349 lines
18 KiB
Plaintext
349 lines
18 KiB
Plaintext
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The following texts are out of Pete Carroll's forthcoming book
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"Liber Kaos, The Psychonomicon" (Weiser).
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SLEIGHT OF MIND
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The conscious mind is a maelstrom of fleeting thoughts, images,
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sensations, feelings, conflicting desires and doubts; barely able to
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confine its attention to a single clear objective for a microsecond
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before secondary thoughts begin to adulterate it and provoke yet
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further trains of mental discourse. If you do not believe this then
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attempt to confine your conscious attention to the dot at the end of
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this sentence without involving yourself in any other form of
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thinking, including thinking about the dot.
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Sleight of Mind means using the more stable thoughts, feelings,
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sensations and images stored in the subconscious or unconscious
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parts of the mind to launch or receive aetheric patterns. Tricks
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have to be used here, because if those things in the subconscious
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are brought into the focus of the conscious they will not be
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magically effective. On the other hand, they have to be released or
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activated somehow at a level just below conscious awareness for in
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their normal memory storage mode, which is an abstract code, they
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are not magically effective either.
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Thus the magician has to occupy his conscious mind with something
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which somehow activates his intent in his subconscious without
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consciously reminding him of what it is. This is basic Sleight of
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Mind. Though this seem paradoxical or impossible, there are many
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tricks in the lore of magic which make it easier in practice. Some
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consideration will be given to Sleight of Mind in each five
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classical magical operations.
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SLEIGHT OF MIND IN ENCHANTMENT
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Most traditional magical spells demand that the operator confine his
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attention to some abstract or analogical representation of what he
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wants to achieve. For example, to cause dissention amongst one's
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foe, one might name a number of stones with their names, or better
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still some abstract form of their names, and then whilst
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hysterically angry, batter the stones together. The hysterical anger
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functions partly to block conscious thought and add force to the
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subconscious desire. What many conventional texts fail to mention is
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that during the magical act one must avoid consciously thinking or
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fantasising about desired result. Thus the anger should be
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stimulated by some means other than thinking of one's foes, and if
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one wishes to shout something out during the battering of the stones
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it should be a consciously unintelligible statement. Even the desire
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read backwards may suffice. It is possible to use an inhibitory
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rather than an ecstatic means of preventing thought and channelling
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power to the subconscious. In this case the magician attempts to
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limit his conscious attention entirely to the performance of the
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enchantment by yoga type exercises and sensory deprivation to still
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the mind. This is usually a more difficult approach to enchantment
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for most magicians.
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If, in the above example, the battered stones are subsequently
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placed in a pouch as a talisman to reinforce the original spell,
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then the magician must also avoid consciously thinking about
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whatever it represents whenever he subsequently attempts to "charge"
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it again.
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All the spells which work are variants of this basic technique and
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work by the same basic mechanism. Baroque systems of symbol and
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correspondance are generally unnecessary. Effective spells can be
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created simply by modifying written, drawn, modelled or spoken
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representations of desire until they become consciously
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unintelligible. The subconscious will, of course, always know what
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the resulting sigil, diagram, artifact or mantra is actually for.
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Excellent results are often obtained by magicians who make up a
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collection of spells over a period and then perform them at a later
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date having consciously forgotten what they were for.
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SLEIGHT OF MIND IN DIVINATION
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There are three elements to be considered in divination; the target,
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the means of obtaining information about it and the interpretation
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of the information. It is essential that the target does not enter
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the field of conscious awareness during the obtaining of information
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about it, or the result will merely consist of ordinary thoughts,
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fantasies and guesses. Similarly the method of obtaining the
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information should preclude the interference of conscious thought.
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There are two basic methods for achieving this, sortiledge and
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hallucination.
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Sortilege procedures involve shuffling cards, rolling dice, casting
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bones or sticks or coins and similar methods. The principle here is
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that minute movements initiated by the subconscious will provide a
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mechanism by which the subconscious can communicate its psychic
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knowledge. Hallucinatory methods work in a similar fashion, the
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operator will gaze for example into a black mirror or a chalice of
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water and wait for his subconscious to reveal its psychic knowledge
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by optical hallucination. Other senses can also be used. For example
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a mixture of the four basic tastes can be imbibed to see which of
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the tastes predominates for any question, a previous attribution of,
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for example, sweet to yes, salt to probably, sour to probably not,
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and bitter to no, having been previously established. Whichever
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method is used, it is important that the subconscious is thoroughly
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informed of the target and that no conscious deliberation take place
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during the divination. One effective hallucinatory technique is to
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write the name of the target or better still draw an abstract sigil
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representing it, on the back of a black mirror. Any visions
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experienced whilst gazing blankly into it should be recorded by a
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machine or scribe. The interpretation can then safely be made in
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full conscious awareness afterwards, much as a spell is deliberately
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planned beforehand.
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Careful observation will confirm that virtually all spontaneous
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parapsychological events occur through some form of sleight of mind.
