124 lines
7.3 KiB
Plaintext
124 lines
7.3 KiB
Plaintext
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STRIKE ACES
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STRIKE ACES is a combat flight simulator designed and written by Vektor Grafix
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and published and distributed by Accolade. Based on the Strategic Air Command's
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Bombing and Navigation Competition, ACES offers fine 2-D/3-D graphics, four
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difficulty levels, eight missions, four aircraft, training mode, joystick and
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keyboard control, and copy protection. The Commodore 64/128 version is the basis
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of this review.
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The Bombing and Navigation Competition, which Vektor Grafix uses as an excuse
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for the game's existence, makes ACES the cockpit equivalent of POWERPLAY HOCKEY,
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which was based on the U.S. hockey team's Olympic victory. I hear someone is
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writing a graphic adventure based on Al Capone's vault (Geraldo gave the
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go-ahead and will assist), which in turn will be followed by a new version of
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BREAKOUT, inspired by the collapse of the Berlin Wall. On the up side, as a game
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and a flight simulator, STRIKE ACES is nicely designed, good-looking, and
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reasonably easy to control. On the down side, there are play problems that
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result in surprise and frustration.
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The SAC Bombing and Navigation Competition is an annual event that's held at
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Ellsworth Air Force Base in South Dakota. The Competition began in 1958 and
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involved only U.S. forces until 1984, when NATO and WARSAW PACT nations were
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invited to participate. The object of the Competition is to fly air-to-air and
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air-to-ground missions, and do it well enough to win the Curtis LeMay Bombing
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Trophy.
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ACES has four levels (Covert, Tactical, Strategic, Offensive), each of which
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consists of two missions. Each level is more complex than the previous one, due
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to additional activities, such as in-flight refueling, special armaments, and
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increased navigational skills. The Player Aircraft are the USAF's F-4E Phantom
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and F-111F Aardvark, Britain's Panavia Tornado IDS, and Russia's MiG-27
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Flogger-D. Enemy aircraft are the US Navy's F14 Tomcat, Russia's MiG 29 Fulcrum,
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and F5E Tiger II, which is used by the air forces of 21 different countries.
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Armament includes built-in 20mm cannons; Sidewinder, Maverick, HARM, and ALARM
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missiles; Paveway, Durandel, cluster, general purpose, high drag, and Airfield
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Denial bombs. ECM Pod Chaff and IR Decoy Dispensers are defensive items for use
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against enemy radar and missiles.
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The starting point of ACES is the Pilot screen, which will keep track of your
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name and all pertinent mission information. Next is the Aircraft screen, where
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you can read about each aircraft, see either a static 2-D or a rotating 3-D
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view, and choose which plane to pilot. This is followed by the Enemy screen,
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where you'll select the type of plane that'll be flying combat patrol during the
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missions.
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On the Mission screen you choose from the preset missions. At first, only
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Covert level and Free Flight are available. Successful completion of the two
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Covert missions opens up the challenges of Tactical level. Free Flight, which is
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not part of the SAC competition, provides some training: You can start on the
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runway, at 30,000 feet, over a bridge that can be used for practice bombing
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runs, or lined up with the runway for a landing.
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The Briefing screen has a map on which the strike route is plotted; you can
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also read a text briefing of the mission and get information about the current
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target. Next stop is the Arming screen, where you must select for your craft the
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weapons that will be most useful against the current mission's target.
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The Debriefing screen appears at the end of a mission (regardless of the
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outcome); it shows the planned mission route, the route you flew, and gives a
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text report. On exiting the Debriefing screen, you can select a new mission,
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refly the previous mission, or select a new pilot.
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The preflight selection screens progress logically. All are nicely designed and
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graphically very good. The rotating three-dimensional aircraft views are
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especially notable.
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Once you've done all the preflight work, the mission begins. The C64 screen
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display consists of (guess what?) a cockpit. Each cockpit is slightly different
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for each aircraft, though all of them provide the same information: compass;
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thrust and fuel gauges; mission info (weapon status, waypoint); radar; and wheel
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brake, airbrake, stall, horizon, and landing gear indicators. The Heads Up
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Display (HUD) is the same for all aircraft: heading, airspeed, targeting
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reticule, altitude, and the selected weapon. The landscape lies outside the
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cockpit windscreen: mountains, trees, roads, and targets (all of which are line
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graphics).
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ACES is controlled via joystick and keyboard. The stick controls the dives,
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climbs, and left and right rolls of the craft; the button fires the current
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weapon. The many keystrokes control the following aircraft functions: thrust,
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afterburner, brakes, landing gear, rudders, radar range (1, 3, 6, 12, or 25
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miles), air/ground target selection, weapon selection, and chaff and flare
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release; you may also pause, or quit the current mission.
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In addition to the aircraft function controls, there are a host of view
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controls: There are four views from the cockpit; there are views from an
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observer plane, a satellite, a chase plane behind the enemy, the control tower,
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and a missile. Certain views can be zoomed in and out, or panned in the cardinal
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directions. Control-G changes the ground color.
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The STRIKE ACES package comes with one double-sided disk that's copy-protected,
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and an instruction manual that explains all game functions and controls, and
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describes the aircraft, the missions, and the weapons. There is no save option.
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For the most part, ACES looks very good and runs smoothly. The graphics and
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animation are all right, considering the machine, and the aircraft are easy to
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control. Practice mode is useful for getting yourself accustomed to flight and
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weapon handling. Control-G not only changed the ground color, it also banked the
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plane, a unique though improper combination. Control-Q not only quit the current
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mission, it bombed out the whole machine nine times out of ten.
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The worst parts of ACES are the actual bombing and missile runs. Aircraft dives
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and swoops followed by precise timing of bomb drops can be mastered with enough
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practice. The missiles, however, are another story. Heat-seeking Sidewinders and
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video-guided Mavericks should have no trouble hitting targets, even if you're
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not a great pilot (and especially when a target-lock is indicated on the HUD).
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In ACES, the opposite is true: Missiles had no trouble missing targets. When you
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fire a target-locked Sidewinder seconds before you fly through the target and it
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still doesn't hit, well, you can kiss that Curtis LeMay Trophy goodbye. You'll
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miss only so many targets before frustration sets in, at which point Control-Q,
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the bombout feature, comes in real handy.
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A flight simulator is a flight simulator (as if there aren't enough already),
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no matter what it's based on, and not even the office of the Strategic Air
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Command can imbue ACES with greater importance than a flight simulator.
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Accolade's game designs are usually smooth and logical and ACES is no exception.
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But the play problems and regular bombouts force me to suggest that you might
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want to hold off purchasing it until the bugs are fixed.
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STRIKES ACES is published and distributed by Accolade.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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