707 lines
18 KiB
Plaintext
707 lines
18 KiB
Plaintext
![]() |
__________________^^^______________
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Zmagazine HOT Atari News
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September 27, 1986
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Publisher/Editor-Ron Kovacs
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___________________________________
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Xx Contents
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<*> Editor's Column
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<*> Online News
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<*> Express 850 Version 3
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<*> New Software from OSS
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<*> ST Programming
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<*> Zmag Chicago
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___________________________________
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Xx Editor Column
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Next week Zmag New Jersey takes on
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a new format. Each issue will be
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part of the monthly edition. Each
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week we will discuss and inlcude
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regular columns along with special
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weekly features. Next week I will
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list October's schedule and give
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everyone some idea of what will be
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seen in the future issues.
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We are taking this course of action
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because of the massive amount of
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information being received each
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week. Many readers only want to read
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the Online News Column, while others
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dont want it weekly. I would like
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to cater the magazine to everyone.
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Since we can get 4 regular issues
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per month and a fifth every so
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often, We will break different
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columns into weekly columns.
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The columns which will stay weekly
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will be Editors Column, Online News,
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Zmag Systems, and Zmag Messages.
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Once a month we will have the
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following:
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ST Section
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8 Bit Update
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User Group News
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Reader Column (Bi-Weekly)
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Zmag Systems Update will be updated
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at the end of each month.
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Currently on the drawing board is
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a Zmag menu program for BBS systems.
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I hope to break issues into files
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so BBS system SysOps can put each
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column into a file and a reader
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can select which article they
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would like to read.
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The problems I have been getting
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have been that a reader may not
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be interested in all the news and
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want to read only parts. I want to
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let all know that we are considering
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all requests.
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We will be making each weekly issue
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a bit shorter in length to
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accomodate smaller BBS systems
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which need space.
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Thanks to everyone for their
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suggestions and assistance.
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Next week our new look and format!
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Happy Fall!!
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___________________________________
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Xx Online News
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By:Charles Bowen
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INFO THEFT NETS MAN FIVE YEARS
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In Mountain Home, Ark., a former
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police dispatcher has been
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sentenced to 5 1/2 years in prison
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and fined $15,000 after his
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conviction this week of charges he
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swapped info from a police computer
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for a bag of marijuana.
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According to The Associated Press,
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the conviction of 42-year-old John
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L. Jones is the first under a state
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law making it illegal to give
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information to unauthorized people.
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During the trial, Jones's attorney
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contended the man had authorization
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to run the computer checks on Dale
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Rial, one of two men who stole
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$4,000 intended for a marijuana
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purchase three years ago. Jones
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denied he gave the information to
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John Crews, an admitted drug dealer
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who testified against him.
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MASSIVE COMPUTER BREAK-IN
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As many as 60 computer systems on
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Stanford University's campus may
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have been compromised by electronic
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trespassers. A user of Stanford's
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network reported that a number of
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computers in the San Francisco area
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may also have been broken into.
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An informed source at Stanford said
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that one of the university's
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computers, used primarily as a mail
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gateway between Unix and IBM
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computers on campus, had a guest
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account with user ID -guest- and
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password -guest.- Somehow the
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intruder gained access to the
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system and then apparently guessed
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the password.
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The guest account may have been
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left as a trap door by a systems
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programmer to ensure access in the
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event of a system failure. Gaining
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access to system files, the
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intruder cracked his way into the
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rest of the systems by accessing
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the logon identities and passwords
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of valid users. The primary
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activity of the cracker seems to
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have been to set up valid accounts
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that could be accessed at a later
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time.
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The sad part of the story is that
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Stanford officials could not
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convince law authorities to trace
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the incoming calls.
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COMMODORE DISCOUNTS AMIGA
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Commodore International Ltd. has
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announced another discount program
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for the Amiga.
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The Wall Street Journal reports
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that beginning Oct. 1, Commodore
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will cut the Amiga's price $500 to
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$1,490.
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Included for that price will be the
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Amiga system unit, a color monitor
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and a memory expansion card. In
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addition, payments on credit card
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purchases won't be due until next
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February.
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Commodore offered a similar price
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discount last Spring on a slightly
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different system.
