665 lines
26 KiB
Plaintext
665 lines
26 KiB
Plaintext
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T H E " O F F I C I A L "
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*-S-*-*-P-*-*-I-*-*-S-*-*-P-*-*-O-*-*-P-*-*-D-*
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F A Q
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Pre-Release v1.0
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Written by: Seth Cohn (seth@alchemy.tn.cornell.edu)
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Apologies to (among others): Hank Leukart
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"The second EVER FAQ release BEFORE the game release!"
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"SPISPOPD, where the sanest place to be is the pumpkin patch 'round back..."
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"SPISPOPD will be to Doom what Doom was to Pong."
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-- an anonymous representative from ego.
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-----------------------------------------------------------------
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----------
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DISCLAIMER
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----------
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This FAQ is to aid in informing the public about the upcoming
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game: SPISPOPD, by ego Software. In no way should this promote your
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killing yourself, eating pumpkin pie, or squashing squash in any other
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fashion. Additionally, Seth Cohn claims NO responsibility regarding ANY
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illegal activity concerning this FAQ, or indirectly related to this FAQ.
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The information contained in this FAQ only reflects ego Software indirectly,
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and questioning ego Software regarding any information in this FAQ is
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not recommended.
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---------------------
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TRADEMARK INFORMATION
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---------------------
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All specific names included herein are trademarks and are so
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acknowledged: ego Software, SPISPOPD, Id Software, Doom, Apogee, Wolfenstein
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3-D, Creative Labs, Waveblaster, SoundBlaster, Gravis, Gravis UltraSound
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(GUS), Gravis Gamepad, Forte, Roland, Roland Sound Canvas, Pro Audio Spectrum,
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IBM, Microsoft, MS-DOS, Logitech, Cyberman, Atari, Jaguar, Spam, Spam, Spam,
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Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam, Spam, Eggs, and
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Spam.
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Any trademarks not mentioned here are still hypothetically
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acknowledged.
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----------------
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COPYRIGHT NOTICE
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----------------
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This article is Copyright 1993 by Seth Cohn. All rights reserved.
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You are granted the following rights:
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I. To make copies of this work in original form, so long as
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(a) the copies are exact and complete;
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(b) the copies include the copyright notice and these paragraphs
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in their entirety;
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(c) the copies give obvious credit to the author, Seth Cohn;
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(d) the copies are in electronic form.
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(e) Seth recieves big $$$$$
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II. To distribute this work, or copies made under the provisions
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above, so long as
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(a) this is the original work and not a derivative form;
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(b) you do not charge a fee for copying or for distribution;
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(c) you ensure that the distributed form includes the copyright
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notice, this paragraph, the disclaimer of warranty in
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their entirety and credit to the author;
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(d) the distributed form is not in an electronic magazine or
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within computer software (prior explicit permission maybe
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obtained from Seth Cohn);
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(e) the distributed form is the NEWEST version of the article;
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(f) the distributed form is electronic.
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(g) Seth recieves big $$$$$
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You may not distribute this work by any non-electronic media,
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including but not limited to books, newsletters, magazines, manuals,
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catalogs, and speech. You may not distribute this work in
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electronic magazines, or within computer software without prior written
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explicit permission. These rights are temporary and revocable upon
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written, oral, or other notice by Seth Cohn. This copyright notice shall be
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governed by the laws of the state of Insanity.
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If you would like additional rights beyond those granted above,
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write to the author at "seth@alchemy.tn.cornell.edu" on the Internet.
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---------
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CONTENTS:
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---------
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[1] Introduction
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[1-1] About the "Official" SPISPOPD FAQ
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[1-2] Getting the "Official" SPISPOPD FAQ
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[1-3] Adding to the FAQ
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[1-4] Acknowledgments
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[1-5] Accurate Information and Game Feature Removal
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[2] What is SPISPOPD?
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[3] Who is creating SPISPOPD?
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[4] When is the release date of SPISPOPD?
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[5] Where can I get SPISPOPD and related software?
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[5-1] Where can I get SPISPOPD?
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[5-2] Where can I get SPISPOPD hints?
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[5-3] Where can I get SPISPOPD screen shots?
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[5-4] Where can I get a working demo of SPISPOPD?
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[6] SPISPOPD Marketing
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[6-1] How will SPISPOPD be marketed?
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[6-2] How much will SPISPOPD cost?
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[7] What will I need to run SPISPOPD?
