170 lines
10 KiB
Plaintext
170 lines
10 KiB
Plaintext
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UFO
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SubLOGIC's UFO is another in the line of realistic flight simulation programs
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from the Bruce Artwick Organization. Other efforts of Artwick's (all classics)
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are NIGHT MISSION PINBALL, JET, and FLIGHT SIMULATOR II. (This review is based
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on the IBM-PC version.)
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In viewing the demo, the first thing I noticed was the striking beauty of UFO's
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main display on my EGA screen. The demo starts in space, but low-Earth orbit;
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the Eastern U.S. is in plain view. The space vehicle is hovering over Miami, and
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the Mother Ship is nearby, projecting an "approach tunnel" of rectangles in
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space. There are many similarities between Microsoft's FS3/FS4 and SubLOGIC's
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UFO: The "approach tunnel" is very much like FLIGHT SIMULATOR's EFIS/CFPD
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(Electronic Flight Instrument System/Command Flight Path Display). UFO compares
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very favorably with Microsoft's long-popular program.
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The space vehicle swoops down, covering Florida in an instant, heading up the
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East Coast. Clearly visible are the Appalachian and Smoky Mountain Ranges, and
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major Eastern Metropolitan Areas of Philadelphia and New York. The space vehicle
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swooshes left across the heartlands, with Detroit and Chicago plainly visible,
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quickly reaching San Francisco. You make a low pass under the Golden Gate
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Bridge, a 180-degree turn to the left, and go back through downtown San
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Francisco, passing the TransAmerica Pyramid. The spaceship stops in front of a
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large building and turns its energy-draining beam on the building, vaporizing
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it, and capturing all the energy in the building. There's a quick dash back to
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low-Earth orbit/Miami, and then a beautiful docking maneuver to deposit the
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collected energy.
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Running the demo on the PC/XT-class machine was noticeably choppier, with the
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space vehicle traveling more distance between screen updates. This is a
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reflection of the slowness of the processor/graphics system standard on XTs.
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UFO's beautiful EGA graphics are also noticeably more difficult to see on the
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CGA resolution screen.
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You might expect that flying a UFO would be different from flying an Earth
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vehicle. There are numerous controls used to fly a UFO. Systems previously
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unknown to man, and to computer pilots, must be mastered. These systems are:
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Anti-Gravity support beam; Rotational controls for pitch, yaw, and roll;
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Thrusters for low-powered fine movements and docking; Motion Neutralizer for
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braking; Gluon Drive main engine; and Anti-Laminar drag decreaser. Also, since
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the craft is extra-terrestrial, the control readouts are in UFO units of measure
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according to Interplanetary Convention Standard 403. Examples are Gorads (1 foot
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= .89 Gorads), Klacks (.94 Klacks = 1 mile), Kels (145 Kilowatt Hours = 1 Kel),
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and Fulites (1 degree F = 1.75 + .955 Fulites).
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The main display includes the following viewing areas: from the flight deck out
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the windshield in one of nine directions, overhead radar view, or a combination
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of both; exterior spot view, as if you had a companion UFO to view your UFO
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from; probe view from a fixed remote point; and track view from a fixed point
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(but when you get more than five Klacks away, it follows you around). All these
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can be zoomed in coarse or fine increments. View options include an Axis
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Indicator that lets you choose any of three orientation markers (cross hair,
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4-dots, or V-shaped) to be used as an aid in maneuvering and lining things up.
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A full-screen external view option displays views from outside the UFO on the
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full screen, instead of only filling the 3-D window. The instruments become
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invisible when this is option is selected. Shader, when turned off colored
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surfaces, becomes wire frame outlines, giving interesting effects and faster
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display rate. Titles on Windows puts a small label on each window identifying
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the source of the view, Track, Spot, Cockpit, etc. Finally, there's a Set Spot
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View menu that manipulates the view distance, direction, and other spot view
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parameters.
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Also on the main display are many instrument indicators. These include the
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Primary Flight Instruments: a Velocity Indicator for vertical, horizontal, or
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depth movement, which also shows skidding movements; a 3-D Coordinator, which
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displays the movement around three axes; an Attitude Indicator, which shows
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pitch and roll relative to Earth (good to use when the horizon is obscured by
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clouds, or when you're in low-Earth orbit); a Directional Indicator, which
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points to the UFO's "compass-like heading," and gives upwards or downwards slope
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information; an Altimeter, which shows distance above sea level in Gorads or
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Klacks, whichever is applicable; an Anti-Laminar Indicator, which indicates the
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percentage of drag reduction in effect; a Motion Neutralizer Indicator, which
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provides the percentage of braking being applied; a Gluon Indicator output in
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percentage, which shows main engine power; a Graviton Indicator, which relates
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the percentage of power drawing you towards an energy source; an Anti-Gravity
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Indicator, which shows the current percent power of the support beam; and an
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Epidermal Temperature Indicator, which relates the UFO's skin temperature as it
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varies with speed and drag (and shouldn't be allowed to exceed 1500 fulites).
