782 lines
38 KiB
Plaintext
782 lines
38 KiB
Plaintext
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.Start.of.DemoNews.110..............................................Size:38,771
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______/\___________________________ __ ________________ ___ /\_______
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\____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/
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/ | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \
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/ | \ \ | \ | \ / \ \ /~\ \ / \
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\_____ /_______/___| /________/ \____\_____/_______/_________/________/
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\_____/ |____/
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| Subscribers : 1794
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DemoNews Issue #110 - December 11, 1995 | Last Week : 1735
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------------- | Change : +59
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DemoNews is a newsletter for the demo scene. | Archive Size : 1546M
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It is produced by Hornet at the site ftp.cdrom.com. | Last Week : 1436M
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Our demo archive is located under /pub/demos. | Remaining : 391M
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=-[Contents]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Uploads
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Articles
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Introduction................................Snowman
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Imphobia Voting.............................Darkness
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Bitmap Resampling...........................JsNO
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Movement 1995 in Israel.....................Scorpios
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VGA Hardware Tricks, Part 2.5/6.............Trixter
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United Kingdom Coder Needed.................Sam Swain
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Subscribing
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Closing
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=-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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=----------------------------------------------------------[File Information]-=
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All files listed below are on ftp.cdrom.com under.
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Please keep in mind that all ratings are subjective.
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If your file transfers are too slow, there are several alternatives:
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Use our european mirror at ftp://ftp.uni-paderborn.de/pub/pc-demos
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Try getting files from the web at http://www.cdrom.com/pub/demos
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See /hornet/demonews/101-120/demonews.102 for details about ftpmail.
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You may also wish to check out a couple of other good demo sites:
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ftp://ftp.arosnet.se/e:\demo maintained by Zodiak / Cascada
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ftp://hagar.arts.kuleuven.ac.be/demos maintained by Sleeping Dog / Natives
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=-------------------------------------------------------------[Demos:General]-=
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Location /demos/alpha Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/1995/a/acolors.zip 1192 **** Colors by A-Men
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/1995/i/itsdemo.zip 3594 ****+ Into the Shadows by Triton
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/1995/t/tro.zip 58 ***+ Tro by Remal
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/1995/u/ufo.zip 345 ***+ UFO by Zeb and Barti
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Assembly '95 Demos (ASM95:demo:)
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/1995/j/juice11.zip 868 **** 02: Juice by Psychic Link
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/1995/j/juicefix.zip 64 **** 02: Juice (patch) by Psychic Link
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=--------------------------------------------------------[Demos:Non-Reviewed]-=
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Location /demos/alpha Size Description
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=-------------------------------- ---- ---------------------------------------=
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/bbs/b/blsthtro.zip 301 Stairway to Heaven by Blasm
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/bbs/p/pzero.zip 7 Point Zero by Xtatic
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/bbs/s/sxn-uwel.zip 7 Underworld Elements by Sanxion
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/party/1995/TP95/bustp95.zip 958 The Party 1995 Bus Trip
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/party/1995/TP95/tp5_inv.zip 318 The Party 1995 Invitation Intro
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/party/1996/JUH96/j3preinv.zip 67 Juhla 1996 Pre-Invitation Intro
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=-------------------------------------------------------------[Music:General]-=
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Location /demos/music Size Rated Description
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=-------------------------------- ---- ----- ---------------------------------=
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/disks/1995/0-9/4play.zip 1250 ***+ 4Play Music Disk
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/disks/1995/f/fm-prog.zip 1992 ****+ Progression by Necros
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/disks/1995/f/fonp1.zip 1011 ** Freaks of Nature by Neil H.
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/disks/1995/l/lostworx.zip 556 **+ The Lost Works by Abstract Vision
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/disks/1995/m/moz-0008.zip 1330 *** moz[IC]art Music Pack #8
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/disks/1995/o/offsprin.zip 233 *+ Offspring by fh94.3
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/disks/1995/r/radpack2.zip 1023 *+ RadioActivity by Radiance
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/disks/1995/s/sdc-0001.zip 1505 ** Disk Volume-001 by SDC
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/disks/1995/s/smx1_1.zip 768 *+ [1/3] Spiritual Minds by Dementia
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/disks/1995/s/smx1_2.zip 971 *+ [2/3] Spiritual Minds by Dementia
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/disks/1995/s/smx1_3.zip 1049 *+ [3/3] Spiritual Minds by Dementia
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/disks/1995/s/sstones.zip 1147 **** Standing Stones by Ghost Fellow
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/disks/1995/t/tr-phs02.zip 1582 ***+ Phase 02 by Tracktor
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/disks/1995/u/unify1_1.zip 1107 ** [1/3] Unification:v1 by AIM Higher
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/disks/1995/u/unify1_2.zip 1450 ** [2/3] Unification:v1 by AIM Higher
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/disks/1995/u/unify1_3.zip 1398 ** [3/3] Unification:v1 by AIM Higher
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/disks/1995/v/vsl-dj-1.zip 1458 **+ [1/5] A DJ's Dream by VSL
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/disks/1995/v/vsl-dj-2.zip 1435 **+ [2/5] A DJ's Dream by VSL
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/disks/1995/v/vsl-dj-3.zip 1446 **+ [3/5] A DJ's Dream by VSL
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/disks/1995/v/vsl-dj-4.zip 1423 **+ [4/5] A DJ's Dream by VSL
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/disks/1995/v/vsl-dj-5.zip 1398 **+ [5/5] A DJ's Dream by VSL
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/songs/1993/mod/h/hackmani.zip 205 ***+ hackerrence Mania by Lizardking
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/songs/1993/mod/t/tango.zip 59 ***+ Tango Love by Lizardking
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/songs/1993/mod/t/trnsatln.arj 214 **** Trans Atlantic by Lizardking
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/songs/1993/s3m/strshine.zip 222 ****+ Starshine by Purple Motion/FC
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/songs/1994/mod/s/se-phnkm.zip 58 ** Phunk by Sonic Enigma
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/songs/1994/xm/l/liquidat.zip 115 *** Liquidation by Vogue
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/songs/1994/xm/l/longstab.zip 143 ***+ Longstabben by Lizardking & Vogue
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/songs/1995/mod/0-9/25.zip 26 + Birthday Farts by ?
