145 lines
9.0 KiB
Plaintext
145 lines
9.0 KiB
Plaintext
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QUEST FOR GLORY 2: TRIAL BY FIRE
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It has been quite a while since I was rewarded with the title of "Hero of
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Spielburg" for returning the Baron's daughter safely in QUEST FOR GLORY I: SO
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YOU WANT TO BE A HERO (previously named HERO'S QUEST). It was a wonderful
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experience, so when the call came that a second quest was awaiting, it was with
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great excitement and eagerness that I accepted the challenge.
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QUEST FOR GLORY 2: TRIAL BY FIRE (QFG2) is the much-anticipated sequel from
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Sierra On-Line. Sierra labeled both editions as role-playing games, and QFG2
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will be treated as such in this review (which is based on the IBM-PC version of
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the game).
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When you come across an advertisement for a CRPG, you normally find one or more
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of the following boasts: hundreds of hours of playing time; dozens of
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continents, worlds, galaxies to explore; thousands of swords, maces, and phasers
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to equip; separate spell books for your mages and priests; and more monsters
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than you can shake a 2-handed hammer +3 at! Well, none of these "features" is
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applicable to QFG2. QFG2 took a small segment of a typical RPG universe and
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magnified it to the last detail. This game doesn't take hundreds of hours to
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complete, yet you have a far greater variety of things to see and do in QFG2
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than in a typical CRPG.
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The story picks up exactly where the first game left off. After you are
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rewarded with the title "Hero of Spielburg," you decide to accompany Abdulla and
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the Kattas back to their homeland, Shapeir, for some R and R. Shapeir is a
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thriving city at the edge of a desert. It has a maze-like street system with
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four major plazas where merchants and various shops are mostly found, not unlike
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the outdoor malls of modern times.
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After spending some time sightseeing and chatting with the local folks, you
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begin to realize that things are not going as well as they appear. It seems that
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Shapeir has a sister city, Raseir, which is located on the other side of the
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desert. The Emir of Raseir has apparently disappeared, and now the city is under
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evil rule, with conditions worsening every day. There are strong rumors that
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very soon Shapeir will begin to undergo the same fate. Of course, once again,
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the fate of an entire city -- no, two cities this time -- rests on your lonely
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shoulders. Can you repeat your heroic deeds and become the hero of Shapeir?
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At the start of the game, you need to create your game character by choosing
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from among three professions: fighter, wizard, and thief. Choosing the
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profession also defines the character's basic attributes and talents in various
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skills. You have 50 additional skill points that you can assign to your
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character to mold him further to your liking. Note that hybrid classes (for
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example, a fighter who picks locks) can be created by assigning the skill points
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appropriately. For those players who have successfully completed QFG1 and have
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their favorite heroes saved on a disk, they can import those characters into
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QFG2
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As your character explores the game world and carries out various actions to
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get further into the game, he improves his attributes and skills, which in turn
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allow him to get ready for the puzzles yet to come. Just as in QFG1, the
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explorations of certain places, and the solutions to some puzzles, are dependent
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on your character's profession and skills. If you finish the game with a
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fighter, then replaying it with a thief is guaranteed to open up new areas in
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the game previously unavailable to the fighter. Even some of the same puzzles
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will now become a new challenge. This is a game that truly has replay value.
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The puzzles in this game are, by and large, easy and straightforward. Most of
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them involve asking the right people the right questions. If you are thorough
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and methodical in your conversations, you will often obtain very explicit
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solutions to the puzzles. I'd rate the puzzle difficulty as average for a CRPG.
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I found the puzzles to be fair, with plenty of clues. The parser performed very
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nicely throughout, though I did have a bit of a problem toward the end of the
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game, when traversing through a dark and windy cave.
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Most of the events in the story are triggered by the passage of time, and
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therein lies my biggest complaint with the game. Playing the first game as a
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fighter left me with nothing to do for quite a few days in Shapeir. The game
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does allow you to sleep at the inn to pass time quickly (only in Shapeir
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though). However, without prior knowledge of things to come, I was reluctant to
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do that, fearing that I might miss out on some important events. I wound up
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revisiting the same locales over and over again, looking for new conversations
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and new puzzles to solve. This became very tedious after a while. A better way
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might have been to allow time to speed up automatically after certain key
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puzzles had been solved, but I imagine the RPG purists might be shocked to even
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hear of such a proposal.
