244 lines
12 KiB
Plaintext
244 lines
12 KiB
Plaintext
![]() |
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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<20><><EFBFBD>ܱ<EFBFBD><DCB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<20> INTERNATIONAL NETWORK OF CRACKERS DOCUMENTATION DIVISION Presents: <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<20> Game <20> Titus The Fox <20> <20> Supplier <20> <20>
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<20> Company <20> Titus <20> <20> Typist <20> Unknown <20>
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<20> Date <20> 03-14-92 <20> <20> Packager <20> Night Ranger <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<20> Docmentation Information / General Notes <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<20> IDD Distribution Sites / Member Boards <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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10 Downing Street McClusky's Bar & Grill The Exorcist
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Above the Law Midnite Oil The Forum
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Animal House Midnite Oil IV The Generic Access
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B2 Bombers Motherboard VII The Gallifrey
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Crime Syndicate Nuclear Wastelandz The Gallows
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Dark Well O.K. Corrale The Rising Star
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Digital Underground (US) Outland The Smell of Fear
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Digital Underground (Ger) Palace of Illusion The VOID
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Electric Dreams Realms of Immortality The Vortex
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Fat Cat City Splatterhouse Tower of High Sorcery
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Inner Circle Star Frontiers Wizard's Palace
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Inn of the Last Home The Abyss Wizard's Tower
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Lost Souls Domain ][ The Collesium
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-===============-
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C O N T R O L S
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-===============-
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LOSE A LIFE F1
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GAME OVER F2
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STATUS SCREEN F4
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MUSIC ON/OFF F5
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SOUND EFFECTS ON/OFF F6
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SOUND FILTER ON/OFF F7
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PAUSE P
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| JOYSTICK | KEYBOARD |
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.----------------------+-----------------------+-----------------------------+
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|GO UP / JUMP | UP | UP ARROW / Q |
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|GO DOWN / DUCK | DOWN | DOWN ARROW / A |
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|GO LEFT | LEFT | LEFT ARROW / L |
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|GO RIGHT | RIGHT | RIGHT ARROW / M |
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|THROW AN OBJECT | FIRE BUTTON | SPACE BAR / ENTER |
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|PIK UP AN OBJECT / | DOWN + FIRE BUTTON | DOWN ARROW + SPACE / ENTER|
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|PLACE AN OBJECT | | |
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|ENTER SECRET PASSAGES | DOWN | DOWN ARROW |
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| | (AFTER A FEW SEC.) | (AFTER A FEW SEC.) |
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`----------------------------------------------------------------------------'
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DEPENDING ON THE SITUATION IN THE GAME, THE ABOVE INSTRUCTIONS MAY HAVE OTHER
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FUNCTIONS. THE FUNCTION KEY F10 DIVIDES THE GAME SPEED BY 2. THIS MAKES THE
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GAME EASIER AT CERTAIN POINTS. TO RETURN TO NORMAL SPEED, PRESS THE F10 KEY A
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SECOND TIME. THE KEYS 4 & 6 (NUMERIC KEYPAD) ADJUST THE SCROLLING, ENABLING
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YOU HAVE A TOTAL OVERVIEW OF THE SITUATION.
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-=========-
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S T O R Y
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-=========-
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HI GUYS, MY NAME IS TITUS. MY LIANCEE FOXY WAS SENT TO THE SAHARA DESERT FOR
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FOX & LOCKS MAGAZINE. THIS REPUTABLE PUBLICATION HAD SENT HER ON AN ASSIGNMENT TO
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INVESTIGATE THAT VERY RARE SPECIES - THE DESERT FOX. HOWEVER, DURING A
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NOCTURNAL PHOTO SESSION, SHE WAS SUDDENLY ATTACKED AND KIDNAPPED BY BANDITS.
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SHE IS NOW AN UNWILLING CONCUBINE IN THE HAREM OF THE KNIGHTS OF SHAH HASSAN.
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ALTHROUGHT THIS MAY SOUND DANGEROUS AND FULL DUNGEONS AND DAGGERS, I DON'T
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HAVE A CHOICE. I MUST SET UPON MY JOURNEY AND RESCUE MY IMPRISONED VIXEN.
