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791 lines
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Date: Sat, 12 Feb 1994 19:09:57 -0800
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From: Cooking with potential energy <wrd@beer.wa.com>
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Subject: M00se Droppings #47
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========================================================================
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REVIEW REVUE ISSUE REVIEW REVUE ISSUE REVIEW REVUE ISSUE REVIEW REVUE IS
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========================================================================
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_ /\ _
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/ \_/\_/ \_/\_/ \ M M 0000 0000 SSSSS EEEEEEE
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\_____/ () \_____/ MM MM 0 //0 0 //0 S E
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/ \ M M M M 0 // 0 0 // 0 SSSS EEEEE
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/ \__/ \ M M M 0// 0 0// 0 S E
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/__________\ M M 0000 0000 SSSSS EEEEEEE
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DDDD RRRR OOOO PPPPP PPPPP IIIII N N GGGGG SSSSS
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D D R R O O P P P P I NN N G S
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D D RRRR O O PPPPP PPPPP I N N N G GGG SSSS
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D D R R O O P P I N NN G G S
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DDDD R R OOOO P P IIIII N N GGGG SSSSS
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A-M00SE-ING ANECDOTES AND ILLUMINATION BY AND FOR THE PAWNS OF THE
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M00SE ILLUMINATI
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Issue #47 2/11/1994
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========================================================================
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STAFF:
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Editor In Chief: Bill Dickson <wrd@beer.wa.com>
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Assistant/News Editor: Dominic White <ick@artiste.wa.com>
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Reviews Editor: Gary Olson <swede@drycas.club.cc.cmu.edu>
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------------------------------------------------------------------------
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************************ THE ISSUE AT A GLANCE *************************
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------------------------------------------------------------------------
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EDITORIALS AND LETTERS
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Welcome Back!
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EVENTS AND NEWS
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Rhett the M00se, In Memoriam
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FEATURES
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Ask the Sage
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Tracking the Coming of the M00sey Age
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REVIEWS
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Nerf Weaponry
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Boing-Boing
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Right Guard Sports Stick "Fresh Scent" Deodorant
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------------------------------------------------------------------------
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************************ EDITORIALS AND LETTERS ************************
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------------------------------------------------------------------------
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Greetings, my fellow m00ses.
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Welcome to issue forty-seven of M00se Droppings, the official
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newsletter of the M00se Illuminati. It's been a long time since issue
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forty-six, which came out on Thanksgiving, 1990. Much has transpired since
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that day; I have moved to Seattle, Washington, I turned twenty-six at about
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3:00 this morning, and I have learned to make beer.
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The next few issues of M00se Droppings are going to be somewhat
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changeable and inconsistent; they are essentially a stop-gap measure until
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we can really rework the newsletter. I had hoped to have the reworking
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complete by now, but as it turns out, I'm in the middle of writing a book
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and I don't have time. Hence, my introduction is necessarily short.
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We wanted to get the issue out today, however, as it is now the 39th
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month since the last issue of M00se Droppings. Thirty-nine naturally
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reduces quite easily to thirteen, one of the M00sey numbers; plus, it is
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the eleventh day of the second month, giving us another thirteen. So you
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can see how important it was to get the issue out, how it speaks so
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powerfully to the very essence of our m00sey natures and our inner selves.
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[Editor's Note -- Due to circumstances beyond our control, the issue was
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delayed by a day. However, there seems to have been no major cosmic
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repercussions. Please disregard the above paragraph.]
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Until my book is complete (March 15), I will be turning over Editor In
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Chief duties to my Assistant Editor, Dominic White (Icky-M00se). Please
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send all submissions to him, with the exception of review submissions,
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which go to Gary Olson (Svedishm00se).
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If you would like to volunteer for the position of Features Editor,
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please contact me. You will be responsible for the Sage's advice column,
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the periodic updates on the coming of the M00sey Age, and anything else we
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decide to pick up on a regular basis.
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When the overhaul of M00se Droppings takes place, we will begin
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publishing it in setext format. Setext is a text "markup" format --plain
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text files contain unobtrusive markup characters that allow a setext reader
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to display them with limited formatting. They also allow the reader to
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index the contents of the file. Thus, where a plain text reader (like your
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regular old UNIX mailer) sees **bold** and _underline_, a setext reader
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will display the words "bold" and "underline" in the appropriate styles.
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The indexing is the most useful feature. It can be implemented in
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many ways, but on the Mac, you have a three-window reader. The top left
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window contains the list of indexed files. The top right window contains
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the subsections in the selected file. The large bottom window contains the
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text of the selected section. It's been used successfully for the online
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publication TidBITS for quite some time, and is ideal for small electronic
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newsletters.
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The catch is that there are only two readers currently available --
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one for the Mac (Easy View) and one extremely rudimentary one for UNIX.
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Any programmers out there interested in writing versions for Windows, DOS,
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XWindows, or whatever, please contact me and I'll get you all the
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information I can.
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On a final note, you may be pleased to know that our first issue is
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going to exactly 50 subscribers. Not bad after a gap of more than three
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years! Of course, this means the issues are already rather large for
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transmission. If anybody has any leads on a LISTSERV that would make a
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good home for M00se Droppings, please let me know!
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And now, on with the issue.
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Bl00p!
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-Pickle
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------------------------------------------------------------------------
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*************************** EVENTS AND NEWS ****************************
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------------------------------------------------------------------------
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M00se Droppings has not been published since 1989. Here are a few
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items of m00sey import that have happened since the last issue.
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-Icky-M00se
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Mosi Tatupu, New England Patriots star running back of the 80's and
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the object of affection for many New England fans known as Mosi's
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M00ses, officially retired.
