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865 lines
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[ATASCII graphics removed by aa700.]
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| ROVAC ZMAGAZINE |
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| Issue #154 |
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| April 25, 1989 |
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|Copyright 1989, RII|
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|This week in ZMagazine|
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Editor's Monitor
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Harold Brewer
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Atari in Panama
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Carlos Hassan
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Rommel, Battles for Tobruk
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Howard Bandow
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ICD's Current Software Versions
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SuperDOS v5.0
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Tom Curtner
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Z*Net Newswire 8-bit Edition
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Harold Brewer
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|EDITOR'S MONITOR|
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|by Harold Brewer|
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I apologize for the lateness of last
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week's issue of ZMagazine. It seems
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the contents of one of the articles was
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close to, if not actually, plagarizing
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parts of the SpartaDOS X User's Manual.
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Tom Harker of ICD gave his go ahead for
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keeping the article in ZMagazine, but I
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(and probably others) felt the removal
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of said article was in everyone's best
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interest.
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With daytime temperatures here in the
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Saint Louis area breaking record highs
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(93 degrees today), I'm glad I have a
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back-up computer (or two) just in case
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of keyboard meltdown...
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ZMagazine reporter John Nagy just
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returned from the Anaheim World of
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Atari show. Look for 8-bit information
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in next week's ZMagazine, and for
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16-bit information in this week's
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ST-ZMagazine.
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|ATARI IN PANAMA|
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|by Carlos Hassan|
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Reprinted from Z*NET June 1989
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Atari computers in Panama go back a
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long time. I was only eleven when I
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first began playing with an ATARI 400
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computer in 1981. Back in those happy
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times, we did not even have program
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recorders. Rather, all the programs
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were available as cartridges, which the
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local store was happy to provide at
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over $50.00 each. As soon as the
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popularity of this machine spread,
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cassetee program recorders and disk
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drives were made available.
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I bought my own ATARI computer, the 800
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model, in 1982, after a year of going
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over to my neighbor's house to -play
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Atari-. My own computer cost $420.00.
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I recall selling it years later for
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$60.00, and I got a good deal.
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At the time I did not know any English,
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but I learned little by little, enough
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to play around with the BASIC listings
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in the user's manual. Then I heard
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there was this -fantastic- Atari club,
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in what was formerly the Panama Canal
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Zone. I went to their meetings, and
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was fascinated by the hardware and
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software demonstrated there. The only
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catch was that everybody spoke English.
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Their newsletter was in English. Their
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meeting was in English.
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The club started out back in 1981 when
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DOD personnel stationed in Panama
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bought Atari computers and decided to
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do something with them. The club
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started with only 12 members, but it
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grew at a fantastic rate, having at a
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time over 400 members. There were so
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many of them, that the club began
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dropping memberships because their
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Synfile records simply could not handle
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them!
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PCACUG, or Panama Canal Atari Computer
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Users' Group, soon established a
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Bulletin Board system (1983), and had
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been already delivering Pan*ATARI*News
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for at least a year and a half. The
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club also started as an English-only
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club, mainly because all members back
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then were American citizens. Little by
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little, the number of Panamanian
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members grew too. Although most of the
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volunteer jobs were carried out by
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Americans, soon Panamanians took over
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some of those. It was just two years
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ago that a Panamanian finally became
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president of the club, and a completely
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bilingual meeting was carried out.
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Formerly, only a few articles here and
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there would be included in Spanish in
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our monthly newsletter, the
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Pan*Atari*News. With the help of
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Mr. Juan Fagette, the club's Panamanian
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population grew until now about 95% of
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club members are Panamanians. The
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meetings are still bilingual, and so is
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our newsletter. The reason behind this
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is that we carry out exchanges with
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newsletters all over the world, and
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still have American members. Praise
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goes here to Mr. Anthony Mclean, our
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last newsletter editor, who was always
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making sure our newsletter had Spanish
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coverage as well as English articles.
