403 lines
13 KiB
Plaintext
403 lines
13 KiB
Plaintext
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///////////////// /////////////
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///////////////// /////////////
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///// ///// /////
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///// ///////////// /////
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///// ///////////// /////
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///// ///// /////////////
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///// ///// /////////////
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The Humble Guy's HumbleDox
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Presents
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Cruise for a Corpse : Reference Manual for the Cimematique System
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CRUISE FOR A CORPSE REFERENCE MANUAL FOR THE CINEMATIQUE SYSTEM
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We recommend that you make safety copies of your original disks and
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use these when you are
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NOTE Before you start playing, it is advisable to make sure that you
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have a blank formatted disk at hand so that you can save games part
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way through.
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CONTROLLING THE HERO
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A. MOVING
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To move Raoul within a room, point the mouse cursor at the required
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destination and press the LEFT mouse button. Raoul will then move to
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that location, avoiding any obstacle in his way.
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To go to a different room, place the cursor over the door or the
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exit displayed on the screen and press the LEFT mouse button.
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MANIPULATING YOUR ENVIRONMENT
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Each room contains a large number of objects, any of which could be
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clues, vital to the progress of your investigation, To find out
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about the actions you can use on an object, place the mouse cursor
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over it and press the LEFT mouse button.
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A list of verbs relating to the selected object will be displayed.
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Place the mouse cursor over the relevant action verb (the
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highlighted verb will then change colour) and press the LEFT button.
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Raoul will then carry out the order you have given him.
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If you choose not to use any of the proposed actions, move the
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cursor within the menu (all the verbs will then be the same colour
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meaning that none has been selected), then press the LEFT button to
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exit the list.
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It is important to know that only actions which can be executed on
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the object immediately are displayed on the list.
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EXAMPLE: Raoul is in a room containing a chest of drawers. Let's
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suppose you wish to examine the contents of one of the drawers and
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that the drawer is closed. Move the mouse cursor over the drawer and
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press the LEFT mouse button. A single verb will appear on the list:
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OPEN ... Nothing yet will allow you to search the inside of the
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drawer.
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Select the verb OPEN ordering Raoul to open the drawer.
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Then, press again on the drawer and the following verbs will be
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displayed:
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CLOSE
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Now, all you have to do Is select the verb SEARCH on the list and
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reap the fruit of your efforts.
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C. USING FOUND OBJECTS
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Some actions are likely to be possible only when the object Is In
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your possession ... For example, you will need to take a letter
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before you can read It, a jacket before you can wear It etc...
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To display the Inventory of objects carried by Raoul, simply press
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the RIGHT mouse button.
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If you want to affect one of the objects displayed In the inventory,
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move the mouse cursor over the name of the object (it will then
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change colour) and press the LEFT mouse button.
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The list of actions associated with that object will be displayed
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Instead of the inventory. Point the mouse cursor to a verb (which
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will then change colour) and press the LEFT mouse button.
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Remember, only actions possible Immediately will be displayed on the
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list.
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EXAMPLE: Raoul has just picked up a small ball of paper and you want
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to READ what it says... Press the RIGHT mouse button and display the
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list of objects carried by Raoul Then point the mouse cursor to
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"piece of paper" and press the LEFT button to call the following list
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EXAMINE THROW SHOW SMOOTH OUT Select the verb SMOOTH OUT on the
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list. Raoul will then smooth out the piece of paper. Now recall the
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Inventory and select the "piece of paper" ... The list of verbs
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associated with It Is now as follows: EXAMINE THROW SHOW READ All
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you need to do Is move the mouse cursor over the verb READ and press
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the LEFT mouse button.
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D. ESTABLISHING LINKS BETWEEN OBJECTS
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It Is very likely that the objects you will find at various
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locations have not been placed there by chance and the odds are that
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at some stage In your quest, you will have to make the most of your
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opportunities. Use your powers of deduction, flair and Intuition to
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try and guess the link between particular obiects. Although these
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relationships are, on the whole, easy to establish (a key goes into
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a lock to unlock a door, a pickaxe digs an opening Into a rock),
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sometimes It will take more time. Don't lose heart Immediately
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because there Is ALWAYS a solution.
