652 lines
38 KiB
Plaintext
652 lines
38 KiB
Plaintext
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Urantia Book Paper 47 The Seven Mansion Worlds
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SPIRITWEB ORG, PROMOTING SPIRITUAL CONSCIOUSNESS ON THE INTERNET.
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Subjects Archive The Urantia Book Urantia Book PART II: The Local Universe :
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The Evolution Of Local Universes Administration Of The Local Universe The Local
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Universe Mother Spirit The Local Universe Sons Of God The Life Carriers
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Personalities Of The Local Universe Ministering Spirits Of The Local Universe
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The Seraphic Hosts The Ascending Sons Of God Physical Aspects Of The Local
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Universe Energy--mind And Matter The Constellations The Celestial Artisans The
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Local System Administration The Local System Headquarters The Seven Mansion
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Worlds The Morontia Life The Inhabited Worlds The Planetary Princes The
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Planetary Adams Planetary Mortal Epochs The Lucifer Rebellion Problems Of The
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Lucifer Rebellion The Spheres Of Light And Life Universal Unity
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Paper 47 The Seven Mansion Worlds
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Introduction
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THE Creator Son, when on Urantia, spoke of the "many mansions in the Father's
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universe." In a certain sense, all fifty-six of the encircling worlds of
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Jerusem are devoted to the transitional culture of ascending mortals, but the
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seven satellites of world number one are more specifically known as the mansion
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worlds.
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Transition world number one itself is quite exclusively devoted to ascendant
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activities, being the headquarters of the finaliter corps assigned to Satania.
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This world now serves as the headquarters for more than one hundred thousand
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companies of finaliters, and there are one thousand glorified beings in each of
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these groups.
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When a system is settled in light and life, and as the mansion worlds one by
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one cease to serve as mortal-training stations, they are taken over by the
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increasing finaliter population which accumulates in these older and more
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highly perfected systems.
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The seven mansion worlds are in the charge of the morontia supervisors and the
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Melchizedeks. There is an acting governor on each world who is directly
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responsible to the Jerusem rulers. The Uversa conciliators maintain
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headquarters on each of the mansion worlds, while adjoining is the local
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rendezvous of the Technical Advisers. The reversion directors and celestial
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artisans maintain group headquarters on each of these worlds. The spironga
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function from mansion world number two onward, while all seven, in common with
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the other transitional-culture planets and the headquarters world, are
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abundantly provided with spornagia of standard creation.
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1. THE FINALITERS' WORLD
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Although only finaliters and certain groups of salvaged children and their
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caretakers are resident on transitional world number one, provision is made for
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the entertainment of all classes of spirit beings, transition mortals, and
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student visitors. The spornagia, who function on all of these worlds, are
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hospitable hosts to all beings whom they can recognize. They have a vague
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feeling concerning the finaliters but cannot visualize them. They must regard
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them much as you do the angels in your present physical state.
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Though the finaliter world is a sphere of exquisite physical beauty and
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extraordinary morontia embellishment, the great spirit abode located at the
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center of activities, the temple of the finaliters, is not visible to the
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unaided material or early morontia vision. But the energy transformers are able
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to visualize many of these realities to ascending mortals, and from time to
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time they do thus function, as on the occasions of the class assemblies of the
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mansion world students on this cultural sphere.
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top of page - 531
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All through the mansion world experience you are in a way spiritually aware of
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the presence of your glorified brethren of Paradise attainment, but it is very
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refreshing, now and then, actually to perceive them as they function in their
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headquarters abodes. You will not spontaneously visualize finaliters until you
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acquire true spirit vision.
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On the first mansion world all survivors must pass the requirements of the
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parental commission from their native planets. The present Urantia commission
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consists of twelve parental couples, recently arrived, who have had mortal
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experience in rearing three or more children to the pubescent age. Service on
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this commission is rotational and is for only ten years as a rule. All who fail
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to satisfy these commissioners as to their parental experience must further
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qualify by service in the homes of the Material Sons on Jerusem or in part in
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the probationary nursery on the finaliters' world.
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But irrespective of parental experience, mansion world parents who have growing
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children in the probation nursery are given every opportunity to collaborate
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with the morontia custodians of such children regarding their instruction and
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training. These parents are permitted to journey there for visits as often as
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four times a year. And it is one of the most touchingly beautiful scenes of all
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the ascending career to observe the mansion world parents embrace their
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material offspring on the occasions of their periodic pilgrimages to the
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finaliter world. While one or both parents may leave a mansion world ahead of
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the child, they are quite often contemporary for a season.
