974 lines
58 KiB
Plaintext
974 lines
58 KiB
Plaintext
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+==| Super NES |==| Genesis |==| Arcade |==| Jaguar |==| News |==| Opinion |==+
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| ____ __ __ _ |
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| / ___| __ _ _ __ ___ ___ | \/ | __ _ ___| |_ ___ _ __ |
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| | | _ / _` | '_ ` _ \ / _ \ | |\/| |/ _` / __| __/ _ \ '__| |
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| | |_| | (_| | | | | | | __/ | | | | (_| \__ \ || __/ | |
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| \____|\__,_|_| |_| |_|\___| |_| |_|\__,_|___/\__\___|_| |
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| _ _ |
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| | | ___ _ _ _ __ _ __ __ _| | |
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| _ | |/ _ \| | | | '__| '_ \ / _` | | |
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| | |_| | (_) | |_| | | | | | | (_| | | |
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| \____/\___/ \__,_|_| |_| |_|\__,_|_| |
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| ISSUE 51 |
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| An Innovative Creations production July 5 - July 12, 1994 |
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+=============================================================================+
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| [ CES Report 2 will be in GMJ 52 ] |
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| Arcade Reviews: Revolution-X, D+D Tower of Doom, Alien vs. Predator |
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| In-depth look at the Catapult |
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| SNES Reviews: Saturday Night Slam Masters and Barkley |
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| Mortal Kombat II info, and more, in Ace's Angles |
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+=============================================================================+
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Ace's Angles
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MK2 for Super NES "confirmed" at 32 meg and more
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Ultimate '94 Summer CES video
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Get the only moving footage of Donkey Kong Country and Sega's 32X
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Express Mail
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Readers respond to GMJ 50
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Super NES Reviews
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Barkley: Shut Up and Jam!
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Saturday Night Slam Masters
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Arcade Reviews
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Alien vs. Predator
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D&D Tower of Doom
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Revolution X
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GMJ's RLR: Real Life Rankings
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The five least and most likely summer jobs for GMJ writers
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Game Master Journal's FAQ, version 1.1
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FAQ {Frequently Asked Questions} for the masses
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The NEWS
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Catapult to bring millions online
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Project TNT
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The next thing - order quick!
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+============================================================================+
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| ___ _ ___ _ |
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| / _ \ ( ) / _ \ | | |
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| | |_| | ___ __|/ ___ | |_| |_ __ __ _| | ___ ___ |
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| | _ |/ __/ _ \/ __| | _ | '_ \ / _` | |/ _ \/ __| |
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| | | | | (_| __/\__ \ | | | | | | | (_| | | __/\__ \ |
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| |_| |_|\___\___||___/ |_| |_|_| |_|\__, |_|\___||___/ |
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| __/ | |
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| |___/ |
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+============================================================================+
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Welcome to the warp zone! Hi gang, it's Anthony "Ace" Shubert back to give
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you the dirt the other mags wouldn't tought. Not with a 25-meter pole. =]
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Are you ready for Mortal Kombat II? It's confirmed at 32-meg for the Super
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NES and rumored to hit the big 4-0 for the Genesis. Ouch. It plays great, as
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I have said before. How about the missing "Tanya" from the arcade game?
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We'll have to wait-and-see on that one..
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I entered Blockbuster's World Game Championships, coming in second for the
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week in both places that I entered, and have a real shot of winning both
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stores. [I missed week 2 for the Summer CES, and I'll make it up this
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Saturday.] I only need to score 80 thousand in Teenage Mutant Ninja Turtles:
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Tournament Fighters to win.. shouldn't be TOO hard. Remember, the winners of
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many stores go to a ADI tournament [ADI is a term used in TV-land, "Area of
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Domestic Influence", to determine what states are important to what areas.]
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and the winners there go on to Ft. Lauderdale for the World Finals. [Cool!]
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Chris Gore is the head editor of VideoGames magazine. Now, VG is a great
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mag, but this guy isn't. He's pretty _low_, actually. [I thought I put this
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in A's A in GMJ 50, but I was mistaken.] At Sega's ultra-cool Press Party the
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night before the Summer CES, Zack Maeston and I were talking - Zack is a
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contributing writer often found in Wired magazine - and we see Chris. I go
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over and talk to him for about 2 minutes.
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"So Chris, how's that online version coming?" I ask him.
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"Well, we're looking into.. do...ing...." and he WALKS AWAY FROM ME,
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mid-sentance. He trolls around a bit, and then goes into the mens room.
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Jilted? Yep - I didn't really like that. As Tanya [Future Wave Editor]
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would say.. "No, not even a little bit."
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So - I told Zack and Chris B. [editor] what I thought about him - and I've
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been advised not to put them in the cyberpages of GMJ. [Little kids read
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this, after all =] So.. lets just say that Gore is a Richardhead, and leave
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it at that.
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Whew - flaming a non-Netter. Oh well..
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More rumors: Midway's Mortal Kombat-esque WWF game for the arcades has been
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delayed until further notice [licensing problems]... Revolution X, a
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shoot-em-up by Midway is BOMBING in the arcades around Boston and Los
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Angeles... Super Bomberman II is going to get a huge push by Hudson Soft as
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that is their onnly major title this fall... 'Sonic and Knuckles' will be a
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Game Genie-like device that attaches to your Sonic 2 or 3, and if you play it
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with Sonic 3 you get the three 'japan only' levels not released in the
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States... and finally some sense: there will not be a Pac-Man 2000 for the
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Jaguar. Could you picture that one?
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One more rumor that hit my desk this (Tuesday) morning... in the upcoming
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Mortal Kombat III arcade game there will be homage paid to the shareware game
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"Pong Kombat!" In PK, there are 'spamalities,' a real-life move based on many
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rumors of a spamality in MK2. Well, rumor has it that Ed Boon and the crew at
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WMS Industries were so impressed that they'll put something very similar im
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MK3. I'm still waiting for "Tanya wins.. Friendship!" myself...
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Well, gotta fly. Stay tuned, eat your vitimins, read GMJ and I'll cya next
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Tuesday [or later, if you live overseas.]