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/songs/1995/mod/f/fix.zip 161 ***+ Fix by Xenon D.
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/songs/1995/mod/s/shdyside.zip 140 ***+ On The Shady Side by Sulphur
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/songs/1995/mod/s/sortof.zip 121 **** Sort Of..? by Sulphur
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/songs/1995/mod/s/spammm.zip 111 + Spammm! by SPaM
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/songs/1995/mod/s/surndtst.zip 45 + Surround Test by Magic Fred
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/songs/1995/mod/t/trancezz.zip 61 ** Zone Z by Trance
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/songs/1995/mod/u/underwrl.zip 462 *** Underworld Dreams by Lizardking
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/songs/1995/mod/v/volumnus.zip 175 ** Volumnus Simplicity by ?
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/songs/1995/mtm/k/k_depart.zip 127 **+ Departure by theHacker
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/songs/1995/mtm/v/v-hybrid.zip 220 **+ Hybrid Hype by Pariah
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/songs/1995/mtm/v/v-moverr.zip 227 *+ Move It (remix) by Pariah
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/songs/1995/mtm/v/v-ncpush.zip 178 **+ Nightcrawlers (remix) by Pariah
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/songs/1995/s3m/a/asy-wind.arj 245 ***+ Windswept by Asyntote
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/songs/1995/s3m/a/atoms.zip 111 ** Atoms by The King
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/songs/1995/s3m/b/b13-0014.zip 94 *** A Secret Smile by Wolfgang K
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/songs/1995/s3m/b/b13-0016.zip 157 **+ Blue Winter by Extene
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/songs/1995/s3m/b/b13-0017.zip 475 *** Urgency by Wolfgang Krauser
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/songs/1995/s3m/b/b13-0018.zip 365 **+ Indefinity by Wolfagang Krauser
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/songs/1995/s3m/b/back-had.zip 231 *+ Back the Fuck Off by Hadji
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/songs/1995/s3m/b/badon.zip 116 *** Badon by Crux
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/songs/1995/s3m/b/batchman.arj 604 **+ Dreaming by Batchman
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/songs/1995/s3m/b/bed_card.zip 197 *** Falling House of... by Bedlamite
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/songs/1995/s3m/c/ccs-amg.zip 313 *** Carcass is...by Aahz the Demon
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/songs/1995/s3m/c/ccs-azss.zip 283 *** Sidestep by Aahz the Demon
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/songs/1995/s3m/c/ccs-hypn.zip 261 ***+ Hypnosis by Aahz the Demon
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/songs/1995/s3m/c/class_9a.zip 62 **+ Class 9a by Vadim Shustov
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/songs/1995/s3m/c/codeath.zip 76 **+ Cause of Death by Vadim Shustov
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/songs/1995/s3m/c/col.zip 24 ** Coolabrannesiusin by Joika
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/songs/1995/s3m/c/cowdotj.zip 72 *** Death of the Jocks by Cracker
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/songs/1995/s3m/c/cowunho.zip 73 **+ Unfinished Homework by Cracker
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/songs/1995/s3m/c/cusm_zar.zip 149 *+ Zarniwoop by CarterUSM
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/songs/1995/s3m/c/cyberrat.zip 138 *** Cyberrats by Mental
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/songs/1995/s3m/d/days.zip 239 *** Days of Old by Darkwolf
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/songs/1995/s3m/d/deep2.zip 202 **+ Deep Troubles by Populus
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/songs/1995/s3m/d/dmg-hbea.zip 140 *** Feel My Hard Beat by DMG
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/songs/1995/s3m/d/dmg-real.zip 175 *** Make It Real by DMG
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/songs/1995/s3m/d/dmk-sitd.zip 61 *** Screams in the Dark by Acid Rain
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/songs/1995/s3m/d/dnc2trnc.arj 86 ** Dance to the Trance by Hector
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/songs/1995/s3m/d/dontgeta.zip 276 *** Don't Get Around Much by DD
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/songs/1995/s3m/d/doom-hth.arj 506 ** Doom and Stuff V4 by HTH
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/songs/1995/s3m/d/dreary.arj 34 ** Dreary as All Hell by HTH
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/songs/1995/s3m/d/drkslide.zip 113 ** Darkslides by Cyberdmon
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/songs/1995/s3m/d/ds-xtc.zip 181 * XTC by DJ Dark Hart
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/songs/1995/s3m/e/ele-temp.zip 419 **+ Ice Temple by Elemental
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/songs/1995/s3m/e/emg-emer.zip 38 ** Emergency by Emergency
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/songs/1995/s3m/e/emg-girl.zip 50 ** Kick it, Girl by Emergency
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/songs/1995/s3m/e/emg-hous.zip 62 *+ Is This House? by Emergency
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/songs/1995/s3m/e/emg-intg.zip 67 **+ Integrity by Emergency
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/songs/1995/s3m/e/emg-k2.zip 60 ** K2 Anthem by Emergency
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/songs/1995/s3m/e/emg-love.zip 92 **+ Love by Emergency
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/songs/1995/s3m/e/emg-snd.zip 48 *** Sounds by Emergency
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/songs/1995/s3m/e/emg-sund.zip 117 * Sunday Walk by Emergency
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/songs/1995/s3m/e/emg-tekn.zip 41 ** Teknologia by Emergency
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/songs/1995/s3m/e/epi-etud.zip 52 ** Etude by Riders
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/songs/1995/s3m/e/escape.zip 693 *** Esc. From Reality by S-wave.
