123 lines
7.2 KiB
Plaintext
123 lines
7.2 KiB
Plaintext
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ORBITER
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ORBITER is a space shuttle simulation from PC Services, Digital Illusions, and
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Spectrum HoloByte. This complicated program offers space shuttle flights from
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countdown to landing, Mission Control voice synthesis, celestial and man-made
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objects moving in the heavens, space walks, normal and military missions, mouse
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or keyboard control, and partial copy-protection. The Atari ST version, a port
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of the original Macintosh program, is the basis of this review.
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For the foreseeable future, space travel will be the province of an elite
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group. The closest any of us will get to it, other than a visit to Space Camp or
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a live launch, is going to be ORBITER. It is one of most complex simulations
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I've ever set eyes on, and although 512K won't literally put you in orbit, it's
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the next best thing. ORBITER is not perfect, but it might as well be.
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The object of ORBITER is to take the shuttle from the launch pad into orbit,
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successfully perform and complete the selected mission, and land in one piece at
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the specified base. You might run into mechanical difficulties. Taking too much
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time will cause your life-support systems to run low.
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The missions include the deployment of communications, TDRS, and reconnaissance
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satellites, and the repair or retrieval of those satellites when damage or
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malfunction occurs. You'll also attach modules to the space station, deploy the
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Hubble Space Telescope, and retrieve the Long Duration Exposure Facility, an
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orbiting science lab where experiments are exposed to the environment of space
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for long periods. For some missions, you'll use the Remote Manipulator System,
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an "arm" that grabs, moves, and positions space hardware; other missions require
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space walks in the Manned Maneuvering Unit.
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The initial Atari ST screen is a view of the shuttle's Forward Main Station.
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Once a mission has started, this view will disappear, to be replaced by a screen
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divided into 4 quadrants: Engines, Control, and CRT panels. The 4th panel is a
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much-reduced display of the Forward Main Station, from which other function
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panels, such as those mentioned above and those that concern Payload, Bay, RMS
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"arm," Landing, and various information displays, can be selected to appear in
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any of the quadrants.
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The panels consist of labeled and numbered buttons which, when pushed in the
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correct sequence, invoke either operational procedures or specific shuttle
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functions. From the Control Panel, 3 different kinds of operations can be
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chosen: [Ops] XX [Pro] loads a program into the shuttle's computer; [Spec] XX
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[Pro] tests payloads; and [Item] XX [Exec] invokes a shuttle function, such as
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opening and closing pressure vents, enabling/disabling pitch, roll, and yaw
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controls, and enabling/disabling wheel steering and brakes. Either mouse
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points/clicks or letter/number keystrokes will work.
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The Engine Control Panel consists of buttons that start and stop the Auxiliary
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Power Units and the Main Engine. There is a throttle-power indicator, and status
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readouts let you know when the engines fail. The Landing Panel, which must be
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selected from the Forward Main Station display, shows rudder, flap, and elevator
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settings, condition of landing gear and brake, and altitude, drop rate, and
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airspeed.
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Panels not displayed on the main screen are selected from the Forward Main
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Station. A mouse-click here on the Engine Control window removes its display
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from the quadrant. Mouse-clicks on the Landing window and on the now-vacant
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quadrant load the Landing display, from which landing operations can be
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performed. This procedure works for the other panels in the same way. The Main
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Station display also has an array of viewing windows; emptying one of the
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quadrants, then clicking on the viewing windows gives a view of the heavens, as
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well as any celestial and man-made objects that might be in the vicinity.
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There are 3 CRT panels, each of which can be configured to show certain
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information: radio log, Orbiter or MMU status, Mission Control messages, payload
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data, and a Map. The CRT Map is a small version of the full-screen Map that can
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be selected from the Views menu: The current position of the shuttle over the
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Earth is indicated by the intersection point of the Map's X-Y grid.
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Both RMS arm and Manned Maneuvering Unit must be operated according to strict
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procedures, such as turning on the power, docking and undocking, moving, and
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grabbing. While floating in space in the MMU, you'll be able to see the shuttle,
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Earth and stars, and orbiting hardware, some of which you'll repair or return
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with to the shuttle.
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ORBITER can be controlled with either mouse or keyboard. Commands can be
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entered in the Control panel by way of the first letter of a function, the
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numbers, and the first letter of the invocation: instead of clicking on [Ops]
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101 [Pro] with the mouse, O101P can be typed at the keyboard. Both methods
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worked fine.
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The ORBITER package comes with two mini-floppy disks: Disk 1, the program disk,
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is copy-protected; Disk 2 is not, and using a backup is highly recommended. The
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manual is well-written, has a glossary, and a launch-to-landing walkthru of a
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mission to deploy the Hubble Space Telescope. There is a quick reference card,
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and a Glider Kit, which turns into a paper shuttle if you cut out the pieces,
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and fold and tuck the flaps together properly.
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There is a card that points out a few things specific to the Atari ST version:
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its partial copy protection, and keyboard commands (the Mac uses its
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"Cloverleaf" key, the ST its Control key). Also noted on the card is the
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availability of an ST monochrome version. The procedure for obtaining it is as
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pretentious and ridiculous as Spectrum HoloByte's copyright notice: You must buy
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the color version first, then fill out the registration card and
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monochrome-version order form, make a backup of the color version of Disk 2, and
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send the original Disk 2, the registration card, the order form, and $12.50 to
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Spectrum HoloByte.
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A lot of people spent a lot of time designing, programming, and testing
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ORBITER, and it certainly shows. This program -- not at all a "game," by the way
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-- has depth, complexity, and requires your full attention. The graphics are not
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as rich or colorful as the usual ST program, nor do they begin to approach those
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of, say, FALCON, Spectrum's amazing F-16 flight simulator. They are fine
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nonetheless (especially the out-the-window views of orbiting celestial objects
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and space hardware), and convey with incredible detail exactly why we're going
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to be watching launches on TV and playing ORBITER, rather than gazing down in
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rapture at Earth from a 300-klick orbit.
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The Mission Control voice synthesis adds realism but, sooner or later, the
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mechanical and monotonous sound becomes an annoying interruption. It can be
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shortened or turned off completely.
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All quibbles are minor, for the ST version of ORBITER is an excellent piece of
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work, one that will keep you busy for a long time. If, however, you have a short
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attention span, you should skip this space shuttle flight. ORBITER is not a
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game: It's a complicated simulation of a complicated real-life activity, and
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should be considered so.
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ORBITER is published and distributed by Spectrum HoloByte.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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