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The "Mariner Moose" became the official mascot of Major League
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Baseball's Seattle Mariners. "I'm happy for him, I really am. But I
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have no idea why they made a him their mascot. M00ses don't have
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anything to do with mariners, the ocean, boats, or anything," said
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'Squatch,' his longtime friend and mascot of the National Basketball
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Association's Seattle SuperSonics.
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The Northern Exposure m00se, who wandered the fictional city of
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Cicely, Alaska at the opening of each episode with quiet reverence and
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dignity, died a peaceful death in his modest cabin outside of Roslyn,
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Washington surrounded by family and friends.
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"Rhett," as his enlightened, but flawed, m00sey human friends
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called him, was a m00se among m00ses. His life was a succession of
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charitable deeds and noble acts. He always had time for others and
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treated everyone the same, be they m00sey or not.
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He lived in pleasant obscurity for most of his charitable life.
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Despite his reluctance to leave the foothills of the Cascade Mountain
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range, he made many friends all over the country, and it was a casual
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relationship with a television producer named Joshua Brandley that got
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him into show business.
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"He really had no desire to be on television," said the successful
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producer. "But he knew the show needed a certain oh... m00siness that
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only he could provide. And he also knew I was desperate. So really he
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did it as a favor to me. In fact, I have to say the entire success of
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the show is due to Rhett. I originally wanted to film it on a Hollywood
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soundstage, but he suggested Roslyn instead. It was definitely the
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right choice. Oh, and one more thing. The rumors involving Rhett and
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Janine Turner are absolutely false and have no factual basis."
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While many of the young actors on Northern Exposure view the show
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as a stepping stone to greater rewards and a richer life, Rhett
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considered it a fun way to spend his autumn years. I firmly believe the
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fame he finally achieved was more than a fun way to retire, it was a
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tribute to a fine m00se whose greatest contributions to all the earth's
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creatures were done out of the limelight and garnered rewards far
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greater to Rhett than fame. This modest m00se once said, "I've lived a
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fine, normal m00sey life. I can only hope someone out there is willing
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to make my obituary sound more interesting that it really is." No need,
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Rhett. No need.
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------------------------------------------------------------------------
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******************************* FEATURES *******************************
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------------------------------------------------------------------------
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ASK THE SAGE
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The Only Advice Column You'll Ever Need, If You've Got $10 on You
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by Superguy Digest's
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The Sage
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Hello! Allow me to introduce myself. I am the Sage! I know
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everything! Yes, that's right, everything!
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I can tell, even now, that some of you are shaking your heads in
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disbelief. How do I know? Because I'm the Sage, dammit! I know these
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things! And I'm talking to you, Boris K. in Cleveland! I know about
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your secret 'Barney' fantasy! And you, Alice M. of Wake Forest! Peanut
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butter is not, I repeat, *not* effective as a contraceptive!
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On to the letters! Being as this is the first issue of the revival
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of 'M00se Droppings no actual letters have been sent in yet. But,
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because I am the Sage, I already know the contents of the letters that
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*will* be sent in following the shipment of this issue! So, I can
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answer them now, and save the necessity of their being sent! What did I
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tell you? I'm the Sage! I know everything!
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--------
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Dear Sage,
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I've been with my current girlfriend for over three years now, and
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I'm thinking of asking her to marry me. If I did ask her now, what
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would her answer be?
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Signed,
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Nervous in New Mexico
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Well, Nervous in New Mexico (which is how I will address you, even
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though you're really Alex Sanderson, a well known philatelist in Santa
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Fe), I say ask her. She will reply 'yes' to your offer, and you will
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spend a blissful week calling everybody you know and telling them about
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your upcoming wedding. This will end when you get hit by a bus and die
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on the spot, at which point she will pawn her ring and go out with a
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European poodle breeder named 'Pierre.' That'll be $10, please.
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--------
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Dear Sage,
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Which came first, the chicken or the egg?
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Signed,
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Bored in Bali
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Ah! A question that has perplexed philosophers and luminaries for
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ages. Fortunately, I, the Sage, know the answer! After all, I know
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everything! That answer is: the chicken, of course. Fortunately, he is
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seeing a sex expert to take care of his little 'prematurity' problem,
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and should be in better sync with his partner in the near future.
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That'll be $15.
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--------
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Dear Sage,
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Okay, you know about my infatuation with Barney the Dinosaur. What
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can I do to get him to notice me?
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Signed,
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Boris K. in Cleveland
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I recommend coating yourself in chicken gravy, then parading in
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front of him while the cameras are on. He will certainly notice you
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then. In fact, he will probably eat you and spit out your bones. The
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kids that surround him like a cloud of flies will take your bones and
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build a tree fort with them. That will be $10, please.
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That's all the time I have for this issue! This is the Sage,
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signing off!
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[Editor's Note: We are currently negotiation a contract with the Sage
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which, we hope, will make the per-question charges unnecessary. Stand
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by for more information.]
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TRACKING THE COMING OF THE M00SEY AGE
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Prophecy McNuggets for your edification
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by
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Sabre the Pr0phetm00se
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It has come to the attention of the Pr0phetm00se that many so
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called `prophecies' are surrounding the upcoming end of the millennium,
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scheduled by the non-illuminated as January 1st, 2001. The
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Destructionists claim that the hurricanes, floods, earthquakes,
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blizzards, fires and Dallas Super Bowl victories of the last few years
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are leading up to a global apocalypse of horrific dimension. The
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Reconstructionists claim that we are passing from the Piscean age of
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horror and militant science and into the Aquarian Age of Naturalism and
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love. The Liberals claim we are heading for economic prosperity. The
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conservatives claim we are heading for economic ruin.
