103 lines
6.1 KiB
Plaintext
103 lines
6.1 KiB
Plaintext
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PURPLE SATURN DAY
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Epyx's PURPLE SATURN DAY is a tough series of arcade games wrapped in a cloak
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of sci-fi weirdness. The graphics are lush, otherworldly, and thoroughly cool --
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though you've got to _love_ purple, because nearly everything is rendered in
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shades of blue and purple. The games themselves are quite difficult and should
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keep most arcade fanatics well-occupied: You're playing against seven bizarre
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opponents from all across the galaxy, in an elimination tournament. And the top
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prize: the tender ministrations of the Queen of Saturn. (This review is based on
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the IBM-PC version.)
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Basically, we're looking at another in Epyx's "GAMES" series here (SUMMER GAMES
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I and II, WINTER GAMES, WINTER GAMES: SPECIAL EDITION, CALIFORNIA GAMES and so
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on). This one's not all that far from CALIFORNIA GAMES (nah...just kidding). In
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order to appreciate this game, you've got to be a dedicated action/arcade
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player. Otherwise, you're bound to be frustrated, as the four separate games
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that make up PSD are very unusual and take more than the average amount of time
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to learn.
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The Gigeresque backgrounds and creatures are the cybernetic
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bio-mechanical-skeletal graphics reminiscent of films like "Alien."
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Unfortunately, although you're pitted against seven different races, you never
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really have a chance to interact with them or watch them in action. Thus, their
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individuality never really comes into play, something I definitely missed.
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It's a standard meet: The eight opponents are divided into four groups, and
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each of those groups plays each of the four contests. The two winning teams are
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rematched, and again, and then there's the final contest between the two top
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scorers. So, you end up having to play a _lot_, and all at one sitting, because
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there's no way to save a contest in progress. Thus, to win the grand prize,
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you'll have to play each of the four games four times, and do better and better
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each time (the competition is _fierce_ here). The payoff is high in satisfaction
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but fairly low in visual excitement; while the Queen of Saturn is a lovely lady,
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and clad a bit skimpily, she's not as demonstrative as you'd probably like.
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The four games are: Ring Pursuit, Tronic Slider, Brain Bowler, and Time Jump.
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Ring Pursuit is a slalom around one of Saturn's rings, dodging buoys.
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Dish-shaped buoys must be passed on the right, and cylindrical buoys must be
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passed on the left. You can track your progress (as well as the progress of your
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opponent) and adjust your speed. I found this game particularly wearing; despite
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the moniker of a "race around Saturn's ring," it's not as stimulating as it
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sounds.
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Tronic Slider is a race to pick up energy fragments on a square playing field
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peppered with obstacles. You shoot a ball of energy and quickly pick up the
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fragments before your opponent gets to them. The game is timed; you need to pick
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up as many fragments as you can before the time runs out. Maneuvering on the
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playing field is extremely strange and tough to get used to, as _turning_
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requires a different sort of action than other movement. A 3-D environment a la
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COLONY or TOTAL ECLIPSE would have been appropriate here; instead, you can only
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face one direction as you move forward, reverse, left, and right. To turn
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towards another direction, you need to hold in a button and roll in the
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direction you want to face.
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Brain Bowler was one of the niftier of the four games. It reminded me of a trip
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through a computer (though the game calls it a "brain wall"). You and your
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opponent each have a wall, side-by-side, and the idea is to energize your brain
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wall while deadening your opponent's. To do that, you hurl a ball of energy at
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switches, condensers, chips, gates, resistors, and accelerators, each of which
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has a different effect on the power grid. Your opponent hurls his/her energy
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ball at the same time, so while you're frantically trying to make progress,
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you're also trying to sabotage your opponent...who's trying to sabotage you.
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This game requires more strategy than most, and has a wider variety of
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possibilities. It's also the hardest to learn.
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The Time Jump is simpler and graphically captivating. It's a first-person race
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to capture energy (in the form of sparks). As soon as you've grabbed three
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"rounds" of sparks, your ship catapults through space at faster-than-light
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speeds. The competitor who catapults farther (in other words, who captures more
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sparks at the outset) wins.
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The documentation for this game is less than satisfactory. The main problem is
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that the manual, which is admittedly clever, is so chock full of extraneous cute
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outer-space anecdotes that it's tough to separate the useful information from
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the silly stuff. When you've got your joystick in your hand and you're trying to
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navigate in a totally alien environment, you don't want to have to search to
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find the relevant information.
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Aside from the documentation, the only other problem I had with PSD was its
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copy-protection scheme. You can install the game on a hard drive, but because
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it's disk-protected, you have to boot with the master disk in drive A and _keep_
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it there throughout the game. As if that weren't enough, the installation
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procedure to use the hard drive writes the entire program to disk as unmovable
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files. Thus, you can't use a disk defragmenter while you've got PSD on your hard
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drive. Well, you can, but it will prevent the defragmenter from doing its job.
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The IBM version supports CGA, EGA, Tandy 16-color, and Hercules Monochrome
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graphic adapters. 384K is required; mouse and joystick are supported as optional
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interface devices (a joystick is the preferred choice, in my opinion). The game
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comes on a single 5-1/4" disk.
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I got quite a bit of enjoyment out of PURPLE SATURN DAY, although I don't think
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it's a game I'll return to very often. The reasons: the annoying copy protection
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and the steep learning curve. However, game players who really get into a game
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that requires a high degree of persistence and study, and who enjoy games with
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outer-space themes, will definitely get a few thrills from PURPLE SATURN DAY.
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PURPLE SATURN DAY is published and distributed by Epyx.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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