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No ascending mortal can escape the experience of rearing children--their own or
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others--either on the material worlds or subsequently on the finaliter world or
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on Jerusem. Fathers must pass through this essential experience just as
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certainly as mothers. It is an unfortunate and mistaken notion of modern
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peoples on Urantia that child culture is largely the task of mothers. Children
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need fathers as well as mothers, and fathers need this parental experience as
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much as do mothers.
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2. THE PROBATIONARY NURSERY
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The infant-receiving schools of Satania are situated on the finaliter world,
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the first of the Jerusem transition-culture spheres. These infant-receiving
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schools are enterprises devoted to the nurture and training of the children of
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time, including those who have died on the evolutionary worlds of space before
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the acquirement of individual status on the universe records. In the event of
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the survival of either or both of such a child's parents, the guardian of
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destiny deputizes her associated cherubim as the custodian of the child's
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potential identity, charging the cherubim with the responsibility of delivering
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this undeveloped soul into the hands of the Mansion World Teachers in the
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probationary nurseries of the morontia worlds.
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It is these same deserted cherubim who, as Mansion World Teachers, under the
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supervision of the Melchizedeks, maintain such extensive educational facilities
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for the training of the probationary wards of the finaliters. These wards of
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the finaliters, these infants of ascending mortals, are always personalized as
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of their exact physical status at the time of death except for reproductive
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potential. This awakening occurs at the exact time of the parental arrival on
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the first mansion world. And then are these children given every opportunity,
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as they
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top of page - 532
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are, to choose the heavenly way just as they would have made such a choice on
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the worlds where death so untimely terminated their careers.
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On the nursery world, probationary creatures are grouped according to whether
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or not they have Adjusters, for the Adjusters come to indwell these material
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children just as on the worlds of time. Children of pre-Adjuster ages are cared
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for in families of five, ranging in ages from one year and under up to
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approximately five years, or that age when the Adjuster arrives.
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All children on the evolving worlds who have Thought Adjusters, but who before
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death had not made a choice concerning the Paradise career, are also
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repersonalized on the finaliter world of the system, where they likewise grow
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up in the families of the Material Sons and their associates as do those little
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ones who arrived without Adjusters, but who will subsequently receive the
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Mystery Monitors after attaining the requisite age of moral choice.
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The Adjuster-indwelt children and youths on the finaliter world are also reared
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in families of five, ranging in ages from six to fourteen; approximately, these
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families consist of children whose ages are six, eight, ten, twelve, and
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fourteen. Any time after sixteen, if final choice has been made, they translate
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to the first mansion world and begin their Paradise ascent. Some make a choice
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before this age and go on to the ascension spheres, but very few children under
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sixteen years of age, as reckoned by Urantia standards, will be found on the
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mansion worlds.
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The guardian seraphim attend these youths in the probationary nursery on the
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finaliter world just as they spiritually minister to mortals on the
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evolutionary planets, while the faithful spornagia minister to their physical
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necessities. And so do these children grow up on the transition world until
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such time as they make their final choice.
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When material life has run its course, if no choice has been made for the
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ascendant life, or if these children of time definitely decide against the
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Havona adventure, death automatically terminates their probationary careers.
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There is no adjudication of such cases; there is no resurrection from such a
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second death. They simply become as though they had not been.
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But if they choose the Paradise path of perfection, they are immediately made
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ready for translation to the first mansion world, where many of them arrive in
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time to join their parents in the Havona ascent. After passing through Havona
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and attaining the Deities, these salvaged souls of mortal origin constitute the
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permanent ascendant citizenship of Paradise. These children who have been
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deprived of the valuable and essential evolutionary experience on the worlds of
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mortal nativity are not mustered into the Corps of the Finality.
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3. THE FIRST MANSION WORLD
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On the mansion worlds the resurrected mortal survivors resume their lives just
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where they left off when overtaken by death. When you go from Urantia to the
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first mansion world, you will notice considerable change, but if you had come
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from a more normal and progressive sphere of time, you would hardly notice the
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difference except for the fact that you were in possession of a different body;
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the tabernacle of flesh and blood has been left behind on the world of
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nativity.
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The very center of all activities on the first mansion world is the
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resurrection hall, the enormous temple of personality assembly. This gigantic
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structure consists of the central rendezvous of the seraphic destiny guardians,
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the Thought
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top of page - 533
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Adjusters, and the archangels of the resurrection. The Life Carriers also
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function with these celestial beings in the resurrection of the dead.