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Charlatans.
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The flaws in all of these budget Nostradumuses are self-evident to
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the truly enlightened, which I (having drunk Winter Welcome Beer, Red
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Rose Tea, and Dalwhinnie 15 year old scotch before writing this)
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currently am. Now, I recognize that many of you have neither the
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inclination nor the constitution to partake of these substances in the
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toxic levels and mixtures required to achieve Delphic accuracy, so I
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shall attempt to distill my own visions and insights into something that
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we the M00se Illuminati can discover and understand.
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First and foremost, I have gazed upon the naked sight of the death
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of our world, and discovered that the Planet Earth's end shall not come
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in fire or in torture, but in fact occurred in 1938 in Piccadilly,
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England. It was a nasty destruction of the planet, but as it occurred
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in Piccadilly, it was assumed that the destruction was in fact merely a
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heated dispute (or `brawl') between Piccadilly fans and Manchester
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United fans, after a particularly poor call. As a result, no one
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realized that the planet had been destroyed and life (or a bizarre
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hallucination of it) continued as normal. Therefore, there is no cause
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for concern over the destruction of the Earth, as it has in fact already
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occurred, having happened nearly fifty years ago.
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Secondly, the coming of m00siness in America has become inevitable,
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through the appearance of four signs, which have *already* *occurred*.
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That's right -- none of this `ooo, this *will* happen' crap here. These
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are all verifiable! That's right! We're on our way already. So, let's
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take a look:
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The Fist Sign was the 1992 Presidential Election. This is not to
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say that the Pr0phetm00se is endorsing Clinton -- though I will admit
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our current president is more innately humorous than any Republican
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excepting Dan Quayle, who himself is unelectable (we *pray*). However,
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immediately after the election, the Democratic Congress began to
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fragment and twist, even though through simple unity the could pass any
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measure. This fragmentation is a direct degeneration into Anarchy.
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Ah, you say, but the Republicans are standing firm. Yes, but their
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strongest leader is Senate Minority Leader Robert Dole. Senator Dole,
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for those of you who don't listen to National Public Radio or watch CNN,
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is a mean-ass son of a bitch. I'm not talking his politics. Merely his
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personality. Mean guy. Under his leadership, and out of fear, the
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Republicans are standing firmly, if ineffectually. Come time for the
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next election, however, there will be a feeding frenzy, as various
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republicans, madder than hell at Dole, tear him down.
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So, the Democrats are fracturing. The Republicans are getting
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ready for a cannibalistic orgy. The result for the U.S. Government?
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Higgledy- Piggledy.
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And thus comes the M00sey Age.
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The Second Sign was the winning of the Late Night Wars by David
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Letterman -- Honorary M00se and Late-Show M00se. Mr. Letterman has
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successfully broken down and eliminated Jay "Mr. Establishment" Leno,
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made us all forget Arsenio "Boring" Hall, and made the Vice President of
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the United States, Former President Carter, and Sean Connery all look
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like idiots, and all three are more popular than ever as a result. When
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Al Gore -- a man who is the odds on favorite to be president in the year
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2001, which is that fated millennium we've been talking about -- said
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`Buttafucco' on National Television, I knew the M00sey age was not far
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behind.
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The Third Sign is Rush Limbaugh and Howard Stern. Between the two
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of them, they own A.M. Radio. They own it to the point that in every
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key market, their shows are outperforming F.M. This is despite the fact
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that neither one of them really deserves to live, much less be rich.
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Tell me that ain't M00se-level perversity.
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The Fourth Sign is the fact that the Buffalo Bills have lost four
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Super Bowls in a row. They are the best team in the A.F.C., and they
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have had their butts kicked by the N.F.C. four years running. This
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means that even as far as football fanatics are concerned, there simply
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is no point to the Super Bowl any longer. The A.F.C. can't compete. To
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that fact -- the uselessness of the A.F.C. -- we must add Fox's stealing
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of the N.F.C. games from CBS. For those of you who do not know -- there
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is not a *single* Fox program on television today that is above 40 in
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the weekly Nielsons. Not one. The Simpsons, Beverly Hills 90210,
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Married with Children -- all below 40. Therefore, N.F.C. Football will
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also drop to below 40 in the ratings. No one will watch N.F.C. games.
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There is no point to watching A.F.C. games. Therefore, N.F.L. Football
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will die within the year. The destruction of N.F.L. Football will in
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and of itself mean the destruction of a way of life for fat white Middle
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Class Americans. What will replace it? The M00se Age, of course.
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So all looks rosy, right? Wrong. Of course not. Don't be such an
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idiot. There is a dark force which could obliterate the consensual
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shared- hallucination of life utterly. There is indeed something to
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worry about....
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And that is the 1994 Winter Olympics, but that is a subject for the
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next column. After all, no Pr0phet -- especially a Pr0phetm00se -- can
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tip his entire hand in one column, right? Right.