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___________________________________
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Xx Express Version 3
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EXPCON.XMO 27-Sep-86 10095(4320)
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Keywords: EXPRESS PHONE LIST
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This short file will convert the
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phone list from 850 Express 1.1 to
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the new Express 3.0 format.
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71777,3140 Joseph Lesko
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[76703,4061]
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EXP850.XMO 26-Sep-86 81985(35008)
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Keywords: 850 EXPRESS 3.0 MODEM
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TERMINAL COMMUNICATIONS
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This is version 3.00 of the
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terminal program 850 Express!. It
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has many new features including:
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Edit window, word wrap, ability to
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download .BIN files, Vidtex mode,
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and much more!
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Download EXPRS3.DOC for documentation.
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Keith
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[76703,4061]
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EXPRS3.DOC 26-Sep-86 48480(20704)
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Keywords: 850 EXPRESS 3.0
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DOCUMENTATION MODEM
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This is the documentation file
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for 850 Express! version 3.0.
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Since this file is page-formatted
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and ready to be Copied to a
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printer, it was uploaded with
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XMODEM protocol.
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Keith
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___________________________________
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Xx New Software
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Optimized Systems Software, Inc. is
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pleased to announce a new line of
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software developed for Atari 8 and
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16 bit computers.
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This new line of software, called
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BareWare, will be inexpensive ($25
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and under), and many programs will
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include source code. Because of
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its price, BareWare will only be
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supported by mail and all
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documentation will be included on
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the disk.
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In addition, BareWare will not be
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sold through our normal distribution
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channels, but will instead be
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marketed directly to end users
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through OSS.
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As always, BareWare products will
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not be copy-protected.
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OSS's first two products will be
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QuikStart and ShortCut, both for
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the Atari 520ST and 1040ST.
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QuikStart is a batch processor and
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ram disk combination. QuikStart's
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repertoire includes the ability to
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display prompts, create folders,
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copy, print, and delete files, set
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time and date, and run programs, to
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name just a few. When used with
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the accompanying ram disk OverDrive,
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QuikStart really shines, allowing
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you to load the ram disk and its
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contents without ever touching the
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keyboard or mouse. All of this at
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a cost of only $20.00.
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OSS's other entry on the BareWare
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label is ShortCut. This desk
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accessory will allow you to print,
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copy, and delete files and more
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without ever leaving your GEM
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application. This program was
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actually developed internally at
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OSS to help us in the development
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of Personal Pascal. To top it off,
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full source code (in Personal
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Pascal) for ShortCut is included on
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each and every ShortCut disk
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allowing you to modify and enhance
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this program at your convenience.
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At a price of only $20.00 how could
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anyone go wrong?
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OSS will constantly be updating the
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BareWare product line, adding new
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products that will solve a problem
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or make life easier. A catalog of
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BareWare products will be available
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shortly, both in print and on most
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networks.
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With the addition of the BareWare
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label, OSS will be opening the
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doors to all software authors who
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have written programs that fit the
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BareWare concept. OSS is actively
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seeking software for the Atari 8
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bit and 16 bit computer line.
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Interested authors should send a
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SASE for our submissions kit.
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Optimized Systems Software, Inc.
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1221 B Kentwood Avenue
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San Jose, Ca. 95129
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(408) 446-3099
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___________________________________
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Xx ST Programming
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Creating Desk Accessories in
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Personal Pascal Versions 1.11 and
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Higher
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In Personal Pascal versions 1.11
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and higher there is a new compiler
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directive: {$A+}.
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Using this directive tells the
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compiler to generate a desk
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accessory rather than a stand-alone
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application.
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You need to specify the stack size,
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and turn debug off in order to
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successfully use this directive.
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We recommend a stack size of 10K
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for most accessories.
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The most common usage is:
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{$A+,D-,S10}
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this will tell the compiler to
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generate a desk accessory, turn
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debug mode off, and set the stack
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size to 10K.
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With these directives available you
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no longer need to run the program
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-PASACC- to generate desk
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accessories. You need only compile
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for GEM, then rename the resulting
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.PRG program to .ACC.
