117 lines
6.5 KiB
Plaintext
117 lines
6.5 KiB
Plaintext
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WORLD CLASS SOCCER: WORLD CUP 1990 EDITION
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If the phrase "Sick As A Parrot" holds meaning for you, then read on --
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you are probably a true soccer fan who will appreciate the strategic
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aspects of this game. WORLD CLASS SOCCER (hereafter WCS) is a combination
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of strategy game and action/arcade game that allows you to "manage" your
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chosen team prior to starting play. The game is joystick-driven for both
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the Amiga and IBM versions but the IBM version also gives you the option
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of keyboard control. (This review is based on the IBM version.)
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World Cup Soccer, or football as it is known to the majority of the world,
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is coming to the USA in 1994. The WCS instruction manual is well-written
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for its intended audience (the average, soccer-illiterate American) and is
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aimed at preparing the uninitiated for the 1994 World Cup. An excellent
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summary of the rules of soccer along with a humorous, tongue-in-cheek
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glossary of soccer terms are included with the manual -- e.g., "GOAL!: Your
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team wants lots of these, but you don't want to give any away. Shown here
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in normal English spelling, it is normally pronounced by Latin American
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Commentators as GOOOOOOOAAAAALLLLLL!!!!!!"
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Play begins by choosing from one of the twenty-four international teams
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that competed in the 1990 World Cup that was held in Rome, Italy (and yes,
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the USA's national team was represented). You may play against another
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opponent in match play with each player choosing a national team. In this
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case, you should have two joysticks. Otherwise, you will end up sharing
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opposite ends of the keyboard under somewhat cramped conditions.
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Alternatively, a single player may select to replay the entire 1990 World
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Cup Tournament and try to finish higher than the chosen team finished in
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reality. To accomplish this, you must select the eleven player combination
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and playing formation that you think will win each match on the way to the
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World Cup.
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There are eight different formations to select. You may choose to pack
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your front row with up to five attackers and play an all out aggressive
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game at the expense of your defense (the basic 2-3-5 formation). Or you may
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choose the other extreme with a five-man defensive alignment and little
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fire power up front (a 5-3-2 formation). Six other formations give you the
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flexibility to mix and match according to the type of game you wish to play
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with the players you've chosen.
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The twenty players on your team are shown in their preferred playing
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position (goalkeeper, defender, midfielder, and attacker). Each player is
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rated on a scale of one to five for four different attributes -- skill,
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speed, strength, and aggression. You must choose a balanced team of eleven
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men who will best represent your coaching style and place them in positions
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appropriate to their attributes.
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After you have completed the strategy phase of the game, it's time to
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"Play Ball!" The team that kicks off is chosen randomly and play is shown
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as an overhead view of the action in the immediate vicinity of the ball.
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Your team plays up the screen in the first half and the direction of play
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is reversed for the second half. The score and clock are shown at the
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bottom of the screen.
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The player who is closest to the ball will have an arrow pointing at him
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and by moving the joystick in any direction, you may control his movements
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as fast as his speed attribute allows. A player in possession of the ball
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will have his name shown at the bottom of the screen. Should your team be
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playing defense, the closest player to the ball may change often along with
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the arrow. I found this bouncing around of the controlled player to be
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somewhat difficult to follow and gave up more than one goal by attempting
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to control the wrong player (but then again, I am not of the Nintendo
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generation who may have little difficulty with this particular quirk)!
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Kicking and heading the ball are accomplished by pressing the fire button.
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If you hold the fire button down longer, the power of the kick will
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increase up to the player's strength attribute. Lifting the ball off the
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ground can be caused by power shots or also by "chipping" (reversing the
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player's direction after pressing the power button). If the ball is in the
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air, your selected player can head the ball if he is close enough by
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pressing the fire button.
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A tackle (taking possession of the ball) can be made by confronting the
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opposing player head-on (the relative skill levels of the two players will
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determine the results). Another, but more hazardous way to tackle, is the
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sliding tackle. This is made by pressing the fire button and causing the
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selected player to slide in the direction he was running. If he comes close
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enough to the ball, he may take possession -- or he also runs the risk of
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fouling the offensive player.
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The goalkeeper can be controlled just like any other player if he is the
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selected player. You can also cause the goalkeeper to dive after the ball
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by pressing fire and moving the joystick in the direction of the dive. Once
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he has possession of the ball, the keeper will automatically kick the ball
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upfield.
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Free kicks, following a foul, are made by aiming the kick with the joy-
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stick and pressing the fire button for the desired power. Penalty kicks can also
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be controlled in the same way or defended against by controlling the goal-
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keeper's movements and dives.
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On the plus side, I enjoyed the strategic options of WCS. It is fun to
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participate in the World Cup Tournament and see if you can coach a team to
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play beyond its actual finishing place. I also learned quite a bit about
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international soccer from the informative and occasionally humorous
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manual.
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On the negative side, however, I found the players difficult to control
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using either joystick or keyboard controls. WCS has no statistical capa-
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bilities and records only the final score of the current round. You cannot
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edit, create or trade players.
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WCS comes packaged with one 3.5" disk and one 5.25" disk and requires
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512K of RAM to play. It runs on IBM PC/XT/AT and 100% compatibles; Tandy
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1000 Series, 3000, 4000; CGA, EGA, VGA, or Tandy 16 Color; joystick is
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strongly recommended. The disks are uncopyable and no hard disk instal-
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lation is possible.
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Sick As A Parrot? The glossary defines this phrase to mean: "You lost.
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You played badly. You were beaten by a fluke. You scored in your own goal.
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Mostly, you lost."
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WORLD CLASS SOCCER is published by U.S. Gold and distributed by Accolade.
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