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:::: ADVERTISEMENT :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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:: ::
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:: __ ______ _ __ _ ____ __ __ ::
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:: / / / / / /_(_)___ ___ ____ _/ /____ ( ) __ \/ // / ::
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:: / / / / / __/ / __ `__ \/ __ `/ __/ _ \ |/ /_/ / // /_ ::
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:: / /_/ / / /_/ / / / / / / /_/ / /_/ __/ \__, /__ __/ ::
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:: \____/_/\__/_/_/ /_/ /_/\__,_/\__/\___/ /____/ /_/ ::
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:: ::
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:: _____ _________________ ::
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:: / ___/__ ______ ___ ____ ___ ___ _____ / ____/ ____/ ___/ ::
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:: \__ \/ / / / __ `__ \/ __ `__ \/ _ \/ ___/ / / / __/ \__ \ ::
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:: ___/ / /_/ / / / / / / / / / / / __/ / / /___/ /___ ___/ / ::
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:: /____/\__,_/_/ /_/ /_/_/ /_/ /_/\___/_/ \____/_____//____/ ::
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:: ::
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:: You've read the reviews - now SEE the moves! Exclusive video footage!! ::
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:: ::
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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: :
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: Video Source and GMJ have teamed up to create the ultimate Summer Consumer :
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: Electronics Show video. Our video will contain: :
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: :
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: * direct feed of the hottest games, :
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: * interviews from well known people from various companies, such as :
|
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: Bill White from Sega and many more, :
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: * previews of the 32X, Jaguar add-ons and Ultra 64! :
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: * Mortal Kombat II, Donkey Cong Country, Super SF2, Alien vs. Predator, :
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: Way of the Warrior, and more! :
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: :
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:Marty Chinn is known for running Video Source, day by day CES reports from :
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:last winter, and the WCES video. GMJ is the #1 online gaming magazine :
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:and without them, the interviews could not be possible. :
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: :
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:What a perfect team! :
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: :
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:The price of the video will be 12 dollars plus shipping. Shipping costs are:
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:as follows: :
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: :
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: US: $3.00 Canada: $3.50 International: $10.00 :
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: :
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:Please make check or money orders payable to _Linda Chinn_ and send it to: :
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: :
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:>>>>>> Video Source :
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:>>>>>> 973 Foxglove Dr. :
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:>>>>>> Sunnyvale, CA 94086 :
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: :
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:OR - call 617.472.0041 and ask for the Summer CES video if you have :
|
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:an Visa, MasterCard or Discover/Novus. Same Day shipping if you order :
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:with a credit card! [After tape is complete: about 7/7/94.] :
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: :
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:Marty Chinn and GMJ are also a part of Project TNT and it will definately be:
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:hot so don't hesitate to order your copy. TNT for in depth info and Video :
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:Source and GMJ for the ultimate video, will give the CES experience to you. :
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:Forget the rest, get the best. TNT and Video Source/GMJ. :
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: :
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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_____________________________________________________________________
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]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^[
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] Innovative Creations [
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] 25 Temple Street +--- + + +--+ +--+ +--- +-- +-- [
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] Quincy, MA 02169 |- ++ +--+ |-++ |- +--+ +--+ [
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] (shubert@usc.edu) +--- + + | | \ +--- --+ --+ [
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] |\ /| +--+ -+- | [
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] | | |--| | | [
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] | | | | -+- +--- [
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]_____________________________________________________________________[
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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>>> Welcome to the one-stop shop for reader feedback! While we can't print
|
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>>> it all, we do read it all, so write in! Talk about anything [how good GMJ
|
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>>> is, finding out if I'm single, a question on a game, etc.]
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Hi! I just read your 50th issue of GMJ (Game Master Journal) and I
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must say I thought it was excellent. Now I wan't a subscription. That CES
|
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coverage was great I must say. My only objection is that there are so many
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great gaming systems that I wan't to buy them all, but alas I can't. Oh
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well! That's not your fault. Anyway, congratulations on your magazine and
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good luck.
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*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
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* Rich the Psyko One *
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* E-Mail: st93arqy@dunx1.ocs.drexel.edu *
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*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
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[BDW: Thanks - we really had a great time at the Summer CES, and we enjoy
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letting you know about the show. ]
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Hello,
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Issue 50 is the first issue of your mag that I have seen. GREAT. I am an
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avid video gamer w/both SEGA, SNES, and a 486/66mhz Gateway. Could you send me
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issues 45-49? OR can I get them via FTP? Can I get a copy of your faq? also
|
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please add me to your mailing list.
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In issue 50 you mentioned [See CES report: part 2...] Where can I get that? In
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other words you have a great mag and I want more!!!!! :)
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Thanx in advance,
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Eric
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-- Eric Adriaansen, MIS
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-- Internet mail address: eric%courier@mcimail.com
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[BDW: Please see the FAQ in this issue. It has our FTP site [and hopefully, it
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is actually WORKING].
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Many people have asked about [See CES report...] that is our little guide
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to when you can see more. CES Report part two is this issue, three next
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week, and if needed - a fourth in GMJ 53. ]
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.....................................................................
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: :
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:# # ##### # # ### # # ##### ##### # # ### ##### # :
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:# # # # # # # ## # # # ## ## # # # # :
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:# # ### # # ##### # # # # ### # # # ##### # # :
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:# # # # # # # # # # ## # # # # # # # # :
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: # # ##### # # # # # # # ##### # # # # ##### #####:
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: ........................:
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:ANTHONY SHUBERT shubert@usc.edu : :
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:DAVID RUBIN cue@escape.com : Without email, GMJ :
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:TANYA KUTASZ tnkutasz@ugcs.caltech.edu : can't work! So tell :
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:all other staff shubert@usc.edu : us what you think! :
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: : :
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:...........................................:.......................:
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____________________________________________________________________
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| #### # # #### ##### #### % % %%%%% %%%% R E V I E W S |
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| # # # # # # # # %% % % % R E V I E W S |
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| ### # # # # ## ##### % % % %% %%% R E V I E W S |
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| # # # #### # # # % % % % % R E V I E W S |
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| # # # # # # # # % %% % % % R E V I E W S |
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| ### ### # ##### # # % % %%%%% %%% R E V I E W S |
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|____________________________________________________________________|
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+=============================================================================+
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|TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS |
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| Barkley Shut Up Accolade Sports/ 12 Meg ..............77 |
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| and Jam Basketball #####@@@@@&&&&&% |
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|MAIN REVIEW BY: OTHER REVIEWERS |
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| Cue 80 Ace 74 |
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+=============================================================================+
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Ummm... NBA Jam, meet Barkley Shut Up and Jam, and Barkley Shut Up and
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Jam? Meet your maker... literally.
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Graphically, during the game, this game has nice backgrounds, nice areas
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of plays, and BAD looking players. Sure, you can tell Charles Barkley apart
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from the other characters, some of the time anyway. The characters are pretty
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blurry (and this is not because I'm not wearing my glasses), and I must say
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that Accolade could have done a better job. When moving back and forth on the
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court, it's hard to tell who you are sometimes for there is no identification
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marker, which is a very simple addition to the game. The nice graphics are
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those of a digitized Sir Charles, and that's about it.
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The sound in this game, on the other hand, is very well done. Some of the
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music is just very good. When you pause the game, Mr. Charles says "Time Out"
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and little niceties like that. After scoring a basket, you hear lots of
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yelling from the characters on the floor. However, this gets a bit repetitive,
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but who cares, it sounds good! The music in the background of the game is nice
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as well, with each area of play having different music.
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The game, I must admit, has some nice options. For example, not only do
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you have a single game option, but you can start a series, a tournament,
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amongst other things. You even have the option of continuing a series where
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you left off (sounds a bit familiar there, does it not?) When playing the
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game on the court, as mentioned above, a little signal telling you who your
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character is would be nice, otherwise playing is pretty easy (sorry folks no
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turbo in this one).
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In all, this game really does not seem like anything worth playing. But,
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because I like Sir Charles, I gave it a higher rating.
