127 lines
6.9 KiB
Plaintext
127 lines
6.9 KiB
Plaintext
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SHUFFLEPUCK CAFE
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So, you've walked into the den of the seediest bunch of characters this side of
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the Crab Nebula. Everyone's eyes turn toward you as you waltz up to the bar. A
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hairy gorilla-type blocks your way and asks, "Howzabout a friendly game of
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Shufflepuck, bud?" Something tells you the game might end up a little less than
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friendly unless you show them what you're made of. It appears you've stumbled
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upon the last bunch of air hockey enthusiasts in the known galaxy. What the
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heck? Let the games begin!
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SHUFFLEPUCK CAFE by Broderbund is an air-hockey simulation game whose table is
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set up so that you're facing your opponent. Your paddle is controlled by the
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mouse. The object of the game is fairly simple: Serve the puck on the
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frictionless table, and continue returning shots with your paddle until you get
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past your opponent's guard. Of course, in some cases, this is easier said than
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done. Nevertheless, the interface with the paddle is one of the best I've seen
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in any game. It's flawlessly smooth; if you hit the puck just right, you can
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even put a bit of "English" on your returns. (This review is based on the
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Macintosh version; Amiga, Atari ST, and IBM-PC version notes follow.)
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One of the great features of this game is the personality of each opponent:
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Everyone exhibits a unique playing style and set of weaknesses, some easier to
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detect than others. You start with the local laundromat novice and progress to
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playing against a telekinetic princess whose serve has to be seen to be
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believed! Every opponent reacts differently to winning and losing, and some of
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them are pretty sore losers!
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If you really think you're tough, you can enter the tournament mode, where you
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challenge every player in the Cafe until you find yourself head-to-head with the
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reigning champion, Biff Raunch. If you win, you get to put your name on the
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Cafe's Champion's roster; if you lose, not only will Biff put you down, but
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you'll be booed out of the Cafe.
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When not in the tournament mode (where everything is standardized), you can
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fiddle with a couple of the defaults. The game provides a robot opponent whose
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level of difficulty can be adjusted up or down. You can even fine-tune your
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paddle's characteristics, changing its size and power settings. Feeling a little
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defensive? Set the paddle so large that the puck can't get past you. A tad on
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the mean side today? Set the paddle for maximum return power! If you're very
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adventurous, you can even erect a blocker in the middle of the table that
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interferes with your returns.
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SHUFFLEPUCK CAFE is a wonderfully addictive game, with great graphics and
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surprisingly entertaining sound effects. You'll quickly rise to a higher level
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of competence, but the tougher opponents are fast and dirty enough to keep you
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at bay. If you do become champion, SHUFFLEPUCK still has plenty of options to
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hold your interest. Besides, I've found that there's nothing better after a hard
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day than a nice, aggressive game of SHUFFLEPUCK CAFE to work out those
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frustrations. Watch out though: Your mouse gets real gummed up after a
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tournament.
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SHUFFLEPUCK CAFE requires a 512K Mac with an external 800K drive. The game can
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be copied onto a hard drive, but you must insert the original disk before the
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game will run.
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AMIGA VERSION NOTES
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The Amiga version of SHUFFLEPUCK CAFE is every bit as much fun as the others.
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The opening screen includes some hot, electronic punk-rock music that's a
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pleasure to listen to, and a nice background loop of blues piano and bar noise
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plays while you're choosing your opponent.
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During gameplay, the sound of the puck bouncing off the sides of the table is
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matched with the type and strength of the bounce, and you hear the glass break
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during scoring. If you shoot the puck hard through your opponent's glass, the
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smash is fuller and more glass breaks. This kind of audio-visual feedback
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provides a level of sensory realism and depth often absent from more graphically
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complex shoot-'em-ups.
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Graphics are perfect for the game; your opponents (and their paddles) are
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smoothly animated and properly proportioned. Use of color and shading is subtle
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and dimensional, so you really get a feeling of staring down the table at your
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opponent.
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Part of the fun of playing against different opponents is finding out how
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they're going to respond to winning or losing. Each character grunts, growls,
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roars, or laughs sardonically in response to your success or failure. The sole
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human opponent is very eager to please, greeting almost every point against him
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with a self-deprecating "Good shot!"
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The game comes on one copy-protected disk, which can be write-protected (unless
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you want your tournament win to be recorded), and requires 512K of RAM. The game
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paddle is easily controlled with the mouse; clicking on the left or right
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buttons adjusts the paddle dynamics (stronger rebound, ability to put more spin
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on the puck, etc.). As in the Macintosh version, the paddle can be configured
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for size and rebound strength for both the front and sides.
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ATARI ST VERSION NOTES
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The Atari ST version of Broderbund's SHUFFLEPUCK CAFE is as entertaining, as
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easy to play, and as addictive as its Macintosh counterpart. In fact, the only
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difference between the two editions is the copy protection in the ST version.
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The graphics, sound effects, digitized voices, and physics of play are
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top-notch -- not at all surprising when you realize that the package comes from
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Infogrames (PROJECT NEPTUNE, CRASH GARRETT, and HOSTAGE RESCUE MISSION). This is
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a funny game! You might even want to tack the poster on your wall.
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IBM-PC VERSION NOTES
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The IBM-PC version of SHUFFLEPUCK CAFE comes packaged with both 5-1/4" and
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3-1/2" diskettes. The program can be copied to your hard drive, but you'll need
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to have the original diskette in your floppy drive whenever booting the game.
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The game can be played from the keyboard, a joystick, or a mouse. Either of the
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last two is definitely recommended over the keyboard.
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Graphics support is provided for MCGA, EGA, CGA, and Hercules. (The cover of
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the box mentions VGA, but that seems to mean EGA emulation with a VGA board.)
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EGA graphics are good. The bar scene is nicely detailed, and while the game
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itself doesn't require elaborate graphics, animation is smooth: SHUFFLEPUCK does
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indeed capture a lot of the "feel" of playing air hockey.
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No sound boards are supported, and that's a shame. In a very nice touch, all of
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the sound effects are "real" sounds that were digitally sampled, from the crowd
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noise in the bar to the glass that breaks when you score a goal (David Letterman
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would be proud). Even the various remarks your opponents (human and otherwise)
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make during the course of a game sound authentic. I'm certain that they'd sound
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even more lifelike if played through something other than the tiny, tinny
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on-board speaker.
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SHUFFLEPUCK CAFE is published and distributed by Broderbund Software.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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