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------------------------------------------------------------------------
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|
******************************* REVIEWS ********************************
|
|||
|
------------------------------------------------------------------------
|
|||
|
|
|||
|
Hail and well bl00ped, fellow m00ses! This is Svedishm00se, your review
|
|||
|
m00se of the eleven veils (some of you may remember me as Harl0ck from
|
|||
|
long before). In this edition, we have reviews by the lovely and
|
|||
|
talented Sabre of the Nerf Missile Blaster, Nerf Bow, and Nerf
|
|||
|
Boomerang, while I review Boing Boing Magazine and Right Guard Sports
|
|||
|
Stick ("Fresh Scent") Deodorant.
|
|||
|
|
|||
|
All reviews for future editions of M00se Droppings should be sent to me
|
|||
|
at swede@drycas.club.cc.cmu.edu, or swede@drycas.bitnet. Review
|
|||
|
anything you like - films, fanzines, deodorants, religions, and so on.
|
|||
|
You are encouraged to invent your own rating system - the more
|
|||
|
inconsistent this section is, the m00sier it is. If you are able to
|
|||
|
send your review formatted to 72 columns, please do. If not, don't
|
|||
|
worry about it - this isn't rocket science, you know.
|
|||
|
|
|||
|
- Svedishm00se
|
|||
|
|
|||
|
* * *
|
|||
|
|
|||
|
THE ARMAMENT REPORT
|
|||
|
by
|
|||
|
Sabre the Pr0phetm00se
|
|||
|
|
|||
|
We the M00se Illuminati are collectively a pacifist anarchist
|
|||
|
movement. However, we live in a violent world. A nasty, violent
|
|||
|
world. A world that is, above all, nasty and violent. A world that
|
|||
|
actually ended in 1938 in Piccadilly, England, but is nasty and violent
|
|||
|
nonetheless. So, we must arm ourselves to protect ourselves. But we
|
|||
|
must arm ourselves in such a way that we are still pacifists. We must
|
|||
|
be ready to perform non-violent acts brutal in their violence.
|
|||
|
Paradox? Not at all...for we can arm ourselves with...NERF!!!!!!
|
|||
|
That's right. Nerf. The Playground Football stuff. Nerf causes
|
|||
|
little to no harm, and at the same time can be employed in mind-
|
|||
|
bogglingly violent fashions. Thus, a fellow can preserve his principles
|
|||
|
and his honor all at once.
|
|||
|
Thus, I shall review three Nerf weapons and give an overview of a
|
|||
|
few other options. This will help the discriminating M00se in this
|
|||
|
most important issue of arming himself peacefully.
|
|||
|
|
|||
|
THE NERF MISSILE BLASTER:
|
|||
|
The basic Nerf weapon. The Nerf Missile Blaster is a small pistol
|
|||
|
like unit made out of a molded reddish orange plastic, with black
|
|||
|
plastic parts. It fires small black and yellow mini-missiles made of
|
|||
|
100% Nerf. You fire the weapon by pulling the black trigger pump out of
|
|||
|
the forward part of the pistol, while the missile itself rests on a
|
|||
|
black tube that extends from the back of the weapon. You then pull the
|
|||
|
pump towards you swiftly, which causes an air charge to blast the
|
|||
|
missile off of the tube out towards your enemy. A rack comes with the
|
|||
|
pistol and can be locked on the pistol, allowing you to carry all three
|
|||
|
missiles that come with the weapon on the weapon itself.
|
|||
|
This pistol is astoundingly effective. I have successfully fired
|
|||
|
the weapon a full city block, with a great arcing motion. The missiles
|
|||
|
fire fast enough so that it is hard to dodge them. And the gun retails
|
|||
|
between seven and nine dollars, which means you can get them at any
|
|||
|
Woolworths for next to nothing. These things are *wonderful*. They are
|
|||
|
durable and silly looking, all at once.
|
|||
|
Furthermore, you can strike your opponent in any part of the
|
|||
|
anatomy, *including* the male genitalia, and cause no harm whatsoever.
|
|||
|
None. It has happened to me. I would think a shot to the eye would be
|
|||
|
nasty, but it is the only way I can even *conceive* of causing actual
|
|||
|
damage with one of these little devils.
|
|||
|
This pistol, once it catches on, will easily be the weapon of
|
|||
|
choice in games of Killer, TAG: The Assassination Game, or the like.
|
|||
|
With a greater range and less harmful potential than conventional
|
|||
|
suction-cup dart guns, the weapon is perfect for such things.
|
|||
|
Furthermore, it is red-orange and looks nothing like a real weapon, so
|
|||
|
most fascist campus police types won't be able to justify shooting you
|
|||
|
when they do. And that means you'll be able to sue them for a lot of
|
|||
|
money indeed.
|
|||
|
|
|||
|
RATINGS:
|
|||
|
Accuracy: 97 out of a possible 100. More when fired at Vince
|
|||
|
McMahon of the World Wrestling Federation on your
|
|||
|
Television (will not harm your TV)
|
|||
|
Usefulness: 899 out of a possible 933. There are few
|
|||
|
situations, from business to sex, where a shot to
|
|||
|
the forehead with one of these babies won't make
|
|||
|
things better.
|
|||
|
M00siness: 2 out of Pi. It's practically guaranteed that any
|
|||
|
situation, when two people have these babies, will
|
|||
|
become a more M00sey situation.
|
|||
|
|
|||
|
THE NERF BOW:
|
|||
|
This Nerf Weapon is mind bogglingly fearsome looking. It is huge,
|
|||
|
and made of black and blue plastic, with blaze orange `bow' attachments
|
|||
|
and a black cord that connects to the handle of the Firing Mechanism.
|
|||
|
The Arrows are much larger versions of the mini-missiles above (the
|
|||
|
Arrows may also be used in the Nerf Missile Launcher, the Nerf Master
|
|||
|
Blaster, and make nice throwing weapons) and are yellow and blue. Once
|
|||
|
again the Nerf Bow comes with a rack to hold the two spare arrows on the
|
|||
|
weapon itself. The `loaded' arrow fits on a rod that extends from the
|
|||
|
apex of the bow. You fire the bow by pulling back on the bow's handle,
|
|||
|
which extends out of the body (and makes you look like you're drawing a
|
|||
|
real bow). When you release, the unit snaps in forming a compressed air
|
|||
|
charge that blasts the Arrow off at the target. There is a sighting
|
|||
|
mechanism on the bow.