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If you do not have version 1.11 or
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later, and would like to upgrade
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to the latest version in order to
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make use of desk accessories, send
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your MASTER copy of Personal Pascal
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and a check for $10.00 to OSS. Be
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sure to include your registration
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number and full address. We will be
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revising Personal Pascal in the
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near future so if you do not need
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the features described above, hold
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on to your $10 'till then.
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NOTICE: Price for upgrades subject
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to change without notice!
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-- OSS Customer Support
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___________________________________
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PERFORMING MODULAR COMPILATION WITH
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PERSONAL PASCAL
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-----------------------------------
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One of the failings of standard
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Pascal is its lack of the ability
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to break a large program into
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smaller units which can be compiled
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separately. Personal Pascal solves
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this deficiency by providing a
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rudimentary, yet powerful method of
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performing -modular compilation.-
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In this file, we will provide a
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simple example of using modules, as
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well as some guidelines and hints.
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First, the example:
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Consider the following simple
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program:
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1 PROGRAM simple;
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2 VAR i: integer;
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3 BEGIN
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4 FOR i := 1 TO 10 DO writeln(
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i );
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5 END.
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Just for the purposes of this
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example, lets say we want to call a
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routine -print_message- instead of
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-writeln- in line 4. We also want
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to put that routine into a different
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file so we can compile them
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separately. We need to create two
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files, one of which will be our
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-module.- First, here is the -main
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file-, which we will assume is
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called EXAMPLE.PAS:
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PROGRAM main_file;
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VAR i: integer;
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{ The next declaration tells the
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Pascal compiler that the
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-print_message-
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routine will be inserted at link
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time. That is, the EXTERNAL
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declaration just tells Pascal what
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the routine looks like, but does
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not produce any code just yet.
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} PROCEDURE print_message
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(n:integer );
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EXTERNAL;
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{ Then the main routine is just
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like before:
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BEGIN
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FOR i := 1 TO 10 DO
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print_message( i );
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{ But we call print_message instead
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of writeln
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END.
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Before we go on to the module, lets
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look at a few things.
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1. The modular compilation flag
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(M+) didn't appear anywhere in this
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file!
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Why? You use the M+ flag in each
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-module- file EXCEPT the one
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holding your main routine.
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Otherwise, you'll get link errors.
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2. We declared print_message just
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as we would have if we were going
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to code it in this file, but instead
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of the body of the procedure, we
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just have the directive EXTERNAL.
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Now we want to compile this main
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file to produce a file EXAMPLE.O,
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the -object- file. But first, we
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must turn OFF the -Chain to linker-
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flag in the compiler options dialog
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box. Also set the compiler to
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compile for TOS, since we're just
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using -writeln- to print to the
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screen. Assuming that EXAMPLE
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compiled successfully, lets move on
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to the -module- file, which we'll
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call MODULE.PAS:
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{$M+,E+} { This is a module, and
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we want its procedures to be
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visible
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PROGRAM module;
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PROCEDURE print_message( n: integer );
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BEGIN
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writeln( 'In the module with
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parameter ', n );
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END;
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BEGIN
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END. { This main routine MUST be
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empty!
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If you type this in and compile it
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(again with -Chain to linker-
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OFF!), you will get a file MODULE.O.
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Now we want to link both EXAMPLE.O
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and MODULE.O together with the
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Pascal libraries to produce a final
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program file. Put the name
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-module.o- in the -Additional link
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files- fields of the linker options
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dialog box. Then choose -Link
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file...- from the File menu, and
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select the file EXAMPLE.O. The
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linker will first go to
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-example.o-, then -module.o-, then
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the libraries, in order to produce
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a final object file EXAMPLE.TOS,
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which you can run to see the
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results of our simple example.
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A NOTE ON GLOBAL VARIABLES
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--------------------------
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In our sample module, we did not
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declare any global variables. If
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we wanted to access the global
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variables that were declared in the
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main program (just the integer i,
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in this case), we would have had to
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declare ALL the global variables
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THE SAME WAY AND IN THE SAME ORDER
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AS THE MAIN PROGRAM. In order to
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make this simpler, put all your
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global declarations into a file,
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then use the include directive to
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insert these into all your files
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(the main routine, too).