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The mortal-mind transcripts and the active creature-memory patterns as
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transformed from the material levels to the spiritual are the individual
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possession of the detached Thought Adjusters; these spiritized factors of mind,
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memory, and creature personality are forever a part of such Adjusters. The
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creature mind-matrix and the passive potentials of identity are present in the
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morontia soul intrusted to the keeping of the seraphic destiny guardians. And
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it is the reuniting of the morontia-soul trust of the seraphim and the
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spirit-mind trust of the Adjuster that reassembles creature personality and
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constitutes resurrection of a sleeping survivor.
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If a transitory personality of mortal origin should never be thus reassembled,
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the spirit elements of the nonsurviving mortal creature would forever continue
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as an integral part of the individual experiential endowment of the onetime
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indwelling Adjuster.
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From the Temple of New Life there extend seven radial wings, the resurrection
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halls of the mortal races. Each of these structures is devoted to the assembly
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of one of the seven races of time. There are one hundred thousand personal
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resurrection chambers in each of these seven wings terminating in the circular
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class assembly halls, which serve as the awakening chambers for as many as one
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million individuals. These halls are surrounded by the personality assembly
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chambers of the blended races of the normal post-Adamic worlds. Regardless of
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the technique which may be employed on the individual worlds of time in
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connection with special or dispensational resurrections, the real and conscious
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reassembly of actual and complete personality takes place in the resurrection
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halls of mansonia number one. Throughout all eternity you will recall the
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profound memory impressions of your first witnessing of these resurrection
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mornings.
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From the resurrection halls you proceed to the Melchizedek sector, where you
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are assigned permanent residence. Then you enter upon ten days of personal
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liberty. You are free to explore the immediate vicinity of your new home and to
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familiarize yourself with the program which lies immediately ahead. You also
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have time to gratify your desire to consult the registry and call upon your
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loved ones and other earth friends who may have preceded you to these worlds.
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At the end of your ten-day period of leisure you begin the second step in the
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Paradise journey, for the mansion worlds are actual training spheres, not
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merely detention planets.
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On mansion world number one (or another in case of advanced status) you will
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resume your intellectual training and spiritual development at the exact level
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whereon they were interrupted by death. Between the time of planetary death or
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translation and resurrection on the mansion world, mortal man gains absolutely
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nothing aside from experiencing the fact of survival. You begin over there
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right where you leave off down here.
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Almost the entire experience of mansion world number one pertains to deficiency
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ministry. Survivors arriving on this first of the detention spheres present so
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many and such varied defects of creature character and deficiencies of mortal
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experience that the major activities of the realm are occupied with the
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correction and cure of these manifold legacies of the life in the flesh on the
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material evolutionary worlds of time and space.
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top of page - 534
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The sojourn on mansion world number one is designed to develop mortal survivors
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at least up to the status of the post-Adamic dispensation on the normal
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evolutionary worlds. Spiritually, of course, the mansion world students are far
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in advance of such a state of mere human development.
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If you are not to be detained on mansion world number one, at the end of ten
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days you will enter the translation sleep and proceed to world number two, and
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every ten days thereafter you will thus advance until you arrive on the world
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of your assignment.
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The center of the seven major circles of the first mansion world administration
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is occupied by the temple of the Morontia Companions, the personal guides
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assigned to ascending mortals. These companions are the offspring of the local
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universe Mother Spirit, and there are several million of them on the morontia
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worlds of Satania. Aside from those assigned as group companions, you will have
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much to do with the interpreters and translators, the building custodians, and
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the excursion supervisors. And all of these companions are most co-operative
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with those who have to do with developing your personality factors of mind and
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spirit within the morontia body.
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As you start out on the first mansion world, one Morontia Companion is assigned
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to each company of one thousand ascending mortals, but you will encounter
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larger numbers as you progress through the seven mansion spheres. These
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beautiful and versatile beings are companionable associates and charming
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guides. They are free to accompany individuals or selected groups to any of the
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transition-culture spheres, including their satellite worlds. They are the
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excursion guides and leisure associates of all ascending mortals. They often
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accompany survivor groups on periodic visits to Jerusem, and on any day you are
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there, you can go to the registry sector of the system capital and meet
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ascending mortals from all seven of the mansion worlds since they freely
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journey back and forth between their residential abodes and the system
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headquarters.
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4. THE SECOND MANSION WORLD
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It is on this sphere that you are more fully inducted into the mansonia life.
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The groupings of the morontia life begin to take form; working groups and
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social organizations start to function, communities take on formal proportions,
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and the advancing mortals inaugurate new social orders and governmental
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arrangements.
