537 lines
23 KiB
Plaintext
537 lines
23 KiB
Plaintext
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CHiNA Newsletter #2
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-------------------
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+-------------------------------+
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| A. T. M. Fraud Made Easy |
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| summary and research by |
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| Count Zero |
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| (A CHiNA Info-Net Prod) |
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+-------------------------------+
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Have you ever looked longingly upon the sight of your local PULSE machine
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and thought, "There must be some way that I can make some money REAL easy
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here."?
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Well, there is. But it won't be easy. Protection methods can be overcome,
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but the technology involved must be understood IN ITS ENTIRETY before an
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attempt at illegal access is to be made. There are hundreds of people,
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guests of the state, that figured their plans infallible, only to fall
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victim to a well-hidden camera.
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This article will not be a lesson on HOW to break into the machine, it is
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merely a summary of the operations involved with a normal ATM transaction.
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This information is being presented on a "for information's sake"-only
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basis. I, Count Zero, do not promote nor remotely condone any illegal
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acts of any sort. So there.
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I. MAGNETIC STRIP FORMAT
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This would seem to be the most efficient method of trying to access illegal
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sums of cash. You could:
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a. steal somebody's card and PIN code
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b. synthesize a card
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c. attempt to "jackpot" the system
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We will only look at option B. As "A" is up to your own devices and "C" has
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several good text files written about it already. So "B" it is.
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Let's look at the format of the data written to the magnetic strips. This
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has been taken from a recent HARTWELL, INC manual.
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[ XX XX XX XX XX XX XX XX ] [ YYYY ] [ - 20 CHARS - ] [ ZZ ZZ ZZ ] [ CC CC ]
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\-----------------------/ \------/ \--------------/ \----------/ \-------/
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Your individual acct. PIN Name of card Bank route CHKSUM
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number/serial code Code issuee code/rem.
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access #
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For validation, each entry is written twice but not written here for
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ease of typing. But it is repeated in the form of:
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"ACCT NUM" "ACCT NUM" "PIN CODE" "PIN CODE" etc...
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These codes may be examined by building a simple code-reader as many
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have done which can be easily interfaced to your IBM-PC. Full plans
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to be put into a future CHiNA newsletter.
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If you were to attempt to write a magnetic strip or change a currently
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existing one, you would need to be using a head-write circuit based on
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the popular Motorola BCX119221-A...C series of head control chips.
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NOTE: Make sure to change the last 2 values! They constitute the
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checksum of the entry.
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Merely add all existing characters written (only the first entry, not both
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of them) using the following chart:
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CHARACTER VALUE
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--------------------------------
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0..9 0..9
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A..Z 10..36
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EOL 37
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EOT 38
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CLR 39
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HMX 40
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PTT 41
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RIA-1 42
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RIA-2 43
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I doubt anyone in the communications biz needs an explanation of these terms
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so I'll move on.
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II. ATM HARDWARE
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Usually consists of:
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------------------------------------
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\-----\ | B |
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| A | | |
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\-----\ ------------------------------------
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| ----------- /---/ E |
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| / / / / ---- |
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| / C / / D / F |
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| / / / / ---- |
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| ------------ /---/ |
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------------------------------------
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A. Camera Mount
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B. Hidden Voice-Activated recorder & printout link
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C. Display Monitor
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D. Options buttons
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E. Card Slot
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F. Receipt Slot
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Your machine may vary slightly. But the concept will almost always hold true.
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Simple rules for each.
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A. Wear a paper bag or mask. See also Part II A
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B. Do NOT speak. This is the most crucial part! See also Part II A
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C. Nothing
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D. Wear gloves
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E. See Part I
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F. TAKE YOUR RECEIPT AND BURN IT!!
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One of the neat flaws in many machines made prior to 1989 involved the
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use of the "CANCEL" button. This button was made to be pressed when the
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user decided, at any time during the transaction, that he didn't wish
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to continue. The display would jump immediately to:
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"TRANSACTION CANCELLED - CHOOSE ANOTHER?"
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This was all well and good, but the machines did not disable this feature
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between the time your cash was dispensed and you were prompted for your
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next activity. In effect, you could push the "CANCEL" button after your
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money has been withdrawn and it would not be added to your account record!
