162 lines
7.9 KiB
Plaintext
162 lines
7.9 KiB
Plaintext
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SKATE OR DIE
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SKATE OR DIE is a colorful and humorous multi-event game of
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competition based on a trendy and relatively new sport:
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skateboarding. The authors, David Bunch, Michael Kosaka, and Stephen
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Landrum, have worked together and separately on such software hits
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as The TEMPLE OF APSHAI Trilogy, SUMMER GAMES, GFL CHAMPIONSHIP
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FOOTBALL, and COMMUNIST MUTANTS FROM OUTER SPACE.
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SKATE OR DIE is distributed by Electronic Arts, a premier software
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company that usually knows what it's doing: In this case, however,
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it's anybody's guess as to who is going to buy this product. (The
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Commodore 64/128 version is the basis of this review; IBM-PC version
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notes follow.)
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SKATE offers five events -- Pool Joust, Freestyle, High Jump,
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Downhill Race, and Downhill Jam -- each of which can be practiced
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individually prior to actual competition. These events reappear in
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Compete All, and each can be skated individually or in sequence. In
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single-player mode, SKATE supplies the necessary competition in the
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form of Lester, who is not only the greatest (most "bionic" in SKATE
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lingo) skater in the solar system, but also (accordi to the game
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package) "stupid, mean, and ugly." When you enter Rodney's Skate
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Shop at the start of the game, you'll encounter the roots of
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Lester's genetic lineage.
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Rodney's Skate Shop is where, by moving a joystick-driven pointer
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around the screen, you sign up for competition or practice, change
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the color of your skateboard, check out the high scores screen, or
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listen to Rodney's potentially rude remarks. After selecting
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practice or competition, you will find yourself on a skateboard in
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the Town Square, from where you'll guide your board down streets to
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the various events.
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Specific events determine the screen displays. Pool Joust is an
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empty swimming pool in which two skaters take turns trying to
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splatter an opponent's brains all over the concrete with a boffing
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stick. The High Jump and Freestyle events consist of a steep-sided
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ramp, with fan-filled bleacher seats in the background. The Downhill
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Race takes you through an obstacle-riddled park, and the Downhill
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Jam takes you through the obstacle-riddled back alleys of the inner
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city.
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SKATE is controlled by a joystick. A second joystick lets you
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compete against another human, rather than the three computer-driven
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opponents. The Downhill Race and Downhill Jam events offer two
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methods of skate control: Regular and Goofy. In Goofy mode, pushing
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the stick forward moves the board forward, whereas in Regular mode
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the same action slows or stops the board. Goofy feels more natural,
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which is to say the board moves as you'd expect.
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Depending on the event, the joystick also controls several board
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tricks, such as kickturns, aerials, handplants, and rail slides.
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Pushing the button and/or leaning toward or away from a direction
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does the trick, although no trick lasts forever. You must click the
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button and/or lean again to complete the action, land safely, and
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continue the event.
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On the Freestyle ramp, you score points for executing these
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tricks. In the High Jump event, you are allowed to make five passes
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from left to right. The height marker is on the right, and clicking
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the button at the highest point records the jump. Both Downhill Race
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and Downhill Jam events are timed, and each offers opportunities to
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earn bonus points.
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In the Pool Joust event, each skater takes turns with the boffing
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stick and tries to knock the opponent off his board. Various
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Freestyle tricks are available in Pool Joust. A trigger push readies
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the boffing weapon.
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Upon completing all five events, you will be apprised of your
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score. And, if you've been good enough, you'll enter it on the high
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scores table in Rodney's Skate Shop.
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The SKATE game package contains a double-sided disk, a foldout
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instruction sheet written mostly in skateboarder's talk, and a
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sticker of Lester.
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The SKATE OR DIE graphics screens feature colorful details and
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excellent skate animation. The various tricks seem accurate and
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ridiculous, simultaneously. Blowing a trick, for example, causes the
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skater to slide down the Freestyle ramp on his knees, or land flat
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on his back, all protective pads and shields scattered about.
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The Downhill Race in the park takes you through a timed obstacle
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course and offers chances to score bonus points by guiding the board
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through drainpipes and steering it around gravel and foliage. The
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Downhill Jam through the back alleys offers opportunities to score
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bonus points by knocking over flower pots, garbage cans, and your
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opponent. Skating through the chain-link fence is advisable only for
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a good laugh.
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SKATE OR DIE looks and plays just fine. All aspects of the game
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meet the familiar standards of Electronic Arts. The only part I
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can't figure out is this: Who will buy the product? Skateboard
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fanatics? Game fanatics? Disgruntled Yuppie accountants from
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California?
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Since Electronic Arts has a sturdy reputation, it is easy to assume
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that SKATE OR DIE will make a wonderful addition to your software
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shelf. My suggestion is that you "test skate" SKATE OR DIE at your
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local software store to make certain that your money will be well
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spent.
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IBM VERSION NOTES
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The MS-DOS version of SKATE OR DIE is another of Electronic Arts'
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meticulous translations. Provided you have EGA or EGA compatibility
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(as most VGA cards offer), the program looks about as good on an IBM
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as it does on the Apple IIgs, and better than it looks on the
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Commodore 64. It's just as playable, too, although a standard 4.77
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MHz processor may be a bit too slow for EGA graphics.
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SKATE OR DIE includes both disk formats: one 3-1/2" disk and two
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5-1/4" disks. Neither set is copy-protected (but information from
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the documentation is required to start the game). The instructions
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also outline the simple installation program, should you wish to
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install the game files on a hard drive. If you play from one or two
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floppies, make backup disks first, because the game disks are
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write-protected and will not save scores.
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SKATE OR DIE requires an IBM PC, XT, AT, Compaq, or other
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compatible, Tandy 1000 series, 3000, or 4000. A joystick is
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recommended by Electronic Arts, and I agree: The program is tougher
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to learn using the keyboard, and definitely inelegant. Your system
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will need 384K and a CGA, EGA, or Tandy graphics adapter. As
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mentioned, if your machine is 4.77 MHz, you may find that the EGA
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graphics slow down the action to an unacceptable degree. You can
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force CGA mode for faster skating, but with the marvelous graphics
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available in EGA, this is obviously not an optimal solution.
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When you boot the program, you'll be prompted for your graphics
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adapter, and asked to identify various acrobatic routines according
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to the fold-out instruction sheet (a slight inconvenience). Then,
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the program begins and you proceed as outlined in the above review.
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The function keys allow you to toggle sound effects and music
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(separately), pause the game, and to move backwards through the
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menus until you exit the game. This is a pretty handy feature. But
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there's one peculiarity of the program that is a definite pain: The
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system clock halts while this game is running, so every time you
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finish the game, you need to reset the clock. I'm curious why this
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game -- and none of the hundreds of other games in my library --
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causes this annoying problem.
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In spite of this admittedly minor idiosyncrasy (it's apparently not
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a bug, since it's mentioned in the documentation), SKATE OR DIE is
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one of the better arcade translations for MS-DOS. This is true
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especially if you have an EGA, a joystick or two, and a clock speed
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greater than 4.77 MHz. The graphics exhibit pizzazz and style, the
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gameplay is more complex than most arcade games, and there's a great
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variety of play modes and challenges.
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SKATE OR DIE is published and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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