349 lines
9.9 KiB
Plaintext
349 lines
9.9 KiB
Plaintext
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THE LAWS OF COMPUTING
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GROSS'S POSTULATE
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Facts are not all equal. There are good facts and bad facts. Science consists
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of using good facts.
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UTZ'S LAWS OF COMPUTER PROGRAMMING
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1. Any given program, when running, is obsolete.
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2. Any given program costs more and takes longer.
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3. If a program is useful, it will have to be changed.
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4. Any given program will expand to fill all available memory.
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5. If a program is useless, it will be documented.
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6. The value of a program is proportional to the weight of its output.
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7. Program complexity grows until it exceeds the capability of the programmer
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who must maintain it.
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8. Make it possible for programmers to write programs in English, and you will
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find that programmers cannot write English.
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FLAP'S LAW
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Any inanimate object, regardless of its position or configuration, may be
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expected to perform at any time in a totally unexpected manner for reasons that
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are either entirely obscure or else completely mysterious.
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MURPHY'S FIRST LAW
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Nothing is as easy as it looks.
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MURPHY'S SECOND LAW
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Everything takes longer than you think.
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MURPHY'S THIRD LAW
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In any field of scientific endeavor, anything that can go wrong will go wrong.
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MURPHY'S FORTH LAW
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If there is a possibility of several things going wrong, the one that will
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cause the most damage will be the one to go wrong.
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MURPHY'S FIFTH LAW
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If anything just cannot go wrong, it will anyway.
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MURPHY'S SIXTH LAW
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If you perceive that there are four possible ways in which a procedure can go
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wrong and circumvent these, then a fifth way, unprepared for, will promptly
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develop.
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MURPHY'S SEVENTH LAW
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Left to themselves, things tend to go from bad to worse.
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MURPHY'S EIGHT LAW
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If everything seems to be going well, you have obviously overlooked something.
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MURPHY'S NINTH LAW
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Nature always sides with the hidden flaw.
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MURPHY'S TENTH LAW
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Mother Nature is a bitch.
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MURPHY'S ELEVENTH LAW
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It is impossible to make anything foolproof, because fools are so ingenious.
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MURPHY'S LAW OF THERMODYNAMICS
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Things get worse under pressure.
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TURNAUCKAS' OBSERVATION
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To err is human; to really foul things up takes a computer.
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FINAGLE'S RULES
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Ever since the first scientific experiment, man has been plagued by the
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increasing antagonism of nature. It seems only right that nature should be
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logical and neat, but experience has shown that this is not the case. A further
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series of rules has been formulated, designed to help the man accept the
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pigheadedness of nature:
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1. To study a subject best, understand it thoroughly before you start.
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2. Always keep a record of data. It indicates you've been working.
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3. Always draw your curves, then plot the reading.
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4. In case of doubt, make it sound convincing.
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5. Experiments should be reproducible. They should all fail in the same way.
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6. Do not believe in miracles. Rely on them.
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7. If an experiment works, somthing has gone wrong.
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8. No matter what result is anticipated, there will always be someone eager to
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(a) misinterpret it, (b) fake it, or (c) believe it happened to his own pet
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theory.
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9. In any collection of data, the figure most obviously correct, beyond all
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need of checking, is the mistake.
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Corollary 1. No one whom you ask for help will see it.
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Corollary 2. Everyone who stops by with outsought advice will see it
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immediately.
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10. Once a job is fouled up, anything done to improve it only makes it worse.
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11. Science is truth -- don't be misled by facts.
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CHARLEY'S OBSERVATION
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Computers were invented by Murphy.
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LANDAU'S PROGRAMMING PARADOXES
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1. The world's best programmer has to be someone.
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2. The more humanlike a computer becomes, the less it spends time computing and
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the more it spends time doing more humanlike work.
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3. A software committee of one is limited by its own horizon and will specify
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software only that far.
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4. When the system programmers declare the system works, it has worked and will
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work again some day.
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TURNAUCKAS' LAW
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The attention span of a computer is only as long as its electrical cord.
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THE LAW OF COMPUTERDOM ACCORDING TO GOLUB
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1. Fuzzy project objectives are used to avoid the embarrassment of estimating
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the corresponding cost.
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2. A carelessly planned project will take only twice as long.
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3. The effort required to correct course increases geometrically with time.
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4. Project teams detest weekly progress reporting because it so vividly
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manifests their lack of progress.
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BLAUW'S LAW
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Established technology tends to persist in spite of new technology.
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BROOK'S LAW
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Adding manpower to a late software project makes it later.
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HOARE'S LAW OF LARGE PROGRAMS
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Inside every large program is a small program struggling to get out.
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THE NINETY-NINETY RULE OF PROJECT SCHEDULES
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The first 90 percent of the tasks takes 10 percent of the time and the last 10
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percent takes the other 90 percent.
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THE LAW OF COMPUTABILITY APPLIED TO SOCIAL SCIENCES
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If at first you don't succeed, transform your data.
