
CHARACTER SELECTION SCREEN CONTROLS.
|
||
|
------------------------------------
|
||
|
TO SELECT BETWEEN THE AVAILABLE CHARACTERS,USING THE MOUSE MOVE THE POINTER
|
||
|
OVER THE GREY ARROW ICONS AND PRESS THE LEFT MOUSE BUTTON. THE AVAILABLE
|
||
|
CHARACTERS WILL BE SHOWN IN THE BOX TO THE RIGHT OF THE ARROWS,ALONG WITH THEIR
|
||
|
NAME. IN THE BOX BELOW YOU ARE SHOWN HOW MANY MORE CREW YOU NEED TO CHOOSE TO
|
||
|
MAKE UP THE FULL COMPLEMENT OF 6. THE BOXES AT THE BOTTOM OF THE SCREEN SHOW
|
||
|
THE CURRENT CHARACTERS STATISTICS. WHEN YOU HAVE CHSOEN THE 6TH CREW MEMBER THE
|
||
|
NEXT PART OF THE GAME WILL LOAD AUTOMATICALLY.
|
||
|
|
||
|
MAP SCREEN CONTROLS.
|
||
|
--------------------
|
||
|
ALL MOVEMENT ON THE MAP IS CONTROLLED BY THE MOUSE. TO MOVE FROM ISLAND TO
|
||
|
ISLAND, MOVE THE POINTER OVER THE BOAT ICON AT THE RIGHT HAND SIDE OF THE
|
||
|
SCREEN,AND PRESS THE LEFT MOUSE BUTTON. ONCE YOU HAVE CLICKED ON THE BOAT ICON
|
||
|
YOU WLL BE ASKED TO CHOOSE THE ISLAND YOU WISH TO SAIL TO. MOVE THE POINTER
|
||
|
OVER THE ISLAND YOU WISH TO SAIL TO AND PRESS THE LEFT MOUSE BUTTON. IF YOU
|
||
|
TRAVEL TO AN ISLAND WHICH IS FURTHER AWAY THAN THE NUMBER OF DAYS FOOD YOU ARE
|
||
|
CARRYING, YOU WILL LOSE ENERGY DURING THE JOURNEY. YOU WILL NOT KNOW HOW MUCH
|
||
|
ENERGY YOU HAVE LOST UNTIL YOU HAVE ARRIVED AT YOUR DESTINATION. IF YOU HAVE A
|
||
|
NAVIGATOR AMONGST YOUR CREW THEN HE WILL WARN YOU IF YOU ARE LIKELY TO LOSE
|
||
|
ENERGY DURING THE TRIP. SOME ISLANDS ARE SIMPLY TO FAR AWAY AND IF YOU CLICK ON
|
||
|
ONE OF THESE YOU WILL BE TOLD IT IS IMPOSSIBLE TO TRAVEL THERE. WHEN YOU LEAVE
|
||
|
AN ISLAND AN ICON THE SHAPE OF A VIKING HELMET WILL BE PLACED ON THE ISLAND TO
|
||
|
INDICATE THAT YOU HAVE BEEN THERE.
|
||
|
|
||
|
ITEMS SCREEN CONTROLS.
|
||
|
----------------------
|
||
|
ALL MOVEMENTS AROUND THE ITEMS SCREEN ARE CONTROLLED BY THE MOUSE. TO SELECT AN
|
||
|
OPTION MOVE THE POINTER OVER THE REQUIRED ICON AND PRESS THE LEFT MOUSE BUTTON.
|
||
|
SEE THE SECTION HEADED `THE ITEMS SCREEN` FOR FURTHER DETAILS OF THE OPTIONS ON
|
||
|
THIS SCREEN.
|
||
|
|
||
|
THE MAIN GAME CONTROLS.
|
||
|
-----------------------
|
||
|
IN ADDITION TO CONTROLLING HEIMDALL,YOU CAN ALSO SELECT ONE OF THE OTHER 5
|
||
|
CHARACTERS IN YOUR CREW TO CONTROL AT ANY TIME.
|
||
|
|
||
|
ONCE YOU ARE IN THE MAIN GAME, ALL MOVEMENT CONTROLS OF THE CHARACTER ARE MADE
|
||
|
WITH THE JOYSTICK. THERE ARE A FEW CONTROLS ON THE KEYBOARD WHICH ARE USED.