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/songs/1995/s3m/e/expwy.zip 79 * Expressway by Herbivore
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/songs/1995/s3m/f/fdn-arab.zip 91 *** Arabian Nites by Ender
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/songs/1995/s3m/f/fdn-sky.zip 135 ***+ Skyline Movement by Ender
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/songs/1995/s3m/f/flp-beta.zip 201 ** BetaM by Aksen
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/songs/1995/s3m/f/flp-dend.zip 79 ** Da End by Mikrospastique
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/songs/1995/s3m/f/flp-kort.zip 86 *+ Kortic by QCD
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/songs/1995/s3m/f/flp-uags.zip 118 ** Under A Grey Sky by Aksen
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/songs/1995/s3m/f/fred-kmg.zip 220 ***+ Timeless Voyage by Fred
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/songs/1995/s3m/f/fugler3.zip 340 + Alle Fugler by Joika
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/songs/1995/s3m/g/g-doh.zip 50 * Deception of Heat by Gentle
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/songs/1995/s3m/g/g_hungry.zip 115 * Hungry for Pteridine by Gentle
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/songs/1995/s3m/g/g_wander.zip 182 ** Wanderlust by Gentle
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/songs/1995/s3m/g/gl-crnge.lzh 349 ***+ Cringe by Glitch
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/songs/1995/s3m/g/gl-dream.lzh 304 *** Dreams of Glory by Glitch
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/songs/1995/s3m/g/gl-scrm.lzh 428 *** Scream by Glitch
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/songs/1995/s3m/h/haitari.zip 94 *** Haitari by Wode Tc
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/songs/1995/s3m/h/hd-92jam.zip 148 ** 92042 Jam by Undertaker
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/songs/1995/s3m/h/hd-apple.zip 341 ***+ Apples are Delicious by Crus
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/songs/1995/s3m/h/hd-btrmk.zip 217 *** Thang Called Buttermilk by Crus
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/songs/1995/s3m/h/hd-ctech.zip 458 ***+ Cooltechno by Undertaker
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/songs/1995/s3m/h/hd-gftec.zip 205 ***+ Goodtechno by Undertaker
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/songs/1995/s3m/h/hd-isuhp.zip 158 **+ Is You Happy? by Undertaker
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/songs/1995/s3m/h/hd-rlze.zip 128 ** Realize by Crus
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/songs/1995/s3m/h/hd-wckd.zip 316 *** Da Wicked Tech by Crus
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/songs/1995/s3m/h/hd-wtchll.zip 183 ** What The Hell is This?? by Crus
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/songs/1995/s3m/h/hidas.zip 212 ***+ Illan Viimeinen Hidas by Wode
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/songs/1995/s3m/h/houseeey.lzh 96 *** You Know, its.. by Hidenori Hori
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/songs/1995/s3m/h/hw-ak-ti.zip 75 ** Titaniumleafprints by h-wood
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/songs/1995/s3m/i/ice_sw.zip 152 ** Ice by Streetwize
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/songs/1995/s3m/k/k_carrot.zip 266 *** Carrot World by Zake
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/songs/1995/s3m/k/k_echoes.zip 387 *** Echoes Inside me by Zake
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/songs/1995/s3m/k/k_journ.zip 213 **** Journey Skyward by Leviathan
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/songs/1995/s3m/k/kxnetrun.zip 193 **+ Net Runner by Kxmode
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/songs/1995/s3m/l/lomlife.zip 65 **+ Love of my Life by The King
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/songs/1995/s3m/l/lonpray.zip 111 ** Living on a Prayer by The King
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/songs/1995/s3m/m/m-n0gen.zip 104 *** En n0gen, and... by Mystical
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/songs/1995/s3m/m/microg.zip 259 **** Microgroove by Sirrus
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/songs/1995/s3m/m/mr_p.zip 53 **** Mr. Pringle by F.Ashraf
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/songs/1995/s3m/n/no-7spir.zip 111 **** The Seven Spirits by Delta X
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/songs/1995/s3m/n/no-greym.zip 107 **+ Pray Aphrodite by SamH
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/songs/1995/s3m/n/no-prodi.zip 87 **+ Prodigal Elements by shawnm
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/songs/1995/s3m/p/pr-chil.zip 270 **+ Chillout Folk by Nexus
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/songs/1995/s3m/p/pr-ovrfl.zip 9 **+ Overflow by Draygen
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/songs/1995/s3m/p/pr-prime.zip 254 *** Prime by Hades
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/songs/1995/s3m/p/pr-tn.zip 138 *** Trance Nation by Nexus
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/songs/1995/s3m/p/prelude.zip 124 ** Prelude in C by Joika
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/songs/1995/s3m/r/radio666.zip 147 ***+ Heard it on Channel 666 by Wode
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/songs/1995/s3m/r/raf-dsir.zip 134 **+ Desired by Zovirax/R.A.F
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/songs/1995/s3m/r/reverie.zip 143 **+ Reverie by Darkwolf/Bass Prod.