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Spirit-fused survivors occupy the mansion worlds in common with the
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Adjuster-fused ascending mortals. While the various orders of celestial life
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differ, they are all friendly and fraternal. In all the worlds of ascension you
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will find nothing comparable to human intolerance and the discriminations of
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inconsiderate caste systems.
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As you ascend the mansion worlds one by one, they become more crowded with the
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morontia activities of advancing survivors. As you go forward, you will
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recognize more and more of the Jerusem features added to the mansion worlds.
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The sea of glass makes its appearance on the second mansonia.
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A newly developed and suitably adjusted morontia body is acquired at the time
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of each advance from one mansion world to another. You go to sleep with the
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seraphic transport and awake with the new but undeveloped body in the
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resurrection halls, much as when you first arrived on mansion world number
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top of page - 535
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one except that the Thought Adjuster does not leave you during these transit
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sleeps between the mansion worlds. Your personality remains intact after you
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once pass from the evolutionary worlds to the initial mansion world.
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Your Adjuster memory remains fully intact as you ascend the morontia life.
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Those mental associations that were purely animalistic and wholly material
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naturally perished with the physical brain, but everything in your mental life
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which was worth while, and which had survival value, was counterparted by the
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Adjuster and is retained as a part of personal memory all the way through the
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ascendant career. You will be conscious of all your worth-while experiences as
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you advance from one mansion world to another and from one section of the
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universe to another--even to Paradise.
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Though you have morontia bodies, you continue, through all seven of these
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worlds, to eat, drink, and rest. You partake of the morontia order of food, a
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kingdom of living energy unknown on the material worlds. Both food and water
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are fully utilized in the morontia body; there is no residual waste. Pause to
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consider: Mansonia number one is a very material sphere, presenting the early
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beginnings of the morontia regime. You are still a near human and not far
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removed from the limited viewpoints of mortal life, but each world discloses
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definite progress. From sphere to sphere you grow less material, more
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intellectual, and slightly more spiritual. The spiritual progress is greatest
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on the last three of these seven progressive worlds.
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Biological deficiencies were largely made up on the first mansion world. There
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defects in planetary experiences pertaining to sex life, family association,
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and parental function were either corrected or were projected for future
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rectification among the Material Son families on Jerusem.
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Mansonia number two more specifically provides for the removal of all phases of
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intellectual conflict and for the cure of all varieties of mental disharmony.
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The effort to master the significance of morontia mota, begun on the first
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mansion world, is here more earnestly continued. The development on mansonia
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number two compares with the intellectual status of the post-Magisterial Son
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culture of the ideal evolutionary worlds.
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5. THE THIRD MANSION WORLD
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Mansonia the third is the headquarters of the Mansion World Teachers. Though
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they function on all seven of the mansion spheres, they maintain their group
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headquarters at the center of the school circles of world number three. There
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are millions of these instructors on the mansion and higher morontia worlds.
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These advanced and glorified cherubim serve as morontia teachers all the way up
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from the mansion worlds to the last sphere of local universe ascendant
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training. They will be among the last to bid you an affectionate adieu when the
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farewell time draws near, the time when you bid good-bye--at least for a few
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|||
|
ages--to the universe of your origin, when you enseraphim for transit to the
|
|||
|
receiving worlds of the minor sector of the superuniverse.
|
|||
|
|
|||
|
When sojourning on the first mansion world, you have permission to visit the
|
|||
|
first of the transition worlds, the headquarters of the finaliters and the
|
|||
|
system probationary nursery for the nurture of undeveloped evolutionary
|
|||
|
children. When you arrive on mansonia number two, you receive permission
|
|||
|
periodically to visit transition world number two, where are located the
|
|||
|
morontia supervisor headquarters for all Satania and the training schools for
|
|||
|
the various
|
|||
|
|
|||
|
top of page - 536
|
|||
|
|
|||
|
morontia orders. When you reach mansion world number three, you are immediately
|
|||
|
granted a permit to visit the third transition sphere, the headquarters of the
|
|||
|
angelic orders and the home of their various system training schools. Visits to
|
|||
|
Jerusem from this world are increasingly profitable and are of ever-heightening
|
|||
|
interest to the advancing mortals.