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Systems Status Indicators include: Landing Pod status, extended or retracted
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(remember that it takes five seconds to cycle); an Energy Units Available
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Indicator, which shows amount of energy available to power UFO (maximum 10,000);
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an Energy Usage Rate Indicator, which tells current energy consumption rate; an
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Illuminator Indicator, which tells on/off status of the energy finder (used in
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the Energy Trader Game); a Translucer Indicator, which shows your invisibility
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status, making you undetectable to Earth Defenses (also for Energy Trader Game);
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and a Shield Status Indicator, which relates the status of your force shield to
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protect UFO from Earth weapons.
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View Control Instruments show Window View direction and Magnification Index.
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The manual includes some directions for learning to maneuver and navigate your
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UFO. Unfortunately, the techniques used for navigating a UFO are so foreign to
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Earthlings that the manual lacked sufficient explicit examples and directions.
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The controls used to maneuver a UFO are also foreign to Earthlings, so I needed
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a home-made keyboard template to keep track of the regular, shifted, and ALT
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function keys.
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If you're in the market for a complex and exciting new aircraft simulation, UFO
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is definitely for you. Suffice it to say that you'll need some time to learn to
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fly this baby! I was baffled by the navigation equipment, and after trying a
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half-dozen times to navigate to the UFO's Mothership, I gave up and used the
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Teleporter to move myself there. Considering who authored UFO, I expected it to
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be a complex machine to fly, and deem this an asset to UFO's playability.
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One of the entertainment options is the Energy Trader Game. I'm still learning
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to fly/navigate the UFO. Given more time, and some hints, I'm convinced that
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I'll learn to love this part of UFO. Basically, the idea is to go from city to
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city, hence the U.S.A. database of 359 cities. Chances are your home town is
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available, but don't expect buildings outside of Miami, Washington, D.C., San
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Francisco, and Honolulu; there are just city outlines and highways.
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When you reach a city, you identify it and capture/rob energy from the
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Earthlings. The trick is to do this undetected by Earth defenses, which will
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attack if they notice you're there. Return to the Mothership and deposit the
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captured energy in exchange for payment, repairs, and a full tank of fuel.
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Scoring is based on the amount of energy delivered to the Mothership, minus the
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amount of damage to your ship that requires repair. When you accumulate 10,000
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points, you're awarded an extra ship, so if you crash or otherwise get in a
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state where you need it, you can continue the game. Every 50,000 points
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thereafter, you earn another ship/life.
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Another entertainment option is the Earth Craft Chase. This one requires you to
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chase down and scoop up Earth aircraft. This is done by flying close to them and
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using your Graviton to pull the Earth craft to you and capture it. Care must be
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taken not to use excessive Graviton, as it will destroy Earth aircraft. Scoring
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is based on how closely you follow Earth craft, how much Graviton power is used
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to capture each craft, and the number of aircraft scooped up. You're working
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against a clock: When time reaches zero, the game is over.
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UFO includes some of the best scenery SubLOGIC has ever published. You see
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detailed downtowns from some of their best major cities: Washington, D.C., San
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Francisco, Miami, and Honolulu. These places include: recognizable buildings;
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both blue-line and wide blue rivers; white-line and black-line highways;
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lighthouses/radio antennas; 3-D mountains; and contrasting-color downtown areas.
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Also included are some selections from the experimental part of the HAWAIIAN
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ODYSSEY scenery disk. These you have to see to believe! But you'll enjoy your
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discoveries underneath the red-hot caldera in the crater of the Mauna Loa
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volcano. Be sure to take a trip to Albuquerque, NM, to drop some mail off for
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your favorite "wabbit" and mine.
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The IBM version of UFO supports nine graphics options, ranging from Hercules
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Monochrome to 16-color 640X350 (EGA resolution). Sound can be toggled, and you
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can configure the keyboard sequences. Optional equipment includes a hard drive,
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mouse, and/or one or two joysticks. You can copy files to your hard drive as
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long as you have about 650K of space. Mouse sensitivity and null zone width are
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adjustable, as is joystick sensitivity.
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The program runs on an IBM PC, XT, AT, PS/2, Tandy, or compatible, and requires
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a minimum of 512K of RAM, at least one 5-1/4" floppy drive, and DOS 2.0 or
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higher. A 3-1/2" inch diskette is available at no charge if you mail in your
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5-1/4" original. Neither format is copy protected, and there are no hidden
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files.
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Included in the game package are a professionally typeset 80-page manual, a
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disk exchange/backup order card (for a free 3-1/2" disk or a $10 backup disk), a
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UFO Controls Summary Card, and charts for Miami, Washington, D.C., Hawaii, and
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San Francisco, along with an especially nice
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Continental-48-States-Ontario-Quebec chart (including scenery coordinates for an
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amazing 359 cities).
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UFO is definitely a keeper. You'll experience many hours of fun in exchange for
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the reasonable purchase price.
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UFO is published and distributed by SubLOGIC Corporation.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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