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-=================================-
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O P E R A T I N G T H E G A M E
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-=================================-
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START & PASSWORDS
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-----------------
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AFTER THE TITLE SCREEN YOU HAVE TWO POSSIBILITIES OF PLAY START A NEW GAME
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(START). THIS OPTION IS CHOSEN IF YOU ARE PLAYING FOR THE FIRST TIME OR IF YOU
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WANT TO START FROM THE BEGINNINGOF THE GAME. ENTER A SPECIFIC CODE (PASSWORD).
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THIS ENABLES YOU TO START FROM THE BEGINNING OF A DESIRED LEVEL. THE CODE FOR
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A PARTICULAR LEVEL IS OBTAINED WHEN YOU COME ACROSS THE MAGIC LANTERN BONUS
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FOR THAT LEVEL. ON FINDING THIS LANTERN, THE PROGRAM GIVES YOU A CODE COMPOSED
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OF NUMBERS AND LETTERS ENTER THE DESIRED NUMBER ON THE KEYBOARD
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LIVES
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-----
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THE FUNCTION KEY F4 CALLS UP A SCREEN INDICATING THE NUMBER OF LIVES YOU HAVE
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(SEE THE QUICK START CARD FOR MORE DETAILS). EACH GAME IS PLAYING WITH 3 LIVES
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(2 PLUS THE ONE IN PLAY). THIS SCREEN ALSO INDICATES YOUR EXTRA BONUSES. TO
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RETURN TO THE GAME PRESS THE F4 KEY A SECOND TIME
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ENERGY
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------
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A LIFE IS DIVIDED INTO 16 POINTS WHICH ARE REPRESENTED BY THE ENERGY BAR. YOU
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LOSE TWO ENERGY POINTS EACH TIME YOU COLLIDE WITH AN ENEMY OR WHEN YOU HIT A
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TRAP E.G. STALACITES. YOU CAN INCREASE YOUR ENERGY BY 1 POINT WHEN YOU COLLECT
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1 BONUS. IF YOU FIND YOURSELF IN A VERY STICKY SITUATION, YOU MAY VOLUNTARILY
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LOSE A LIFE BY PRESSING F1 KEY. IN THIS INSTANCE YOU CONTINUE FROM THE
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PREVIOUS STARTING POINT (SEE *BONUS* SECTION)
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-===============-
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C O M M A N D S
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-===============-
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TITUS THE FOX FOLLOWS THE JOYSTICK COMMANDS (LEFT, RIGHT, UP, DOWN). TO SQUAT
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DOWN, MOVE THE JOYSTICK DOWNWARDS. YOU CAN ALSO MAKE HIM CRAWL BY HOLDING THE
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JOYSTICK DOWNWARDS AND PUSHING IN EITHER DIRECTION (LEFT OR RIGHT). TO JUMP
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OVER AN OBSTACLE, PUSH THE JOYSTICK DIAGONALY (UP/LEFT OR IP/RIGHT) THUS
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JUMPING IN THE CORRESPONDING DIRECTION. IT IS ALSO POSSIBLE TO CHANGE
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DIRECTION WHILE JUMPING. BOTH THE HEIGHT AND LENGHT OF THE JUMP ARE
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PROPORTIONAL TO THE TIMELENGHT OF THE JOYSTICK MOVEMENT. TO ENTER ROOMS OR
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SECRET PASSAGES, PLACE TITUS THE FOX IN FRONT OF THE ENTRANCE, MOVE THE
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JOYSTICK DOWNWARDS AND WAIT A MOMENT. YOU SHOULD NOTE THAT EACH LEVEL HAS
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MANY HIDDEN ROOMS WITH EXTRA BONUSES ONLY ACCESSIBLE THROUGHT SECRET PASSAGES
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- AND IT'S UP TO YOU TO DISCOVER THESE.
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-=============-
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O B J E C T S
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-=============-
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A LARGE CHOICE OF OBJECTS (EACH WITH IS OWN CHARACTERISTICS) IS SCATTERED
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AROUND EACH LEVEL TO HELP YOU OVERCOME BOTH BARRIERS AND YOUR ADVERSARIES.
