81 lines
4.4 KiB
Plaintext
81 lines
4.4 KiB
Plaintext
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MENACE
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There are two things of which I am certain upon opening a new game from
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Psygnosis: First, the graphics and animation will be superb. Second, when I play
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the game, I'm going to lose. MENACE falls right in line with my expectations.
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(This review is based on the Amiga version; Commodore 64/128 version notes
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follow.)
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MENACE is a sideward-scrolling, arcade shoot-'em-up that deserves a place on
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any creature-killer's shelf. The graphics are the closest to coin-op caliber
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I've ever seen: They have that quality of appearing to float several inches in
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front of the monitor.
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While you're guiding a small-armed craft down the center, over sixty different
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kinds of aliens either come at you from the opposite side, or ghoulishly detach
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themselves from the scenery lining your path. The aliens attack in small groups.
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When an entire group is destroyed, a 1000-point icon appears. This icon can be
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picked up to earn the points, but I wouldn't recommend it. Instead, you should
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blast it at least five times. The icon then becomes a close-range, rapid-fire
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cannon that attaches to your ship. Or, blast another five times, and you have a
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long-range laser. The icon will continue these mutations and make available a
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super-fast engine, a pair of outboard combat droids, an energy force field, and
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extra power to prolong the life of your ship.
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Combat in MENACE takes place in six very different zones. At the end of each
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zone is a guardian. These guardians are as nasty as they are spectacular. It is
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necessary to defeat each one in order to move to the next zone. If your ship is
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destroyed, you are given the option of starting the next game within the same
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zone. It is helpful not to have to go back through the earlier levels, although
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you will be without any of the weapons you may have picked up along the way.
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I must apologize for having typed this review with my feet. This is because my
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fingers and hands have become numb and useless. By the time I was able to put
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MENACE down, I could only fire my weapon by repeatedly banging my head against
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the joystick button. In brief, I don't think I've ever come across a more
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demanding action game. This is particularly true near the beginning of the game,
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when you're restricted to the use of a single-fire weapon. I would have advised
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the game's designers that an option for starting out with better weaponry would
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have diminished the game's addictiveness not one bit. It might also have given
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me a chance to win.
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The MENACE disk is copy-protected, and must remain in the drive during play. If
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write-enabled, it can save high scores. The documentation notes that some of the
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program's graphics are only available on the Amiga; other versions wil be
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slightly less spectacular. The Amiga version requires 512K of memory and a color
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monitor.
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MENACE is challenging, entertaining, and addicting. Extra appendages are, of
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course, recommended for successful play.
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COMMODORE 64/128 VERSION NOTES
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The C64/128 version of MENACE is every bit as entertaining and addictive as its
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Amiga counterpart.
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There are two points worth noting about MENACE: the "Virus Warning," and the
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programming. Apparently, paranoia about viruses has reached epic proportions in
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England. The MENACE instruction manual suggests that users turn their computers
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off and leave them off for 30 seconds before booting, because a virus residing
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in the machine will destroy the program. It's safe to assume Psygnosis is
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serious, especially since it guarantees the MENACE disk to be free of viruses.
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MENACE illustrates the quality of game that can be created by programmers who
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are not seduced by the siren song of coding tricks. The Amiga version looks like
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a coin-op game; the C64 version, if nothing else, fits well within its hardware.
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We have David Jones and Tony Smith to thank for this.
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The instruction manual was written with the Amiga and Atari ST versions in
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mind; there is no C64 reference card. The only differences are the C64's use of
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a function key to pause the game, and the inability to restart on the current
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level after your ship's been destroyed.
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The less than perfect arcade quality of the C64's graphics and sound won't
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hamper your enjoyment. MENACE plays well on the Commodore, and it's interestin
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and frustrating enough to be addictive.
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MENACE is published and distributed by Psygnosis, Ltd.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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