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[7-1] What is REQUIRED to run SPISPOPD?
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[7-2] What soundcards will SPISPOPD support?
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[7-2-1] Will SPISPOPD support the Gravis UltraSound?
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[7-3] What game controllers will SPISPOPD support?
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[7-3-1] Will SPISPOPD support the Logitech Cyberman?
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[8] What makes SPISPOPD different from Wolfenstein 3-D or Doom?
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[9] How will multi player action work in SPISPOPD?
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[9-1] What will the multi-player gameplay be like?
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[9-1-1] How will players communicate?
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[9-1-2] Can players exchange supplies?
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[9-1-3] What happens when a player dies?
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[9-2] What exactly is "DeathMatch" mode?
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[9-3] How will SPISPOPD work with networks?
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[9-4] How will SPISPOPD work with modems?
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[9-5] Can I play SPISPOPD over the Internet?
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[10] What will SPISPOPD's music be like?
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[11] How can I contact ego Software?
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[12] Hints and Cheats
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[13] Conclusion
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[14] Revision History
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---------
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-FAQS-
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---------
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[1] Introduction
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[1-1] About the "Official" SPISPOPD FAQ
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This is it.
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[1-2] Getting the "Official" SPISPOPD FAQ
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You got it.
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[1-3] Adding to the FAQ
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Mail me at seth@alchemy.tn.cornell.edu with addtions
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[1-4] Acknowledgments
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Thanks to:
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benrg@uclink.berkeley.edu (Ben Aaron Rudiak-Gould)
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greanias@uxa.cso.uiuc.edu (Robert J. Greanias)
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jiml@up.edu (Jim Little)
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dkennett@malibu.sfu.ca (Daniel Kennett)
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jepler@herbie.unl.edu (Jeff Epler)
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btran@ohgpu.hydro.on.ca (Bill Tran)
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ccl42409@uxa.cso.uiuc.edu (Charles C. Lembke)
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3ke6pollmann@vms.csd.mu.edu (Mike Pollmann)
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dpapp@gsb011.cs.ualberta.ca (Papp Denis Richard)
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vhold@netcom.com (Marty Price)
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blask@gpx01.d39.lilly.com
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etxfln@eoh1c05 (Fredric Lonngren)
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jmiller@terra.colostate.edu (Jeff Miller)
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leeuwen@rullf2.LeidenUniv.nl (Reinoud van Leeuwen)
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hutha@vms.csd.mu.edu
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jas13@po.CWRU.Edu (James A. Schulak)
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ebingha@eis.calstate.edu (Eli S Bingham)
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jwcumm@cs.wm.edu (John W. Cummings)
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n9146070@honeydew.cc.wwu.edu (Jacob C Kesinger)
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dixon@csc.mc.edu (Joseph Dixon)
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null@diku.dk (Niels Ull Jacobsen)
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ak75@konichiwa.cc.columbia.edu (Arbi Khodadadi)
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msa0136@msbg.ge.med.com (Steve Clemetson)
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jeremy.reimer@iflex.wimsey.com
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cjc7@bonjour.cc.columbia.edu (Cheng-Jih Chen)
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spock@okway.okstate.edu (Commander Spock)
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msa0136@msbg.ge.med.com (Steve Clemetson)
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diane@micom.com (Diane Winters)
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ad904@Freenet.carleton.ca (William Lachance)
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bergius@karhu.Helsinki.FI (K H Petteri Bergius)
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dkrowlan@vela.acs.oakland.edu (dkrowlan)
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sh666@selway.umt.edu (Scott Hensley)
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ibarnett@gpu.utcc.utoronto.ca (Ian Barnett)
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shanks@saifr00.ateng.az.honeywell.com (Mark Shanks)
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tbc4@bonjour.cc.columbia.edu (Tae-hyun B. Chung)
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tozz@cup.hp.com (Bob Tausworthe)
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robj@netcom.com (Rob Jellinghaus)
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"Adam K. Rixey" <ar2w+@andrew.cmu.edu>
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and especially (for not suing me ;)
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Jay Wilbur <jayw@idcube.idsoftware.com>
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[1-5] Accurate Information
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Accurate? Heheheh. Right.
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[2] What is SPISPOPD?
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It stands for Smashing Pumpkins into Small Piles of Putrid Debris
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Features include:
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16.7 million color palette on a 256k vga card using palette translation
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Full surround sound using THX technology with native GUS, Soundblaster,
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and speaker sound.