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TO PICK UP AN OBJECT
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--------------------
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PLACE TITUS THE FOX IN FRONT OF AN OBJECT WITHOUT CLIMBING ON TOP OF IT. MOVE
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THE JOYSTICK DOWNWARDS AND PRESS THE FIRE BUTTON. NOW YOU CAN PICK UP THE
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OBJECT AND MOVE AROUND WITH IT. NOTE THAT IT IS NOT POSSIBLE TO ACCESS A
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SECRET PASSAGE WHEN HOLDING OBJECT.
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PLACING OBJECTS
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---------------
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CERTAIN OBJECTS CAN BE PLACED ON TOP OF EACH OTHER IN ORDER TO HELP YOU
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OVERCOME DIFFERENT TRAPS. TO PLACE AN OBJECT, MOVE THE JOYSTICK DOWNWARDS AND
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PRESS THE FIRE BUTTON. IT IS POSSIBLE TO USE THIS OBJECT AGAIN.
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THROWNING OBJECTS
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-----------------
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TITUS THE FOX CAN ALSO THROW OBJECTS TO BUMP-OFF HIS ENEMIES. IN ORDER TO DO
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THIS, PLACE YOURSELF IN FRONT OF AN ENEMY AND PRESS THE FIRE BUTTON. THE
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OBJECT IS FIRED IN THE DIRECTION OF ITS TARGET. WITH FEW EXCEPTIONS, IT IS
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DIFFICULT TO RETRIEVE OBJECTS ONCE THEY HAVE BEEN THROW. NOTE THAT, IN THE
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INTEREST OF YOUR HEALTH, IT IS SOMETIMES DANGEROUS TO THROW OBJECTS UPWARDS.
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TITUS THE FOX ALSO USED THE *COYOTE APPROACH*, NAMELY DROPPING OBJECTS ON TOP
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OF ENEMIES. T ACHIEVE THIS, PLACE YOURSELF ON AN UPPER LEVEL WITH AN OBJECT
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AND RELEASE IT.
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-============================-
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S P E C I A L O B J E C T S
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-============================-
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THE BALL, SPRING, SKATEBOARD ETC. ARE SPECIAL OBJECTS WHICH ENABLE YOU TO
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REACH POINTS ON THE MAPS WHICH WOULD OTHERWISE BE IN ACCESSIBLE.
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THE ANVIL, SAFE AND OTHER HEAVY INSTRUMENTS; IF YOU DROP THEM FROM A HEIGHT
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THEY PASS BEYOND CERTAIN BOUNDARIES. IT'S UP TO YOU TO FIND THE HIDDEN
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BENEFITS.
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THE BOWLING BALL; WHEN THROWN, THIS OBJECT CROSSES THE SCREEN ELIMINATING ALL
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ENEMIES IN ITS PATH.
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-==========================-
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G E T T I N G A R O U N D
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-==========================-
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THE 3 FOLLOWING FORMS OF TRANSPORT ARE AVAILABLE ON VARIOUS LEVELS
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THE GOLDEN SCOOTER ALLOWS YOU TO ADVANCE QUICKLY TO YOUR NEXT DESTINATION.
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HOWEVER, FAST REFLEXES ARE NEEDED IF YOU WANT TO AVOID COSTLY ACCIDENTS.
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THE SKATEBOARD WILL TURN YOU INTO A PUBLIC-ENEMY-NUMBER-1. IT WILL PUT YOUR
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ENEMIES OFF THEIR GUARD AND IT SPEEDS THING UP JUST ALL THE RIGHT MOMENT.
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THE MAGIC CARPET ENABLES YOU TO GLIDE OVER ENEMIES, BUILDINGS AND ALL
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OBSTACLES THAT MIGHT BLOCK YOUR PATH. ALL YOU DO IS THROW IT FROM A HEIGHT
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AND JUMP ON.
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-=========-
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B O N U S
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-=========-
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YOU WILL FIND BONUS POINTS SCATTERED AROUND THE DIFFERENT LEVELS OF THE GAME
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AND IF YOU GO EXPLORING, YOU MAY FIND HIDDEN ROOMS FULL OF EXTRA POINTS ....