|
|||
|
This weapon is more powerful than the Missile Blaster, though the
|
|||
|
range is considerably less (I expect thirty feet is the furthest one
|
|||
|
could expect to he effective). The action on the weapon is good, though
|
|||
|
I admit I prefer the weapons that you can control the amount of air
|
|||
|
pressure involved (this weapon you pull back and release, letting the
|
|||
|
internal springs fire the Arrow, limiting your power to the power of the
|
|||
|
springs). I found that the arrows pull to the right of the sighted
|
|||
|
target as well. The impacts cause a slight stinging to bare skin, which
|
|||
|
leads me to recommend not using head-shots with this weapon. The weapon
|
|||
|
appears incapable of causing actual harm, however.
|
|||
|
The Nerf Bow's true effectiveness is in appearance. The thing
|
|||
|
*looks* as though it should be toted around by Chewbacca the Wookie from
|
|||
|
Star Wars. Facing the business end of this Bow is an exercise in
|
|||
|
nervousness, though it is Nerf, so the nervousness is misplaced. It is
|
|||
|
powerful and accurate, and well worth owning as heavy artillery.
|
|||
|
However, I have to admit I am disappointed in a `bow' with a shorter
|
|||
|
range than a pistol.
|
|||
|
The Nerf Bow has specialty arrows available (which may be used with
|
|||
|
the other Nerf Weapons indicated above). You may have Water Arrows
|
|||
|
(they have softer sponge cores which absorb water, leading to a
|
|||
|
splashdown impact) and suction cup arrows (self explanatory). The
|
|||
|
suction cup arrows, not having Nerf based warheads, could likely cause
|
|||
|
more harm than others. I have yet to test the effectiveness of any of
|
|||
|
these.
|
|||
|
I can recommend this weapon as being a lot of fun, and as being a
|
|||
|
good intimidation factor for M00se Throngs staging Nerf Wars. It is not
|
|||
|
nearly as M00sey a weapon as the Missile Blaster, however.
|
|||
|
|
|||
|
RATINGS:
|
|||
|
Accuracy: 10 out of 17.5. The weapon pulls to the right, but
|
|||
|
it does so consistently, so as one gets used to the
|
|||
|
action of the weapon, they learn to lead to the
|
|||
|
left.
|
|||
|
Usefulness: 47 out of 55. It is best at short ranges, but is
|
|||
|
very effective there.
|
|||
|
M00siness: 2 out of 10. The discipline needed for this weapon
|
|||
|
counteracts the chaos inherent in Nerf.
|
|||
|
|
|||
|
THE NERF BOOMERANG:
|
|||
|
The Nerf Boomerang is a green Nerf weapon, with three arms
|
|||
|
extending from it's center at obtuse angles to each other. Each arm is
|
|||
|
shaped like an airplane wing, with a plastic yellow button (for weight)
|
|||
|
near the end of each arm. The arms are `warped,' angling towards the
|
|||
|
top of the weapon. One `fires' the weapon by holding one of the arms,
|
|||
|
with the top of the weapon facing you, cocking your arm, and throwing
|
|||
|
with a spinning motion.
|
|||
|
The Nerf boomerang is much firmer Nerf than the other weapons
|
|||
|
reviewed herein. It could conceivably cause more damage than other Nerf
|
|||
|
weapons because of this, except for one thing.
|
|||
|
The Nerf boomerang is aerodynamically designed to fly in a circular
|
|||
|
arc, returning to your hand. That's the design. Well, there isn't a
|
|||
|
*single* Nerf boomerang that has ever done this. The weapons simply fly
|
|||
|
off in a dizzying array of loops, swoops, and arcs, forming a chaotic
|
|||
|
patter that is, to be blunt, hilarious. As a weapon it is useless
|
|||
|
because it is more likely you will win the lottery without being shot
|
|||
|
than it is you will hit your target. You will likely paralyze your
|
|||
|
target with amazement and laughter, however, as they watch the
|
|||
|
aerodynamic improbabilities inherent in the design of this weapon. It is
|
|||
|
the most M00sey weapon I've ever seen. What's more, the Nerf
|
|||
|
Boomerang redefines the frisbee-like game of catch, turning it into a
|
|||
|
contact sport.
|
|||
|
|
|||
|
RATINGS:
|
|||
|
Accuracy: -150 out of any number you want to choose.
|
|||
|
Usefulness: There has never been any more useless weapon
|
|||
|
invented for any purpose.
|
|||
|
M00siness: Infinity minus two out of infinity.
|
|||
|
|
|||
|
NERF HYDRO BAZOOKA:
|
|||
|
The Nerf Hydro Bazooka is a long yellow tube, with a blue and
|
|||
|
yellow tube over it, tipped with an orange cup (designed to hold the
|
|||
|
Bazooka ammunition). The blue and yellow outer tube is designed to be
|
|||
|
pumped Shotgun style. An orange water tank is attached to the opposite
|
|||
|
side of the weapon, and a blue brace for three rounds of ammunition is
|
|||
|
on the top of the blue and yellow tube. The ammunition for the Nerf
|
|||
|
Hydro Bazooka is a relatively solid small Nerf ball, yellow in color.
