173 lines
10 KiB
Plaintext
173 lines
10 KiB
Plaintext
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ROMANCE OF THE THREE KINGDOMS
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ROMANCE OF THE THREE KINGDOMS (RTK) is a strategic level conflict simulation
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published by KOEI Corporation. This review is based on the MS-DOS version of the
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game. RTK for MS-DOS machines requires a minimum of 256K and either two 5-1/4"
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disk drives or one 5-1/4" drive and a hard drive, as well as either CGA or EGA.
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A 3-1/2" disk version is available either direct from KOEI Corporation or from
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Computer Express here on CompuServe (as a special order).
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The scenario is set in China in the second century A.D., a period of
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ineffective central government and powerful warlords. RTK allows you to assume
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the rule of one of several historical warlords battling for the control of the
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entire country and unification of China under their rule and law. In order to
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achieve this lofty and difficult goal, you must control all 58 provinces of
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China.
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To build up enough power to eliminate opposing warlords, economic, political,
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military, and personal selection decisions have to made. Every year is divided
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into four turns. The sequence in which each province is accessed is determined
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randomly every turn, adding considerably to the suspense of the game.
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The economic phase of the game centers on land values and the resultant
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agricultural output and additions to the treasury. Through proper land
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improvement, the agricultural and financial outputs of a province can be greatly
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increased. Options available to increase output are spending money on improving
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land value and undertaking flood prevention work. Floods and other nasty plagues
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strike with unsettling frequency and can significantly impact the harvest for a
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province in a year. Additionally, taxes can be levied in any province, the
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results of which are influenced by the number of castles one has in the
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province, whether one elects to levy a special tax on the peasants, and what the
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loyalty of the peasants is towards the current owner.
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RTK requires that you make several political choices. Internal political
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decisions will influence the amount of economic power the warlord has and the
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loyalty of his subjects towards him. His actions will impact the loyalty his
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peasantry feels towards him, affecting the number of soldiers that can be
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raised, the amount of taxes collected, the amount of the harvest, and the chance
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of an internal uprising. The warlord can increase these ratings by donating rice
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or gold to the people and can greatly decrease his popularity by levying special
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taxes and plundering the province in search of gold, horses, and beautiful women
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(well, the game is set in 200 A.D., slightly before our age of enlightenment).
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External political choices include the formation of military alliances with
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other warlords, negotiations of an armistice, borrowing of rice and money form
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another warlord, the making of a gift to another warlord, or marrying one of
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your daughters to another warlord. All of these actions can make you safer from
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attack by one of your neighbors, or (should you elect to break your part of the
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bargain) get you in a lot of trouble with them. Other unpleasantries you may do
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unto them, and they unto you include covert actions in which you can try to burn
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another warlords rice stock, spread nasty rumors about him, and confuse his
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peasantry.
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When the time comes, the call to arms has to be issued...for the meek certainly
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will not inherit China. However, in order to have a chance in battle, it is
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imperative that the army is properly trained and equipped with improved weapons
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ratings, which can be achieved by mining ore and converting it to weapons. One
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of the weaknesses of the game that I have found is that when an army of 500 men
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has its weapons rating increased at a low cost, it remains at the same level,
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without additional cost, even if another 19,000 men are added to the army. Every
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army is lead by a general who is rated in several categories, which modify the
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performance of his army in battle.
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Combat is initiated by a warlord invading a province owned by a different
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warlord. At that point, the screen changes to a map of the battle ground. Each
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army may move (several movement options are available), wait, surrender,
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retreat, or attack (four different attacks are available). In order to make
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informed decisions about the enemy and its leadership, an intelligence report on
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the enemy is available. Combat continues until one side flees, has its
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commanding general captured, runs out of rice, or is eliminated. During combat,
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generals may switch sides with their armies if their allegiance to the old
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master is not strong. This is an interesting feature, because you have to be
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careful how you treat the generals and what you order them to do. Abuse 'em and
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loose 'em.