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/songs/1995/s3m/r/rm-adrif.zip 88 ** Lost and Adrift by Remnant
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/songs/1995/s3m/s/sands.zip 103 ** The Sand Of Night by Miracle
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/songs/1995/s3m/s/scat.zip 74 + Scatman's World by Joika
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/songs/1995/s3m/s/smeg_abc.zip 15 **+ ad&aboc by Smeghead/Terraformers
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/songs/1995/s3m/s/sms.zip 201 *+ Slap Me Silly by Puppeteer
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/songs/1995/s3m/s/sr-attck.zip 148 **+ Attack by SpeedRaver/HFR
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/songs/1995/s3m/s/sr-etrty.zip 174 ** Eternity by SpeedRaver/HFR
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/songs/1995/s3m/s/sunrise.zip 243 **+ Sunrise..Dreamland by NG PEI SIN
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/songs/1995/s3m/t/tanz-had.zip 140 **+ Tanzen Sie Gern? by Hadji
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/songs/1995/s3m/t/tau_zero.zip 266 **+ Tau Zero by Wode
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/songs/1995/s3m/t/tearhate.zip 151 ***+ Tears of Hate by Ghost Fellow/MWB
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/songs/1995/s3m/t/tech1.zip 450 ** JC's Dance Party by Black Dragon
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/songs/1995/s3m/t/tfouchie.zip 98 *+ Please ... Better by The Finn/VLA
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/songs/1995/s3m/t/thoughts.lzh 16 *+ Thoughts by Akintunde
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/songs/1995/s3m/t/tildeath.zip 115 * Till Death Do Us Part by Herbivore
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/songs/1995/s3m/t/tk-emban.zip 224 * Embian...Groove by Stanke-E/TK
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/songs/1995/s3m/t/tk-night.zip 206 *+ Wlcm..Nghtmr by Stank-E&Tamrx/TK
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/songs/1995/s3m/t/tk-obliv.zip 239 * Oblivion by Stank-E/Total Kaos
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/songs/1995/s3m/t/tk-rbea2.zip 183 + Rainy Beats by Stank-E/Total Kaos
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/songs/1995/s3m/t/tkwinner.zip 91 **+ The Winner by The King
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/songs/1995/s3m/t/toj-acsd.zip 449 + Access Denied by Cerulean/Vertigo
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/songs/1995/s3m/t/tuntemat.zip 144 *** Tunte ... Tunnari by A.M.Otsala
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/songs/1995/s3m/v/v-beckon.zip 377 *** Underground Beckons by Hyp. Mel.
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/songs/1995/s3m/v/v-break.zip 109 **+ Breaking Free by Vicious
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/songs/1995/s3m/v/v-go.zip 203 ** Let It Go by Vicious
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/songs/1995/s3m/v/v-haunt.zip 131 ** Haunting Melody by Hypnotic Melody
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/songs/1995/s3m/v/v-intro.zip 61 ** The Intro by Vicious
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/songs/1995/s3m/v/v-moment.zip 109 **+ Moments of Extacy by Vicious
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/songs/1995/s3m/v/v-sweat.zip 130 ** Work It Till You Sweat by Vicious
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/songs/1995/s3m/v/v-unknow.zip 167 **+ The Unknown by Vicious
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/songs/1995/s3m/v/victory.zip 275 *** Final Victory by Daedalus
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/songs/1995/s3m/v/viima.zip 297 *** Viima by Mirror/Symptom.
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/songs/1995/s3m/v/vrsilver.zip 306 **+ Silverplace by Virtual Rythum
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/songs/1995/s3m/v/vrstatic.zip 310 *** Static by Virtual Rythum
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/songs/1995/s3m/v/vrsubst.zip 295 *** Substance by Virtual Rythum
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/songs/1995/xm/a/adrftyou.zip 430 ***+ Adrift With You by Scirocco
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||
|
/songs/1995/xm/e/epi-made.zip 222 **** Made Again by bert
|
||
|
/songs/1995/xm/e/everlost.zip 440 **+ Everlost by ?
|
||
|
/songs/1995/xm/f/feel.zip 216 *+ You make me feel so by Outrage
|
||
|
/songs/1995/xm/f/flp-sofp.zip 310 *** thesoundoffallenpeta by Dinugz
|
||
|
/songs/1995/xm/f/fm-cubic.zip 174 **** Cubic Inch by Mellow-D
|
||
|
/songs/1995/xm/f/fr-angel.zip 225 **+ In the time of angel by Teo
|
||
|
/songs/1995/xm/f/fr-some.zip 204 *** Something In The Air by Teo
|
||
|
/songs/1995/xm/g/ghg2.zip 224 + Heretic by Guru
|
||
|
/songs/1995/xm/g/ghg3.zip 146 * Sshnaps by Guru
|
||
|
/songs/1995/xm/h/htc-cnfd.zip 275 *** Confide by Hunz
|
||
|
/songs/1995/xm/h/hyperdrv.zip 438 **** Hyperdrive by Scirocco
|
||
|
/songs/1995/xm/i/i_took.zip 253 *+ I Took my Own Life by Jimmac
|
||
|
/songs/1995/xm/j/jbn-joy.zip 127 **+ Joy-Expressive by Jaben
|
||
|
/songs/1995/xm/k/k_worm.zip 572 *** WormHole by Khyron
|
||
|
/songs/1995/xm/l/lalala.zip 485 * Big Boys Don't Lala by Deniax
|
||
|
/songs/1995/xm/l/leaves.zip 86 **+ Leaves by Eye-Oh
|
||
|
/songs/1995/xm/l/lifelike.zip 159 *+ Life is Like a Dance by Jaromir
|
||
|
/songs/1995/xm/l/lk2.zip 355 ***+ Lizardking's Theme by Lizardking
|
||
|
/songs/1995/xm/l/llenties.arj 98 ** Llenties Accelerades by JAk
|
||
|
/songs/1995/xm/l/lok_jtop.zip 173 * Jus' Can't Stop by Ganja Man
|
||
|
/songs/1995/xm/m/mb-whyme.zip 106 *+ Why Me? by CaND-iCe
|
||
|
/songs/1995/xm/m/mnc-sade.zip 151 **+ Sade History by Monaco's
|
||
|
/songs/1995/xm/m/moses16.zip 83 ** Acid Wash by DJ Moses
|
||
|
/songs/1995/xm/m/mx-nsr.zip 421 *** Non-Stop Rave by MAxA
|
||
|
/songs/1995/xm/p/pq4.zip 119 ***+ PQ4 by Jimmac
|
||
|
/songs/1995/xm/p/pr-rthm2.zip 139 ***+ Rythmic Techno II by Hades
|
||
|
/songs/1995/xm/p/purple_h.zip 1199 **** Purple Haze by Zackman
|
||
|
/songs/1995/xm/r/reachsky.zip 290 ***+ Reach...Sky by Mike X/Xenon Dev.