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3 player support over null modem or standard modem (300 baud to 28.8k)
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Intelligent computer players using Turing AI logic
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Moving walls, ceiling and chair you sit in (chair not included but plans are)
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Gravis Gamepad support (Using 2 gamepads for 2 player action!)
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God mode is real neat: All game factors including gravity can be changed!
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[3] Who is creating SPISPOPD?
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ego Software.
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In fact, ego has stated that it will self-publish its
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subsequent games, including _Garroting Innocent Gourds Artistically Near
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The Illinois Capitol After Critically Reviewing Orwellian Novels Yesterday
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Morning_ and the rumored _UG_.)
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"SPISPOPD is not made by Apogee, and it's not made by Id. It is made by Ego,
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the software company for the future. I wish you people would get it through
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your thick heads that Apogee and Id have nothing to do with it. We here at
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Ego are the only true software gods."
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Joe Special, Ego Mouthpiece
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[4] When is the release date of SPISPOPD?
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Feb. 29th 1994
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SPISPOPD is gonna be released Feb 29! I just got email about it and
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basically, the unfortunate setback was solved (the proper application of
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a flame thrower can work wonders...) and things are back on track again!
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(Arbi Khodadadi) writes:
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As one of the posts in this group stated, SPISPOD is being delayed till
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Dec 30 1994. I'm sorry to say I have confirmed this. Yesterday I got E-mail
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from one of the developers and it went like this:
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>:>As you know, the most revolutionary aspect of SPSPOPD is its extensive use
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>:>of digitized actors. As you surly know, we decided to go all out and hire
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>:>Jean Claud Van Damme for the digitized scenes. Well, we were shooting one
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>:>of the scenes for the infamous Level 42 Pumpkin stage. It seems Jean Claud
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>:>kicked one of the stunt pumpkins really hard, and it went blind in the
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>:>right eye. Now it's suing him for damages. The lengthy litigation is what
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>:>is interferring with our finishing the game.
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As I've already pointed out, THIS Rumor is untrue. Arbi,
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your mail must be slow, since yesterday I got email stating
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that the proper application of a flame thrower has put the
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game back on track. What I didn't say - and since you've given away
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details, I will too.. DO you really think that any company who could
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think of a game like SPISPOPD would really let a little ole suing pumpkin
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stop them? NAH! They had the flame thrower around, and decided that it's
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Pumpkin Cooking Time! Course, Jean Claude was hurt, but hey, they'd
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already finished 90% of his scenes....
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[5] Where can I get SPISPOPD and related software?
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[5-1] Where can I get SPISPOPD?
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Betas are floating around all over.
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Look for file: SPISPOPD.ARJ, SPISPOPD.A01, SPISPOPD.A02, SPISPOPD.A03
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each is 1.44 megs.
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The beta crashes on anything less then a double CPU 486 running Windows 4
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and 32meg ram for right now, since it's using a lot of overhead and buggy
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code.
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ego has admitted that the current beta is buggy, but since they want as much
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good PR as possible, they will allow people to grab this for the next 2 days
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only. After that, the beta is illegal. Grab it now!
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I understand that Compu$erve has even made it a half price download for the
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next 2 days.
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[5-2] Where can I get SPISPOPD hints?
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Right Here. Section 12.
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[5-3] Where can I get SPISPOPD screen shots?
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Sorry, anyone who has taken screen shots ends up blind. They also for some
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reason grow hair on their palms.
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[5-4] Where can I get a working demo of SPISPOPD?
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NO demo. Sorry. Beta only. VHS on demand.
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[6] SPISPOPD Marketing
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[6-1] How will SPISPOPD be marketed?
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Using Capitalism. Communism is dead. Duh.
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[6-2] How much will SPISPOPD cost?
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For $66.66, you will receive the entire 112,749 levels,
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a pumpkin aroma scratch 'n sniff booklet, holographic
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manual, and a large packet of "Big Max" pumpkin seeds.
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Send your money immediately, and receive a surprise!
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[7] What will I need to run SPISPOPD?
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[7-1] What is REQUIRED to run SPISPOPD?
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It is the butt kicking-est game ever invented, runs on any machine
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(from a C64 through a Cray 2) and allows an infinite number of simultaneous
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players.
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With it's open architecture and infinitely flexible I/O,
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ANYONE can play SPISPOPD, from the HP-41 owner to those
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tapping into the awesome power of Cheyenne Mountain's
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system.