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BERNETIC'S LAW
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A doggone computer is man's best friend
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THE PROGRAMMERS NEMESIS
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Experts theorize that, through evolution and inbreeding, programmers may become
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a distinct subspecies of the human race.
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THE SYSTEM DESIGNER'S TROUBLE
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All systems designed to be wonderfully efficient are hell for the people who
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supply the input and use the output
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WAIN'S CONCLUSION
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1. He who gets too big for his britches, gets exposed in the end.
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2. Staying afloat in management is easier if you don't make big waves.
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3. The only people making money these days are the ones who sell computer
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paper.
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4. If you didn't have problems, you wouldn't need people around to help solve
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them. Conversely, if you didn't have people around, maybe you wouldn't have
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problems.
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5. Nothing motivates a man more than to see his boss putting in an honest day's
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work.
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6. Bosses are so busy delegating jobs, thay have no time to do any work.
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7. When someone blows your horn, it sounds like a Cadillac. When you toot, it
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sounds like a Volkswagon.
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8. You can tell some people aren't afraid of work by the way they fight it.
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9. People who mind their own business succeed because they have so little
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competition.
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GIB'S LAWS OF COMPUTER UNRELIABILITY
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1. Computers are unreliable, but humans are even more unreliable.
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2. Any system which depends on human reliability is an unreliable system.
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3. The only difference between the fool and the criminal who attack a system is
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that the fool attacks unpredictably and on a broader front.
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4. Self-checking systems tend to have an inherent lack of reliability of the
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system in which they are used.
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5. The error-detection and correction capabilities of any system will serve the
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key to understanding the type of error which thay can not handle.
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6. Undetectable errors are infinite in variety, in contrast to detectable
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errors, which by definitionare limited.
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7. Investment in reliability will increase until it exceeds the probable cost
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of the errors or until somebody insists on getting some useful work done.
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GROSCH'S LAW
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Computing power increases as the square of the cost. If you want to do it twice
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as cheaply, you have to do it four times as fast.
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ISAAC ASIMOV'S THREE LAWS OF ROBOTICS
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1. A robot may not injure a human being or, through inaction, allow a human
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being to come to harm.
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2. A robot must obey orders given to it by a human being except where such
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orders would conflict with the first law.
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3. A robot must protect its own existance as long as such protection does not
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conflict with the first or second law.
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HOROWITZ'S SONG FOR IN-HOUSE COMPUTER PROGRAMS
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"I/O, I/O, it's off to work we go ..."
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HOROWITZ'S RULES
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1. Wisdom consists of knowing when to avoid perfection.
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2. A computer makes as many mistakes in two seconds as twenty men working
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twenty years make.
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3. There exist unthinkable thoughts.
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GALEF'S DEDUCTIONS
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1. Microminiaturazation just makes the problem harder to get at.
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2. Flaws found in the program will usually turn out to be flaws in the system,
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but never vice versa.
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3. Fallible men design fallible computers.
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HUNT'S LAW OF SUSPENSE
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If any work has a suspense date on it, that work will be completed as close to
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the suspense date as possible regardless of how far in advance the work was
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programmed.
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A LAW FOR THE FUTURE
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If it's not in a computer, it doesn't exist.
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MC AULEY'S AXIOM
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If a system is of sufficient complexity, it will be built before it is
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designed, implemented before it is tested, and outdated before it is debugged.
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MAIER'S LAWS
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1. If the facts do not conform to the theory, they must be disposed of.
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2. The bigger the theory the better.
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ANOTHER ONE OF MURPHY'S LAWS
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If mathematically you end up with the incorrect answer, try multiplying by the
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page number.
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SNAFU EQUATIONS
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1. Given any problem containing n equations, there will be n+1 unknowns.
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2. An object or bit of information most needed will be least available.
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3. Any device requiring service or adjustment will be least accessible.
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4. Interchangeable devices won't.
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5. Badness comes in waves.
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BRADLEY'S BROMIDE
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If computers get too powerful, we can organize them into committee. That'll do
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them in!!!
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THE ENGINEER'S LAW
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If it can't be done with jumpers, it isn't worth doing.
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ARTHUR C. CLARK'S LAW
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It has yet to be proven that intelligence has any survival value.
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THE FAIL-SAFE THEOREM
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When a fail-safe system fails, it fails by failing to be fail-safe.
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LAUNEGAYER'S MAXIM
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All the world's an analog stage, and digital circuits play only bit parts.
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FEATHERSTONE'S ACCURATE STEPS TO SYSTEMS DEVELOPMENT
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1. Wild enthusiasm
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2. Disillusionment
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3. Total confusion
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4. Search for the guilty
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5. Punishment of the innocent
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6. Promotion of nonparticipants
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WEINBERG'S LAW
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If builders built buildings the way the programmers wrote programs, the first
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woodpecker that came along would destroy civilization.
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