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Last year, to my dismay, I was elected
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president of the club. How did I get
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in there? Well, maybe there weren't
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many people attending that particular
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election meeting! One of my first
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goals was making a monthly newsletter
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going out to all the members, and
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enhancing club participation, but then,
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isn't that every president's goal? We
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began work on our newsletter,
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Pan*Atari*News. P*A*N is a 24 page
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monthly job. I began, like every other
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newsletter editor (did I tell you that
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I also am in charge of that?), to
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reprint articles from other newsletters
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and online sources. We translated many
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articles to Spanish, and put them
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inside the newsletter, finally making
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it a 50/50 bilingual newsletter.
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But, as every other editor reading this
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knows, soon we ran out of things to
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print (or reprint!), and club
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participation in writing articles is
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almost non-existent. Then I read a
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press release concerning Z*Net. Sooner
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than I knew, Z*Net was delivering us
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its fantastic 12 page insert which now
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covers half the work we have to do! As
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a result of Z*Net's 16-bit coverage,
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our 8-bit-only club is teaming the
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newsletter effort with the local ST
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club.
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Being in a bilingual country poses some
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interesting pronunciation problems.
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Did you ever give it any thought as to
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how you would pronounce -disk drive- in
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another language? Or -diskette- or
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-cursor- or -monitor-? Half the time,
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half the people don't know what the
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other person is talking about!
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Castillian grammar rules are somewhat
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tougher than English's, and the Spanish
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Dictionary is only revised every ten
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years. I guess it will be twenty to
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thirty years before we find -cursor- as
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an acceptable word in Spanish!
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There is a large Atari 8-bit user base
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here in our country, due to the
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promotional effort of the company which
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brought, and sold, thousands of Atari
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computers to Panama. The problem, as I
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am sure has happened in the US and
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other countries as well, is that the
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company was not a computer store. It
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was an electronics store, happy to sell
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computers as if they were just home
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appliances (sound familiar?). We are
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making a big effort to get all those
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8-bit users into our club. Sometimes
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they don't even know we exist, or think
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we only speak English.
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As this article is sent to Z*Net,
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preparations are underway for our
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second annual Atari Software Fair. At
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our Fair, probably a lot different than
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the ones at the States, since we don't
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have third party developers showing off
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products, etc., we present the latest
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8-bit software, both commercial and
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Public Domain. We invite computer
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companies to bring generic computer
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products that 8-bit users can buy, and
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we also get a lot of new memberships.
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Computing with the 8-bit Atari in
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Panama has proven to be a lot of fun,
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because they are computers that do
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deliver power without the price!
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If you would like any information about
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our club, or start a newsletter
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exchange, just write to us at:
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PCACUG
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| Apartado 5265 |
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| Balboa, Ancon |
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Panama, Republica de Panama
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|ROMMEL, BATTLES FOR TOBRUK|
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|by Howard Bandow|
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Miami Valley Atari Computer Enthusiasts
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Rommel is a game for Atari 8-bit
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computers. Computer games aren't one
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of my favorite aspects of personal
|
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computing, even though I've collected a
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fair number of games from computer
|
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magazines, and even written some simple
|
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games to learn the application of some
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computer programming techniques. This
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being the case, you might wonder how
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I've come to write a review of a
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computer game. The truth is, I won
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this game in a raffle at an MVACE
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meeting. Having won it, I felt
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obligated to play it enough to learn
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what it was about; and having played
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it, I decided to write a review to do
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my part to help alleviate the recent
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dearth of 8-bit articles in the
|
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newsletter.
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Other computer games I've seen tend to
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fall in one of two categories. The
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first of these is arcade games,
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characterized by colorful graphics,
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music and other sounds, and action on
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the part of the user employing hand/eye
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coordination and a joystick or similar
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input device to participate in the
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game. The other common type of game is
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the text-based adventure game. In this
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type of game the computer displays the
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narrative of an adventure on the
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screen. At intervals throughout the
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story, the user executes choices by
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entering commands, generally using a
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keyboard.
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Rommel fits neither of these
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categories. Basically, it's a board
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based strategy game; a much more
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complex version of games like Chinese
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Checkers. In fact, it's so complex
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that the computer is needed to perform
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the administrative chores of executing
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moves and calculating the results of
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play. Rommel is based on a simulation
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of the events surrounding four
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different battles for Tobruk, a
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fortress in northern Africa during
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World War Two. It comes on both sides
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of a floppy disk; you can copy the back
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side, which is used most. The
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gameboard is a map of the region
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surrounding Tobruk, which is divided
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into hexagonal sectors. Each sector
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has a terrain, clear, rough, or
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impassable, or a road or track.