|
||
|
/songs/1995/xm/r/reconclt.zip 244 *+ Reconciliation by Mirror/Sypmtom
|
||
|
/songs/1995/xm/r/revelatn.zip 187 **** Revelation by Marvin & Voice
|
||
|
/songs/1995/xm/r/rez_ii.zip 207 * We all Love Rez! by Wild!Eye
|
||
|
/songs/1995/xm/r/rough.zip 2743 *** Rough Sex by Dmkeup
|
||
|
/songs/1995/xm/s/satura.zip 134 *+ Satura by Lance and Riders
|
||
|
/songs/1995/xm/s/sol-con.zip 242 *** Tranze Contam. by Solaris
|
||
|
/songs/1995/xm/s/sol-hard.zip 309 **+ Confuss by Solaris/Nearly Gods
|
||
|
/songs/1995/xm/s/sol-slav.zip 146 ** Teknoslave by Solaris/Nearly Gods
|
||
|
/songs/1995/xm/s/sol-smix.zip 114 ** Spicemix by Solaris/Nearly Gods
|
||
|
/songs/1995/xm/s/sol-spi.zip 303 ** Low Sprit by Solaris/Nearly Gods
|
||
|
/songs/1995/xm/s/sol-uf.zip 252 ** Ufoflow by Solaris/Nearly Gods
|
||
|
/songs/1995/xm/t/tmission.zip 259 ***+ The Mission by Contagion/Massive
|
||
|
/songs/1995/xm/t/trix.zip 170 *+ No Tricks by Jimmac
|
||
|
/songs/1995/xm/t/tunel.zip 182 ** Tunelm by Jimmac
|
||
|
/songs/1995/xm/v/vd-down.zip 230 **+ Never Let Me Down by Vlad Dracl
|
||
|
/songs/1995/xm/z/zlt_ton.zip 207 ***+ Tontrolleri by Zalt
|
||
|
|
||
|
=--------------------------------------------------------[Music:Non-Reviewed]-=
|
||
|
Location /demos/music Size Description
|
||
|
=-------------------------------- ---- ---------------------------------------=
|
||
|
/programs/misc/awefxw10.zip 22 AWE32FXWorkShop v1.0
|
||
|
/programs/players/amp10.zip 89 AMP MPEG Decoder v1.0a
|
||
|
/programs/players/bbzpl102.zip 61 BBZPlay v1.02
|
||
|
/programs/rippers/burp0268.arj 24 Burp ripper v0.268
|
||
|
/programs/players/cp16.zip 266 Cubic Player v1.6
|
||
|
/programs/players/crlm05b.zip 16 CoralMod player v0.5beta
|
||
|
/programs/players/iplay122.zip 151 Inertia Player v1.22
|
||
|
/programs/players/modm22a.zip 126 Mod Masher player v2.2
|
||
|
/programs/rippers/ripper49.zip 164 Ripper v4.9
|
||
|
/programs/samplers/dac21.zip 302 Digital Audio Copy v2.1
|
||
|
/programs/spectrum/osci111.zip 12 OSCI SB Oscilloscope v1.11
|
||
|
/programs/trackers/dtrk200a.zip 50 Disorder Tracker v2.00alpha
|
||
|
/programs/trackers/fmc.arj 31 Faust Music Creator (adlib tracker)
|
||
|
/programs/trackers/radpas12.zip 11 RADPAS v1.2 TP interface for RAD Tracker
|
||
|
/programs/trackers/radv1_1a.zip 113 Reality Adlib Tracker v1.1a
|
||
|
|
||
|
=----------------------------------------------------------------------[Code]-=
|
||
|
Location /demos/code Size Rated Lang Description
|
||
|
=-------------------------------- ---- ----- ---- ----------------------------=
|
||
|
/graph/3d/textvec.zip 23 *** A P 3D vectors from Textro/OTM
|
||
|
/memory/fxvmm210.zip 109 ***+ A C Free Virtual Memory Manager
|
||
|
/pmode/dos32v33.zip 339 ***** A C DOS32 DOS Extender v.33
|
||
|
/pmode/flat.zip 11 ***+ A CP "Flat" mode memory package
|
||
|
/utils/crypt120.zip 6 **+ A Protect files from lamerz
|
||
|
/utils/gema23gm.zip 138 ****+ A Motorola-style assembler
|
||
|
|
||
|
|
||
|
=-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
=---------------------------------------------------[Introduction]--[Snowman]-=
|
||
|
|
||
|
Hello everyone!
|
||
|
This intro begun,
|
||
|
You'll note a new creative aim.
|
||
|
|
||
|
I've struggled to rhyme,
|
||
|
have meter and time,
|
||
|
and yet keep the content the same.
|
||
|
|
||
|
Now check the reviews,
|
||
|
too many to choose!
|
||
|
At last, music disks have been moved.
|
||
|
|
||
|
With index in place,
|
||
|
the .txt we erase,
|
||
|
though ALLFILES "too big" has been proved. :(
|
||
|
|
||
|
Our Nunny is back!
|
||
|
His tasty code snack,
|
||
|
will teach you to bitmap resample.
|
||
|
|
||
|
With Alex explore,
|
||
|
crossfading and more,
|
||
|
the details he's given are ample.
|
||
|
|
||
|
A message from Jim,
|
||
|
'more cool stuff to skim',
|
||
|
on his "PC Demos Explained."
|
||
|
|
||
|
[An apology,
|
||
|
goes to you from me,
|
||
|
for late DemoNews I am blamed.]
|
||
|
|
||
|
In new party news...
|
||
|
Just who'll win and loose,
|
||
|
at The Party nineteen nine-five?
|
||
|
|
||
|
Well, shortly we'll know,
|
||
|
(short weeks left to go,
|
||
|
before this event comes alive).
|
||
|
|
||
|
An ASCII report,
|
||
|
we'll have of some sort,
|
||
|
for three of our own will be there.
|
||
|
|
||
|
My thoughts go along,
|
||
|
with Zodiak's song.