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THIS STILL WORKS IN MANY PLACES! OVER 85% OF ALL MACHINES MADE BEFORE MAR. 1989
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STILL HAVE NOT BEEN UPGRADED.
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Although most machines of that period would only work if you were withdrawing
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amounts larger than $20 (usually $25 is the next possible choice!)
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This is ideal if you are using another's card!
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II A. CAMERA/SOUND HARDWARE
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You can go other routes when dealing with camera systems. You do not have
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to wear a bag on your head (unless the cosmetic improvement is quite large)
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Thin alloy metal such as common aluminum/tin foil, which are full of impurities,
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react in a bizarre way when photographed through the special lenses that are
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commonly used. The effect is to "blur" or "bleed" the image, rendering it
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indestinguishable from an accident in your local Sherwin-Williams store.
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Most people prefer to make a "headband" of this metal, lined with copper
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wire in a sine wave pattern when accosting a machine. You should
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seriously consider this possibility!
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For further reading on this subject, consult:
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BANKER'S WORLD - Apr 1989
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"Where Have All the Dollars Gone?"
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pp 24-29
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P. I. - Apr 1989
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"The Last Straw"
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pp 37-41 (p 38 in particular has a nice
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diagram. Fig 1)
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Sounds, these articles also suggest an indirect method of dealing with the
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voice-activated recording device. Oddly, a pure square wave tone (roughly
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around 3100 hz) will cause a major screwup in the sound-sensing abilities
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of the recorder. It usually will have to be replaced. Suggested volume,
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given at 6" range is 8.5+ db. Obviously, anything louder will do.
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An interesting side-note is that this has become a past-time of suburban
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teenagers!
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Well, hope this gets you started! More will be coming in the next
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exciting file!
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---------------------------> OVER AND OUT! -----------> COUNT ZERO
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HAHAHAHA NAPPA IS A BUNCH OF FLY-BY-NIGHT LOSERS, EH CONFLICT?!
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Call us on:
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HYPERCARD BBS (406) 538-2101
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1200/2400 BAUD
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(CHiNA Node #3) SYSOP: GEORGE VON JUNGLE
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FAWLTY TOWERS (202) 781-6420
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2400 BAUD ONLY
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(CHiNA Node #9) SYSOP: BASIL FAWLTY
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A big hello to:
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Rubix the Cube, The Conflict, Monalisa Overdrive
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----------------------------------------------------------------------------
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R.O.L.M. Sorcerer XII PBX Remote System Control CHiNA
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By... The Conflict
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INTRO : I know right off you people are thinking, "How in the Hell
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do I know if I am calling a R.O.L.M. Sorcerer XII PBX?".
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Well, that will be covered here, along with all system
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commands available on that PBX.**Of course, this file is
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meant for educational purposes only. We at CHiNA hereby
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waive any legal reprimand due to misuse of the information
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contained in this file (so there!).**
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HOW : A R.O.L.M. Sorcerer XII PBX has a unique answer; thus, it
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IT is quite distinguishable from most other PBX's. I will list
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SOUNDS some PBX's with similar answer devices at the end of this
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section. The Sorcerer XII's answer consists of: A.) No
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ring, B.) A short diverting tone of 2600 Hz, and C.) A
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standard, no interrupt AT&T 4.2c dial tone. Unfortunately,
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there are four known PBX's that have a similar answer device,
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but not exact. These four are as follows: A.) R.O.L.M.
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Sorcerer III, B.) SouthWestern Bell WizSys I, C.) Northern
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Telecom SL-Net V, and D.) Siemans WebLink v.Ia. The slight
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differences between these systems answer devices are the
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dial tones. The dial differ either in tone, volume, or
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interrupt/no interrupt. With practice, you will find the
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Sorcerer XII easy to distinguish.
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WHAT : Now, most often Sorcerer XII requires a four digit code, but
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TO DO this can be altered at the source, so it is not entirely
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consistent. To be able to utilize the Remote System Control
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(RSC from here out) commands, you must obtain the System
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Command Code. The System Command Code consists of the
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original number of digits plus a two digit authorization
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check. Thus, if we were dealing with a four digit Sorcerer
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XII system, we would find the four digit System Command Code
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followed by two more digits. *How do you know if you have the
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first set of the SCC?* A four tone confirmation, similar to
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the one given by ASPEN VMNetworks, is given when you have the
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first digit set of the SCC; then, you must discover the two
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digit confirmation code. The confirmation code is updated
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every week. Finding the SCC is not going to be easy, as you
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can not utilize a cutesy code hacker on your computer.