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COMMENTARY
|
||
|
----------
|
||
|
As you can tell, our example did
|
||
|
not demonstrate any advantage of
|
||
|
using modular compilation. In fact,
|
||
|
we went to more work that we would
|
||
|
have by having just one source
|
||
|
file! In general, if your program
|
||
|
if fairly small, you will not
|
||
|
benefit from breaking your program
|
||
|
up. On the other hand, if your
|
||
|
program is quite large, you can
|
||
|
save a lot of compile time by
|
||
|
splitting it up into several parts.
|
||
|
If possible, you should form the
|
||
|
modules so that routines with similar
|
||
|
functions are in the same module.
|
||
|
The Personal Pascal compiler was
|
||
|
generated in this way. It is
|
||
|
formed of six modules, which
|
||
|
together total to over 130K of
|
||
|
program. When you use modular
|
||
|
compilation, keep the following
|
||
|
points in mind:
|
||
|
|
||
|
-- be sure to turn OFF -Chain to
|
||
|
linker-
|
||
|
-- Use the M+,E+ directives ONLY
|
||
|
in modules, NOT in your main program
|
||
|
-- The main program segment in a
|
||
|
module MUST be emtpy:
|
||
|
BEGIN
|
||
|
END.
|
||
|
-- If you want to access any
|
||
|
global variables from modules, all
|
||
|
global VAR declarations must also
|
||
|
be in the module. We suggest
|
||
|
putting your global CONST, TYPE,
|
||
|
and VAR declarations into a
|
||
|
separate files, and just include it
|
||
|
in all modules AND in your main
|
||
|
program.
|
||
|
|
||
|
Next we will continue......
|
||
|
___________________________________
|
||
|
Xx Zmag Chicago
|
||
|
Excerpts from Zmag Chicago Sept
|
||
|
16th Edition
|
||
|
|
||
|
In the ongoing struggle for low-end
|
||
|
supremacy,both Apple and Commodore
|
||
|
have come up with ways to stretch
|
||
|
the IIes and the 64s to their
|
||
|
limits.
|
||
|
|
||
|
On September 15th,Apple Computers
|
||
|
unveiled the latest in their line
|
||
|
of Apple 2s. This latest Apple
|
||
|
contains a new 16-bit Operating
|
||
|
system (yes,the fabled 16-bit
|
||
|
version of the Apple 2 is now a
|
||
|
reality). The new Apple can access
|
||
|
up to 4 megabytes of memory and is
|
||
|
considerably faster than the 8-bit
|
||
|
Apple 2. The system is also capable
|
||
|
of Hi-Res color graphics which
|
||
|
should influence software producers
|
||
|
to update their games and other
|
||
|
graphic oriented programs for use
|
||
|
with this upgraded system. The
|
||
|
16-bit OS will also be made
|
||
|
available as an upgrade for present
|
||
|
Apple 2 owners. The cost for the
|
||
|
system is $1800 dollars.
|
||
|
|
||
|
While Apple is going the hardware
|
||
|
route, Commodore has went with the
|
||
|
cheaper, software upgrade method.
|
||
|
After realizing the popularity of
|
||
|
the graphic enviroment (popularized
|
||
|
by the Macintosh and the Atari ST)
|
||
|
Commodore knew that the program
|
||
|
GEOS, Graphic Enviroment Operating
|
||
|
System from Berkeley Softworks was
|
||
|
just what the Commodore 64 needed
|
||
|
to increase it's market life. GEOS
|
||
|
includes desktop software, desk
|
||
|
accessories,and 2 major applications
|
||
|
programs. Also included is
|
||
|
integrated disk speed-up software
|
||
|
which improves the 1571's
|
||
|
performance 5 to 7 times. The
|
||
|
applications programs, Geowrite and
|
||
|
Geopaint, are very similar to the
|
||
|
famous MacWrite and MacPaint. Desk
|
||
|
Accessories like a calculator will
|
||
|
be very familair to a person who
|
||
|
has used a Mac or an ST.
|
||
|
|
||
|
All this makes an Atari 8-bit owner
|
||
|
wonder -how is Atari going to
|
||
|
compete!- Most likely the 16-bit
|
||
|
hardware Apple method is out due to
|
||
|
the ST. While the price difference
|
||
|
between an Apple 2 and a Mac is
|
||
|
quite large, the ST and the Xe
|
||
|
aren't that far apart and a 16-bit
|
||
|
upgrade would most likely make the
|
||
|
XE cost the same as an the ST. The
|
||
|
Geos method would probably be the
|
||
|
approach taken by Atari. When,you
|
||
|
ask? I would think that after the
|
||
|
long awaited 80 column adapter,
|
||
|
3 1/2 drive, and memory expansions
|
||
|
appear a desktop and mouse wouldn't
|
||
|
be far behind.