|
|||
|
|
|||
|
Mansonia the third is a world of great personal and social achievement for all
|
|||
|
who have not made the equivalent of these circles of culture prior to release
|
|||
|
from the flesh on the mortal nativity worlds. On this sphere more positive
|
|||
|
educational work is begun. The training of the first two mansion worlds is
|
|||
|
mostly of a deficiency nature--negative--in that it has to do with
|
|||
|
supplementing the experience of the life in the flesh. On this third mansion
|
|||
|
world the survivors really begin their progressive morontia culture. The chief
|
|||
|
purpose of this training is to enhance the understanding of the correlation of
|
|||
|
morontia mota and mortal logic, the co-ordination of morontia mota and human
|
|||
|
philosophy. Surviving mortals now gain practical insight into true metaphysics.
|
|||
|
This is the real introduction to the intelligent comprehension of cosmic
|
|||
|
meanings and universe interrelationships. The culture of the third mansion
|
|||
|
world partakes of the nature of the postbestowal Son age of a normal inhabited
|
|||
|
planet.
|
|||
|
|
|||
|
6. THE FOURTH MANSION WORLD
|
|||
|
|
|||
|
When you arrive on the fourth mansion world, you have well entered upon the
|
|||
|
morontia career; you have progressed a long way from the initial material
|
|||
|
existence. Now are you given permission to make visits to transition world
|
|||
|
number four, there to become familiar with the headquarters and training
|
|||
|
schools of the superangels, including the Brilliant Evening Stars. Through the
|
|||
|
good offices of these superangels of the fourth transition world the morontia
|
|||
|
visitors are enabled to draw very close to the various orders of the Sons of
|
|||
|
God during the periodic visits to Jerusem, for new sectors of the system
|
|||
|
capital are gradually opening up to the advancing mortals as they make these
|
|||
|
repeated visits to the headquarters world. New grandeurs are progressively
|
|||
|
unfolding to the expanding minds of these ascenders.
|
|||
|
|
|||
|
On the fourth mansonia the individual ascender more fittingly finds his place
|
|||
|
in the group working and class functions of the morontia life. Ascenders here
|
|||
|
develop increased appreciation of the broadcasts and other phases of local
|
|||
|
universe culture and progress.
|
|||
|
|
|||
|
It is during the period of training on world number four that the ascending
|
|||
|
mortals are really first introduced to the demands and delights of the true
|
|||
|
social life of morontia creatures. And it is indeed a new experience for
|
|||
|
evolutionary creatures to participate in social activities which are predicated
|
|||
|
neither on personal aggrandizement nor on self-seeking conquest. A new social
|
|||
|
order is being introduced, one based on the understanding sympathy of mutual
|
|||
|
appreciation, the unselfish love of mutual service, and the overmastering
|
|||
|
motivation of the realization of a common and supreme destiny--the Paradise
|
|||
|
goal of worshipful and divine perfection. Ascenders are all becoming
|
|||
|
self-conscious of God-knowing, God-revealing, God-seeking, and God-finding.
|
|||
|
|
|||
|
The intellectual and social culture of this fourth mansion world is comparable
|
|||
|
to the mental and social life of the post-Teacher Son age on the planets of
|
|||
|
normal evolution. The spiritual status is much in advance of such a mortal
|
|||
|
dispensation.
|
|||
|
|
|||
|
top of page - 537
|
|||
|
|
|||
|
7. THE FIFTH MANSION WORLD
|
|||
|
|
|||
|
Transport to the fifth mansion world represents a tremendous forward step in
|
|||
|
the life of a morontia progressor. The experience on this world is a real
|
|||
|
foretaste of Jerusem life. Here you begin to realize the high destiny of the
|
|||
|
loyal evolutionary worlds since they may normally progress to this stage during
|
|||
|
their natural planetary development. The culture of this mansion world
|
|||
|
corresponds in general to that of the early era of light and life on the
|
|||
|
planets of normal evolutionary progress. And from this you can understand why
|
|||
|
it is so arranged that the highly cultured and progressive types of beings who
|
|||
|
sometimes inhabit these advanced evolutionary worlds are exempt from passing
|
|||
|
through one or more, or even all, of the mansion spheres.
|
|||
|
|
|||
|
Having mastered the local universe language before leaving the fourth mansion
|
|||
|
world, you now devote more time to the perfection of the tongue of Uversa to
|
|||
|
the end that you may be proficient in both languages before arriving on Jerusem
|
|||
|
with residential status. All ascending mortals are bilingual from the system
|
|||
|
headquarters up to Havona. And then it is only necessary to enlarge the
|
|||
|
superuniverse vocabulary, still additional enlargement being required for
|
|||
|
residence on Paradise.