|
||
|
|
||
|
F1)
|
||
|
F2) SELECT CHARACTER TO CONTROL
|
||
|
F3)
|
||
|
|
||
|
M SOUND EFFECTS ON/OFF
|
||
|
|
||
|
Q QUIT
|
||
|
|
||
|
I GOTO ITEMS SCREEN
|
||
|
|
||
|
P PAUSE ON/OFF
|
||
|
|
||
|
F TURN FOOTSTEPS ON/OFF
|
||
|
|
||
|
COMBAT SCREEN CONTROLS.
|
||
|
-----------------------
|
||
|
WHEN COMBAT IS INITIATED, YOU WILL GO ONTO THE COMBAT SCREEN,WHERE THE MOVEMENT
|
||
|
OF THE SWORD ICON IS CONTROLLED BY THE MOUSE, FOR FURTHER INFO ON THIS SECTION
|
||
|
GOTO `THE COMBAT SCREEN` INFO
|
||
|
|
||
|
SHOP SCREENS CONTROLS.
|
||
|
----------------------
|
||
|
ON EACH LEVEL ONE OF THE ISLANDS CONTAINS A SHOP, THE SHOP IS FOUND BY ENTERING
|
||
|
A CERTAIN HUT IN ONE OF THE VILLAGES. ONCE IN THE SHOP YOU WILL BE SHOWN A
|
||
|
SCREEN WITH YOUR CURRENTLY SELECTED CHARACTER DISPLAYED IN THE TOP LEFT CORNER.
|
||
|
|
||
|
YOU CAN CHANGE THE CHARCTER BY CLICKING ON THE LEFT AND RIGHT ARROWS BELOW THE
|
||
|
CHARACTERS NAME. IN THE BOX BELOW THIS IS A LIST OF THE ITEMS CARRIED BY THE
|
||
|
SELECTED CHARACTER. BELOW THAT IS A BOX SHOWING HOW MUCH GOLD THE CHARACTER IS
|
||
|
CARRYING. BELOW THAT IS A LIST OF OPTIONS AVAILABLE, THESE ARE;
|
||
|
|
||
|
BUY.......... TO BUY AN ITEM FROM THE SHOP, CLICK ON THE CHOSEN ITEM FROM THE
|
||
|
LIST IN THE CENTRE OF THE MAIN SCREEN. THEN CLICK ON THE BUY
|
||
|
ICON.
|
||
|
|
||
|
SELL......... EXACTLY AS THAT OF BUYING..EXCEPT THE ITEM WILL BE REMOVED FROM
|
||
|
YOUR LIST.
|
||
|
|
||
|
EXAMINE...... IF YOU CLICK ON AN ITEM IN THE LIST IN THE CENTRE OF THE SCREEN
|
||
|
THEN CLICK ON THE EXAMINE ICON YOU WILL BE GIVEN A BRIEF
|
||
|
DESCRIPTION OF THAT ITEM.
|
||
|
|
||
|
POOL GOLD.... HE GOLD BEING CARRIED BY THE PARTY ON THE ISLAND CAN BE POOLED
|
||
|
TOGETHER AND WILL BE GIVEMN TO THE CURRENTLY SELECTED CHARACTER
|
||
|
IF YOU CLICK ON THE `POOL GOLD` ICON
|
||
|
|
||
|
EXIT......... TO LEAVE THE SHOP..CLICK ON THE `EXIT` ICON.
|
||
|
|
||
|
AND THATS THE END.......ANOTHER DOC TYPED IN BY SCOOOOOOOOOOOOOOTER!! SKID ROW
|
||
|
|
||
|
|
||
|
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|
||
|
Another file downloaded from: The NIRVANAnet(tm) Seven
|
||
|
|
||
|
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
||
|
Burn This Flag Zardoz 408/363-9766
|
||
|
realitycheck Poindexter Fortran 510/527-1662
|
||
|
Lies Unlimited Mick Freen 801/278-2699
|
||
|
The New Dork Sublime Biffnix 415/864-DORK
|
||
|
The Shrine Rif Raf 206/794-6674
|
||
|
Planet Mirth Simon Jester 510/786-6560
|
||
|
|
||
|
"Raw Data for Raw Nerves"
|
||
|
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
|