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Essentially, the process will take dedicated hand hacking,
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and scanning for that matter.
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SYSTEM: Since this is a PBX, there are no voice instructions; thus,
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COMMAND you must know what the hell you're doing! After you have
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LEVEL obtained the correct confirmation code, two short beeps are
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transmitted. This is your cue; you're in! The commands are
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two digits followed by the asterisk (*) key. Since there are
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many commands, I will list only those which are essential to
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your life and needs. You can experiment with the other ones.
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07* - input 1, 2, or 3; alters error transmission. 1 is fake
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carrier, 2 is fast-busy, 3 is sweep-siren.
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19* - allows removal of codes from the programed code array.
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You must enter the code to be removed, followed by the
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pound key (#).
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20* - allows insertion of codes. You must input the code,
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followed by the pound key (#). Be careful, as a
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precise log of all code insertions is kept.
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43* - enables calls to toll numbers, such as 0700, 1900, and
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976.
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44* - disables calls to toll numbers. Be sure to disable
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the function immediately after you are done with it.
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If it is left on, the administrator knows what's going
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on and will investigate.
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73* - enables making log of all calls placed through Sorcerer
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XII lines.
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74* - disables making log of all calls placed through
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Sorcerer XII lines. Once again, disable 73 if you use
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it, as it is obvious to the administrator what's going
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on.
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99* - disconnect from the system command level. Make sure
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to do this before hanging up, as it will hang the PBX,
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and things will definantly be switched around.
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Have fun, be careful, and take it easy. All the information included
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should be enough to provide hours of safe enjoyment. If you have any
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questions for CHiNA concerning anything, give us a call at one of the
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below-listed CHiNA Nodes. Spread this around!!!
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Tinsel Town Rebellion 12/24/96
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713-451-9548
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The Forbidden Passage 12/24
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713-774-0449
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Optical Illusions 12/24
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713-578-0722
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The Ultimate Revolution 12
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713-492-0438
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Later,
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The Conflict
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<CHiNA>
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Thanks go out to Maxwell Smart for acquiring a partial R.O.L.M.
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manual; Count Zero for being a swell guy; The Viper for giving us a
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'home'; Monalisa Overdrive for anti-procrastination support; and last
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but not least, NAP/PA for instilling in us a realization that we do
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not want to do nothing!
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------------------------------------------------------------------------------
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-- InfoFile on Operation Wolf -- CHiNA
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As most of you have now heard this wonderful long awaited game suddenly
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was released, but not by Taito, FiRM, PTL or MCM, but by a guy named General
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Zaroff.
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If you downloaded this 'game' somewhere then you probably noticed that it
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said it was cracked by PTL. How can PTL crack a game when it hasn't even
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been released out on the market, according to The Viper he called Taito and
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they told him that it wouldn't be released until the third week of July.
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Therefore this guy obviously did this to frame PTL (against FiRM)
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General Zarhoff (also known as The Gipper) did this Sunday I do believe and was
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stupid enough to put it up on his own board (where several people downloaded
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it) and then proceded to upload it to The House of Phreaks and you know how it
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goes it was easily distibuted around.
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This guy can be found around a few boards but you can pay him a personal
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visit on the board he runs Crystal Chasm (408) 997-9107 CASJO. I didn't
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think it would be neccesary to post his Voice #, Address and Real Name.
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o What the file does o
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When you first run the program it will tell you that it is PTL. Next
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it will ask you for your graphics mode and sound ability. After that it
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will clear the screen, delete Config.Sys Command.Com Autoexec.Bat
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IBMBIO.Com IBMCOM.Com and then it will lock up.
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The files are Wolf.001 Wolf.Exe Runme.Bat Title.Ptl The rest of
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the files on disk one are useless garbage and on Disk 2 the entire disk
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is all docs.