|
||
|
A three-timing champ? (that's a scare)
|
||
|
|
||
|
A DemoNews note,
|
||
|
you'll think "Just who wrote,
|
||
|
that intro for issue 112?"
|
||
|
|
||
|
To make a long trip,
|
||
|
an issue I'll skip,
|
||
|
while Diablo does this himself.
|
||
|
|
||
|
In two weeks I leave,
|
||
|
arrive New Year's Eve,
|
||
|
from OH to CA I'll split.
|
||
|
|
||
|
Now take care. Peruse,
|
||
|
this new DemoNews.
|
||
|
|
||
|
"Snowy G." Mann / Hornet
|
||
|
|
||
|
|
||
|
=-----------------------------------------------[Imphobia Voting]--[Darkness]-=
|
||
|
|
||
|
[Note: This mail was sent to me (Snowman) on 24 November, so voting is
|
||
|
probably closed. However, Imphobia seems to be delayed almost as much as
|
||
|
this newsletter, so go ahead and send in your votes! Darkness will
|
||
|
probably kill me for this. :)]
|
||
|
|
||
|
If you haven't done it yet, this is your last chance to vote for the
|
||
|
Imphobia 11 charts. It is very important for all scene people to fill in a
|
||
|
voting form so that the charts reflects in its best way the opinion of the
|
||
|
whole scene...
|
||
|
|
||
|
Voting forms won't be accepted after Sunday.. So hurry up.
|
||
|
|
||
|
You can find the voting form in DemoNews issue 102, located at
|
||
|
/demos/hornet/demonews/101-120/demonews.102.
|
||
|
|
||
|
Darkness / Imphobia - jeff.van.audenhove@infoboard.be
|
||
|
|
||
|
|
||
|
=-------------------------------------------------[Bitmap Resampling]--[JsNO]-=
|
||
|
|
||
|
_____Preface
|
||
|
|
||
|
Just recently, I've wanted to resample some large 256 color indexed images
|
||
|
to be used in my oz96 entry. Normally I use Animator Pro 1.3a to do this,
|
||
|
but Animator will not accept bitmap images greater than the actual display
|
||
|
area (namely 640x480, 800x600 and 1024x768).
|
||
|
|
||
|
So there was a problem for me... I had to resample these images, but didn't
|
||
|
have the software available. I looked around the net for a day or so
|
||
|
before I decided to write my own. I've used no formal method to make this
|
||
|
as I didn't know of any when writing it (until Trixter pointed this out to
|
||
|
me afterwards). So this is the "nunny method" I guess.
|
||
|
|
||
|
For the purposes of this program/article, "resampling" means reducing the
|
||
|
actual colors present in a given bitmap. You can do lots of other stuff
|
||
|
with these algorithms I have provided, like changing the RGB ratio or
|
||
|
changing the intensity etc... but i won't be covering that here.
|
||
|
|
||
|
_____Introduction
|
||
|
|
||
|
The problem any demo coder faces when making a demo is that the 256 colour
|
||
|
boundary is never enough. Your graphics artist, or your scanner may
|
||
|
produce a set of pictures that you would want displayed on the screen at
|
||
|
any one time, but can't due to this "256 boundary".
|
||
|
|
||
|
Bitmap A will total 200 colors, bitmap B will total 80 colors and bitmap
|
||
|
C may contain 100 colors... so how can we make it possible for all these
|
||
|
bitmaps to be displayed at once?. - Simple, we shrink the colors for each
|
||
|
bitmap, and the program I have written goes about it in the following way
|
||
|
(refer to my PRESAMP.ASM program, found at ftp.cdrom.com under
|
||
|
/demos/incoming/code/presamp.zip):
|
||
|
|
||
|
1. The palette RGB values are first copied to what I call a the "palette
|
||
|
statistic table." Each R G B colour is "resampled."
|
||
|
|
||
|
R resampled value = (R * factor) > 8
|
||
|
G resampled value = (G * factor) > 8
|
||
|
B resampled value = (B * factor) > 8
|
||
|
|
||
|
You will see later why we do this.
|
||
|
|
||
|
2. The computer adds up the frequencies of each RGB index (i.e. how many
|
||
|
times they occur in the bitmap) in the palette stat table.
|
||
|
|
||
|
3. This stat table is then sorted in descending order (i.e. in an order of
|
||
|
most occurring to least occurring). It uses the above frequencies as a
|
||
|
basis for sorting.
|
||
|
|
||
|
4. Now we go through the palette statistic table and try to reduce the RGB
|
||
|
values, as the above RGB values have been resampled (i.e. reduced). We
|
||
|
will have a lot of indexes that will be of the same RGB value. We then
|
||
|
simply go through and kill identical RGB values so that we have only
|
||
|
unique RGB values in our table.
|
||
|
|
||
|
The color will start from the top of the list and compare "the most used
|
||
|
indices" with the least used indices. The most used colors are the
|
||
|
colors we want to actually have "left over". This is because a user
|
||
|
will see these given color values on the screen the most.
|
||
|
|
||
|
If one, two, or more of the same RGB value are found, the algorithm will
|
||
|
trade the most popular or for the least popular, so that only the most
|
||
|
popular have been substituted. When each unique colour is reduced or a
|
||
|
single/unique value is found, it is stored to a new palette statistic
|
||
|
table. We then link the index values of these two tables so we know how
|
||
|
to translate the new index for each pixel.
|
||
|
|
||
|
BTW: Sorry if I'm not explaining this very well.. I'm not a very good
|
||
|
columnist. :)
|
||
|
|
||
|
5. Once we have reduced (simplified - a better word) our statistic palette,
|
||
|
we can now begin to "translate" the actual bitmap values from our old
|
||
|
palette statistic table and newly compiled palette statistic table.
|
||
|
|
||
|
The computer will go through each pixel, and translate its index value
|
||
|
and respective RGB value according to the old palette. This value is
|
||
|
then resampled...