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"Course, that's the TI-85 calculator port, so I can't comment on anything
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else (but I hear the abacus version is way cool)." - Beta tester
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Final PC specs call for it to run on a 8086 with at least 10 meg harddrive
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and EGA graphics.
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You need a joystick to play it, and it is a big plus if you have a good
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sound card, because the sound track is AWESOME!
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[7-2] What soundcards will SPISPOPD support?
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Anything that hooks up to a speaker!
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[7-2-1] Will SPISPOPD support the Gravis UltraSound?
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Sure!
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[7-3] What game controllers will SPISPOPD support?
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Joystick, mouse, gamepad, and anything else they can find to play with.
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[7-3-1] Will SPISPOPD support the Logitech Cyberman?
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Yes, and ego is already taking that to the next level. Logitech's new
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Man will hopefully be released about the same time as SPISPOPD. Using
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complicated cloning technology, you are able to have, in your very own
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home, a real live human being that connects to any standard mouse port.
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SPISPOPD will send signals to your Man, instructing him to pummel in the
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very part of your body that your computerized counterpart takes damage.
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You can customize the Man to perfectly fit your own pain threshold, so
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he may just nudge you gently or he can even be set to kill you should
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you lose the game. Given the open nature of both SPISPOPD and Man,
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expect several add-ons, such as weapons you can attach to the Man that
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he will use against you, and perhaps even multiple Men connected to the
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same port to attack you from all directions. Rumours are that
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Logitech's genetic engineering department is planning on creating
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hell-hounds, demons, robots, and other nasties to better match varius
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gaming implementations.
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[8] What makes SPISPOPD different from Wolfenstein 3-D or Doom?
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It will feature an open ended architecture, so that
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users can modify the ray-traced animation to look like polygon filled
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graphics.
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"I heard that instead of having actual ray-traced pumpkins, they're going to
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rewrite the engine to use polygons due to size considerations (and besides,
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life-like ray-traced pumpkins would add nothing to the game)" - Beta Tester
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The pumpkins look real, even when exploded
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The dogs seems to move like real dogs
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The room with the snake is WAY harder then any old Wolf3D one.
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The Weaponry is pretty neat, especially the megawatt laser.
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"The dogs don't really move at all. They are on invisible 4-way tracks
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that move the static dogs.
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Due to memory considerations, it is now a kilowatt laser.
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Sorry. Pumpkins now just ooze down into a gooey, puddled mess." Beta Tester
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"The realistic weather mode is amazing. My doctor says it's only a mild case
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of frostbite. I should be back at it in a couple days." - Beta Tester
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"I heard that the REEEALLLLYYY cooooool guys at ego put in female characters
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not so long ago. However they are still being criticized due to the fact
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that there aren't characters that represent every single racial/religeous
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group. In addition, ego has been slamed by a feminist group because the
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female character's body is too "perfect" " - Beta tester
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">Pumpkin carving with chainsaw: out. Apparently it took just too much
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> rendering to allow incidental carving
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> marks to appear on pumpkins.
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It's BACK! They figured out that Pumpkins can be modelled using 1/3 less
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|
data by using fractals. So it's BACK!
|
||
|
>
|
||
|
>pumpkin shell jail: OUT! That's right. It was one of the best features too!
|
||
|
> You will no longer be able to lock your
|
||
|
> player-friends in a pumpkin shell and keep them
|
||
|
> very well. (Oh well).
|
||
|
Still out, but my source says that the public outcry might make a
|
||
|
difference. So if you want Shell Jail, email anyone who you think
|
||
|
has some say!
|
||
|
>
|
||
|
>Capture the Pumpkin: OUT! It was decided that this could be done by one
|
||
|
> of the many whizzbang programmers out there as
|
||
|
> an SPISPOPD add-on.
|
||
|
True, but I hear that this will be an open system, so adding it back is
|
||
|
almost trivial. So will getting 20 players at once over the net via
|
||
|
STMP... " - Beta Tester
|
||
|
|
||
|
|
||
|
16.7 million shades means the best oranges are all there!
|
||
|
|
||
|
"I used to like the awesome speech done by Patrick Stewart as
|
||
|
the evil exploding pumpkin boss on level 42. "Aiiiiiiii!" Wow. But
|
||
|
as I understand it, they decided to pull the speech out in gamma
|
||
|
version. Not only that, they are going to sell Speech Pack separately
|
||
|
for $12.99. Ugh. Time to write a hate letter." - Beta tester
|
||
|
|
||
|
"Of course, the best part about SPISPOPD is its open nature. Everyone on
|
||
|
the Net has participated equally in writing the code, composing the music,
|
||
|
and drawing the graphics. Anyone can add any feature at will. And the
|
||
|
general public knows as much about the specs and file formats as ego does."