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I hope this file helped to prevent the use of this program and make sure you
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keep a look out for this guy because he is obviously wanted by PTL and FiRM.
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Created by : Maxwell Smart
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Thanks to : The Viper and Master Ryu
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(another CHiNA original)
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-----------------------------------------------------------------------------
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---- Exterior Terminal Telephones ----- CHiNA
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by... The Conflict....
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Salutations and welcome to CHiNA InfoFile #5. What are
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Exterior Terminal Telephones? After reading this file, you should
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understand what an ETT is and how to manipulate it to your liking.
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We at CHiNA are supplying this information to educate the user.
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We do not condone implementing this information for illegal use.
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We at CHiNA hereby waive any legal reprimands which may be
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directed at us, and the USA protects us with its First Amendment
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priveleges (SO THERE!).
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Exterior Terminal Telephones are the extension phones located
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at various locations. Some commonplace locales include secured
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apartment buildings, small office buildings, or buildings with
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after business hours time locks. An ETT is a branch off of the
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building PBX. Most often, you dial in a four digit number, and
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the phone processes that and dials the seven digit pre-suff for
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your extension...the dial mode is commonly pulse. Remote tone
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controls often control security locks. Logically, if you seize
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the dial tone before any call goes through, you can call out
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using the PBX. This can be easily accomplished using a portable
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dual-tone multi-frequency generator. Either you can pre-record
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the destination numbers on a portable cassette, or you can
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contruct a portable DTMF generator.
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----------------------------------------------------------------------------
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Cellular Phone File - #1
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written, created and tested
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by Count Zero
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{CHiNA}
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This simple (?) mod has been tested on the:
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UNIDEN CS-1000/1200 Series Cellular
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MPPS Red 12/13 (Pretty much same as above model)
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and has proven effective for over four months running. However, (yes, here
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comes the big disclaimer...)
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----------------------------------------------------------------------------
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D I S C L A I M E R
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CHiNA and its members claim no responsibility for irresponsible
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use of the information and designs contained herein. This file is being
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presented on a "for knowledge's sake" basis to the members of the modemming
|
|||
|
community at large. Any use of this file except for educational and
|
|||
|
operational efficiency purposes is hereby forbidden.
|
|||
|
|
|||
|
So there!
|
|||
|
|
|||
|
The Conflict * Maxwell Smart * Count Zero * Monalisa Overdrive * The Viper
|
|||
|
& Rubiks the Cube
|
|||
|
----------------------------------------------------------------------------
|
|||
|
|
|||
|
What this mod does is prevent a correct unit identification code (called UIC
|
|||
|
from here on) from being transmitted. The messages sent to and from the
|
|||
|
local transmittal stations should be surpisingly familiar to any one of our
|
|||
|
readers.
|
|||
|
|
|||
|
But here's the mod and a bit of theory that I used to discover it.
|
|||
|
|
|||
|
|
|||
|
(1) Your individual UID is "burned into" a simple 8x8 EPROM that may
|
|||
|
be erased and "re-written" to accomodate a new code. This may be
|
|||
|
difficult, and in fact IS difficult because you will have a lot of
|
|||
|
trouble finding where it begins and ends.
|
|||
|
|
|||
|
(2) The contact sequence when you first power up the unit (which usually
|
|||
|
goes on while the handset's "NO SERVC" or "SVC UNAVAIL" is lit) goes
|
|||
|
like this:
|
|||
|
|
|||
|
YOU A0 A0 A0 A0 A0 A0 A0 A0
|
|||
|
IT ACK or NAK (up to a max of 4 times)
|
|||
|
YOU 12 3A + UID
|
|||
|
IT 12 3A + UID
|
|||
|
YOU ACK or NAK
|
|||
|
IT 00 00 00 or FF FF FF
|
|||
|
(Available / Not Available)
|
|||
|
|
|||
|
The best route to handle this is to FORCE your system to ACK when asked
|
|||
|
if a false code is its code.