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Cue - 80 Well, if NBA Jams never existed, this game might have made it,
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and people still might buy it for Sir Charles himself, but with
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NBA Jams out there, this game can forget about making anything
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substantial.
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Ace - 74 BOR-RING. Yeah, "Sir Charles" looked okay, but do you really
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want to spend youur money on another basketball game that does
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little to change NBA Jam? Go buy a 5-player adapter for Jam
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and order pizza instead of buyin' this one.
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+=============================================================================+
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|TITLE: DEVOLPER/PUBLISHER GAME TYPE: SIZE: AVERAGE OF REVIEWS |
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| Saturday Night Capcom Sports/ 24 Meg ...............82 |
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| Slam Masters Wrestling #####@@@@@&&&&&%| |
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|MAIN REVIEW BY: OTHER REVIEWERS |
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| Cue 89 Ace 75 |
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+=============================================================================+
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With Capcom's release of Super Street Fighter II, most people will
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probably overlook Saturday Night SlamMasters. This game is an excellent arcade
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translation, and if ANYTHING should be at least rented just to check it out.
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Here is all that dirty stuff about the game.
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Saturday Night Slam Masters, as you may have guessed, is an arcade
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translation of the original wrestling game. Having played both, I must say
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that the Super Nintendo version of this game, really does compare to it (much
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like the Final Fight/SFII series). The graphics are very well drawn, but are almost
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too much like Street Fighter II. The graphics in general during the action
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are very nicely done. It looks like Final Fight and/or SFII in a
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wrestling ring! And the characters are most detailed. You have the ability to
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pick between Biff, Gunloc, Oni, Titan, Stingr, Grater, Rasta, and Haggar (yes,
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that's Haggar from Final Fight. Remember? He was a wrestler.) The graphics
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in play are very detailed, right down to the character introductions in the
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beginning of the match.
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The sound in this game consists mainly of music and grunts. The music is
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very appropriate for the area you are playing in, weather it be Los Angeles or
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Mexico, or where ever else they decide to stick you. Each character has his own
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theme music, which is a nice addition to the game. It even has the nicety of
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say YOU LOSE after you lose a match. All the music, as usual, can be played
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back through the options screen. And to me, the title music sounds just a BIT
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to much like the Mega Man X theme music. Oh well.. must be my imagination.
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Control and Playabillity are a big part of a game, and this one delivers
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on both. The
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control consists of only 3 buttons, being the attack, jump, and pin buttons.
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|||
|
Moving around, attacking and the such are simple. However, if you get pinned
|
|||
|
by the computer, my recommendation is pull out the Turbo Controller, and let it
|
|||
|
do it's job.
|
|||
|
So, if your looking for a good wrestling game, your very close. Very very
|
|||
|
close. However, this game seems to much like a combination of Street Fighter
|
|||
|
II and Final Fight, so I couldn't say it's perfect as a game. As far as an
|
|||
|
arcade translation, I must say it's perfectly done.
|
|||
|
|
|||
|
Cue - 89 I'm not one to knock Capcom after their Final Fight/Street
|
|||
|
Fighter II/Megaman stuff, but this game could use work to be
|
|||
|
more of a wrestling type game. Otherwise, I'm impressed. This
|
|||
|
is a rent-before-you-buy type game.
|
|||
|
|
|||
|
Ace - 75 Street Fighter In a Ring. That's it. This is a direct port of
|
|||
|
the arcade game, but that isn't saying a great deal. The game
|
|||
|
has more cheezes than a Swiss Winery! Just be Oni and do that
|
|||
|
Ken/Ryu-like Hurricane Kick and you'll never be touched.
|
|||
|
Really, it looks and sounds and plays great for a FIGHTING game,
|
|||
|
but there is a difference between fighting and wrestling.
|
|||
|
Someone tell Capcom.
|
|||
|
|
|||
|
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
|
|||
|
| ____ __ ____ __ _ |
|
|||
|
* / __ \______________ _____/ /__ / __ \_____/ /_(_)___ ____ *
|
|||
|
| / /_/ / ___/ ___/ __ `/ __ / _ \ / /_/ / ___/ __/ / __ \/ __ \ |
|
|||
|
* / __ / / / /__/ /_/ / /_/ / __/ / __ / /__/ /_/ / /_/ / / / / *
|
|||
|
| /_/ /_/_/ \___/\__,_/\__,_/\___/ /_/ /_/\___/\__/_/\____/_/ /_/ |
|
|||
|
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
|
|||
|
|
|||
|
+=============================================================================+
|
|||
|
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS |
|
|||
|
| Alien vs. Capcom Sci-Fi ................83 |
|
|||
|
| Predator #####@@@@@&&&&&%| |
|
|||
|
| |
|
|||
|
|MAIN REVIEW BY: OTHER REVIEWERS |
|
|||
|
| |
|
|||
|
| Eli 83 |
|
|||
|
| |
|
|||
|
+=============================================================================+
|
|||
|
|
|||
|
Still can't get enough Alien Vs. Predator after the SNES and Jaguar versions?
|
|||
|
In this version, Aliens have infested Earth, and, like the hero or heroine you
|
|||
|
are, you've got to save it. Luckily, you've got some help from two Predators
|
|||
|
who have just arrived for a hunt. The four of you should be able to handle it,
|
|||
|
right?
|
|||
|
|
|||
|
This game is setup like Final Fight, and you have a choice betweeen four
|
|||
|
different characters: Maj. D. Schaeffer has the best strength , Lt. Ripley
|
|||
|
has the best skill rating, the Predator Hunter has well rounded stats, and the
|
|||
|
Predator Warrior has good speed (I think).
|
|||
|
|
|||
|
Each character has several different attacks, plus a missile weapon whose power
|
|||
|
is indicated at the bottom of the screen. You can also do a spin attack by
|
|||
|
pressing the attack and jump buttons (like Final Fight); for example, the
|
|||
|
Hunter tosses discs of death around him. This, like Final Fight, uses energy.
|
|||
|
|
|||
|
|
|||
|
Your jump button really doesn't make you necessarily jump; for example, while
|
|||
|
using the Predator Hunter you can push down and jump for a sliding kick, or
|
|||
|
horizontally and jump for a dash, etc. This makes the play control a bit
|
|||
|
difficult until you're used to it.
|
|||
|
|
|||
|
You'll notice that some moves seem to come straight out of SFII, such the
|
|||
|
Predator Hunter's (I really like him...:) jump attack, which looks like a
|
|||
|
dragon punch. Unfortunately, there can't be two/three Major Schaeffers, two
|
|||
|
Predator Hunters, etc. because there is no "same character" option.
|
|||
|
|
|||
|
All in all, the game isn't bad, but it isn't really worth the 50 cents (maybe a
|
|||
|
quarter). It's just another side-scrolling fighting game, and unfortunately,
|
|||
|
the catagory has been fairly much expended. Otherwise, it's a pretty good
|
|||
|
game.