|
||
|
|
||
|
"Just a thought, but considering the open nature of the game, SPISPOPD
|
||
|
will give a new meaning to the term 'pumpkin patch'" - Beta tester
|
||
|
|
||
|
|
||
|
"I love it! Why? Because other games, like XWing, Wolf3D, DOT, etc., can be
|
||
|
used as addon modules, giving you lots of great new levels to explore and
|
||
|
pumpkins to terminate.
|
||
|
I also like that guy in the pumpkin patch who keeps drooling on his foot."
|
||
|
|
||
|
"To make the game virtual reality, it will come with these
|
||
|
easy-to-use tools and instructions for playing the
|
||
|
game in VIRTUAL REALITY. Basically you've got to buy a CyberMan 2000
|
||
|
(less than $2000 dont worry), take your monitor and strap it on to
|
||
|
your face. Just like being there! Though if you don't use it properly you
|
||
|
may fall to the ground." - Beta tester
|
||
|
|
||
|
|
||
|
"It uses a _new_ form of fractal compressed
|
||
|
computing to speed up processor time so it can perform Real-time
|
||
|
molecular level ray-tracing for all objects." Beta Tester
|
||
|
|
||
|
"I've heard that it will have gourand shading for all objects, as
|
||
|
well as support for two cyberman units to operate simultaneously.
|
||
|
Also, I'd like to see an OS/2 specific version - I feel this would only
|
||
|
increase playability, especially on the CD-ROM version.
|
||
|
Finally, as far as add-on modules go, you can import your cities from
|
||
|
SimCity 2000, your Hero from Champions, and your Mech from Mechwarrior II
|
||
|
- see, support for SPISPOPD is what is delaying all the above titles,
|
||
|
but they aren't admitting to it so as not to get hopes up TOO high."
|
||
|
|
||
|
But this developer, who shall remain anonymous, went on to say:
|
||
|
>
|
||
|
>:>After rewriting the graphics engine four times over for size and speed, we
|
||
|
>:>found some features unfeasible for ANY system. The most apparent is that
|
||
|
>:>the game no longer supports photo cds. When you throw pumpkins into the
|
||
|
>:>walls, they won't show photo cd pictures anymore.
|
||
|
|
||
|
How is the plotline? Incredible! With SPISPOPD, you get great squash
|
||
|
squashing action AND a plot worthy of a bestseller novel unto itself... Not
|
||
|
to give anything away, but the hunchbacked pumpkin grower you meet after
|
||
|
chapter 3 turns out to be more than meets the eye ;) (I talked to the design
|
||
|
team, and they mentioned that the multiple plot threads grow exponentially as
|
||
|
you play the game, and that the imbedded AI actually creates a plot as
|
||
|
you play, depicting it on the screen for the player to experience!!! And at
|
||
|
the final chapter all the plotlines get wrapped up in one awesome pumpkin'
|
||
|
stomping finale!!!
|
||
|
|
||
|
Official weapon's list for SPISPOPD:
|
||
|
|
||
|
1.) Hoe
|
||
|
2.) Shovel
|
||
|
3.) Chainsaw
|
||
|
4.) Cap gun
|
||
|
5.) BFH 9000
|
||
|
|
||
|
|
||
|
[9] How will multi player action work in SPISPOPD?
|
||
|
|
||
|
[9-1] What will the multi-player gameplay be like?
|
||
|
|
||
|
[9-1-1] How will players communicate?
|
||
|
|
||
|
Sign Language.
|
||
|
|
||
|
[9-1-2] Can players exchange supplies?
|
||
|
|
||
|
No. One man's meat is another man's poison.
|
||
|
|
||
|
[9-1-3] What happens when a player dies?
|
||
|
|
||
|
Well, if they have been a good player, they go to Valhalla. If not, the
|
||
|
great pumpkin eats them.
|
||
|
|
||
|
[9-2] What exactly is "DeathMatch" mode?
|
||
|
|
||
|
I don't have any idea.
|
||
|
|
||
|
[9-3] How will SPISPOPD work with networks?
|
||
|
|
||
|
Well.