|
|||
|
|
|||
|
Upon arrival on mansonia number five the pilgrim is given permission to visit
|
|||
|
the transition world of corresponding number, the Sons' headquarters. Here the
|
|||
|
ascendant mortal becomes personally familiar with the various groups of divine
|
|||
|
sonship. He has heard of these superb beings and has already met them on
|
|||
|
Jerusem, but now he comes really to know them.
|
|||
|
|
|||
|
On the fifth mansonia you begin to learn of the constellation study worlds.
|
|||
|
Here you meet the first of the instructors who begin to prepare you for the
|
|||
|
subsequent constellation sojourn. More of this preparation continues on worlds
|
|||
|
six and seven, while the finishing touches are supplied in the sector of the
|
|||
|
ascending mortals on Jerusem.
|
|||
|
|
|||
|
A real birth of cosmic consciousness takes place on mansonia number five. You
|
|||
|
are becoming universe minded. This is indeed a time of expanding horizons. It
|
|||
|
is beginning to dawn upon the enlarging minds of the ascending mortals that
|
|||
|
some stupendous and magnificent, some supernal and divine, destiny awaits all
|
|||
|
who complete the progressive Paradise ascension, which has been so laboriously
|
|||
|
but so joyfully and auspiciously begun. At about this point the average mortal
|
|||
|
ascender begins to manifest bona fide experiential enthusiasm for the Havona
|
|||
|
ascent. Study is becoming voluntary, unselfish service natural, and worship
|
|||
|
spontaneous. A real morontia character is budding; a real morontia creature is
|
|||
|
evolving.
|
|||
|
|
|||
|
8. THE SIXTH MANSION WORLD
|
|||
|
|
|||
|
Sojourners on this sphere are permitted to visit transition world number six,
|
|||
|
where they learn more about the high spirits of the superuniverse, although
|
|||
|
they are not able to visualize many of these celestial beings. Here they also
|
|||
|
receive their first lessons in the prospective spirit career which so
|
|||
|
immediately follows graduation from the morontia training of the local
|
|||
|
universe.
|
|||
|
|
|||
|
The assistant System Sovereign makes frequent visits to this world, and the
|
|||
|
initial instruction is here begun in the technique of universe administration.
|
|||
|
The first lessons embracing the affairs of a whole universe are now imparted.
|
|||
|
|
|||
|
top of page - 538
|
|||
|
|
|||
|
This is a brilliant age for ascending mortals and usually witnesses the perfect
|
|||
|
fusion of the human mind and the divine Adjuster. In potential, this fusion may
|
|||
|
have occurred previously, but the actual working identity many times is not
|
|||
|
achieved until the time of the sojourn on the fifth mansion world or even the
|
|||
|
sixth.
|
|||
|
|
|||
|
The union of the evolving immortal soul with the eternal and divine Adjuster is
|
|||
|
signalized by the seraphic summoning of the supervising superangel for
|
|||
|
resurrected survivors and of the archangel of record for those going to
|
|||
|
judgment on the third day; and then, in the presence of such a survivor's
|
|||
|
morontia associates, these messengers of confirmation speak: "This is a beloved
|
|||
|
son in whom I am well pleased." This simple ceremony marks the entrance of an
|
|||
|
ascending mortal upon the eternal career of Paradise service.
|
|||
|
|
|||
|
Immediately upon the confirmation of Adjuster fusion the new morontia being is
|
|||
|
introduced to his fellows for the first time by his new name and is granted the
|
|||
|
forty days of spiritual retirement from all routine activities wherein to
|
|||
|
commune with himself and to choose some one of the optional routes to Havona
|
|||
|
and to select from the differential techniques of Paradise attainment.
|
|||
|
|
|||
|
But still are these brilliant beings more or less material; they are far from
|
|||
|
being true spirits; they are more like supermortals, spiritually speaking,
|
|||
|
still a little lower than the angels. But they are truly becoming marvelous
|
|||
|
creatures.
|
|||
|
|
|||
|
During the sojourn on world number six the mansion world students achieve a
|
|||
|
status which is comparable with the exalted development characterizing those
|
|||
|
evolutionary worlds which have normally progressed beyond the initial stage of
|
|||
|
light and life. The organization of society on this mansonia is of a high
|
|||
|
order. The shadow of the mortal nature grows less and less as these worlds are
|
|||
|
ascended one by one. You are becoming more and more adorable as you leave
|
|||
|
behind the coarse vestiges of planetary animal origin. "Coming up through great
|
|||
|
tribulation" serves to make glorified mortals very kind and understanding, very
|
|||
|
sympathetic and tolerant.
