132 lines
7.5 KiB
Plaintext
132 lines
7.5 KiB
Plaintext
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STARFLIGHT
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When I first played STARFLIGHT, I was awed. Even after multiple restarts,
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mistakes (on my part, I assure you!), and calamities, the game has never
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frustrated me. Indeed, the level of playability is astounding. At last, here is
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a computer role-playing game that doesn't force you to resort to hack-and-slash
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to gain knowledge and experience. Quite the contrary: You're encouraged to deal
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peaceably with beings you encounter, for they hold vital clues that aid you in
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your quest to save Arth and the surrounding star systems. (This review is based
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on the IBM-PC version; Amiga version notes follow.)
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Something has caused the sun of your solar system to become unstable, and its
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explosion is imminent. The plot of STARFLIGHT is based on exploration and
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discovery. Your initial mission is to locate Endurium (starship fuel), and
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habitable planets for your doomed home planet to colonize. As the story unfolds
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and the urgency to leave Arth increases, you're sent to locate minerals to
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supply Arth's spaceship builders with the raw materials they need. Strange
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messages are intercepted and passed to you regarding lost civilizations, alien
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activities (both hostile and benign), artifacts, and strange "fluxes" in the
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fabric of space.
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The further you dare to venture into the surrounding systems, the more
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information you glean, until you suddenly realize that all the solar systems'
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suns are becoming unstable! And only by learning to deal with the alien beings
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you meet will you learn the secret behind this disturbance, and how to stop the
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destruction of the known universe.
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You manage a six-man crew whom you select (from a menu of six races), name, and
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train in various capabilities. You are equipped with the bare essentials and
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12,000 credits with which to buy an initial fuel supply, make moderate ship
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improvements, and perhaps train a crew member or two. A visit to the Bank (which
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pays interest!) lists your transactions and balance. Communications has
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important information regarding goals, missions, discoveries by other star
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pilots, etc.
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The beauty of STARFLIGHT is in its playability. Whether you do or don't save
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Arth, you may continue exploring the star systems (as long as you're able to
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find Endurium). And if you do manage to solve the game, your rewards from a
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grateful civilization allow you to play ad infinitum!
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All input to the game -- including communications with the aliens you meet --
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is handled through menu selections. Movement is controlled by the arrow keys.
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Because of the ease of play, you won't even need to read the instruction booklet
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that comes with the game. If you're like me, you'll just want to get started on
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STARFLIGHT and read the documentation later. Sooner or later, though, you ought
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to read the manual to learn more about this fascinating game; in fact, you can
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obtain some necessary insights into the different races only by doing so.
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STARFLIGHT's graphics are very good. I played the game on both a color and a
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monochrome PC; there's no degradation in detail when the game is played in
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monochrome, although it's a bit difficult to discern topographical map details.
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There are sound effects you can toggle. My monochrome PC doesn't have sound
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capabilities, but I didn't find the sound effects necessary.
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STARFLIGHT is distributed on two floppy disks, one of which is completely
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filled. Small wonder, too: STARFLIGHT seems huge. With over 800 planets to
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explore, you really _do_ feel as if you're exploring the entire universe!
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The program is not copy-protected (a plus for hard drive owners). Off-disk
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protection is handled via a Codewheel and a random set of parameters that
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generate a number code. It's easy, simple, and it works. If you take a stab at
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entering the number code when it's asked for, you can still leave the starport,
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but all sorts of nasty things will happen to you in a short while.
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Game saves take a long time on a floppy system, due to the fact that you have
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to copy both diskettes. Playing from a hard drive, though, the saving is a bit
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faster, since you simply copy your STARFLIGHT sub-directory to your Save
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sub-directory. Note also that you cannot stop the game without going through the
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save game routine. Doing a simple "Quit" destroys the current game, at which
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point you'll either have to start from scratch or restore a previous game. This
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is the only drawback I've found in STARFLIGHT, but there have been reports of
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the game hanging up during planetary operations. By the time you read this,
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Binary Systems may have corrected these and other problems reported by
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STARFLIGHT players.
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The game package includes two floppy diskettes, documentation booklet,
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Codewheel, and a full color Starchart for interstellar navigation. Full color is
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supported on composite monitors, but you'll see only the typical four-color
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palette in CGA mode. There are patch files available in the library of The
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Gamers' Forum that allow you to invoke a full 16-color CGA palette.
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I highly recommend STARFLIGHT to everyone, including WIZARDRY and ULTIMA fans.
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Binary Systems: Encore!
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AMIGA VERSION NOTES
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The Amiga version of STARFLIGHT is well worth playing. It isn't a traditional
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CRPG perhaps, but it's a very intriguing and rewarding Star-Trek-type of
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adventure. You literally _do_ go "where no man has gone before."
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STARFLIGHT is primarily a game of search and discover. It includes some rather
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slow graphic displays of the planets you may land on, but this feature can be
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turned off, which improves game speed considerably. Do watch this scenario at
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least once: The fractual display of a revolving planet, and the planet's
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features that come into perspective, are well worth seeing -- despite the time
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involved.
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I understand that there've been no graphic improvements over the IBM version,
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but I was favorably impressed anyway. The opening title screen and accompanying
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music are more than adequate. Starport, where you begin the game, is a very
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pleasant method of performing "housekeeping" chores (creating characters,
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getting messages, repairing and supplying your ship, buying and selling trade
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items, etc.).
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You maneuver a well-drawn, spacesuit-clad animated figure around a nicely
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depicted circular star port. The doors all lead to different "housekeeping"
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options. The center of the starport is a transport to your ship. You watch (and
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hear) the character (representing your team) dissolve in the transport.
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When you land on a planet, you maneuver a terrain vehicle (overhead view of an
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icon on variable-colored terrain) over mountainous regions (white), water
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(blue), etc. STARFLIGHT can be played exclusively via the mouse, and although
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some of the control features are not common in Amiga games, you'll adjust
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quickly, finding the interface very pleasant to use indeed. For example, "Cruise
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Control" allows you to click on the direction in which you want your spaceship
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to travel; the ship will head that way automatically until you turn off the
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control.
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This version runs on the Amiga 500, 1000, or 2000; it requires 512K of RAM and
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a color monitor. There's no on-disk copy protection, but you do have to refer to
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an included code wheel. You'll also need a blank diskette in order to make a
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copy of the master disk.
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Although the middle section tends to bog down a bit (while you're exploring
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without knowing where to go), STARFLIGHT on the whole is very enjoyable, and I
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recommend it to all who enjoy quests of exploration and discovery.
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STARFLIGHT is published by Binary Systems and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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