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Sectors may also contain objects such
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as airfields, towns, or minefields.
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About half the sectors don't enter the
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play because they're either in the
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ocean or they contain impassable
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terrain.
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The game is played between Axis and Allied forces. One side is a human
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player who may play against either the
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computer or another human. Each side
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begins with up to thirty military units
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placed on the gameboard in locations
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based on the historical circumstances
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leading to the actual battles for
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Tobruk. There are four forms of a
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strategic map which show the entire
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play area, but play is executed on a
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tactical map which shows a small area
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in larger scale. Each battle consists
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of a specified number of moves, each
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representing a day of battle.
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Play takes place in three stages for
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each move. First, each player gives
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orders to each of its units. Since
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there are more than thirty types of
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units, having different kinds and
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amounts of strengths, and up to thirty
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units for each side, this is a
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lengthy process.
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To give orders to a unit you first must
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pick it up. There are five types of
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orders (advance, march, assault,
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defend, and regroup). After selecting
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a mode, a movement order is issued for
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the first three types of modes. This
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is done by moving the cursor to an
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adjacent sector. Each movement costs a
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number of impulses depending on the
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mode and the terrain of the sector
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entered. You can give orders to a unit
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until its impulses are used up. While
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the computer is issuing orders, a
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screen appears showing various steps
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involved in calculating the orders to
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be issued. While the computer is
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engaged in each step, a counter beside
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that step is incremented. This gives
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useful clues to the player about
|
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factors he should consider in selecting
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his moves.
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The next stage is resolution. In this
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step the day's battles are played out
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an impulse at a time. Units'
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capabilities to carry out orders are
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effected by the movements of enemy
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troops and the relative strengths of
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the two sides' units. This stage can be
|
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quite lengthy and the players aren't
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involved, since the computer performs
|
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all the calculations required to
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resolve a move. The player(s) can take
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a break during this phase.
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Once the turn has been resolved, the
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computer shows the players what has
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happened on a strategic map. The
|
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events of the turn are displayed an
|
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impulse at a time. Moving units are
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flashing and shown in white. Units
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suffering casualties flash in various
|
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colors. New units entering battle
|
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flash in green and units which are
|
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eliminated flash in black. The review
|
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can be replayed. When the review is
|
||
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completed, the next turn begins.
|
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In addition to selecting which battle
|
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is to be played, there are several
|
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options which can be selected which
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determine the complexity of play.
|
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Supplies and air support can be added
|
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|
to the game. Fatigue and visibility of
|
||
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enemy troops can be included to make
|
||
|
conditions more representative of real
|
||
|
battles.
|
||
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||
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I have several observations about this
|
||
|
game. First, it's not something you
|
||
|
can sit down and quickly learn to play.
|
||
|
There are about sixty pages of
|
||
|
documentation, and you'll be referring
|
||
|
to the manual repeatedly for some time.
|
||
|
Second, it's not a quick game. There
|
||
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are long periods of time when the
|
||
|
player isn't involved and to play an
|
||
|
entire game can easily take an evening.
|
||
|
Third, it's not one of those action
|
||
|
filled, shoot 'em up, arcade-type games
|
||
|
that gets the adrenalin flowing.
|
||
|
However, for those looking for a game
|
||
|
requiring a lot of thought and willing
|
||
|
to devote the time needed to learn
|
||
|
complex rules, the game Rommel can be
|
||
|
an interesting experience.