|
|||
|
|
|||
|
9. THE SEVENTH MANSION WORLD
|
|||
|
|
|||
|
The experience on this sphere is the crowning achievement of the immediate
|
|||
|
postmortal career. During your sojourn here you will receive the instruction of
|
|||
|
many teachers, all of whom will co-operate in the task of preparing you for
|
|||
|
residence on Jerusem. Any discernible differences between those mortals hailing
|
|||
|
from the isolated and retarded worlds and those survivors from the more
|
|||
|
advanced and enlightened spheres are virtually obliterated during the sojourn
|
|||
|
on the seventh mansion world. Here you will be purged of all the remnants of
|
|||
|
unfortunate heredity, unwholesome environment, and unspiritual planetary
|
|||
|
tendencies. The last remnants of the "mark of the beast" are here eradicated.
|
|||
|
|
|||
|
While sojourning on mansonia number seven, permission is granted to visit
|
|||
|
transition world number seven, the world of the Universal Father. Here you
|
|||
|
begin a new and more spiritual worship of the unseen Father, a habit you will
|
|||
|
increasingly pursue all the way up through your long ascending career. You find
|
|||
|
the Father's temple on this world of transitional culture, but you do not see
|
|||
|
the Father.
|
|||
|
|
|||
|
Now begins the formation of classes for graduation to Jerusem. You have gone
|
|||
|
from world to world as individuals, but now you prepare to depart for
|
|||
|
|
|||
|
top of page - 539
|
|||
|
|
|||
|
Jerusem in groups, although, within certain limits, an ascender may elect to
|
|||
|
tarry on the seventh mansion world for the purpose of enabling a tardy member
|
|||
|
of his earthly or mansonia working group to catch up with him.
|
|||
|
|
|||
|
The personnel of the seventh mansonia assemble on the sea of glass to witness
|
|||
|
your departure for Jerusem with residential status. Hundreds or thousands of
|
|||
|
times you may have visited Jerusem, but always as a guest; never before have
|
|||
|
you proceeded toward the system capital in the company of a group of your
|
|||
|
fellows who were bidding an eternal farewell to the whole mansonia career as
|
|||
|
ascending mortals. You will soon be welcomed on the receiving field of the
|
|||
|
headquarters world as Jerusem citizens.
|
|||
|
|
|||
|
You will greatly enjoy your progress through the seven dematerializing worlds;
|
|||
|
they are really demortalizing spheres. You are mostly human on the first
|
|||
|
mansion world, just a mortal being minus a material body, a human mind housed
|
|||
|
in a morontia form--a material body of the morontia world but not a mortal
|
|||
|
house of flesh and blood. You really pass from the mortal state to the immortal
|
|||
|
status at the time of Adjuster fusion, and by the time you have finished the
|
|||
|
Jerusem career, you will be full-fledged morontians.
|
|||
|
|
|||
|
10. JERUSEM CITIZENSHIP
|
|||
|
|
|||
|
The reception of a new class of mansion world graduates is the signal for all
|
|||
|
Jerusem to assemble as a committee of welcome. Even the spornagia enjoy the
|
|||
|
arrival of these triumphant ascenders of evolutionary origin, those who have
|
|||
|
run the planetary race and finished the mansion world progression. Only the
|
|||
|
physical controllers and Morontia Power Supervisors are absent from these
|
|||
|
occasions of rejoicing.
|
|||
|
|
|||
|
John the Revelator saw a vision of the arrival of a class of advancing mortals
|
|||
|
from the seventh mansion world to their first heaven, the glories of Jerusem.
|
|||
|
He recorded: "And I saw as it were a sea of glass mingled with fire; and those
|
|||
|
who had gained the victory over the beast that was originally in them and over
|
|||
|
the image that persisted through the mansion worlds and finally over the last
|
|||
|
mark and trace, standing on the sea of glass, having the harps of God, and
|
|||
|
singing the song of deliverance from mortal fear and death." (Perfected space
|
|||
|
communication is to be had on all these worlds; and your anywhere reception of
|
|||
|
such communications is made possible by carrying the "harp of God," a morontia
|
|||
|
contrivance compensating for the inability to directly adjust the immature
|
|||
|
morontia sensory mechanism to the reception of space communications.)
|
|||
|
|
|||
|
Paul also had a view of the ascendant-citizen corps of perfecting mortals on
|
|||
|
Jerusem, for he wrote: "But you have come to Mount Zion and to the city of the
|
|||
|
living God, the heavenly Jerusalem, and to an innumerable company of angels, to
|
|||
|
the grand assembly of Michael, and to the spirits of just men being made
|
|||
|
perfect."