|
|||
|
|
|||
|
+-| ADVERTISEMENT |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|||
|
/ ### ### # # ##### #### ' ### # # ### #### # #### \
|
|||
|
\ # # # ## ## # # # # # # # # # # # # # (617) /
|
|||
|
/ # ## ##### # # # ### #### ### # # # # #### # # # 472 \
|
|||
|
\ # # # # # # # # # # # # # # # # # # # # VERY! /
|
|||
|
/ ### # # # # ##### # # #### # # ### # # ##### #### \
|
|||
|
\ /
|
|||
|
/ The home BBS of Game Master Journal - 24hrs - 640meg - 2400 baud - FREE! \
|
|||
|
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|||
|
|
|||
|
|
|||
|
+=============================================================================+
|
|||
|
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS |
|
|||
|
| D&D Tower of Doom SSI / Capcom Action/RPG ..................91|
|
|||
|
| #####@@@@@&&&&&%%%| |
|
|||
|
| |
|
|||
|
|MAIN REVIEW BY: OTHER REVIEWERS |
|
|||
|
| |
|
|||
|
| Eli 86 Ace 95 |
|
|||
|
| |
|
|||
|
+=============================================================================+
|
|||
|
|
|||
|
An evil force of some kind is uniting the monsters and causing them to attack
|
|||
|
humans. And for an adventurer like you, that's an opportunity to make some
|
|||
|
silver pieces. "Welcome to the D&D world."
|
|||
|
|
|||
|
Choose from one of four warriors--the dwarf with his excellent endurance, the
|
|||
|
fighter for his skill in the way of the sword, the cleric with his power to
|
|||
|
heal and destroy the undead, or the elven mage/warrior, with her powers of
|
|||
|
magic--and set forth to save the land.
|
|||
|
|
|||
|
This game is also set up similarily to Final Fight--a side scrolling beat-em-up
|
|||
|
escapade, but has many things which set it apart. For example, you'll probably
|
|||
|
first notice that there are four buttons: Attack, Jump, Select Item/Magic, and
|
|||
|
Use Item/Magic. Next, while playing, you'll notice that yes, you can name your
|
|||
|
character, and, like Golden Axe II, you can play up to four characters
|
|||
|
simultaneously. Unfortunatly, there can only be one fighter, one mage, one
|
|||
|
dwarf, etc. (ie. no same profession) Next, you can make decisions as to where
|
|||
|
your party goes (Do you want to try and save the fort yourself, or go to the
|
|||
|
village and ask someone else to do it?).
|
|||
|
|
|||
|
There is one thing that sets this game apart from the other typical Final Fight
|
|||
|
type: Secret passages. Another nice touch is that the spellcasters use voice
|
|||
|
when casting a spell ("Continual Light!" BLAM!).
|
|||
|
|
|||
|
Control and graphics are excellent, as is sound. However, this game suffers in
|
|||
|
the originality department, because of it's "Final Fight-ish" approach.
|
|||
|
Otherwise the game is pretty good. Now if only the arcades would stop with the
|
|||
|
50 cent bit, I could play this more.
|
|||
|
|
|||
|
Ace - 95 This is a fantastic game! Get three of your role-playing
|
|||
|
friends together and do the video roleplaying thing! It really
|
|||
|
works: you have the characters arguing over which path to take,
|
|||
|
who should get what item, etc. Great!
|
|||
|
|
|||
|
+=============================================================================+
|
|||
|
|TITLE: DEVOLPER/PUBLISHER GAME TYPE: AVERAGE OF REVIEWS |
|
|||
|
| Revolution X Midway Shooter .................85 |
|
|||
|
| #####@@@@@&&&&&%%% |
|
|||
|
| |
|
|||
|
|MAIN REVIEW BY: OTHER REVIEWERS |
|
|||
|
| |
|
|||
|
| Eli 90 Ace 80 |
|
|||
|
| |
|
|||
|
+=============================================================================+
|
|||
|
|
|||
|
The New Order Nation (NON) has taken over your country, your neighborhood, and
|
|||
|
your life. No Voice. No Choice. No Games. No Music.
|
|||
|
|
|||
|
Forget that! And remember, Music is the Weapon. (tm)
|
|||
|
|
|||
|
In this 3-player simultaneous game, you are part of Revolution-X, and you and
|
|||
|
two Xer's are on your way to see Aerosmith at Club-X. However, on your way
|
|||
|
there, you happen to notice a NON assault chopper. Time to pull out your
|
|||
|
handy-dandy machine pistol and trusty CD's of death. After attacking the
|
|||
|
chopper, the game announces that "Revolution X has begun."
|
|||
|
|
|||
|
Make your way to Club-X by blasting the various troopers. You can decide which
|
|||
|
way you want to go at some points, as indicated by what seems like a CD control
|
|||
|
panel. Don't forget to collect more CD's and other items such as the death
|
|||
|
head (like the smart bomb in T2: The Arcade Game, but with a much better
|
|||
|
effect). Oh yeah, you know what they said about music being the weapon? The
|
|||
|
CD's are your side weapons in this adventure, and it is heavily suggested that
|
|||
|
you collect 'em all (also a tm). They come in handy against heavily shielded
|
|||
|
troopers.
|
|||
|
|
|||
|
At Club-X, you'll find more troopers, so (obviously) you'll want to spill more
|
|||
|
blood there (oh yeah, shoot them, and these guys bleed! MK fans will love this
|
|||
|
one..now can we send them birthday cakes and flowers too?? :)
|
|||
|
|
|||
|
Rev. X has excellent graphics and sound (thanks to DCS). The cabinet to big,
|
|||
|
so no one should be scrounging for room. The gun is accurate, and the use of
|
|||
|
CD's as a super weapon is original. However, many of it's elements are similar
|
|||
|
to T2:TAG. One nice touch is that if you are being hit, you'll know--a big
|
|||
|
"HIT" sign lights up above your life meter indicating it. Overall, it's worth
|
|||
|
the 50 cents to start, but not to continue.
|
|||
|
|
|||
|
Ace - 80 'Eh'. Nice attempt at a T2 follow-up, but it's too much of the
|
|||
|
same. Granted, choosing your path was a nice feature, as was
|
|||
|
the nice Aerosmith backgrounds - but where was "Eat the Rich" or
|
|||
|
"Crazy?" Oh well.. lets bring Hammer out! [You know, the
|
|||
|
rapper? Never mind..]
|
|||
|
|
|||
|
[-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-]
|
|||
|
____ __ __ _ _
|
|||
|
/ ___| \/ | | ( )__ Five most and least likely summer
|
|||
|
| | _| |\/| |_ | |/ __| jobs for GMJ staff...