|
||
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|
||
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|
||
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| Game Designers' Workshop |
|
||
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| P.O. Box 1646 |
|
||
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|Bloomington, IL 61702-1646|
|
||
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|
||
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|
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|
||
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|
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|
||
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|
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|ICD'S CURRENT SOFTWARE VERSIONS|
|
||
|
|
||
|
|
||
|
Courtesy of the ICD/OSS Bulletin Board
|
||
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|
||
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|
||
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|
||
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|
||
|
-These are the current versions of
|
||
|
ICD's 8-bit Atari products:
|
||
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|
||
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Action! 3.6
|
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Action! Runtime 1.4
|
||
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Action! Tool Kit 3
|
||
|
BASIC XL 1.03
|
||
|
BASIC XL Tool Kit 1.00
|
||
|
BASIC XE 4.1
|
||
|
BASIC XE Extensions 4.11
|
||
|
FlashBack 2.3
|
||
|
MAC/65 1.01
|
||
|
MAC/65 Tool Kit 1.00
|
||
|
MIO 1.1
|
||
|
SpartaDOS Const. Set 3.2D
|
||
|
SpartaDOS Tool Kit:
|
||
|
CleanUp 1.4
|
||
|
DiskRx 1.9
|
||
|
DOSMenu 1.3
|
||
|
MIOCFG 1.2
|
||
|
ProKey 1.3
|
||
|
RenDir 1.0
|
||
|
SortDir 1.4
|
||
|
VDelete 1.1
|
||
|
Whereis 2.2
|
||
|
SpartaDOS X 4.20
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
-These are the current versions of
|
||
|
ICD's ST Atari products.
|
||
|
|
||
|
BBS Express! ST 1.30
|
||
|
CleanUp ST 1.9
|
||
|
ICDBOOT 3.2
|
||
|
ICDFMT 2.32
|
||
|
ICDTIME 1.4
|
||
|
IDCHECK 1.00
|
||
|
Personal Pascal 2.05
|
||
|
RATEHD 1.1
|
||
|
Tape Backup 1.1
|
||
|
TIMESET 1.4
|
||
|
|
||
|
|
||
|
(Editor's note: These current versions
|
||
|
are to aid ICD software owners in
|
||
|
determining the availability of an
|
||
|
upgrade. Owners who would like to
|
||
|
know what changes have gone into
|
||
|
a particular upgrade and the
|
||
|
associated cost thereof need only
|
||
|
call or write to ICD.
|
||
|
|
||
|
Other software manufacturers are
|
||
|
encouraged to contact ZMagazine
|
||
|
for promulgation of their current
|
||
|
software version numbers.)
|
||
|
|
||
|
|
||
|
| ICD |
|
||
|
| 1220 Rock Street |
|
||
|
|Rockford, IL 61101|
|
||
|
| (815)968-2228 |
|
||
|
| (voice) |
|
||
|
| (815)968-2229 |
|
||
|
| (modem) |
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|SUPERDOS V5.0|
|
||
|
|
||
|
|
||
|
|by Tom Curtner|
|
||
|
|
||
|
|
||
|
An Option for the Eights
|
||
|
Miami Valley Atari Computer Enthusiasts
|
||
|
|
||
|
|
||
|
One of the great features available for
|
||
|
the Atari is the market of Disk
|
||
|
Operating Systems. Most of us know how
|
||
|
DOS 2.x functions with our machine, and
|
||
|
the limitations it imposes upon us.
|
||
|
DOS 2.x is friendly, moderately fast,
|
||
|
and dependable. However, is does lack
|
||
|
some of the refinements other DOSes
|
||
|
offer. Though Atari did address some
|
||
|
of these options with DOS XE, they did
|
||
|
not bother to make it truly compatible.
|
||
|
This presents the regular DOS 2.x user
|
||
|
a problem: stay with 2.x or go to
|
||
|
another DOS.
|
||
|
|
||
|
In 1988 a new DOS was introduced into
|
||
|
the U.S. (SUPERDOS v4.x) by Technical
|
||
|
Support, situated in Daly City,
|
||
|
California. The program being marketed
|
||
|
was SUPERDOS by Paul Nicholls of
|
||
|
Australia. Through BBS message bases
|
||
|
and the user group grapevine, we heard
|
||
|
good remarks for this DOS.
|
||
|
|
||
|
A major asset of SUPERDOS is the
|
||
|
ability to run on all Atari Eight-Bit
|
||
|
machines. And with 64K or more, you
|
||
|
have the SDUP.SYS menu load
|
||
|
automatically (and resident). If you
|
||
|
have less than 64K, you can set
|
||
|
SDUP.SYS to resident. The SUPERDOS
|
||
|
disk has seven files on it:
|
||
|
|
||
|
DOS.SYS (77 S/D sectors)
|
||
|
SDUP.SYS (40)
|
||
|
AUX.SYS (38)
|
||
|
SBAS.SYS (03)
|
||
|
DOC.SYS (318)
|
||
|
AUTORUN.SYS (49)
|
||
|
and
|
||
|
DOCv5.SYS (47)
|
||
|
|
||
|
DOCv5.SYS describes the latest
|
||
|
revisions of version 5.0. When you
|
||
|
boot SUPERDOS you have the option of
|
||
|
printing the documentation or going
|
||
|
directly to DOS. Your best option is
|
||
|
to print the docs, read, and then
|
||
|
experiment.