|
|||
|
The Hydro Bazooka is designed to be fired in two different modes --
|
|||
|
air based and water based. Firing is accomplished by loading a Nerf
|
|||
|
ball in the cup on the end of the Hydro Bazooka, pulling the yellow tube
|
|||
|
as far out of the blue and yellow tube as possible, aiming, and yanking
|
|||
|
the blue and yellow tube towards yourself while pushing the yellow tube
|
|||
|
away. In air mode (i.e. -- no water in the tank) a compressed air
|
|||
|
charge forms, blasting the Nerf ball out at its target. In water mode,
|
|||
|
the act of cocking the weapon (drawing the two tubes apart) fills the
|
|||
|
chamber with water from the water tank, and firing blasts the Nerf ball
|
|||
|
out in a spray of compressed air and water.
|
|||
|
The Hydro Bazooka has got to be the most impressive sounding weapon
|
|||
|
on the market. To approximate the sound of the weapon being fired, one
|
|||
|
should take an airtight wooden box to the Painted Desert in the summer
|
|||
|
when there is no breeze. In that absolute quiet, take a nail gun and
|
|||
|
fire a nail into the box. You'll hear an incredible hollow >>FWACK<<.
|
|||
|
This is approximately the noise the Nerf Hydro Bazooka makes in air
|
|||
|
mode. It rattles your opponents well and scares small animals, and it
|
|||
|
causes a person to make the inspired observation, "that is SO COOL!"
|
|||
|
Which, admittedly, it is. It's the best feature of the weapon,
|
|||
|
which otherwise is somewhat lackluster. It has a very short range in
|
|||
|
air mode, caused by having to blast the ball out of the cup on the end,
|
|||
|
rather than having the ball just sail off (as with the Nerf mini-missile
|
|||
|
and missile weapons). This lack of range is made worse by the Nerf
|
|||
|
ball's poor aerodynamics. It is also not a very accurate weapon, in
|
|||
|
that firing the weapon involves moving both of your hands in different
|
|||
|
directions. The Nerf ball does not cause any harm to any portion of the
|
|||
|
anatomy, as we have come to expect of Nerf.
|
|||
|
In water mode, the weapon is more powerful. Winter conditions have
|
|||
|
prevented us from making a range test, but the blasts are far stronger
|
|||
|
and the Nerf ball's range is improved. The Nerf Ball does not seem to
|
|||
|
significantly absorb water, which is good. The specs of the Nerf Hydro
|
|||
|
Bazooka claims it can fire three water blasts. This is exaggerated --
|
|||
|
it fires one good blast, and one lackluster blast. After that, even
|
|||
|
though the tank is still about half full, it barely fires any water at
|
|||
|
all. Best to expect this weapon to be a Nerf weapon, instead of a water
|
|||
|
weapon. Still, that first water blast is impressive -- putting any
|
|||
|
`super' water cannon to shame.
|
|||
|
Oddly enough, the cannon is not designed to fire in water mode
|
|||
|
without Nerf Ammunition locked in the head of the chamber (Apparently
|
|||
|
since the necessary compressed air charge cannot be formed). The weapon
|
|||
|
designers have overcome this by including a fourth Nerf Ball with the
|
|||
|
weapon -- a ball that is literally tethered to the Hydro Bazooka with an
|
|||
|
orange plastic tab. In water mode, this allows the water blast to be
|
|||
|
fired without the Nerf (for whatever reason a person might want to do
|
|||
|
that). Without the water, however, I'd have to call it an entirely
|
|||
|
different mode -- Popgun mode. All the incredible sound effects without
|
|||
|
the Nerf ball to find, afterwards. This has to be the m00siest of the
|
|||
|
firing modes.
|
|||
|
The Hydro Bazooka is inexpensive (ten to twelve dollars) and a lot
|
|||
|
of fun. It is not the best weapon for a Nerf War (see the head-to-head
|
|||
|
comparison with the Nerf Bow, below), but it adds a lot of intimidation
|
|||
|
factor and does give one good water blast that makes it unique.
|
|||
|
|
|||
|
RATINGS:
|
|||
|
Accuracy: **
|
|||
|
Usefulness: *** 1/2 -- Though you won't hit much, you'll rattle
|
|||
|
your opponents to no end.
|
|||
|
M00siness: **** 1/2 -- Not as M00sey as, say, the Nerf
|
|||
|
Boomerang, but pretty darn M00sey nonetheless.
|
|||
|
|
|||
|
HEAD-to-HEAD
|
|||
|
The Bow verses the Bazooka
|
|||
|
|
|||
|
Having secured two weapons of high artillery, the M00se Droppings
|
|||
|
Allied Nerf Testing Team (consisting of Guardian M00se, Sabre the
|
|||
|
Pr0phetm00se, and ManlyM00se) decided to place the weapons to the test -
|
|||
|
would Sabre's Nerf Bow be able to take Manly's Hydro Bazooka in the
|
|||
|
most American of problem resolution techniques -- the gunfight at high
|
|||
|
noon.
|
|||
|
We separated at a distance of fifteen to twenty feet, while
|
|||
|
Guardian M00se pelted us randomly with shots fired off from his Missile
|
|||
|
Blaster -- at which time Sabre and Manly would pause to hammer him with
|
|||
|
high powered shot.
|
|||
|
We used International M00se Dueling Convention Rules -- namely,
|
|||
|
that any hit anywhere on the body counted, that there was no set time to
|
|||
|
start shooting, that shots fired after being hit did not count, that a
|
|||
|
double hit (both shots fired before either was hit) was a draw, and that
|
|||
|
if one hit his opponent, he would thrust his fist into the air, howl
|
|||
|
"VICTORY!!!" at the top of his lungs, and otherwise gloat.
|
|||
|
Those rules being set, we immediately dueled for about an hour and
|
|||
|
a half. Oddly enough, firing weapons at your best friend with murderous
|
|||
|
intent never seems to get dull.