|
|||
|
|
|||
|
The following should outline the procedure:
|
|||
|
|
|||
|
You will need:
|
|||
|
|
|||
|
* A Temperature-Controlled Soldering Iron
|
|||
|
* Rosin-Core Solder
|
|||
|
* Solder wick (for you slobs)
|
|||
|
* Pair of Diag-Cutters (or wire-cutters)
|
|||
|
* About 15 minutes of time.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Step 1 - Unplug the unit and allow to sit for at least a half hour to allow
|
|||
|
all capacitors to become completely discharged. Also, as a
|
|||
|
precaution, "discharge" yourself on a common ground (no woolly
|
|||
|
socks, ok?) Remove cover from "handset" portion (yes, the one with
|
|||
|
the keypad)
|
|||
|
|
|||
|
Step 2 - Locate the indicated EPROM should have a serial number that begins
|
|||
|
with an "IA" prefix and will be noted on the circuit board as
|
|||
|
"IC4" or "IC5". Given this knowledge and the following picture:
|
|||
|
|
|||
|
+5v -!-------!- GND
|
|||
|
-! IA... !- RST
|
|||
|
-! !-
|
|||
|
+1.5v -! !-
|
|||
|
IC4 D1 -! !- D5
|
|||
|
D2 -! !- D6
|
|||
|
D3 -! !- D7
|
|||
|
D4 -!-------!- D8
|
|||
|
|
|||
|
...you should be able to find it.
|
|||
|
|
|||
|
Step 3 - Cut the D1 pin and pull completely back from the motherboard at
|
|||
|
a 90 deg angle. This will not interfere with your system messages
|
|||
|
but will disable any "odd number" from being sent! Thus your code
|
|||
|
alone will come out false.
|
|||
|
|
|||
|
Step 4 - Locate the following components:
|
|||
|
|
|||
|
R14 - Resistor #14 1.5 ohm
|
|||
|
Cut and jumper with solder and small gauge wire
|
|||
|
|
|||
|
R15 - Resistor #15 3.5 ohm
|
|||
|
Cut and replace with 1.5 ohm from previous step
|
|||
|
|
|||
|
C22 - Capacitor #22
|
|||
|
Cut and leave out!
|
|||
|
|
|||
|
Now make sure you have no "cold" joints and all soldered points are secure!
|
|||
|
If you are going to screw up at any point in the procedure, this will be it.
|
|||
|
|
|||
|
Make sure to double-check your work! I don't want anyone weeping to me
|
|||
|
because their handset if now fused to their right ear!
|
|||
|
|
|||
|
Step 5 - (explanation of Step 4)
|
|||
|
This step "forces" the system to send an ACK (by routing the NAK
|
|||
|
trigger through ACK output) and thus verifying the bogus code.
|
|||
|
|
|||
|
Step 6 - Reassemble handset.
|
|||
|
|
|||
|
Just a hint, do NOT go overboard on your calls as these calls are not free,
|
|||
|
they are just being billed to another person's code (if it is a legit code)
|
|||
|
|
|||
|
Again, re-read the disclaimer.
|
|||
|
|
|||
|
Step 7 - Operate the unit normally.
|
|||
|
|
|||
|
TROUBLESHOOTING:
|
|||
|
|
|||
|
Problem Solution
|
|||
|
|
|||
|
* NO POWER Be sure all power leads were reconnected
|
|||
|
correctly when you put the handset back
|
|||
|
together.
|
|||
|
|
|||
|
* STILL GETTING CHARGED FOR Cut the correct pin from the IC!
|
|||
|
CALLS If still getting charged, cut D2 The House of Phreaks and you know how it
|
|||
|
goes it was easily disuted around.
|
|||
|
|
|||
|
This guy can be found around a few boards but you can pay him a personal
|
|||
|
visit on the board he runs Crystal Chasm (408) 997-9107 CASJO. I didn't
|
|||
|
think it would be neccesary to post his Voice #, Address and Real Name.
|
|||
|
|
|||
|
o What the file does o
|
|||
|
|
|||
|
When you first run the program it will tell you that it is PTL. Next
|
|||
|
it will ask you for your graphics mode and sound ability. After that it
|
|||
|
will clear the screen, delete Config.Sys Command.Com Autoexec.Bat
|
|||
|
IBMBIO.Com IBMCOM.Com and then it will lock up.
|
|||
|
|
|||
|
The files are Wolf.001 Wolf.Exe Runme.Bat Title.Ptl The rest of
|
|||
|
the files
|
|||
|
|