|
||
|
|
||
|
[9-4] How will SPISPOPD work with modems?
|
||
|
|
||
|
Well.
|
||
|
|
||
|
[9-5] Can I play SPISPOPD over the Internet?
|
||
|
|
||
|
Yes, but it's Buggy.
|
||
|
There is a bug in the US Internet SPISPOD Server. When you are playing on
|
||
|
this server you'll have to aim your lasergun slighltly LEFT of the mirror
|
||
|
above the last monster (the one you'll meet when you wear the jet pack).
|
||
|
|
||
|
The only way I finished it was to turn off the VR-helmet and use my
|
||
|
intuition. (luckily I could already dream this level).
|
||
|
|
||
|
May the force be with you! (wait until level 67, there you REALLY can't do
|
||
|
without it!)
|
||
|
|
||
|
|
||
|
[10] What will SPISPOPD's music be like?
|
||
|
|
||
|
You will also be able to program the general midi support to be
|
||
|
simple beeps and chirps from the PC speaker.
|
||
|
As a side note, the promised Real-Life-Sound, for that extra "you are THERE"
|
||
|
effect as pumpkin innards splatter your coveralls, was taken out because
|
||
|
"it would be REALLY neat, but it's just not practical because, er, well,
|
||
|
ummm, yknow.."
|
||
|
|
||
|
[11] How can I contact ego Software?
|
||
|
|
||
|
They hate email. Try posting, and I'm sure they send you an answer.
|
||
|
|
||
|
[12] Hints
|
||
|
Hint for good play: Run a clean system with Windows 4 running in real mode.
|
||
|
Use a good set of speakers for sound, and wired up the chair as directed
|
||
|
in the instruction. WAY cool!
|
||
|
|
||
|
HEY!! Don't forget to mention the secret pumpkin level where
|
||
|
it warps you from Level one (Entering the pumpkin patch) to level
|
||
|
1001 where you fight the evil Mr. Jack Pumpkin (provided
|
||
|
you find the experimental XYZ-11235 Mega Gourd Crusher (and
|
||
|
optional can opener))
|
||
|
|
||
|
How do you get past the pumpkin demon at the end of level 3? I've tried
|
||
|
using the grenade launcher, but with no effect. How can a pumpkin carry
|
||
|
and use two chain guns, anyway?
|
||
|
Use a match and light the fuse on the dynamite.
|
||
|
|
||
|
|
||
|
Here is a hint, on the fourth level, when that horrible giant pumkin
|
||
|
comes at you, dodge to left, head towards the stairs. The pumpkin
|
||
|
should be following you by now. Quickly run up the stairs and hide in
|
||
|
the alcove off to the left at the top. The pumpkin will run right past
|
||
|
you, and well its STOMPIN-TIME!!!!
|
||
|
|
||
|
Latest Rumor I heard: Level 10038 - The Borg!
|
||
|
|
||
|
Help with level 43
|
||
|
I was just wondering if anyone has made it past this level. I have
|
||
|
gotten most of the keys, and the orbs but I just can't seem to make
|
||
|
the '?' talk to me. Any replies greatly appreciated.
|
||
|
To get past this level, you must remove something _very personal_ from
|
||
|
the gnome...
|
||
|
|
||
|
This game sux! All k001 d00dz around the school played
|
||
|
the pirated copy with me, and they all finished it in one hour! What
|
||
|
a crappy game, ego!
|
||
|
WRONG! You missed the secret elevator on level 1!
|
||
|
|
||
|
Anyway, can someone tell me what the fifth word on page 15
|
||
|
of the manual is? I need to know it in order to get to the endgame
|
||
|
screen.
|
||
|
Does the word piracy mean anything to you? How about the word lavender?
|
||
|
Could anyone tell me the correct spelling of pnuemonia?
|
||
|
Thanks in advance.
|
||
|
|
||
|
Well of course the boss on the finale level was the absolute best part,
|
||
|
tho' I had to have 2 new 4M simms FedExed overnight so I could finish
|
||
|
it, and even so I had to reboot my system 17 times before I could get
|
||
|
past the evil gramma guarding the elevator and the explosions at the end
|
||
|
blew out both my speakers...wow what a cool game!
|
||
|
|
||
|
|
||
|
[13] Conclusion - Quotes!
|
||
|
|
||
|
"SPISPOPD: The game to end all games. No, seriously."
|
||
|
-- an anonymous ego rep.