|
|||
|
| |_| | | | | |_| |\__ \ WRITTEN BY: Back Door Weasel
|
|||
|
_____ \____|_| |_|\___/ |___/
|
|||
|
| __ \ TOP FIVE [#1 = most] BOTTOM FIVE [#1 = least]
|
|||
|
| |__) | #1 ACE: Software designer ACE: Editor of EGM
|
|||
|
| _ / for a videogame group
|
|||
|
| | \ \
|
|||
|
|_| \_\ eal #2 CUE: Pool-hall manager ACE: Head of the Chris
|
|||
|
| | Gore fan club
|
|||
|
| |
|
|||
|
| | #3 SAI-BLADE: Hardware ELI: Author of 'Pong: the
|
|||
|
| |____ designer for IBMs game, the myth, the legend'
|
|||
|
\______| ife
|
|||
|
| __ \ #4 ELI: Author of 'MK2 SAI-BLADE: Head of Game Boy
|
|||
|
| |__) | Krazy Katatonic fan club
|
|||
|
| _ / Kombos'
|
|||
|
| | \ \ #5 SHEZ: Mothering her CUE: RAM salesman
|
|||
|
|_| \_\ ankings three kids
|
|||
|
|
|||
|
[-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-] [-=-{}-=-]
|
|||
|
|
|||
|
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|||
|
Game Master Journal Frequently Asked Question sheet, version 1.10
|
|||
|
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
|||
|
|
|||
|
Q: Who makes Game Master Journal?
|
|||
|
A: GMJ is made by Innovative Creations, 25 Temple Street,
|
|||
|
Quincy, MA 02169. Email is shubert@usc.edu, phone is 617.472.0041
|
|||
|
and fax is 617.472.1092
|
|||
|
|
|||
|
Q: What is it and how often does GMJ come out?
|
|||
|
A: GMJ is a weekly online videogame magazine that covers Super NES,
|
|||
|
Genesis, Arcade and IBM-PC games. We also cover high-end systems,
|
|||
|
including Jaguar and 3DO.
|
|||
|
|
|||
|
Q: How can I get GMJ?
|
|||
|
A: GMJ is distributed through the following means, in order...
|
|||
|
1) email. To get on our email list, email [shubert@usc.edu] and
|
|||
|
make the subject line "GMJ add FAQ"
|
|||
|
2) newsgroups. We post GMJ in the rec.games.video.* groups, as
|
|||
|
well as alt.games.mk, alt.games.sf2
|
|||
|
3) FTP. We are on [sunsite.unc.edu] in the uploads/GMJ directory.
|
|||
|
|
|||
|
Q: How many people read GMJ?
|
|||
|
A: As of now, there is no accurate way to tell, because people get it
|
|||
|
through many different means. Our best guess is 250,000 readers,
|
|||
|
revised quarterly.
|
|||
|
|
|||
|
Q: What else does GMJ do over the Internet?
|
|||
|
A: GMJ's Tuesday Night IRC provides an interactive conversation with
|
|||
|
many of the GMJ Crew, as well as industry insiders, for all GMJ
|
|||
|
readers. ALL SUBJECTS DISCUSSED. Tuesday Night IRC takes place in
|
|||
|
channel #GMJ, at 8pm US-Eastern Time.
|
|||
|
Coming soon: the Game Master Journal newsgroup,
|
|||
|
alt.mag.game-master-journal
|
|||
|
|
|||
|
Q: Why doesn't GMJ have many ads?
|
|||
|
A: We do take ads, but many companies aren't interested in magazines
|
|||
|
that tell the truth about their products. Also, being a new
|
|||
|
medium, many companies aren't used to advertising through it.
|
|||
|
|
|||
|
Q: Well, I own a [fill-in-your-system-here]. Can I write articles?
|
|||
|
A: ABSOLUTELY. Send them to [shubert@usc.edu]. To review a game,
|
|||
|
rate it from 5 to 100 and give either a small review (4 sentance)
|
|||
|
or a full review (4 to 10 paragraphs). For other articles, please
|
|||
|
write for more info.
|
|||
|
|
|||
|
Q: Hey! These people stole my codes - I wanna sue!
|
|||
|
A: Our policy is to publish all codes we find. If you happen to find
|
|||
|
them too that's nice - that does NOT mean that we didn't also.
|
|||
|
Just to be on the safe side, however, we are publishing a "these
|
|||
|
people too" list is we see codes posted on the Net before our issue
|
|||
|
comes out.
|
|||
|
OR, you can email them to US and _not_ post them.. you could win
|
|||
|
something!
|
|||
|
|
|||
|
Q: Where can I get this FAQ, how often is is posted and updated?
|
|||
|
A: GMJ-FAQ comes out every Thursday, in the rec.games.video newsgroups, as
|
|||
|
well as in alt.games.mk and alt.games.sf2; you can also find it in our FTP
|
|||
|
site [see above.] The FAQ is updated as needed.
|
|||
|
|
|||
|
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|||
|
/ \
|
|||
|
\ # # ##### # # ### # # #### #### ### ##### ##### /
|
|||
|
/ ## # # # # # # # # # # # # # # # \
|
|||
|
\ # # # ### # # ### # # #### # # ##### # ### /
|
|||
|
/ # ## # # # # # # # # # # # # # # \
|
|||
|
\ # # ##### # # #### ### # #### # # # ##### /
|
|||
|
/ \
|
|||
|
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
|
|||
|
|
|||
|
New online service to bring many SNES, Genesis users on-line
|
|||
|
|
|||
|
LOS ANGELES, CA (GMJ) - The Catapult system aims to launch gamers into
|
|||
|
cyberspace, allowing for head-to-head, cross-country competition.
|
|||
|
|
|||
|
Using pre-existing software, the Catapult uses a Game Genie-like
|
|||
|
software-interception technique to tell the Super NES or Genesis to treat the
|
|||
|
Catapult modem as the second (or 3rd and/or 4th) controller. You plug the
|
|||
|
game into the modem, the modem into the SNES or Genesis, and when you turn it
|
|||
|
on, it dials an 800 number automatically. While the system downloads the
|
|||
|
information needed to play the game you have selected, you are presented with
|
|||
|
a small on-screen newsletter relating to the game. (For instance an NBA Jam
|
|||
|
tournament announcement, for Jam players.)
|
|||
|
|
|||
|
Once that info is set, you log-in as your 'character', as real names are not
|
|||
|
used on the system. The computer will then match you up with players of
|
|||
|
similar ability, and if you choose, are not long-distance.
|
|||
|
|
|||
|
What this means is two cross-town friends can play NBA Jam in each of their
|
|||
|
own homes with nothing apparent happening.
|
|||
|
|
|||
|
One feature that will make this system great is the ability to keep overall
|
|||
|
records for later use. Catapult saves who won and lost, adding and
|
|||
|
subtracting from your ranking (for instance, if you played NBA Jam you would
|
|||
|
start as a high-school player, and move up to HS starter, college player,
|
|||
|
1st-round draft choice, bencher, player, starter, star and super star.)
|
|||
|
Multiple records are kept for each member of the family (up to 4 can be a
|
|||
|
member on one subscription) and for each game played.
|
|||
|
|
|||
|
Virtually all pre-existing multi-player Super NES and Genesis games can be
|
|||
|
supported with no modification ofthe game's program, which impressed many
|
|||
|
people at the Summer CES, where it debuted.
|
|||
|
|
|||
|
"I can't wait to play NHL when this gets going," said one Sega PR rep.
|
|||
|
|
|||
|
Companies are very supportive of the Catapult because games do not need to be
|
|||
|
designed with the network specifically in mind. Nintendo, Sega and Acclaim
|
|||
|
all support the system, with Capcom soon to follow.