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You appoint various generals to head provinces for you and to lead military
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expeditions. You must be careful to assign the right leader to the right job, as
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each general has his own distinct strengths and weaknesses. You can get a good
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idea of their ratings, which change during the game, by reviewing a summary
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screen of all generals available to you. Each general is a true, historic
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personality of ancient China, and is depicted by a personalized picture (a very
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nice graphic touch). Generals may be recruited away from you by other warlords,
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just as you can recruit them. Sometimes independent generals can be found in a
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state, and other times they volunteer their services to you. It is important
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that you find, recruit, and retain as many generals as possible, as they may be
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in short supply. In fact, in order to win the game you must control at least 58
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generals, one for each province. The allegiance of the generals towards their
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current master determines how long they will resist offers to join someone
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else's camp, and how well they follow orders.
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Should your warlord be killed, you may name a successor from your surviving
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generals, allowing you to continue the game. It is important to name a warlord
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with a strong personality as he will influence all his generals and peasants.
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Given the number of options available for every controlled province for every
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turn, game play would be slowed considerably when one acquires a large number of
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provinces were it not for the ability to put any province on "autopilot." When
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this option is enabled for a province, the regional governor makes all decisions
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until his power is suspended, he switches allegiances, or he dies. Governors
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with reasonably high intelligence ratings make sound decisions which should not
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hurt the ruling warlord. Governors tend to place more emphasis on economic
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growth than political or military actions.
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The information concerning the status of owned provinces and employed generals
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can be displayed in functional summary screens allowing you to assess overall
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strengths and weaknesses.
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It is commendable that all the computer-controlled warlords can make all the
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choices that are available to the human players. This means that you may
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suddenly find yourself the beneficiary of favorable gifts and alliances offered
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to you by a computer player. This greatly enhances the feel of the game, as it
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is much easier to believe that one is playing against a real person, as opposed
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to some circuit board made in Korea.
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In RTK, you can role play the way you would rule a country. Your decisions are
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not limited by various factors that prohibit you from taking certain actions
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imbedded in the code. If the action is available in the rules, you can perform
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it, albeit with varying outcomes. You can discover how _you_ would run an
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empire, given dictatorial powers (e.g., it's fun to be able to raise taxes,
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rather than just have to pay them year around!).
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The personal characteristics shown by your generals change over time, depending
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on what you do and what you order them to do. This adds to the dynamic nature of
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the game. You actually feel that you can make a difference: Your character is
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not just another (though leading) figure that is precisely pre-defined by the
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game designer.
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The game's EGA graphics were crisp and the execution speed good. RTK doesn't
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require an 80286 to be enjoyable, despite the large number of computations the
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program performs.
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The documentation is good, as it includes a complete explanation of the various
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options available, and provides ample historical background. Also included is a
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poster with area maps and time charts showing the historical life spans of key
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characters; although not essential to the game, it does indicate the commitment
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KOEI has to quality.
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I would've liked to have seen military forces that were divided into infantry,
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cavalry, and artillery. In a sense, all units appear generic even though their
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speed, training, and weapons ratings do differentiate them.
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A mouse or joystick interface would have been a handy addition, particularly
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when reviewing a large number of enemy provinces. Pressing keyboard numbers can
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get a little tiring when playing this game.
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RTK uses a key-disk protection scheme which many owners dislike because of the
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wear on their disk drives. However, KOEI's method goes one step beyond this
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initially poor idea: It requires that the disk be in your drive throughout the
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game as it checks for the key disk at random intervals. I have yet to figure out
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how this multiple access scheme acts as an anti-piracy method.
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The save-game procedure requires you to save the game on a disk (provided b
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KOEI) which has room for ten game-save positions. To my knowledge, there is no
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way that you can save more than ten positions, as the game won't save to an
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ordinary diskette. This is not a significant problem, except for players who
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like to save a lot to preserve certain points in the game.
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ROMANCE OF THE THREE KINGDOMS has this reviewer's hearty recommendation.
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Despite the somewhat high price ($69.95 retail), minor logical flaws, and
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tedious interface, RTK provides excellent entertainment value. It is an
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intriguing, challenging, and interesting study of an era few of us know about.
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RTK manages to integrate politics, economics, warfare, and a dose of mass
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psychology into an easy-to-learn, yet difficult-to-master game in which you get
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to call most of the shots. The pleasant graphics and good execution speed only
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add to the enjoyment of this product.
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RTK might even teach you a little about yourself and how you would use power.
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Go ahead rule an empire and, for once, feel good about taxes.
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ROMANCE OF THE THREE KINGDOMS is published and distributed by KOEI Corporation.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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