140 lines
7.1 KiB
Plaintext
140 lines
7.1 KiB
Plaintext
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THE PUNISHER
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For those unfamiliar with "The Punisher" (one of the latest in a
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long line of popular Marvel Comics characters), picture your
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everyday good-guy-psycho-Nam-vet (just what we needed, eh?) with a
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bit of "Death Wish" or "Mad Max" tossed in for good measure. You
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see, massively decorated war hero Frank Castle (born
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"Castiglione"...you figure out why he changed it) takes his family
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on a picnic in Central Park, where they "stumble" upon a Mafia
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execution. (Yeah, right. Happens there every day, twice on
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Sundays.) Frank's wife and kids are killed and he goes crazy,
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donning a tight costume and waging a one-man vigilante war against
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the mob. Captured by the police, he's sentenced to life on
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"Ryker's" Island. (Just like Bernhard Goetz, huh?) And of course he
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escapes, to continue to wage war against the mob. He's funded by a
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group imaginatively called "The Trust," and (to keep things
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current) he gets tips from his computer hacker buddy "Microchip."
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Essentialy, the Punisher zips around all over midtown New York
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killing bad guys, and reaping a tidy profit for his trouble. (Just
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because you're nuts doesn't mean you shouldn't become a millionaire
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by killing bad guys, no?)
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Knowing all of this isn't prerequisite to enjoying THE PUNISHER,
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but if it has you somewhat cross-eyed in disbelief, feel free to
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skip the rest of this review, because I don't think THE PUNISHER
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will hold much in store for you. If you can accept what you've read
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so far, there's a chance you won't be totally bored playing this
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game. (This review is based on the IBM-PC version.)
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As a "professional vigilante," your task is to earn $500,000 in
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bounty money. That's the amount you'll need to force an informant to
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reveal the location of The Kingpin: the bad guy to end all bad
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guys. Each mission starts out in your secret headquarters, a
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warehouse on the outskirts of town. Microchip gives you the latest
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tip, and you hop in your superhero van -- armed to the teeth and
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ready for blood.
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Cruising through midtown in THE PUNISHER is, well, absolutely
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nothing like driving in New York. There's next to no traffic (and no
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potholes...this is New York City?), so you can speed down Fifth
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Avenue at 120 miles an hour. This is good, because it feels like
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each block is miles long. (Traffic or no, getting from one block to
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the next seems endless.) But it's also bad, because it's almost
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impossible to make a turn at that speed. You're also limited by
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being able to see only out of the front of the van -- no side or
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rear views. Once in a great while your radar will warn you of an
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approaching enemy. Fight the enemy car with your onboard grenade
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launcher or machine guns, or try to elude them by spraying a smoke
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screen behind you. Use your audio surveillance equipment once in a
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while; perhaps you'll eavesdrop on a crime in progress on your way
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to your main mission, and pick up a few extra bucks for your
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vigilance.
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Now, assuming you've reached someplace that you want to be, don a
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disguise and proceed on foot. This isn't a bad thing, because you
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can walk from block to block faster than driving! You're not quite
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alone, you've got an arsenal of guns, knives, and grenades to keep
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you company. Run around, try to find buildings to enter, informants
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who can be bribed for bits of information, bad guys to blow up. And
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don't forget where you parked your van! I've never been able to find
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it once I've parked it. (Then again, this is New York. It probably
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gets either towed or stripped before you can get back to it.)
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Finally, there's a scuba-diving mode. If you ask me, anyone who is
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willing to go swimming around the piers of the Hudson River has
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truly earned his Insanity Merit Badge. In the water, you're
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traveling light, with just a knife for protection.
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Combat? You know, I can't really tell you. I spent hours driving in
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circles and running my feet off around the city. I did have the
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occasional bad guy firing at me from a speeding Corvette, and I
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found aiming my weapons to be slow and frustrating. On foot, I never
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even encountered a homeless person on the streets, let alone some
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evil villain.
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Can you guess? I was less than thrilled by THE PUNISHER. Even if I
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could have swallowed (or ignored) the initial premise, I became
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really bored while playing this. There are just so many better
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versions of these scenarios to be found -- better games of combat on
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foot, or behind the wheel.
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To be absolutely fair, those who do enjoy this game will get a lot
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of bang for their buck. THE PUNISHER comes with 50 missions, and for
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another eight bucks, you can send away for the "Eternity Disk,"
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which not only contains 50 additional missions, but has a "Mission
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Construction Set" allowing you to create your own. This is a superb
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extra touch; I only wish it had been attached to a more exciting
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game.
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The IBM-PC version of THE PUNISHER arrives on three 5-1/4"
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diskettes (3-1/2" diskettes are available separately). The diskettes
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can be copied to your hard drive. THE PUNISHER uses a manual
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copy-protection method. The game comes packed with three books. The
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first is the "Top Secret" background info on The Punisher and his
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apparent arch-nemesis, The Kingpin. Then there's a 30-page Player's
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Manual, as well as an eight-page Technical Supplement. The Manual
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tells you all about what you can do in the various modes, but you'll
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need to refer to the Supplement to find out which keys to press. The
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copy protection variously prompts you for a word either from the
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Manual or the Supplement.
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You can play THE PUNISHER from the keyboard or with a joystick;
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keyboard controls seem quite adequate here. PCs require 512K of
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RAM, and the Tandy requires 640K. Games in progress can be saved
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(but only when you're in the Warehouse).
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There's graphics support for CGA, EGA, VGA, and Tandy 1000 cards.
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VGA graphics are nicely rendered, with lurid colors reminiscent of
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comic book art. You can choose less detailed backgrounds if you're
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playing THE PUNISHER on a slower PC. The "screen shots" on the back
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of the box are drawings, but manage to faithfully represent the
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screens that VGA players will see.
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Audio support is provided for the AdLib board. Those who, like me,
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are stuck with the tinny internal speaker, can choose to play with a
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full range of sound effects (some of which are digitized sounds), or
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in total silence.
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I think younger or less experienced players might enjoy THE
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PUNISHER, but only if they can manage to avoid becoming frustrated
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or bored as they try to make their way to various locations. Older
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or more experienced gamers will definitely find themselves bored by
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the relatively slow pace of what should be an action game, as well
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as frustrated by some of the limitations of the various sequences.
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THE PUNISHER didn't exactly punish me (you knew I'd throw that
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_pun_ in sooner or later, didn't you?), but it wasn't easy to remain
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interested (or even awake) long enough to attempt to accomplish
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anything.
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THE PUNISHER is published by Paragon Software and distributed by
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MicroProse.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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