|
||
|
|
||
|
16-bit games for a Quarter
|
||
|
|
||
|
No,some mail order place isn't
|
||
|
running some terrific St sale. I'm
|
||
|
talking about Atari Coin Ops. If
|
||
|
you haven't been in an arcade for a
|
||
|
while, you'll be suprised. The
|
||
|
graphics of the new coin-ops make a
|
||
|
game like Zaxxon look like a cave
|
||
|
painting. The secret! Atari's new
|
||
|
coin ops use the same 16-bit chip
|
||
|
that the ST, Mac, and Amiga use.
|
||
|
Two games that use this chip to
|
||
|
great success are Gauntlet and
|
||
|
Indiana Jones and the Temple of
|
||
|
Doom.
|
||
|
|
||
|
Gauntlet is interesting because of
|
||
|
it's ability to allow up to 4
|
||
|
players to explore it's dungeons at
|
||
|
the same time. It's very reminiscent
|
||
|
of the Atari 800's four player gaming
|
||
|
abilty. This isn't too suprising
|
||
|
since this game is a graphically
|
||
|
souped up version of an Atari 8-bit
|
||
|
game. Gauntlet is based on the
|
||
|
Dandy Dungeon program by John
|
||
|
Palevich, which was sold through
|
||
|
APX(Atari program exchange) and
|
||
|
later through the Antic Catalog.
|
||
|
This dungeon exploring game let's
|
||
|
you take the guise of a Wizard,
|
||
|
barbarian, valkyrie, or elf who
|
||
|
fights the denizens of evil, while
|
||
|
picking up treasure to increase
|
||
|
your score. This game is much more
|
||
|
enjoyable with 3 or 4 players
|
||
|
because of the huge number of
|
||
|
adversaries you must face.
|
||
|
|
||
|
Indiana Jones and the Temple of
|
||
|
Doom is based on the hit film of
|
||
|
the same name. In it you take
|
||
|
control of who else, Indiana Jones,
|
||
|
as he tries to regain the Sankara
|
||
|
stones from the evil Thugee high
|
||
|
priest, Mola Ram. In the first
|
||
|
screen you must explore a mine
|
||
|
searching for the cages of captive
|
||
|
children. The mine is a High
|
||
|
resolution multiscrolling joy.
|
||
|
After finding a cage, you must free
|
||
|
the child by whipping open the cage
|
||
|
(via your bull whip which is
|
||
|
activated with your action button).
|
||
|
After freeing a number of children
|
||
|
you must get to the top of the mine
|
||
|
and enter a mine car. Annoying you
|
||
|
during this are the thuggee guards
|
||
|
who are trying to stop you. You can
|
||
|
knock them out temporarily with
|
||
|
your bullwhip but they get up after
|
||
|
a few seconds. After entering the
|
||
|
mine car you must race down the
|
||
|
mine shaft fighting guards who are
|
||
|
riding in their own mine cars.
|
||
|
After reaching the end of the mine
|
||
|
you must take the Sankara stone
|
||
|
that is sitting on the alter in the
|
||
|
next screen. Be careful, the floor
|
||
|
before the alter opens and closes
|
||
|
periodically to reveal a pit of
|
||
|
burning lava. After escaping from
|
||
|
this screen you start back over in
|
||
|
the mine. If you are good enough
|
||
|
you will reach a bridge scene that
|
||
|
is similar to the one in the movie.
|
||
|
___________________________________
|
||
|
Xx Zmag Systems
|
||
|
|
||
|
Updated Zmag Systems List will
|
||
|
appear next week.
|
||
|
|
||
|
Larry's Corner, and other info
|
||
|
will also be included.
|
||
|
___________________________________
|
||
|
Zmagazine September 27, 1986
|
||
|
Ron Kovacs-Editor
|
||
|
Please contribute!!
|
||
|
___________________________________
|