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When you think you have guessed the link between two objects, try It
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out to check your deduction.
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Here are some examples which illustrate the way to establish a
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relationship between one object and another...
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A: You have a key ... In front of you, a locked door just asking to
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be opened.
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- Press the RIGHT button to call the Inventory.
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- Choose the ~key" from the Inventory.
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- In the new list of verbs, select the verb "Put In" ... A control
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phrase will be displayed "key: put In..." to remind you that you
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must now select the object In which you wish to put the key...
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- Move the cursor over the lock and press the LEFT mouse button...
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Raoul will execute the action.
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B: You still have the key and you have Just found a small box. The
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key and the box are both In the Inventory and you will try to open
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the box with the key
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- Press the RIGHT button to call the Inventory.
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- Select the '-key" from the Inventory.
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- Select ~Open..." on the list of verbs relating to the key
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- Press the RIGHT button again to recall the Inventory.
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- Now, move the mouse cursor over the word "box" and validate with
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the LEFT button to execute the opening of the box with the key...
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C: A pile of records on a table and, nearby, a record player. You
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want to listen to a record...
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- Move the cursor over the pile of records and press the LEFT mouse
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button.
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- The list of verbs associated with the pile of records Is now
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displayed. Choose "Put on ...". The following control phrase Is
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displayed "record: put on..."reminding you that you need to decide
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where Raoul must put the record.
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- Move the cursor over the record player and press the LEFT button
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to validate the action of ~putting the record on the record player"
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and listen away.
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E. DIALOGUE
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An Investigation conducted according to the rules must begin by a
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close Interrogatlon of the suspects.
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When a character Is In the room, move the mouse cursor over him/her
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and press the LEFT button to display the list of actions. Select the
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verb "speak" to start the conversation...
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A list of topics of conversation classified by heading will be
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displayed. Each heading includes all the topics of conversation
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relating to a character (except the heading <20>-objects found'~ which
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allows you to question the suspects on the objects you discovered
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during your investigation). EXAMPLE
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You want to question Father Fabiani about Julio's taste for computer
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games...
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When you go into dialogue mode, the following menu will be displayed:
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FABIANI
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SUZANNE
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JULIO
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HECTOR
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OBJECTS FOUND
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THANKS FOR YOUR HELP
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Place the mouse cursor on ~Julio" and press the LEFT button. A
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sub-menu with all the topics of conversation having a link with
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Julio will be displayed:
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HIS PASSION FOR GAMES
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HIS LOVE OF PLANTS
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HIS RELATIONSHIP WITH SUZANNE
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OTHER TOPICS...
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Move the mouse cursor over "his passion for games" and press the
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LEFT button to receive Father Fabiani's answer.
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According to the answer, one or more new topics will be added to the
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list. Some minor topics will merely pad out the conversation and
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allow you to obtain more detail on a particular theme. These
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temporary topics are easily recognizable as they are displayed dark
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In the menu.
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EXAMPLE
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Let's suppose that the priest's answer to the previous question Is:
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"Julio has a passion for adventure games, especially DELPHlNE's..."
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There would be two new temporary themes In the menu ~Adventure
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Games" and ~Delphinen... These themes may bring up others.
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In some Instances, the new topic Is vital to the progress of your
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investigation. It will then be displayed permanently on the list (In
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white) and you will be able to question someone else on the same
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topic.
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To exit the conversation, choose the heading "thank you for your
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help" on the list.
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When you are In a heading sub-menu, select ~other topics" to go back
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to the main headings menu.
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THE USER MENU
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This menu offers functions which are not part of the actual game but
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which will allow you, for example, to save or reload a game...
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You access this menu by pressing both mouse buttons simultaneously.
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RESTART: to restart a game from the beginning.
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SAVE DRIVE: to tell the program on which disk you wish to save.
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SAVE GAME: to save the current game onto a disk. At the prompt,
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Insert the save disk.
