98 lines
5.5 KiB
Plaintext
98 lines
5.5 KiB
Plaintext
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GALACTIC CONQUEROR
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Titus Software's GALACTIC CONQUEROR is an arcade game for the masses -- an
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ego-bloating joyride that offers excellent graphics and animation, joystick or
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keyboard control, and huge point totals. This review is based on the Atari ST
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version.
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The instruction manual tries to get you to believe that GALACTIC CONQUEROR is a
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game of strategy. It definitely is not: The very first time I booted, I
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accumulated over two million points in less than 30 minutes. You can play wit
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your eyes closed, and I mean that literally, because I've done so. The only way
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to lose is to not play at all. If GC doesn't seem boring already, it will
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definitely become so after your score hits seven figures. Boredom isn't the
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issue, though. An ego boost is the point: When was the last time you turned a
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game off because you were winning?
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The background story of GC concerns Gallion, the interplanetary military base
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of the Stellar League; a large force of power-mad rebels; and Thunder Cloud II,
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the ultimate weapon -- or rather, _another_ ultimate weapon. The goal of game is
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to protect Gallion from the rebels by doing battle with their attack forces
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(which are numerous, to say the least). Destroying rebel forces goes against the
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teachings of George Lucas, but then, he doesn't hand out the points.
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In Siberia in the year 2008, you played a game called OFFSHORE WARRIOR, from
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which you emerged victorious. You are now the only pilot capable of handling
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Thunder Cloud II, a hopped-up descendant of Thunder Cloud, the "magnetic
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sustentation MV module with a firepower of 117 Gigawatts per second," which made
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its first public appearance in FIRE AND FORGET. OFFSHORE WARRIOR and FIRE AND
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FORGET also come from Titus. This intimate gaming relationship adds up to the
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radical point totals of GALACTIC CONQUEROR.
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Thunder Cloud II has been upgraded by League technicians: Its firepower is now
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ten thousand times greater, and it has been equipped with a "negative ionization
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ultra-sensoriel protection shield." The original Thunder Cloud didn't have this
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shield, so it was it less amusing.
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Best of all is the offer from the Stellar League. If you, the current OFFSHORE
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champion, agree to rid the galaxy of the enemies of Peace, you'll receive $10
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million. I urge you to accept. It'll be the easiest $10 million you'll ever
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make.
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The Atari ST graphics display consists mainly of two screens: map and action.
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On the map screen, against a starry background, the planets of the Stellar
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League are indicated by bright blue dots; planets in rebel hands show up as
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bright red dots. Selecting any planet with the crosshairs enlarges it. Selecting
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an enemy-held planet sends you to the action screen.
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A Mother Ship of the Stellar League transports you to the enemy planet you
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selected on the map screen, and it is here that you begin your point-scoring
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sojourn. The battles of GC happen in three stages: a ground-based fight against
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mines, probe-robots, missiles, and meteorites; an aerial fight against ships of
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the enemy's Space Army; and a space fight against more Space Army ships. After
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each tri-phase battle, the Mother Ship will pick you up. If you happen to lose
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your shield, the Mother Ship will recharge it. In either case, you'll be
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returned to the map screen to view the overall strategic situation, and to
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select a new enemy planet to visit for more points.
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There are 416 planets in the interstellar group, any of which can fall into
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enemy hands. Gallion and its four moons occupy the center of the map screen;
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when they turn red, the game ends, and point scoring ceases. It's not something
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over which to lose sleep. You can sleep while you're playing.
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GC can be controlled with either a joystick or the keyboard. The arrow keys
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move Thunder Cloud II left and right, and up and down; the "Help" key brakes;
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the "Undo" key accelerates; and the spacebar puts all those gigawatts of
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firepower to work. Joystick or keyboard, it doesn't matter: Either control is
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effective. No control at all would be effective.
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During aerial battles, Thunder Cloud II doesn't bank left or right; it spins on
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its longitudinal axis. Holding the button down while in a spin is an alternative
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to actually steering the ship and aiming your shots. Perhaps you can invent new
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scoring methods. The continual movement of the counter will produce thrills (for
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a while), or boredom (eventually); a hypnotic trance is another possibility.
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The GC package comes with one copy-protected, mini-floppy disk, and a humorous
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instruction manual that's more than just poorly written: It attempts to be
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serious about strategies that are completely unnecessary.
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GC looks very good on the ST. The Mother Ship that drops you off at the Point
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Store is brightly-colored and highly detailed. When Thunder Cloud II takes a
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hit, it is surrounded by a yellow halo. The enemy fighters, doomed though they
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are, sometimes go into wild attack spins. There are lots of screen events going
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on at one time -- meteorites, large mines, and enemy fighters attacking, probes
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and robots taking off, and myriad explosions -- all of this occurring without
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visual glitches.
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GALACTIC CONQUEROR is so ridiculously easy it's great. Short of turning your
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computer off, or letting the rebels take over Gallion, there is no way to lose.
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If you've never been any good at arcade games, now's your chance. If TETRIS,
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TOWER TOPPLER, or JUG have been giving you fits, GALACTIC CONQUEROR is just the
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sedative you need.
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GALACTIC CONQUEROR is published and distributed by Titus Software.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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