|
|||
|
|
|||
|
Results:
|
|||
|
|
|||
|
After long and involved testing, we determined that the Nerf Bow
|
|||
|
was the better dueling weapon, by virtue of the fact that Sabre beat
|
|||
|
Manly -- despite roughly equal skill -- about four hundred times,
|
|||
|
compared to the fifteen to twenty Manly beat Sabre.
|
|||
|
I admit I might be exaggerating.
|
|||
|
The Nerf Bow's aim problem was not a factor, as in the heat of the
|
|||
|
dual no one is aiming so much as using a combination of Zen and prayer,
|
|||
|
and the Nerf Bow seems to excel in those conditions. The times the
|
|||
|
Hydro Bazooka won almost always were in the first shot, as the Nerf Bow
|
|||
|
reloads about twice as fast as the Hydro Bazooka -- which means the
|
|||
|
Bowman can get off three shots in the time the Bazookaman can get off
|
|||
|
two.
|
|||
|
Further, when the dual consists of having one's weapons in one
|
|||
|
hand, out of firing position, and having to raise, aim, and fire, the
|
|||
|
Nerf Bow is easier to swing up. The Bowman simply raises the bow, grabs
|
|||
|
the firing handle, pulls and releases. The Bazookaman, on the other
|
|||
|
hand, must swing a heavier weapon up, grab the firing tube, adjust the
|
|||
|
weapon, aim, and push and pull the tubes. While Manly got very fast
|
|||
|
indeed, the Bow was faster.
|
|||
|
Reloading the Hydro Bazooka in the heat of combat consists of
|
|||
|
letting go of the yellow tube, popping a ball out of the rack, fitting
|
|||
|
the ball in the cup, pulling the tubes apart, aiming, and firing.
|
|||
|
Reloading the Nerf Bow in combat consists of letting go of the Firing
|
|||
|
handle, grabbing a missile, fitting it, grabbing the handle, and
|
|||
|
firing -- which are less steps than the Bazooka, and the steps
|
|||
|
themselves go faster.
|
|||
|
After fighting a dual, it is polite to gather up the expended shot
|
|||
|
of your opponent and throw it back to him. If you lost, you may legally
|
|||
|
attempt to hit your opponent with his shot. If you won, hitting your
|
|||
|
opponent with his shot is gloating, and therefore also encouraged.
|
|||
|
|
|||
|
GUIDELINES FOR NERF USE:
|
|||
|
Do not shoot Nerf Weapons at your cat. This scares them, as they
|
|||
|
have brains the size of walnuts and don't understand the concept of
|
|||
|
`harmless weaponry' Instead, shoot it immediately behind your cat,
|
|||
|
grazing the cat's butt if possible. This freaks said cat, and then you
|
|||
|
can have hours of fun shooting Nerf missiles off and having the cat tear
|
|||
|
after it with no regard to their own safety. We're talking enemies for
|
|||
|
life, and cats seem to love this, because they are weird.
|
|||
|
Do not shoot Nerf Weapons at your dog, unless you enjoy getting
|
|||
|
expensive Nerf ammunition back ripped apart, useless, and covered in dog
|
|||
|
spit.
|
|||
|
Do not shoot Nerf Weapons at your Congressman. They cause no
|
|||
|
damage.
|
|||
|
Do not shoot Nerf Weapons at expensive crystal. They will not harm
|
|||
|
the crystal in the slightest, but they might knock the crystal off their
|
|||
|
shelf and that can cause damage.
|
|||
|
Shoot Nerf Weapons at everything else.
|
|||
|
|
|||
|
* * *
|
|||
|
|
|||
|
BOING BOING
|
|||
|
A Most Cyberm00sey Magazine
|
|||
|
reviewed by your pal Svedishm00se
|
|||
|
|
|||
|
This is a strange and fascinating magazine that came to my
|
|||
|
attention sometime in 1991, or possibly 1992, I forget. The first issue
|
|||
|
I bought, #6, lists a date of "sometime in 1991." It's now up to #11,
|
|||
|
and seems to be going strong.
|
|||
|
Boing Boing is a magazine more or less dedicated to radicalism,
|
|||
|
cyberpunk, drugs, sex, game theory, anarchy, the Internet, mucks, music,
|
|||
|
philosophy, paranoia, underground zines, and other fun stuff. What
|
|||
|
sets it apart from a lot of other material of the same manner is in what
|
|||
|
it doesn't have: kitsch, inflated self-importance, or a boring
|
|||
|
insistence that it has something important to say. It's cool without
|
|||
|
being elitist, and has an overall feel to it I can only describe as
|
|||
|
"m00sey."
|
|||
|
Articles in the most recent issue run the gamut: there's "Zip3:
|
|||
|
Frankenstein and artificial life," an excerpt from Rudy Rucker's
|
|||
|
upcoming nonfiction work on genetic engineering and wetware; "Fake
|
|||
|
Funland," a marvelously sarcastic review of the toy fare available at
|
|||
|
Toys R' Us (no Nerf was mentioned); "Fetish for S&M," an interview with
|
|||
|
the organizer of a theatrical S&M show whose show was recently 'busted'
|
|||
|
in a sting operation despite the technicality of not having actually
|
|||
|
violated any laws; "Quantum Tantra," an interview with author Nick
|
|||
|
Herbert cross-connecting the subjects; "Black Science Navigator," a
|
|||
|
parodical look at primarily white alternative culture trying to enlist
|
|||
|
African Americans; "The Poor Humans Guide to the Internet," a brief
|
|||
|
overview of how to get cheap Internet access; "A Six-Pack of Dystopia,"
|
|||
|
reviewing six cheesy post-apocalyptic films, and so on. Recent issues
|
|||
|
have delved into chaos software, the application of nanotech to
|
|||
|
clothing, building robots, and interviews with Lewis Shiner, Bruce
|
|||
|
Sterling, and Terence McKenna.