|
||
|
|
||
|
Once you have the docs printed, take
|
||
|
the -D- option to DOS and view the
|
||
|
menu. At the top of your screen you
|
||
|
have the -Drive Status Line-. Drives
|
||
|
are numbered from 1 to 5+, with 5+
|
||
|
being the RAMdisk. If you access 6,7,
|
||
|
or 8, DOS will refer to 5+, the
|
||
|
RAMdisk. Since SUPERDOS is DOS
|
||
|
sensitive, the Drive Line will reflect
|
||
|
the current disk status, changing at
|
||
|
each access (single, double, etc.). In
|
||
|
addition to the Drive Line, your border
|
||
|
will reflect the type of operation
|
||
|
which you are performing. Red is for
|
||
|
WRITE, green for READ, and purple for
|
||
|
INITIALIZE/FORMAT.
|
||
|
|
||
|
The SDUP.SYS menu for SUPERDOS reads
|
||
|
pretty much the same as DOS 2.x with
|
||
|
modifications. DIRECTORY is very
|
||
|
lenient (D1:1 or 1 is allowed).
|
||
|
DIRECTORY also gives note if there is a
|
||
|
DELETED or OPEN file (-FN.* = DELETED,
|
||
|
?FN.* = OPEN). The spacebar or no
|
||
|
designated drive number will show the
|
||
|
directory for -D1:-. When calling up
|
||
|
the directory in SUPERDOS your listing
|
||
|
is in double columns. The screen will
|
||
|
scroll, so you will be able to view all
|
||
|
files listed. CARTRIDGE will
|
||
|
enable/disable BASIC for the XL/XE
|
||
|
machines. The COPY option has been
|
||
|
enhanced and combines the 2.x
|
||
|
COPY/DUPLICATE functions.
|
||
|
|
||
|
Other options: Bypass the verify
|
||
|
prompts before proceeding (*.*/N or
|
||
|
*.*/Y), and Copy from cassette. DELETE
|
||
|
is the same as 2.x. RENAME will rename
|
||
|
the first file only if two of the same
|
||
|
name have been saved. LOCK and UNLOCK
|
||
|
same as 2.x. WRITE DOS allows you
|
||
|
write both DOS.SYS and SDUP.SYS or just
|
||
|
DOS.SYS (make sure you WRITE DOS if you
|
||
|
make any changes with the AUX.SYS
|
||
|
menu). FORMAT will do any density
|
||
|
(this includes the XF551 drive), plus
|
||
|
skewed sectors. DUP DISK will do disks
|
||
|
or sectors, and will copy the boot
|
||
|
sectors. BIN SAVE takes HEX or DEC.
|
||
|
RESTORE recovers DELETED/DAMAGED/OPEN
|
||
|
FILES. And finally, VERIFY toggles
|
||
|
your write/verify to on/off.
|
||
|
|
||
|
The AUX.SYS menu offers special
|
||
|
options. The # LIST DIRECTORY works
|
||
|
like the SDUP.SYS menu. INITIALIZE DOS
|
||
|
will activate any options you have
|
||
|
chosen for DOS (such as DRIVE BUFFERS
|
||
|
or FILE BUFFERS). COPY FROM DOS 3
|
||
|
copies from DOS 3 to SUPERDOS. WRITE
|
||
|
SUPERBIN enables you to have a binary
|
||
|
loader on your disk (note: while not
|
||
|
part of the AUX.SYS menu, the program
|
||
|
SUPERBAS will likewise make a BASIC
|
||
|
loader for your disk). CONFIG.BLOCK
|
||
|
displays disk drive configuration.