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If you play as a fighter or a mage, combat will be important; it provides
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money, and trains you in various fighting and spellcasting skills (as well as
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other attributes). When an enemy appears but is distant, you may throw stones or
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daggers (if you have them). Once the enemy approaches to within arm's length,
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the game switches to a combat screen, but maintains the third-person perspective
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(unlike in QFG1). Fighting is carried out on a real-time basis. You may move
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your character back and forth, attack with sword, and defend with the shield. If
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you have spellcasting ability, you may also cast spells during combat. Finally,
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if the battle seems hopeless, you may also choose to escape. Although the combat
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sequences do appear a bit "arcade-ish," in reality, you can win pretty handily
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if your statistics are high.
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There are a few arcade sequences in the game, but generally they are mercifully
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short and painless. Again, the higher the stats of your character, the easier it
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is to complete these sequences. Besides the main quest of saving Shapeir and
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Raseir from impending evils, there are also a few side quests, most of which are
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designed to earn money to buy the goodies that you may need to finish the game.
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Interestingly enough, there is a bug in the program where it's possible to
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obtain an unlimited amount of money simply by lying to the magic shop owner.
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Unfortunately, this also significantly diminishes the fun and importance of the
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side missions.
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QFG2 is filled with humorous dialogs, silly puns, and sight gags. They're
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everywhere! Take your time and read all the game text carefully; I guarantee
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that you will alternate between laughing and groaning throughout. I personally
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enjoyed chatting with Keapon Laffin (indeed!), and bargaining with Ali Fakir
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(Groucho incarnate).
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Graphically, the game supports 16-color VGA, EGA, CGA (B&W only), Hercules
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Monochrome, and Tandy modes. Although the graphics look quite a bit outdated
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when compared to the 256-color VGA KING'S QUEST V, they are nevertheless very
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well done. Animations of the hero, monsters, and other supporting roles are
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especially lifelike, with a lot of attention paid to details. As previously
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described, the game employs a parser and an improved interface that Sierra has
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been using since CODENAME: ICEMAN. A lot of the oft-used command words can be
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called up by a single keystroke (when used with the CTRL key). I especially like
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the ability to right-click the mouse on any object in order to LOOK AT it.
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QFG2 supports Roland MT-32, AdLib, Soundblaster, and other sound cards. Playing
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the game with AdLib, there seems to be less music than in other Sierra games.
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There are quite a few subtle sound effects that you really have to pay attention
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to in order to notice, such as the fire clacking noise in the drugstore, and the
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wind noise in the desert. The various music themes are quite pleasant, and do a
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nice job of enhancing the atmosphere.
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The program runs on a 640K IBM or compatible. It did hang a few times with less
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than 550K of usable memory, so you'll want to do some housecleaning and get rid
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of a few TSRs before running the game. Both joystick and mouse are supported.
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The game can be easily installed on a hard drive, and there is no on- or
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off-disk copy protection (although it should be noted that a paper map of
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Shapeir is included in the game, without which it'd be rather difficult to
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play). The supplied disk formats are 3-1/2" (720K) and 5-1/4" high-density
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(1.2Mb) floppies: As games keep getting larger and larger, a 5-1/4" high-density
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drive will soon be an indispensable component of the true gamer's machine.
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QFG2 is a very nice sequel to its predecessor, and plays well on its own. With
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its terrific graphics and sounds, fairytale story, and simple but fun puzzles,
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this is a game that the entire family can enjoy. If not for some rather boring
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wandering while waiting for the story to move on, I'd rate QFG2 as highly as
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QFG1. Even so, I'm sure that new players -- along with diehard Sierra fans --
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will be pleased by this new installment in a fine series.
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QUEST FOR GLORY 2: TRIAL BY FIRE is published and distributed by Sierra
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On-Line.
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