|
|||
|
|
|||
|
After mortals have attained residence on the system headquarters, no more
|
|||
|
literal resurrections will be experienced. The morontia form granted you on
|
|||
|
departure from the mansion world career is such as will see you through to the
|
|||
|
end of the local universe experience. Changes will be made from time to time,
|
|||
|
but you will retain this same form until you bid it farewell when you emerge as
|
|||
|
first-stage spirits preparatory for transit to the superuniverse worlds of
|
|||
|
ascending culture and spirit training.
|
|||
|
|
|||
|
top of page - 540
|
|||
|
|
|||
|
Seven times do those mortals who pass through the entire mansonia career
|
|||
|
experience the adjustment sleep and the resurrection awakening. But the last
|
|||
|
resurrection hall, the final awakening chamber, was left behind on the seventh
|
|||
|
mansion world. No more will a form-change necessitate the lapse of
|
|||
|
consciousness or a break in the continuity of personal memory.
|
|||
|
|
|||
|
The mortal personality initiated on the evolutionary worlds and tabernacled in
|
|||
|
the flesh--indwelt by the Mystery Monitors and invested by the Spirit of
|
|||
|
Truth--is not fully mobilized, realized, and unified until that day when such a
|
|||
|
Jerusem citizen is given clearance for Edentia and proclaimed a true member of
|
|||
|
the morontia corps of Nebadon--an immortal survivor of Adjuster association, a
|
|||
|
Paradise ascender, a personality of morontia status, and a true child of the
|
|||
|
Most Highs.
|
|||
|
|
|||
|
Mortal death is a technique of escape from the material life in the flesh; and
|
|||
|
the mansonia experience of progressive life through seven worlds of corrective
|
|||
|
training and cultural education represents the introduction of mortal survivors
|
|||
|
to the morontia career, the transition life which intervenes between the
|
|||
|
evolutionary material existence and the higher spirit attainment of the
|
|||
|
ascenders of time who are destined to achieve the portals of eternity.
|
|||
|
|
|||
|
[Sponsored by a Brilliant Evening Star.]
|
|||
|
|
|||
|
top of page - 541
|
|||
|
|
|||
|
--------------------------------------------------------------------------------
|
|||
|
Subjects Archive The Urantia Book Urantia Book PART II: The Local Universe :
|
|||
|
The Evolution Of Local Universes Administration Of The Local Universe The Local
|
|||
|
Universe Mother Spirit The Local Universe Sons Of God The Life Carriers
|
|||
|
Personalities Of The Local Universe Ministering Spirits Of The Local Universe
|
|||
|
The Seraphic Hosts The Ascending Sons Of God Physical Aspects Of The Local
|
|||
|
Universe Energy--mind And Matter The Constellations The Celestial Artisans The
|
|||
|
Local System Administration The Local System Headquarters The Seven Mansion
|
|||
|
Worlds The Morontia Life The Inhabited Worlds The Planetary Princes The
|
|||
|
Planetary Adams Planetary Mortal Epochs The Lucifer Rebellion Problems Of The
|
|||
|
Lucifer Rebellion The Spheres Of Light And Life Universal Unity
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD> // <20> <20> <20> <20> <20>
|
|||
|
<EFBFBD> The Local <20> The Morontia <20> Urantia Book <20> Search <20> SiteMap! <20>
|
|||
|
<EFBFBD> Syste... <20> Li... <20> PA... <20> <20> <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
//
|
|||
|
|
|||
|
--------------------------------------------------------------------------------
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD> <20> <20> <20> <20> <20> <20> SPIRITWEB ORG (info@spiritweb.org), <20> <20>
|
|||
|
<EFBFBD> <20> <20> <20> <20> <20> <20> http://www.spiritweb.org <20> <20>
|
|||
|
<EFBFBD> <20> <20> <20> <20> <20> <20> Webmaster <webmaster@spiritweb.org> <20> <20>
|
|||
|
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
|||
|
<EFBFBD> <20> <20> <20> <20> <20> <20> ONLINE SINCE 1993. MAINTAINED IN SWITZERLAND. <20> <20>
|
|||
|
<EFBFBD> <20> <20> <20> <20> <20> <20> DISTRIBUTED TO CALIFORNIA, SPAIN, ITALY, SOUTH AFRICA, <20> <20>
|
|||
|
<EFBFBD> <20> <20> <20> <20> <20> <20> AUSTRALIA <20> <20>
|
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<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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