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It is invariably something hovering just below the threshold of
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awareness that initiated an unusual event or gave one a curious half
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sensed feeling that something was about to happen just before it
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did. The magician seeks to exploid this effect deliberately, but in
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doing so he must avoid doing it deliberately as it were. Conscious
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lust of result destroys magical effect, so trickery must be employed
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to annul it and to activate the subconscious.
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There are dangers inherent in the development of the sleight of mind
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technique for enchantment and divination. It is easy to become
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obsessed with what might or might not lurk just below the threshold
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of consciousness waiting to be triggered by a stray analogical
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thought. Thus a feeling of omnipotence can begin to develop,
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particularly if the magician starts to misinterpret divination as
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enchantment and comes to feel that everything going on around him is
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the result of his subconscious desires. The final madness begins
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when one starts interpreting even the disasters which befall one as
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expressions of what one must really have wanted. Paranoia can also
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become a vicious downward spiral. Those who harbour subconscious
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fears of things going wrong, or going against them, will find it
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remarkably easy to actually make things go badly for themselves with
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even a small degree of expertise at sleight of mind. The only
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defence against pitfalls is to adhere to the formal techniques of
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enchantment and divination, to ignore random results where possible,
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or to accept them with laughter, and as a general principle to think
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positive at all times, for such thoughts will permeate down to the
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subconscious,
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SLEIGHT OF MIND IN EVOCATION
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There are three elements involved in evocation, the implantation of
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the entity in the subconscious, the empowerment of the entity and
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the direction of the entity to various tasks. The implantation can
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be effected either by an extended effort of fantasy and imagination
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or by a more formal ritual in which the entity is visualised
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exercising the general types of power which the magician wishes it
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to have. The empowerment, which can form the climax to a ritual,
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consists of the magician confining his attention to the material
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basis of the entity, or some sigil, mantra, glyph or other abstract
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or analogical representation of it, whilst in full gnosis. Sexual
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gnosis is often used here as the symbolism of creating a being,
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albeit a non material one, is particularly appropriate; although,
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for reasons to be discussed in the sex magic section, it is
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generally unwise to empower entities with destructive capabilities
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in this manner. When directing an entity to perform a particular
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task it is usually more effective to use sleight of mind techniques
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rather than consciously meaningful commands. For example the
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magician can make the desired command into a mantra or sigil and
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recite or visualise these onto the material basis or visualised
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image of the entity.
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Evoked entities should never be allowed to exceed the powers that
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the magician built into them, nor should the magician attempt to add
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extra capabilities to existing entities without careful
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consideration of the consequences. Evoked entities are the magicians
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servitors, he is their master, if he starts accepting advice from
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them the results can be disastrous. Four entities are usually
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sufficient. One for execution of complex enchantments, one for
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divinations where simple techniques may not suffice, one for magical
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defense, and also attack if necessary, and perhaps a fourth for
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works of Octarine Magic.
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SLEIGHT OF MIND IN INVOCATION
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Invocation is a three stage process. Firstly the magician
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consciously identifies with what is traditionally called a god-form,
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secondly he enters gnosis and thirdly the magicians subconsciousness
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manifests the powers of the god-form. A successful invocation means
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nothing less than full "possession" by the god-form. With practice
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the first stage of conscious identification can be abbreviated
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greatly to the point where it may only be necessary to concentrate
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momentarily on a well used god-form. God-forms may usefully be
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thought of as archetypal manifestations of basic human drives
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present in all individuals and available via aetheric resonance from
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the acts and thoughts of all other humans. The pagans were sensible
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enough to build the whole of human psychology into most of their
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pantheons and to develop archetypal images to represent all of the
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various selves that the human organism is composed of. It is for
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this reason that classical pagan sybolism is so often used by
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magicians. However there is always a perfectly adequate amount of
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sex, violence, love, intellectual brilliance, death and everything
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else going on in the world at any time for the magician to establish
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aetheric resonance with, if he wishes to work in a more free form
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manner.
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Basically two forms of subconscious activity have to be brought into
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play simultaneously for a successful invocation. The emotions must
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be selectively aroused to add power. This often begins consciously
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by an effort of deliberate simulation during the conscious
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identification phase and then forms a vital part of the gnosis
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phase, but it must develop its own momentum during the possession
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phase when the conscious lets the subconscious take over. The other
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subconscious faculty required appears to be located in the normally
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rather quiet right cerebral hemisphere. This must be induced to
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channel up the genius of whatever is invoked and to give it form and
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expression. The only certain technique here is to carefully prepare
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the ritual so that all the necessary physical materials and mental
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ideas and beliefs are available and then throw yourself
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wholeheartedly into it with a supreme effort of method acting. Fake
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it till you make it, as comprehensively as possible, until you get
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more out than you appear to be putting in. I am not satisfied by an
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invocation unless I am surprised by the result. Basically one is
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calling the gods, the archetypal forces, up out of oneself and from
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the collective aetheric of the human race and only if they exceed
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one's expectations should the operation be regarded as successful.