|
|||
|
That's not all it has, of course. There are loads of reviews of
|
|||
|
underground zines, music, and videos. It has advertisements from a wide
|
|||
|
variety of alternative press sources and products. One of my favorites
|
|||
|
is one that appeared in the most recent issue, reviewing a publication
|
|||
|
called "Paranoia: the Conspiracy Reader," which takes conspiracy
|
|||
|
material from a wide spectrum of conspiracy mongers and packages it up
|
|||
|
for easy, convenient consumption. Expect to see it reviewed here
|
|||
|
sometime in the future.
|
|||
|
Finally, in the most recent issue, several very m00sey games were
|
|||
|
suggested by Don Webb. My favorite: the conference call game:
|
|||
|
"a) Get conference calling for you phone. b) Set up a conference
|
|||
|
call between a telephone sex service, your local PBS pledge line, Pat
|
|||
|
Robertson's prayer line, and a lawyer's referral service. c) Record and
|
|||
|
broadcast as a radio performance."
|
|||
|
|
|||
|
RATINGS:
|
|||
|
Content: Yes.
|
|||
|
Layout: Not quite 'slick,' but clear and professional.
|
|||
|
Thumbs: Up.
|
|||
|
|
|||
|
(BB is available at non-scum-infested comic shops in lots of places,
|
|||
|
though not necessarily near you, at $4 per issue. Subscriptions are
|
|||
|
available: $14 for 4 quarterly issues, $25 for 8. Write to:
|
|||
|
bOING bOING; 544 Second St.; San Francisco, CA 94107 USA, or e-mail
|
|||
|
for info: Carla Sinclair, editor in chief, at carla@well.sf.ca.us.)
|
|||
|
|
|||
|
* * *
|
|||
|
|
|||
|
RIGHT GUARD SPORTS STICK ("FRESH SCENT") DEODORANT
|
|||
|
The Battle Against Odor Rages On With New Minty Blue Flavor
|
|||
|
again by Svedishm00se
|
|||
|
|
|||
|
Most men in this post-modern jungle we call civilization want only
|
|||
|
the basic things from their underarm deodorant. They want it to
|
|||
|
suppress the fumes from their underarm pits so they can mate with
|
|||
|
something that has a nose. It has long been my position that this
|
|||
|
dramatically underrates the true possibilities inherent in a quantity of
|
|||
|
perspiration annihilating substance.
|
|||
|
Consider, for instance, the subject of this review, the Right Guard
|
|||
|
Sports Stick Deodorant. My current edition is the "Fresh Scent" model,
|
|||
|
though I must admit the question of "a fresh *what*?" has still not been
|
|||
|
answered. As near as I can figure, it could be fresh tile scrubber, or
|
|||
|
fresh plastic. Licking it has not helped identify what it is supposed
|
|||
|
to be a "fresh" version of.
|
|||
|
Given it's clear blue look, I've hypothesized that it might be a
|
|||
|
solidified version of Peppermint Scope. I have not ingested any of it
|
|||
|
yet, so I don't know how true this is, but it certainly looks eerily
|
|||
|
similar. There's probably a chemistry doctorate in here somewhere.
|
|||
|
It is cool to the skin, and tends to leave a slick residue. It
|
|||
|
does not cause tingling sensations when applied to the nipples, which is
|
|||
|
unfortunate, though largely predictable. Applying a thin, even coat of
|
|||
|
it to the television screen has provided minutes of entertainment,
|
|||
|
particularly while 'Family Matters,' was on. The entertainment ended
|
|||
|
when it was realized that it did nothing to distort the sound, and that
|
|||
|
none of the people inside the TV noticed in any way.
|
|||
|
It is completely ineffective as a writing utensil on anything
|
|||
|
smaller than a wall. Besides, you can't read the words anyway.
|
|||
|
Ingesting large quantities of intoxicants will make this product
|
|||
|
seem more important than it is. It also--
|
|||
|
<whap!>
|
|||
|
Hey!
|
|||
|
"Victory!" shouts Sabre.
|
|||
|
You've had your review, already! Go away!
|
|||
|
<whap!>
|
|||
|
"Victory!"
|
|||
|
That does it! I've got a Nerf grenade, and I'm not afraid to use
|
|||
|
it!
|
|||
|
[Insert scene of tremendous carnage, resulting in no damage
|
|||
|
whatsoever.]
|
|||
|
|
|||
|
RATINGS:
|
|||
|
Science Value: three stars
|
|||
|
Resistance
|
|||
|
to Nerf: same as everything else
|
|||
|
Deodorizing: um...I forgot to test this.
|
|||
|
|
|||
|
========================================================================
|
|||
|
SUE REVIEW REVUE ISSUE REVIEW REVUE ISSUE REVIEW REVUE ISSUE REVIEW REVU
|
|||
|
========================================================================
|
|||
|
|
|||
|
|
|||
|
|
|||
|
--========================_15417156==_
|
|||
|
Content-Type: text/plain; charset="us-ascii"
|
|||
|
|
|||
|
|
|||
|
=========================================================================
|
|||
|
| I woke up this morning to find that we have | William R. Dickson |
|
|||
|
| outlived the myth of trust. You woke up this | Int'l M00se Illuminati |
|
|||
|
| morning to the fact we've lost the things we | wrd@beer.wa.com |
|
|||
|
| took for granted between us. |------------------------|
|
|||
|
| -- Billy Bragg | Read Superguy! |
|
|||
|
=========================================================================
|
|||
|
|
|||
|
|