|
||
|
|
||
|
"Uhh..no, we're not actually publishing SPISPOPD, but we may use the engine
|
||
|
in a future title of our own." -- an anonymous Apogee rep.
|
||
|
|
||
|
SPISPOPD Rules! The best way to kill pumpkins short of pumpkin pie! - Seth
|
||
|
|
||
|
Really quick, make-a-buck cheesewhiz!- Diane Winters
|
||
|
|
||
|
Can I vote for SPISPOPD as best game of '94 yet? Rob Jellinghaus
|
||
|
|
||
|
SPISPOPD - it's not just a game, it's what you do for a life! (DOOM owner)
|
||
|
|
||
|
All in all though, it was a fantasic game. I've never seen the color orange
|
||
|
so pure.... so pure. - Bob Tausworthe
|
||
|
|
||
|
"With SPISPOPD, you can have your pumpkin pie, and eat it too!!
|
||
|
My head is spinning from motion sickness and my arms feel worn out,
|
||
|
as if I had actually BEEN there smashing endless hordes of lifeless gourds!!!"
|
||
|
---Commander Spock
|
||
|
|
||
|
"I saw the stuff in c.s.i.p.g.a but did not dive into it. I have
|
||
|
enough trouble keeping up with the legit questions about DOOM and
|
||
|
getting home to my wife and kids at a reasonable hour."
|
||
|
------ Jay Wilbur, id Software
|
||
|
|
||
|
|
||
|
|
||
|
[14] Revision History
|
||
|
|
||
|
Perfect the first time.
|
||
|
|
||
|
|
||
|
Any other questions??
|
||
|
|
||
|
Can we like, buy nuclear missiles in thegame, then like ride them through
|
||
|
the dungeon - maybe pick up Elvis along the way. Then kinda have him
|
||
|
kidnapped by aliens from Fruloz, but we catch up to them, and feel bored
|
||
|
and so we hack up Elvis with our ChainSaw. Then we see another player
|
||
|
COOL. So we can, like shoot our friends, and throw pieces of Elvis
|
||
|
at him. Then the nuclear missile hits something and blows up and we see
|
||
|
these cool graphics and then we get to play again? Can we do this?
|
||
|
|
||
|
Yes.
|
||
|
|
||
|
|
||
|
|
||
|
Extra EXTRA! - Easter Ernie!
|
||
|
I understand the Apogee rep already
|
||
|
is waiting with baited breath to use the engine for Easter Ernie.
|
||
|
Also, an anonymous source has confirmed that Easter Ernie will be out in late
|
||
|
May 94 and right after that Birthday Bert in late June 94.
|
||
|
|
||
|
"I heard the beta for Easter Ernie wil be available during Lent. Is this true?
|
||
|
Will this game be as hard-boiled as they are saying? Will I be able to choose
|
||
|
if I am a bunny or a chicken? Will it have a chair? Help! I'm going to crack
|
||
|
if I don't get some info on EE. Release date, screen shots, anything!
|
||
|
There must be a good egg out there who can give me some news!?"
|
||
|
|
||
|
"If Cosmo had a twin brother seperated at birth, it would have to be
|
||
|
Birthday Bert! He is the biggest dork of all time and the savior of
|
||
|
Birthday's everywhere! Barney(licensed from PBS) has been kidnapped,
|
||
|
along with all his birthday gear! Can you save him? Play BirthDay Bert and
|
||
|
find out!"
|
||
|
|
||
|
SSSS PPPP IIII SSSS PPPP OOOO PPPP DDD | Official SPISPOPD FAQ Author
|
||
|
S P P II S P P O O P P D D | Seth Cohn
|
||
|
SSSS PPPP II SSSS PPPP O O PPPP D D | seth@alchemy.tn.cornell.edu
|
||
|
S P II S P O O P D D | FAQ 1.1 coming soon! SPISPOPD Feb 29!
|
||
|
SSSS P IIII SSSS P OOOO P DDD | Easter Ernie May 94! WAY Cool!
|
||
|
|
||
|
|
||
|
--
|
||
|
Seth Cohn - Warning - I use CAPS to emphasize, not to yell |If you read
|
||
|
email preferred - I consider spelling errors and grammar |RUOW, Honk!
|
||
|
Net Junkie since 89 to be secondary to the meaning itself |Orange Rainbow
|
||
|
[Space for rent] - I take unpopular positions & get flamed|Spirits R #1!
|
||
|
|