|
|||
|
|
|||
|
Phone-fatalities, anyone? (Would those be phonalities?)
|
|||
|
|
|||
|
The system will cost $5 to $10 a month, depending on the payment plan
|
|||
|
selected. Parents can restrict usage by certain members of the family to
|
|||
|
Weekends Only, or any time of day they want, so the phone line isn't tied up
|
|||
|
too long. There is also a long-distance toggle, preventing people from
|
|||
|
calling out-of-area to play Mortal Kombat, for instance.
|
|||
|
|
|||
|
Other features on the network include: a simple email system [using either a
|
|||
|
PC keyboard or hunt-and-pecking with the controller], post in simple news
|
|||
|
areas, and check the rankings of other players in the area and the country.
|
|||
|
|
|||
|
[====| ADVERTISEMENT |=======================================================]
|
|||
|
|
|||
|
TNT continues to be the least expensive comprehensive provider of game
|
|||
|
information for individual game systems. While CES video tapes (covering
|
|||
|
specific systems or the show in general) will cost you between $15 and $25
|
|||
|
with shipping costs, TNT costs only $6.00 for basic show coverage and $11 for
|
|||
|
both basic coverage and your choice of game system packages, total -- no
|
|||
|
shipping cost in the USA! 19 writers will be contributing to TNT, ensuring the
|
|||
|
maximum quantity of gaming news for the dollar.
|
|||
|
|
|||
|
******************/\*********************************************************
|
|||
|
*****************/ /********* A Renegade Technologies Unlimited Production **
|
|||
|
****************/ /**********************************************************
|
|||
|
** _______ /\ / /_______ ****************************** _ **************
|
|||
|
**/__ __// \/ //__ __/ *** / ********************* @\ ___ ****
|
|||
|
** / / / /\ / / / *** / ********** ___ ___ | | | | ***
|
|||
|
** / / / / / / / / *** \ | | |\/| |\/| | | ] [___| [___| ***
|
|||
|
**/_/ / / /_/ /_/ *** \ | | | | | | |___ [___] | | ***
|
|||
|
******/ /******************** / | | | | | | | | \ | | ***
|
|||
|
*****/ /* -The Next Thing- ** / [__] | | | | [___ | \ | | ***
|
|||
|
*****\/**********************************************************************
|
|||
|
*****************************************************************************
|
|||
|
** Get Your Hands On The Single Best Summer CES Resource Available! **
|
|||
|
*****************************************************************************
|
|||
|
|
|||
|
Think back six months or a year to the last time you read a CES report
|
|||
|
on the Internet. Remember all the people who said they would show up and
|
|||
|
post a series of reports with everything they saw? Most of them never did.
|
|||
|
After Summer CES '93, Renegade Technologies Unlimited came back with answers
|
|||
|
to questions asked by Internet gamers and followed up by unleashing hundreds
|
|||
|
of pages of text including question-and-answer sessions with the Internet
|
|||
|
gaming public, a list of every game shown with ratings/comments, digitized
|
|||
|
photographs and even sound files from then-unreleased games such as Street
|
|||
|
Fighter II Champion Edition for the Genesis. After Winter CES '94, we
|
|||
|
coordinated online interviews with show participants and made their
|
|||
|
transcripts available within 24 hours.
|
|||
|
Now we're shining our shoes and ironing our clothes in preparation for
|
|||
|
the 1994 Summer Consumer Electronics Show. Less than a month from today
|
|||
|
(June 23-25), 19 TNT staffers will take to the show floors of McCormick Place
|
|||
|
and bring back incredible insights into the next year of video game products.
|
|||
|
You read it correctly, "insights." Not just some guy summarizing Virtua
|
|||
|
Fighters in one-syllable words; we're talking about pages of solid text and
|
|||
|
pictures devoted to bringing home the whole story behind the SCES.
|
|||
|
TNT (The Next Thing) magazine was conceived as the end-all-be-all of
|
|||
|
SCES coverage, combining audio, video and written reports in an effort to
|
|||
|
save the average gamer $500+ on airfare and hotel accommodations. We do all
|
|||
|
the footwork, we ask all the questions, and we burn ourselves out. You sit
|
|||
|
at home playing video games and receive a big envelope in the mail. It's
|
|||
|
simple and it will work -- just ask any of the people who have already
|
|||
|
subscribed to TNT about our high quality customer service. One issue only,
|
|||
|
no continuing obligations, arriving in mid-July... but read on.
|
|||
|
Take a look back at some of your old game magazines. How much CES
|
|||
|
coverage did you find? 10 pages? Maybe 15 at best? That's not coverage, that's
|
|||
|
shameful -- this is a 3-day event with hundreds of exhibitors, and everyone
|
|||
|
has something interesting to show. Ever wonder why the major gaming mags
|
|||
|
can only squeeze a few pages of information out of a show that lasts for
|
|||
|
three or four days? Answer: Their "writers" don't pay much attention. Snap a
|
|||
|
picture, make up a 30-word synopsis, and that's what the game was like at CES.
|
|||
|
The high-quality TNT magazine will be a hardcopy printed booklet with
|
|||
|
many pages devoted to the show's general highlights and notable events. The
|
|||
|
magazine will feature sections devoted to showing the best games (regardless
|
|||
|
of system) in each major genre, a look at the keynote speech by Nintendo's
|
|||
|
Howard Lincoln, and some beautiful artwork by TNT's own Russell Kumro. For
|
|||
|
the reader's maximum enjoyment, additional computer disks [available in IBM
|
|||
|
and Macintosh formats] will carry photographs (and perhaps digitized sound
|
|||
|
files) from the show, highlighting each major hardware-producer's licensees
|
|||
|
and displays. Does TNT sound like it will kill your pocketbook? It won't,
|
|||
|
because we designed the magazine around four principles to be flexible enough
|
|||
|
to accommodate many types of readers.
|
|||
|
|
|||
|
[*] Flexibility: [*] Today's gamer owns two or three systems and generally
|
|||
|
despises competing companies. Do you own a 3DO and hate
|
|||
|
Atari and their Jaguar? Or a Genesis and hate Nintendo?
|
|||
|
Well, don't spend the money on information you'll just
|
|||
|
skip anyway. The TNT magazine is available in
|
|||
|
your choice of configurations -- you pick the systems
|
|||
|
you want and we'll send you the appropriate disks and
|
|||
|
printed materials.
|
|||
|
|
|||
|
[*] Cost-Efficiency: [*] The printed TNT magazine with CES highlights will
|
|||
|
cost only $6.00, a better value than what you would
|
|||
|
get (a crappy five-page synopsis) in the average
|
|||
|
mainstream magazine. Each company-specific set of
|
|||
|
disks and additional printed materials will cost
|
|||
|
an additional $5.00, and a disk of miscellaneous
|
|||
|
photos and out-takes will be only $4.00. That
|
|||
|
miscellaneous disk will include pictures from
|
|||
|
companies like Sony, TTI and Commodore (if any
|
|||
|
of them show up for CES). We're selling Atari,
|
|||
|
Nintendo, Sega and 3DO company disks which will
|
|||
|
include the aforementioned companies' licensees
|
|||
|
as well. If you want to buy the whole
|
|||
|
compendium of CES information, the price is $26.