|
||
|
|
||
|
R resampled value = (R * factor) > 8
|
||
|
G resampled value = (G * factor) > 8
|
||
|
B resampled value = (B * factor) > 8
|
||
|
|
||
|
...and compared with the resampled values in our palette statistic
|
||
|
table. Once a match is found, we can now translate the palette index
|
||
|
value found in the old palette statistic table to a palette index value
|
||
|
found in our new palette statistic table.
|
||
|
|
||
|
The RGB colour value found in this entry is the color that will be used,
|
||
|
and the position index of this entry within the table is the translated
|
||
|
pixel value of our new pixel. We do this for every pixel until the
|
||
|
entire bitmap has been converted.
|
||
|
|
||
|
I didn't explain that very well did I? Here is a better way of
|
||
|
explaining it, with an extract of my code:
|
||
|
|
||
|
mov ah,[edi+tpal_stat_table.index_pal]
|
||
|
mov edi,offset new_pal_stat_table
|
||
|
xor dl,dl
|
||
|
@@f_match_newrbg:
|
||
|
cmp ah,[edi+tpal_stat_table.index_pal]
|
||
|
jne @@f_no_newrgb
|
||
|
mov [esi],dl
|
||
|
jmp @@index_xlated
|
||
|
@@f_no_newrgb:
|
||
|
add edi,size tpal_stat_table
|
||
|
add dl,1
|
||
|
jnc @@f_match_newrbg
|
||
|
@@f_no_match:
|
||
|
add edi,size tpal_stat_table
|
||
|
add dh,1
|
||
|
jnc @@f_match_rgbl
|
||
|
|
||
|
Here is an entity relationship diagram that may aid your understanding:
|
||
|
|
||
|
/\
|
||
|
pal_stat_table ---------- / \ ----- new_pal_stat_table -------.
|
||
|
/ | \ / | \
|
||
|
/ |- Pallette Index \/ |- Pallette Index \
|
||
|
| |- RGB value (sampled) `- RGB value (actual RGB) |
|
||
|
| `- Tally |
|
||
|
/\ /\
|
||
|
/ \ / \
|
||
|
\ / <-- RGB value (sampled) Pallette Index --> \ /
|
||
|
\/ \/
|
||
|
| |
|
||
|
| |
|
||
|
\ /
|
||
|
`-- Old Bitmap Translated Bitmap --'
|
||
|
|
||
|
The program is ready made, but if you need to modify it you will need TASM
|
||
|
and DOS32V32.
|
||
|
|
||
|
To run the program type in:
|
||
|
|
||
|
PRESAMP -sXX -cXX <filein>.VGA <fileout>.VGA
|
||
|
|
||
|
-sXX being a decimal number from 00 to FF. This is the position in the
|
||
|
palette table of the bitmap where you want colors to start from.
|
||
|
|
||
|
-sXX being a decimal number from 00 to FF is the total number of colors you
|
||
|
want in the resampled bitmap.
|
||
|
|
||
|
For example:
|
||
|
|
||
|
PRESAMP -s00 -c80 in.vga out.vga
|
||
|
|
||
|
_____Other Issues
|
||
|
|
||
|
You could expand this program to except a number of bitmaps at once, to
|
||
|
pool all their palettes to together. As the possible number of colors will
|
||
|
increase, better quality pictures will be achieved than simply reducing
|
||
|
each one separately. This is because bitmaps will be "borrowing" colors
|
||
|
from other bitmaps that fit more closely with the old bitmap color. Also,
|
||
|
you could make it "protect" certain regions of the palette, so that those
|
||
|
colors will always be considered first. You can do this by forcing these
|
||
|
colors to be sorted first in the palette statistic table.
|
||
|
|
||
|
This program will consider ALL color indices whether they are used or not
|
||
|
used in the source bitmap. This means that if you ask it to reduce the
|
||
|
bitmap to 50 colors and it only used 128 of these colors, the resultant
|
||
|
color total will be less than 50. Although it is poor coding on my part,
|
||
|
it greatly simplifies things.. it's ok for what I want it to do anyway. :)
|
||
|
|
||
|
Hand on, now I come to think of it, an easy way to get around this is to
|
||
|
simply extrapolate the target colors with the number of actual colors:
|
||
|
|
||
|
target_colors modified_target_colors
|
||
|
----------------- = -----------------------
|
||
|
no_source_colors 256
|
||
|
|
||
|
You can modify the RGB ratio of the bitmaps by playing around with the
|
||
|
resample code:
|
||
|
|
||
|
R resampled value = (R * factor) > 8
|
||
|
G resampled value = (G * factor) > 8
|
||
|
B resampled value = (B * factor) > 8
|
||
|
|
||
|
Hence you can make am image a little bit more red, or a little bit more
|
||
|
green etc. NB/ Only bias the values either at palette statistic
|
||
|
construction or the translation stage only..not both. If you do, it won't
|
||
|
have any effect.
|
||
|
|
||
|
_____Conclusion
|
||
|
|
||
|
Lastly, this program is a hack (ie - rough as guts). Therefore, once it
|
||
|
worked, I stopped coding. Improvements in speed can be made in the
|
||
|
translation process by changing all the exhaustive searches to binary
|
||
|
searches etc. This would greatly improve speed.
|
||
|
|
||
|
See ya.
|
||
|
|
||
|
JsNO / SuperReal & Hornet - jsno@turtle.apana.org.au
|
||
|
|
||
|
|
||
|
=---------------------------------------[Movement 1995 in Israel]--[Scorpios]-=
|
||
|
|
||
|
The first ever Israeli party is planned for the Hanukka holiday and will be
|
||
|
the first try to accelerate the demo scene in Israel. Since we don't have
|
||
|
a lot of scene members in Israel to justify a big event, we have decided to
|
||
|
do a smaller one, still - with compos, mutual swapping & FUN! If you wanna
|
||
|
be a scene member, you already are or you just wanna have a glance at this
|
||
|
wonderful world... be there!
|
||
|
|
||
|
This party will be held on December 24-25, 1995.
|
||
|
|
||
|
If interested, please check out the information file for this party at
|
||
|
/demos/incoming/party/mv95r202.txt.
|
||
|
|
||
|
Scorpios / Movement '95 Organizer - scorpios@mail.snunit.k12.il
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=--------------------------------[VGA Hardware Tricks, Part 2.5/6]--[Trixter]-=
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_____Preface
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Welcome to VGA Hardware Tricks, a six-part series written by
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Trixter/Hornet. In this special insert into the series (contributed by
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Trouls of TnT), we'll take one last look at crossfading; this time, with
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128-color pictures. (Next week we'll resume our original schedule.)