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One of the most important sleight of mind tricks in invocation
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hinges on the curious relationship of ritual to belief. My fellow
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humans, it is my unfortunate duty to point out that we have greater
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propensity to believe what we do, than to do what we believe. All
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philosophy is biography; force someone to perform military or
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religious rituals and they will come to believe that they are a
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soldier or a religious devotee. Our beliefs are largely formed by
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what we find ourselves doing. The magician, however, exploids this
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mechanism to his advantage. He starts with an idea of what he wants
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to believe and then selects a ritual and a god-form in which he acts
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as though such beliefs are true. By performing them he alters his
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belief deliberately. Perhaps it would be better to say that he
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provides himself with a range of beliefs which he can invoke
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selectively to enable himself as circumstances demand. He should be
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capable of the actions which stem from the beliefs that he is a
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superb lover, a courageous and efficient warrior, an intellectual
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genius, a brilliant businessman, is supremely likable and
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charismatic and indeed anything else which might be useful.
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Mastery of sleight of mind in invocation brings with it some
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dangers. The main thing is to avoid is excessive identification with
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any particular form which seems to yield good results. If a
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particular invoked form seems to be dominating a magicians entire
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existence, it is essential that he try something else as well,
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preferably something quite different, as an alternative. Otherwise
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he faces a long-term narrowing of his humanity which may well prove
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effective in the short term, but which leads inexorably to sterility
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and failure. The magician should also be aware of god-forms which
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begin to exceed the purposes for which they were invoked. There are
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many selves within us, we are all cases of multiple personality
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though generally unafflicted with the amnesia which is the hallmark
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of clinical manifestations of this condition. Sanity is a state in
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which our component selves love and trust each other and are
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prepared to let each other assume control as circumstances demand.
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If a particular self, enhanced by invocation, begins to seriously
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encroach on the functions of the other selves, it is a sign that
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something is going wrong, the basic self-love which binds the selves
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together is breaking down and demons will arise as a result. A demon
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is a god acting out of turn.
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SLEIGHT OF MIND IN ILLUMINATION
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Only those forms of illumination which lead to useful behaviour
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changes deserve to be known as such. When I hear the word
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"spirituality", I tend to reach for a loaded wand. Most
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professionally spiritual people are vile and untrustworthy when off
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duty, simply because their beliefs conflict with basic drives and
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only manage to distort their natural behaviour temporarily. The
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demons then come screaming up out of the cellar at unexpected
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moments.
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When selecting objectives for illumination, the magician should
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choose forms of self improvement which can be precisely specified
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and measured and which effect changes of behaviour in his entire
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existence. Invocation is the main tool in illumination, although
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enchantment where spells are cast upon oneselves and divination to
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seek objectives for illumination may also find some application.
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Evocation can sometimes be used with care, but there is no point in
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simply creating an entity that is the repository of what one wishes
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were true for oneself in general. This is a frequent mistake in
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religion. Forms of worship which create only entities in the
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subconscious are inferior to more wholehearted worship, which, at
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its best, is pure invocation. The Jesuits "Imitation of Christ" is
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more effective than merely praying to Jesus for example.
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Illumination proceeds in the same general manner as invocation,
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except that the magician is striving to effect specific changes to
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his everyday behaviour, rather than to create enhanced facilities
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that can be drawn upon for particular purposes. The basic technique
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remains the same, the required beliefs are identified and then
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implanted in the subconscious by ritual or other acts. Such acts
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force the subconscious acquisition of the beliefs they imply.
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Modest and realistic objectives are preferable to grandiose schemes
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in illumination. One modifies the behaviour and beliefs of others by
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beginning with only the most trivial demands. The same applies to
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oneselves. The magician should beware of implanting beliefs whose
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expression cannot be sustained by the human body or the environment.
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For example it is possible to implant the belief that flight can be
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achieved without an aircraft. However it has rarely proved possible
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to implant this belief deeply enough to ensure that such flights
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were not of exceedingly short duration. Nevertheless such feats as
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fire-walking and obliviousness to extreme pain are sometimes
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achieved by this mechanism.
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The sleight of mind which implants belief through ritual action is
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more powerful than any other weapon that humanity possesses, yet its
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influence is so pervasive that we seldom notice it. It makes
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religions, wars, cults and cultures possible. It has killed
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countless millions and created our personal and social realities.
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Those who understand how to use it on others can be messiahs or
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dictators, depending on their degree of personal myopia. Those who
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understand how to apply it to themselves have a jewel beyond price
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if they use it wisely; otherwise they tend to rapidly invoke their
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own Nemesis with it.
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SLEIGHT OF MIND IN DEMONOLOGY
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A surprise addition. "Liber Boomerang"
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A god ignored is a demon born.
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Think you to hypertrophy some selves at the expense of others?
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That which is denied gains power, and seeks strange and unexpected
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forms of manifestation.
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Deny Death and other forms of Suicide will arise.
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Deny Sex and bizzarre forms of its expression will torment you.
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Deny Love and absurd sentimentalities will disable you.
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Deny Aggression only to stare eventually at the bloody Knife in your
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shaking hand.
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Deny honest Fear and Desire only to create senseless neuroticism and
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avarice.
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Deny Laughter and the world laughs at you.
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Deny Magic only to become a confused robot, inexplicable even unto
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yourself.
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---
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* Origin: ChaosBox: Nothing is true -> all is permitted... (2:243/2)
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