|
|||
|
|
|||
|
[*] Functionality: [*] IBM or Macintosh disks will be included with
|
|||
|
each company-specific or miscellaneous/outtakes- disk
|
|||
|
order. The photographs will be in a format maximized
|
|||
|
for compression and photo quality. You'd be amazed
|
|||
|
at how much high resolution detail we were able to
|
|||
|
squeeze into the last Summer CES photos; more,
|
|||
|
believe it or not, than could be seen without a
|
|||
|
magnifying glass. The printed magazine can be kept
|
|||
|
on your desk, framed above your fireplace or used as
|
|||
|
a security blanket. Regardless of what you do with
|
|||
|
it, it'll look cool and contain entertaining insights
|
|||
|
into the real nature of the CES show.
|
|||
|
|
|||
|
[*] Quick Delivery: [*] Here's the best part. Waiting sucks and no one knows
|
|||
|
it better than Team Renegade and you. We're making a
|
|||
|
guarantee that TNT will be released at a *maximum* of
|
|||
|
three weeks after CES. We're going to try for two
|
|||
|
weeks or less, but we can't control everything.
|
|||
|
Remember, we're not talking about just printing
|
|||
|
regurgitated press releases and press kit photos;
|
|||
|
you'll see the former on the Internet within a day of
|
|||
|
release to the media. TNT will feature the types of
|
|||
|
nook and cranny questions no one seems to ask.
|
|||
|
|
|||
|
Renegade Technologies Unlimited is committed to the production of an
|
|||
|
exceptional piece of journalism. The TNT magazine will be both comprehensive
|
|||
|
and professionally produced, delivered faster than the major magazines and
|
|||
|
far more insightful for certain. RTU will be maintaining a professional
|
|||
|
set of records for those who order TNT in advance and we make an absolute
|
|||
|
guarantee that if we cannot deliver the product we will instantly refund
|
|||
|
your money. Additionally, if Sega and their licensees have no presence at
|
|||
|
the CES (which is quite doubtful), we'll refund the cost of the Sega-specific
|
|||
|
diskettes.
|
|||
|
Want to see the quality of our past work? Check out the BUSOP.CIT.WAYNE.
|
|||
|
EDU site (cd pub/ces and pub/pselect) for high quality photographs, game
|
|||
|
reviews and information... or read the work of our staff in such publications
|
|||
|
as GamePro, VideoGames magazine, Wired, Intelligent Gamer, VidBits and Game
|
|||
|
Bytes. You'll appreciate our devotion to customer satisfaction and the degree
|
|||
|
of our attention to properly handling your order.
|
|||
|
Order today and be guaranteed the best *honest* information directly
|
|||
|
after the Summer CES... and next time someone promises that they'll ask your
|
|||
|
questions and bring you the answers, remember who did it first and who does
|
|||
|
it best.
|
|||
|
|
|||
|
Jer Horwitz
|
|||
|
President
|
|||
|
Renegade Technologies
|
|||
|
- Unlimited -
|
|||
|
|
|||
|
[PLEASE NOTE: There is no shipping charge for orders within the United States.
|
|||
|
TNT is not necessarily endorsed by Atari, Nintendo, Sega, 3DO or any company
|
|||
|
other than Renegade Technologies Unlimited. We thank the editors of Game
|
|||
|
Master Journal, Intelligent Gamer and the former Vidbits for their continuing
|
|||
|
support and endorsement.]
|
|||
|
|
|||
|
******************/\*********************************************************
|
|||
|
*****************/ /********* A Renegade Technologies Unlimited Production **
|
|||
|
****************/ /**********************************************************
|
|||
|
** _______ /\ / /_______ ***************************************************
|
|||
|
**/__ __// \/ //__ __/ ** __ __ **
|
|||
|
** / / / /\ / / / ** [ ] __ _ __ __ | __ __ **
|
|||
|
** / / / / / / / / ** | | [ ] | \ [ [ ] | [ ] [ ] |\ /| **
|
|||
|
**/_/ / / /_/ /_/ ** | | [__] | | |__ [__] [__ | | |__] | \/ | **
|
|||
|
******/ /******************* | | | \ | | | | \ | | | | \ | | **
|
|||
|
*****/ /* -The Next Thing- * [__] | \ [_/ [__ | \ | [__] | \ | | **
|
|||
|
*****\/**********************************************************************
|
|||
|
*****************************************************************************
|
|||
|
** Print It Out, Grab A Check or Money Order, Then Mail It To Us! **
|
|||
|
*****************************************************************************
|
|||
|
|
|||
|
Number
|
|||
|
of Copies:
|
|||
|
|
|||
|
[ ] TNT Printed Magazine: Includes detailed information about the best
|
|||
|
[ ] and worst at CES; contains no disks but will include some printed
|
|||
|
digitized photographs. A high-quality printed publication without
|
|||
|
the childish handwriting you find in "fanzines." $6.00 per copy.
|
|||
|
|
|||
|
[ ] TNT Extended Atari Coverage: Get the inside track on Atari's booth
|
|||
|
[ ] at the CES, where nearly 100 developers have signed on to develop
|
|||
|
Jaguar products. $5.00 per Atari extension. Includes:
|
|||
|
Macintosh or IBM disk(s), circle your choice.
|
|||
|
|
|||
|
[ ] TNT Extended Nintendo Coverage: See what Nintendo and its licensees
|
|||
|
[ ] will be selling during the Christmas shopping season. Project Reality?
|
|||
|
New portable Nintendo game systems? SNES Super Street Fighter 2 and
|
|||
|
Mortal Kombat 2? $5.00 per Nintendo extension. Includes:
|
|||
|
Macintosh or IBM disk(s), circle your choice.
|
|||
|
|
|||
|
[ ] TNT Extended Sega Coverage: Despite plans to hold their own Sega show
|
|||
|
[ ] in sunny Florida, there should most likely be a ample representation
|
|||
|
of Sega software at Summer CES. A Genesis Mortal Kombat 2 and Super
|
|||
|
SF2? Saturn? $5.00 per Sega extension. Includes:
|
|||
|
Macintosh or IBM disk(s), circle your choice.
|
|||
|
|
|||
|
[ ] TNT Extended 3DO Coverage: With a powerful multimedia machine and
|
|||
|
[ ] several hundred licensees, there will be plenty of amazing 3DO
|
|||
|
hardware and software on display. The new Samsung 3DO machine? The
|
|||
|
IBM-compatible 3DO-on-a-card? $5.00 per 3DO extension. Includes:
|
|||
|
Macintosh or IBM disk(s), circle your choice.
|
|||
|
|
|||
|
[ ] TNT Miscellaneous and Outtakes Disks: The types of stuff we couldn't
|
|||
|
[ ] quite categorize elsewhere. Last Summer CES had photos of Neon Man,
|
|||
|
this incredibly dopey guy who did exercises in neon-tubed clothing
|
|||
|
so he could sell neon lights for cars. We'd also anticipate some
|
|||
|
shots of Sony's PS-X (if they choose to display it), any TTI game
|
|||
|
system, Commodore CD-32 and the like. When you're not crying about
|
|||
|
TTI, you can laugh at morons like Neon Man. $4.00, Includes:
|
|||
|
Macintosh or IBM disk(s), circle your choice.