|
||
|
TRACE AND PATCH will trace bad sectors,
|
||
|
linking the good sectors. XL/XE KEY
|
||
|
RATE has the selection from 1 (slow) to
|
||
|
4 (fast). This is done in increments
|
||
|
of one. FILE BUFFERS allows you to set
|
||
|
your file buffer number. DRIVE BUFFERS
|
||
|
lets you designate the amount of drive
|
||
|
buffers. RESIDENT SDUP gives you the
|
||
|
option of having SDUP resident at the
|
||
|
bottom of memory, while non-resident
|
||
|
will reside on disk or under the
|
||
|
operating system, depending on your
|
||
|
machine. EXIT TO SDUP executes that
|
||
|
command. NOTE, with any change you
|
||
|
make in the AUX.SYS menu, you should
|
||
|
INITIALIZE DOS, and then WRITE DOS to
|
||
|
make your change permanent.
|
||
|
|
||
|
I tested SUPERDOS under many conditions. First I discovered that
|
||
|
the copy I had was in double density.
|
||
|
So with my 1050 (with US Doubler), I
|
||
|
formatted a disk in single density on
|
||
|
the 810. Then using COPY, I
|
||
|
transferred the files from double
|
||
|
density to single density. No problem!
|
||
|
SUPERDOS did the job nicely. In
|
||
|
addition, my sector count remained in
|
||
|
sectors, unlike DOS XE with its
|
||
|
Kilobyte count. Copying on a single
|
||
|
drive from D/D to S/D and back to D/D
|
||
|
gave no problems either. When you
|
||
|
copy, you have the option of
|
||
|
initializing in D/D,S/D,E/D, and
|
||
|
2 sided D/D (XF551). I even tested the
|
||
|
duplication method by copying my
|
||
|
TextPro 3.2 initialized in SpartaDOS in
|
||
|
S/D. I may not have been able to read
|
||
|
the directory properly, but it did copy
|
||
|
the disk! More important, all the
|
||
|
files in 2.x and SpartaDOS I copied
|
||
|
during my test worked properly. In
|
||
|
addition to the regular copy test,
|
||
|
once again I subjected COPY MATE 4.3
|
||
|
and MyCopyR to the task of duplication.
|
||
|
Here again everything worked as
|
||
|
desired.
|
||
|
|
||
|
SUPERDOS appears to emulate 2.x quite
|
||
|
well. I was able to read the D/D
|
||
|
SUPERDOS disk with SpartaDOS without
|
||
|
any problem. This, unfortunately,
|
||
|
DOS XE could not address. So if you
|
||
|
have SpartaDOS and someone hands you a
|
||
|
disk in SUPERDOS, you're in luck. This
|
||
|
may not seem important to some, but
|
||
|
with the various DOS formats
|
||
|
available, it's good to know what is
|
||
|
compatable.
|
||
|
|
||
|
I don't have a modified XL so I won't
|
||
|
be able to tell you personally much
|
||
|
about the RAMdisk setup. However,
|
||
|
according to the docs, SUPERDOS
|
||
|
supports most RAMdisks, and will set up
|
||
|
the largest RAMdisk possible. In
|
||
|
addition, SUPERDOS will copy all files
|
||
|
with the *.RAM extension automatically
|
||
|
to the RAMdisk. There's even a way in
|
||
|
which you can protect your RAMdisk from
|
||
|
a coldstart.
|
||
|
|
||
|
The speed of SUPERDOS during operations
|
||
|
is very good. In working from D/D to
|
||
|
S/D, operations went smoothly. The
|
||
|
only lag is when transferring from my
|
||
|
1050 (with US Doubler) to the 810.
|
||
|
Here, reads on the 1050 were fast, but
|
||
|
normal when writing to the 810. I must
|
||
|
state, however, this is also true with
|
||
|
SpartaDOS. There is help for this by
|
||
|
toggling VERIFY to OFF. This gave a
|
||
|
moderate increase in speed.
|
||
|
|
||
|
The menus in SUPERDOS function well,
|
||
|
giving you clear instructions of what
|
||
|
to do. By using the BREAK key, you
|
||
|
abort the current function. This is an
|
||
|
asset if you have made a blunder (who,
|
||
|
me?), or change your mind at the last
|
||
|
nanosecond and wish to abort. If you
|
||
|
load the AUX.SYS and don't take any of
|
||
|
the options available, any other key
|
||
|
response will take you back to SDUP.