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A directory of games already on the disk will be displayed.
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Choose a slot and validate.
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If there Is no slot available In the directory, use a new save disk
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or save over an existing game.
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LOAD GAME: to continue a previously saved game. At the prompt,
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Insert the save disk.
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The list of saved games on the save disk will be displayed.
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Move the mouse over the name of the game to be loaded and validate.
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NOTE: You can save a game as long as your hero Is alive. We
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recommend that you use this option regularly and everytime the
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situation Is dangerous. During some animation sequences, where you
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do not have to guide your character, you will not be able to save
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the game. Don't worry, nothing very dangerous can happen to you
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during these sequences or It's too late to take actlon!
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HINTS AND TIPS FOR BEGINNERS
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If this Is the first time you have played an adventure game, here
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are some tips:
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Examine all the objects In your location.
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Read carefully all the comments displayed as they may hold important
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clues for the rest of your adventure.
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Pick up as many objects as possible.
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Consider the various possible uses of the objects you have.
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Activate everything you can.
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Talk to as many people as possible, they may put you onto a lead.
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Save as soon as you feel some danger.
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However, if you are stuck at some stage of the game, try and check
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whether you have forgotten an object or whether you have failed to
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do something earlier.
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Every problem has a solution - ALWAYS.
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LOADING INSTRUCTIONS
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ATARI 520, 1040 ST, MEGA ST, AND STE
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- Switch on computer.
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- Insert game disk No.l In drive A.
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- Double click on the Icon DELPHINE.PRG.
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- The game will load and run automatically.
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Hard Disk Installation
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- Check that the number of bytes available on the hard disk Is
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larger than that used by the game.
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- Create a new directory and copy the contents of each disk Into it.
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Loading from the Hard Disk
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- Double click on the hard disk Icon.
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- Double click on the Icon of the directory that contains the game.
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- Double click on the Icon DELPHINE.PRG.
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- The game will load and run automatically.
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AMIGA 500, 1000 AND 2000
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(If you are using the AMIGA 5OO without extended memory you may have
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to unplug the external
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- Switch off the computer for at least ten seconds
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- Switch on computer.
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- Insert the Kickstart disk In disk drive DF0.
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- When the computer prompts you for WorkBench, Insert game disk No. 1 in drive DF0.
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- The Game will load and run automatically.
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Hard Disk Installation
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- Check that the number of bytes available on the hard disk is
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larger than that used by the game.
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- Create a new directory and copy the contents of each disk Into it.
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Loading from the Hard Disk
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- Double click on the hard disk Icon.
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- Double click on the Icon of the directory that contains the game
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- Double click on the Icon DELPHINE.PRG.
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- The game will load and run automatically.
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IBM PC AND COMPATIBLES
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Hard Disk Installation
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- Switch on computer.
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- Insert the DOS disk In disk drive A:
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- Once the computer Is up and running, Insert game disk No. I In
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disk drive A.
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- Type A: and press ENTER.
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- Type INSTALL and press ENTER.
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- Follow the Instructions displayed on the screen.
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Hard Disk Installation
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- Check that the number of bytes available on the hard disk Is
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larger than that used by the game.
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- Create a new directory and copy the contents of each disk Into It.
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Loading from Floppy Disks
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- Switch off the computer for at least ten seconds.
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- Switch on computer
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- Insert the DOS disk In disk drive A:
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- Once the computer Is up and running, Insert game disk No. 1 In
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disk drlve A
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- Type A: and press 13NTER.
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- Type DELPHINE and press ENTER.
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Loading from Hard Disk
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- Type C: and press ENTER. (If your hard disk is not called C:, type
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the letter that corresponds to
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- Type CD/DELPHINE and press ENTER.
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1991 DELPHINE SOFTWARE. All rights reserved. Clnematlque is a
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trademark of Delphlne Software. Manufactured and distributed under
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license from Delphine Software by U. S. Gold Ltd
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Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021-625-3366.
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Copyright subsists on this program. Unauthorized copying, lending or
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resale by any means Strictly prohibited.
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