|
|||
|
|
|||
|
[ ] TNT Grand Package: For $26 you get the magazine and all the extensions
|
|||
|
[ ] including their disks and printed hardcopies. Specify IBM or Mac disks.
|
|||
|
|
|||
|
TNT will be mailed to the following address:
|
|||
|
|
|||
|
Name/Business: _____________________________________________
|
|||
|
|
|||
|
|
|||
|
Street Address: ____________________________________________
|
|||
|
|
|||
|
|
|||
|
City, State, Zip: __________________________________________
|
|||
|
|
|||
|
|
|||
|
* Country: _________________________________________________
|
|||
|
|
|||
|
Phone Number At Which You Can Be Reached (and appropriate hours):
|
|||
|
|
|||
|
|
|||
|
(________) ________ - ___________ ____________________________
|
|||
|
|
|||
|
Internet Address (or other Electronic Service) (Please be accurate):
|
|||
|
|
|||
|
|
|||
|
_______________________ @ ____________________________________________
|
|||
|
|
|||
|
Special Deal (if any, see below):
|
|||
|
|
|||
|
|
|||
|
_________________________________________
|
|||
|
|
|||
|
* INTERNATIONAL ORDERS ONLY: Type of Shipping Preferred:
|
|||
|
|
|||
|
|
|||
|
______________________________ (Parcel Post/Printed Matter; include payment)
|
|||
|
|
|||
|
******************************************************************************
|
|||
|
******************************* - Clip Here - ********************************
|
|||
|
|
|||
|
RTU recommends the use of US Mail Postal Money Orders but will also
|
|||
|
accept valid personal checks and other legitimate types of money
|
|||
|
orders. Checks should be made out to Renegade Technologies Unlimited.
|
|||
|
|
|||
|
* = International orders, please see the table below and include
|
|||
|
international shipping charges.
|
|||
|
|
|||
|
International TNT Orders:
|
|||
|
|
|||
|
International TNT orders will be accepted with payment in United States
|
|||
|
funds only, and we advise use of either American Express money orders or
|
|||
|
cashiers' checks from large international banks. The rates quoted below are
|
|||
|
for US Mail standard international service and are based upon estimates of
|
|||
|
package weight -- we do not intend to profit from shipping costs and RTU will
|
|||
|
absorb losses if the magazine is heavier than anticipated. US Mail currently
|
|||
|
claims the following rates will deliver a package within 7-10 days of mailing;
|
|||
|
RTU makes no guarantees regarding the US Mail's system of international
|
|||
|
deliveries but we do guarantee that RTU will promptly mail all materials to
|
|||
|
you upon completion of the publication. Sorry, we cannot accept Eurocard or
|
|||
|
other credit cards for orders.
|
|||
|
|
|||
|
Overseas mailing rates (in Europe [outside of the United States]):
|
|||
|
|
|||
|
Printed Matter Rate for any TNT order (take some risk of damage given
|
|||
|
disk contents, though we'll try to prevent it on this end): add $7.00 for
|
|||
|
shipping.
|
|||
|
|
|||
|
Parcel Post Rates (treated like packages, with somewhat more care):
|
|||
|
For the TNT magazine without any additional supplements: add $4 for shipping.
|
|||
|
For TNT with one supplement: add $5.50 for shipping.
|
|||
|
For TNT with two supplements: add $7.00 for shipping.
|
|||
|
For TNT with three supplements: add $8.50 for shipping.
|
|||
|
For the TNT Grand Package (or 4 supplements): add $9.25 for shipping.
|
|||
|
|
|||
|
Canadian and Mexican (hehe) mailing rates:
|
|||
|
|
|||
|
Printed Matter Rate for any TNT order (take some risk of damage given
|
|||
|
disk contents, though we'll try to prevent it on this end): add $4.00 for
|
|||
|
shipping.
|
|||
|
|
|||
|
Parcel Post Rates (treated like packages, with somewhat more care):
|
|||
|
|
|||
|
For the TNT magazine without additional supplements: add $2.50 for shipping.
|
|||
|
For TNT with one supplement: add $3.75 for shipping.
|
|||
|
For TNT with two supplements: add $5.00 for shipping.
|
|||
|
For the TNT Grand Package (or 3-4 supplements): add $5.50 for shipping.
|
|||
|
|
|||
|
* USA mailing rates:
|
|||
|
|
|||
|
There is no additional shipping charge for orders delivered to addresses in
|
|||
|
the United States.
|
|||
|
|
|||
|
Please mail completed order form and appropriate payment to:
|
|||
|
|
|||
|
Renegade Technologies Unlimited
|
|||
|
37 LeBrun Circle
|
|||
|
Amherst, New York 14226-4120
|
|||
|
USA
|
|||
|
Attention: TNT Magazine (GMJ)
|
|||
|
|
|||
|
_____________________________________________________________________________
|
|||
|
[ ]
|
|||
|
[ COMING IN THE NEXT [*] 3DO coverage, including Way of the Warrior ]
|
|||
|
[ ____ __ __ _ [*] Info on Super Street Fighter II Turbo for 3DO ]
|
|||
|
[ / ___| \/ | | | [*] 3rd-party Super NES and Genesis games ]
|
|||
|
[ | | _| |\/| |_ | | [*] Super Street Fighter II (SNES) reviewed ]
|
|||
|
[ | |_| | | | | |_| | [*] Ace's Angles, GMJ's RLR, and more! ]
|
|||
|
[ \____|_| |_|\___/ ]
|
|||
|
[_____________________________________________________________________________]
|
|||
|
|
|||
|
Producer: Anthony Shubert Online Layout Editor: "Ace" Anthony Shubert
|
|||
|
Head Writing Staff: Contributors:
|
|||
|
HEAD WRITER "Cue" David Rubin "Back Door Weasel" Mike Waters
|
|||
|
ARCADE EDITOR "Eli" Jeff Sauls "Matrix" Timothy Shubert
|
|||
|
PC EDITOR "Arkady" Tanya Kutasz "Shez" Sharon Birdsall
|
|||
|
|
|||
|
We are not affiliated with or endorsed by the following companies: Nintendo of
|
|||
|
America, Sega Enterprises, Turbo Technologies (NEC), Atari Corp., Atari Games,
|
|||
|
3DO, or any other videogaming company.
|
|||
|
|
|||
|
Product names are either (c) or trademarks of their respective companies, and
|
|||
|
the non-marking of such product is not a challenge to its status.
|
|||
|
|
|||
|
Ace's Angles, Chronicle, Express Mail, Warp Zone, and all content are
|
|||
|
(c) 1990, 1991, 1992, 1993, 1994 Innovative Creations
|
|||
|
|
|||
|
:: Some ASCII/ANSI work created with use of 'TheDraw' SW program ::
|
|||
|
:: Some ASCII work created with use of 'Figlet' freeware program ::
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|