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_____Introduction
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By now you're probably wondering where the multi-color techniques that I
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wrote about last time are. Well, Trouls of TnT (alias Alex Wenger) wrote
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me right after I did my article on crossfading 16 and 256-color pictures
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and pointed out something that I forgot to describe: Crossfading 128-color
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pictures. He even went so far as to write source code and a small article,
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so I'm pleased to reprint that information here.
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Crossfading 128-color pictures is extremely simple. Since the total number
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of combined colors is 256, we can effectively plot both pictures to the
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screen, make one picture's palette all black, and then fade that palette
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from black to colors as we fade the other to black. Simple, eh?
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_____Overview
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How you decide to *arrange* all those pixels, however, is a different
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story. Alex writes of two possible solutions:
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1. Set the video mode to 320x400.
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2. Load the first picture, put the 1st line of image data in the 1st line
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of VGA memory, the 2nd image line in the 3th VGA line, and the 3th line
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in the 5th line and so on (hence putting each line of picture data on
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every _other_ line of VGA memory).
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Like this:
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Picture1: VGA-Ram: Picture2:
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xxxxxx ------> xxxxxx ____ yyyyyy
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xxxxxx ____ yyyyyy <---' ___ yyyyyy
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xxxxxx ___ `-> xxxxxx / _ yyyyyy
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xxxxxx _ \ yyyyyy <---' / yyyyyy
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\ `-> xxxxxx / /
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\ yyyyyy <----' /
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`--> xxxxxx /
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yyyyyy <----'
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3. Load the second picture in the lines that are still free. Convert the
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colors that picture 1 uses pallette entries 0-127, and the colors
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that picture 2 uses to entries 128-255.
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4. Prepare the palette for picture 1 by setting colors 128-255 black.
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5. Fade the pallette from picture 1's pallette to picture 2's pallette.
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If you want to, you can try this pattern:
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VGA-Ram:
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xyxyxyxy
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yxyxyxyx
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xyxyxyxy
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yxyxyxyx
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It's simple to program. It's also possible to reserve a few palette
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entries for a logo or something.
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_____Code
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Code that achieves this effect is available on ftp.cdrom.com in the
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directory /pub/demos/hornet/demonews/vgahard in the file vgahar25.zip. To
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compile the code directly, you'll need Turbo Pascal 7.0 or later. The code
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can be compiled on earlier compilers as well, but some slight modification
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might be necessary.
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_____Notes
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This technique has been used extensively before; most recently, in the end
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credits part of Orange's X14 demo. They used the pixel-interleaving to
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overlay text on a twisting column; it's the same idea.
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Alex also wrote of one other thing, and while it's not a VGA hardware
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effect, it's something that beginners might not have thought of: Pixel
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crossfading. In this technique, all you have to do is make sure both
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pictures have the same palette, no matter how many colors; then,
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*gradually* overwrite the onscreen's picture with the other picture's
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pixels.
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- Change every 7 (or whatever you want) pixels until the whole picture
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is done and you have a nice crossfading effect.
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- Change the pixels along lines or change whole blocks of pixels for a
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slide show effect.
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_____Conclusion
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With the addition of this special "insert" in this series, I'm pretty sure
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we've exhausted crossfading. :-) Next week, we'll be delving into fun
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stuff: How to make your standard VGA card display more than 256 colors at
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once. Have fun until then!
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Trixter / Hornet - trixter@ftp.cdrom.com
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=----------------------------------[United Kingdom Coder Needed]--[Sam Swain]-=
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Oxford Softworks now also requires computer programmers to work on various
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computer game projects. We need people who have programmed in C/C++ on MAC
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or PC platforms and can work on their own or as part of a team. Windows
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|
programming experience is useful although not essential. They also need to
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|
be prepared to move the the Oxfordshire area of the U.K. and start work as
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soon as possible.
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Send your C.V. and a disk with some examples to:
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Oxford Softworks,
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Stonefield House,
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198 The Hill,
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Burford,
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Oxford OX18 4HX,
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England.
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or you can E-Mail us at: post@cpsoft.demon.co.uk
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|
If your work is currently on the Net somewhere, tell us where we can find
|
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it (in demos/art compos etc).
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We hope to hear from you soon.
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PS: Check out our home page at www.demon.co.uk/oxford-soft
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Sam Swain - sam@cpsoft.demon.co.uk
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=-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
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|
|
||
|
_____How to subscribe to DemoNews
|
||
|
|
||
|
Mail to : listserver@unseen.aztec.co.za
|
||
|
Body : subscribe demuan-list [first_name] [last_name]
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The listserver will send DemoNews to your e-mail's return address.
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|
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|
_____Back Issues
|
||
|
|
||
|
Older issues of DemoNews can be located under /demos/hornet/demonews.
|
||
|
Newly released issues of DemoNews are posted to /demos/incoming/news.
|
||
|
|
||
|
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||
|
=-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
|
||
|
For questions and comments, you can contact us at r3cgm@ftp.cdrom.com
|
||
|
Your mail will be forwarded to the appropriate individual.
|
||
|
|
||
|
|
||
|
...........................................................End.of.DemoNews.110.
|
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