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1 BONUS IS WORTH 1 POINT ON THE ENERGY BAR. ONCE YOUR ENERGY BAR IS FULL,
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ADDITIONAL BONUSES ARE STILL CLOCKED UP ON A SECOND COUNTER. AT THE END OF
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EACH LEVEL, YOU GAIN 1 LIFE FOR EVERY 10 EXTRA BONUSES. BY PRESSING THE F4
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KEY, YOU CAN SEE THE NUMBER OF BONUSES ON THE SECOND COUNTER. NOTE THAT,
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WITHIN THE SAME LEVEL, THE NUMBER OF EXTRA BONUSES NEVER DECRASES.
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ANOTHER TYPE OF BONUS EXISTS IN THE FORM OF AN OIL LAMP (FOR DETAILS SEE
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*START & PASSWORDS*).
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YOU WILL ALSO FIND PADLOCK BONUSES ON EACH LEVEL. THESE DEFINE SECTIONS
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WITHIN EACH LEVEL. PICKING UP A PADLOCK IS THE SAME COMPLETING ITS
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CORRESPONDING SECTION. IF TITUS THE FOX LOSE A LIFE, THE GAME RESTART AT THE
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LAST PADLOCK AND NOT THE BEGINNING OF THE LEVEL.
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-=============-
|
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|
E N E M I E S
|
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|
-=============-
|
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|
|
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|
TIRUS THE FOX OFFERS YOU MORE THAN 50 ENEMIES. EACH HAS ITS OWN PARTICULAR
|
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|
CHARACTERISTICS AND WILL RESPOND ACCORDINGLY AS YOU APPROACH. YOU ARE ADVISED
|
|||
|
TO OBSERVE THESE FOES SO THAT YOU MAY AVOID THEIR ATTACKS.
|
|||
|
|
|||
|
THERE ARE SEVERAL DIFFERENT WAYS TO BUMP OFF YOUR ENEMIES. THE SIMPLEST IS TO
|
|||
|
HIT HIM WITH AN OBJECT (SEE SECTION OBJECTS). WITH THE *COYOTE APPROACH*, YOU
|
|||
|
CAN GET RID OF THESE EVIL BEINGS WITHOUT TOO MUCH RISK (AGAIN SEE SECTION
|
|||
|
OBJECTS). IF YOU PREFER A DEFENSIVE APPROACH, THE BEST SOLUTION IS TO JUMP
|
|||
|
OVER YOUR ADVERSY. THIS IS OFTEN THE QUICKEST METHOD BUT YOU MUST BE A FAST
|
|||
|
MOVER TO SUCCEED. FOR THOSE OF YOU WHO ARE BRAVE, AN INTERESTING ALTERNATIVE
|
|||
|
IS TO SNEAK UP ON HIM AN PICK HIM UP LIKE A RUSSIAN WEIGHT LIFTER. YOU THEN
|
|||
|
KNOCK YOU CATCH INTO OBLIVION OR BUMP HIM OFF ANOTHER ENEMY TO KILL TWO BIRDS
|
|||
|
WITH THE ONE STONE.
|
|||
|
|
|||
|
|
|||
|
-=====================-
|
|||
|
H I N T S & T I P S
|
|||
|
-=====================-
|
|||
|
|
|||
|
1 - DON'T LOSE FAITH. THERE IS A SOLUTION TO EACH PUZZLE, IT'S JUST A MATTER
|
|||
|
OF DEVELOPING THE RIGHT APPROACH.
|
|||
|
|
|||
|
2 - ALL TRAPS AND DIFFICULT PASSAGES CAN BE OVERCOME WITHOUT LOSING ENERGY.
|
|||
|
AGAIN THIS IS A MATTER OF TECHNIQUE.
|
|||
|
|
|||
|
3 - IT IS SOMETIMES MORE ADVANTAGEOUS NOT TO GATHER ALL THE EXTRA BONUSES
|
|||
|
AVAILABLE.
|
|||
|
|
|||
|
4 - THE OIL LAMP AND PADLOCK BONUSES ARE HIDDEN FROM TIME TO TIME.
|