59 lines
3.2 KiB
Plaintext
59 lines
3.2 KiB
Plaintext
|
MANAGERESE ENGINEERESE
|
|||
|
============================================================================
|
|||
|
Adjust schedule Slip schedule
|
|||
|
Advise Order
|
|||
|
Ambitious Unlikely
|
|||
|
Aggressive Very unlikely
|
|||
|
Challenge Frustration; a dirty job nobody wants
|
|||
|
Compatibility Impossibility (see "Transparent change")
|
|||
|
Contribution Anything a manager likes
|
|||
|
Controlled introduction Let the customer do the CA
|
|||
|
Couldn't reach consensus Total disagreement
|
|||
|
Critical path Something that only a short project can be on
|
|||
|
Diagnostics Something that might give us a clue
|
|||
|
Dynamic Unstable
|
|||
|
Elevated to mgt. level Dead
|
|||
|
Encouraged Ordered
|
|||
|
Encouraging process No tangible results
|
|||
|
Exciting Frightening
|
|||
|
Functionally complete Can do something that appears to work for
|
|||
|
any feature
|
|||
|
Growth opportunity Learning experience
|
|||
|
Helping people Telling people what to do
|
|||
|
Historical Nobody remembers why
|
|||
|
Inappropriate Stupid (see "Non-optimal" and "Stupid")
|
|||
|
Individual contributer Regular grunt engineer
|
|||
|
Interesting Bear in mind the Chinese curse "May you
|
|||
|
live in interesting times"
|
|||
|
Issue Problem (see "Opportunity")
|
|||
|
Learning experience Mistake (see "Growth opportunity")
|
|||
|
Less than candid Baldface lie
|
|||
|
Leverage Borrowing someone else's problem
|
|||
|
New opportunity Surprise
|
|||
|
Non-optimal Inappropriate
|
|||
|
Opportunity Problem
|
|||
|
Pessimistic Most likely to occur
|
|||
|
Positioning problem No one will buy it
|
|||
|
Power down Trip over the power-cord
|
|||
|
Project transfer Start project over again
|
|||
|
Quality Japanese; otherwise not well defined
|
|||
|
Redirected In some contexts: cancelled;
|
|||
|
otherwise: start again
|
|||
|
Resource constrained Not getting done (see "Time constrained")
|
|||
|
Revision Same software version but from another tape
|
|||
|
Richness Overwhelming complexity
|
|||
|
Scenario Fairy tale
|
|||
|
Significantly reduced subset Castrated
|
|||
|
Stable Stagnant
|
|||
|
Strategy What we tell ourselves we are going to do
|
|||
|
Strong personality Intolerably obnoxious
|
|||
|
Strongly encouraged Ordered on pain of death (see "Encouraged")
|
|||
|
Stupid Incredibly stupid (see "Inappropriate")
|
|||
|
Suboptimal Inappropriate
|
|||
|
Tactical plan What our customers tell us we are going to do
|
|||
|
Time constrained Already too late (see "Resource constrained")
|
|||
|
Time frame A period of time in which something
|
|||
|
will not occur
|
|||
|
Transparent change A change which introduces only subtle problems
|
|||
|
We You
|
|||
|
|