|
||
|
Just remember!--SAVE all changes in
|
||
|
your configuration.
|
||
|
|
||
|
Working with SUPERDOS is easy. It's
|
||
|
fast, user friendly, and very
|
||
|
full-featured. If you have any
|
||
|
familiarity with DOS 2.x, you'll speed
|
||
|
through with ease. The compatibility
|
||
|
and enhancements of SUPERDOS are
|
||
|
worthwhile, and will answer most needs.
|
||
|
If you have the XF551 Drive, this could
|
||
|
be the DOS for you.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|Z*NET NEWSWIRE 8-BIT EDITION|
|
||
|
|
||
|
|
||
|
|by Harold Brewer|
|
||
|
|
||
|
|
||
|
|
||
|
Please complete the following
|
||
|
sentence (or letter) for me:
|
||
|
|
||
|
-Dear Atari,
|
||
|
|
||
|
-I am a loyal 8-bit Atarian. I
|
||
|
don't WANT an Atari ST. As a
|
||
|
dedicated 8-bit Atari user, what I
|
||
|
REALLY WANT is...-
|
||
|
|
||
|
I am very interested in hearing
|
||
|
your replies to this one. I'd like
|
||
|
to see just how many 8-bitters
|
||
|
there are left out there. Are we a
|
||
|
dying breed, or a silent majority?
|
||
|
Feel free to EMAIL or MAIL your
|
||
|
replies to me. I plan to log the
|
||
|
comments and then formally present
|
||
|
this data to Atari. It may not do
|
||
|
us any good at all, but it can't
|
||
|
hurt.
|
||
|
|
||
|
CompuServe: 76703,1077
|
||
|
GEnie: MAT.RAT
|
||
|
Delphi: MATRAT
|
||
|
|
||
|
Or mail them to:
|
||
|
|
||
|
Ratware Softworks
|
||
|
32 S. Hartnett Ave.
|
||
|
St. Louis, MO 63135
|
||
|
|
||
|
Thanks, Mat*Rat
|
||
|
|
||
|
(P.S. PASS IT ON...)
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
CompuServe Offer:
|
||
|
|
||
|
If you are NOT a CompuServe user
|
||
|
and would like to see what you are
|
||
|
missing, please respond to the
|
||
|
following limited offer!
|
||
|
|
||
|
Readers of ZMagazine can receive
|
||
|
$15.00 of free online time by
|
||
|
sending your name and address to:
|
||
|
|
||
|
|
||
|
| ROVAC ZMagazine |
|
||
|
| 4010 Ridgedale |
|
||
|
|Granite City, IL 62040-5741|
|
||
|
| Attn: CIS offer |
|
||
|
|
||
|
|
||
|
In turn, we will forward your info
|
||
|
to CompuServe which will get a kit
|
||
|
out to you ASAP. Please note that
|
||
|
this offer expires May 31, 1989 and
|
||
|
can be cancelled at any time.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
ICD's Craig Thom tells me that both
|
||
|
their 256K and 1Meg MIOs are in
|
||
|
limited production. Descriptions
|
||
|
and retail prices remain the same
|
||
|
as can be found in ICD's 1988 1989
|
||
|
Product Catalog. ZMag readers may
|
||
|
be aware that the 1Meg MIO has been
|
||
|
unavailable for several months due
|
||
|
to high DRAM chip prices.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
| Rovac Industries, Incorporated |
|
||
|
| P.O. Box 74, Middlesex, NJ 08846 |
|
||
|
| (201) 968-8148 |
|
||
|
|Copyright 1989 All Rights Reserved|
|
||
|
|
||
|
|
||
|
CompuServe: 71777,2140
|
||
|
GEnie: ZMAGAZINE
|
||
|
Source: BDG793
|
||
|
|
||
|
ZMagazine Headquarters BBSes:
|
||
|
Centurian BBS--(314)621-5046
|
||
|
(618)451-0165
|
||
|
Chaos BBS--(517)371-1106
|
||
|
Shadow Haven--(916)962-2566
|
||
|
Stairway to Heaven--(216)784-0574
|
||
|
The Pub--(716)826-5733
|