102 lines
6.1 KiB
Plaintext
102 lines
6.1 KiB
Plaintext
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FOUNTAIN OF DREAMS
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If you liked WASTELAND, you'll love to hate FOUNTAIN OF DREAMS from Electronic
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Arts. And if you loved WASTELAND, you'll find the shockingly pastel world of
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FOUNTAIN OF DREAMS disturbing but familiar. Weapons, armor, skills, and
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attributes are similar (in some cases, identical) to those found in WASTELAND,
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but most of the really neat features have been diluted or changed in FOD,
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resulting in less excitement and more frustration than WASTELAND created. (This
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review is based on the IBM-PC version.)
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The game world is New Miami, an island of mutants, crooks, and partisans that's
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just ripe for some gung-ho adventurers. Gameplay is menu-driven from the
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keyboard, and combat is a smooth-scrolling report of damage done and sustained
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(after strategy has been selected from the menu). This particular implementation
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of a now familiar interface is pretty much like the day-old stubble of a certain
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"Miami Vice" cop: somewhat attractive, but irritating in a clinch.
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Your characters have two types of skills, and there are two categories (regular
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and mutations) within each skill type. You can use "active" skills from the
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menu, but the "passive" skills just kick in when needed. You can't practice
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these "kickers," nor can you select the time to use them. Lockpick is an active
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skill that develops rapidly as you use it; perception and gunsmithing are two of
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the kick-in variety. Given the inordinate number of times automatic weapons jam
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in this game, failure of gunsmith skills to kick in can make you crazy.
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Aside from the fabled rejuvenatory powers of the Fountain itself, there is no
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magic in FOD. There are, however, mutations that provide characters with some
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pretty amazing skills! Shrieking and Stunning your way around the island can
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make up for some of the social and physical deprivations associated with
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becoming "different."
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Being "different" is one of the most irritating features of FOD. None of the
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available curative skills works unless the character who needs them is already
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unconscious. If a character has mutated, the character will _not_ heal at all
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unless drunk or drinking. Drunk characters cause the entire party to stagger
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around the screen (and bump into monsters). Level 1 Doctor, Pharmacist, and Folk
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Medicine skills do not work at all: "So-and-so is beyond your help" is the
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constant message. If you receive that message during combat, you get no credit
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for practicing the skill, either. Once a character is afflicted by being a
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mutant, the name of the character is highlighted in inverse text. Unfortunately,
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this is also how the game notifies you of major, potentially deadly injuries and
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conditions, like "poisoned" or "rabid." This is really a serious defect in the
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game, because it is next to impossible to prevent mutations, and once they have
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occurred you could go DED without even noticing an injury.
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The graphics in FOUNTAIN are...well, pretty -- stunningly pretty, in some
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cases. Various "monster" animations are delightfully fey: OhOh's catch and eat
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flies while you set up the combat sequence; dobermutants drool, and snakes
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strike. Punks and bad guys abound, and the beach brigade has to be seen to be
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believed! Unfortunately, they are seen far too often. They do not advance the
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story line, but they do result in resource depletion, which is a critical factor
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in this game -- critical because the supply of ammunition is _very_ small, and
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most sources of material, armor, and ammunition are not available when you need
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them!
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To play FOD, you need an IBM-compatible or Tandy PC with at least one disk
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drive, MS-DOS version 2.1 or later, and 512K of RAM. There is no copy protection
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whatsoever: The message regarding piracy that's inside the front cover of the
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manual is both witty and cautionary.
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FOD can be installed on several configurations of floppies, or a hard drive;
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you'll need at least 1.2Mb of space on the hard drive. If you elect to use
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floppies, you'll need either: one 1.4Mb or 1.2Mb HD diskette; two 3-1/2" 720K
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diskettes; or four 5-1/4" 360K diskettes. I installed the game on two HD
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floppies and alternated the disks so that I had two versions of the game in
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progress at all times. I did this because the program saves the game at some of
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the least opportune times! I also installed FOD on the hard drive and copied the
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floppies to that version at the end of each session. Regardless of the
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configuration you choose, FOD can be played on _one drive only_. I imagine that
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this would be annoying in a 360K setup, but it's no great inconvenience when
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using a high-density or hard drive.
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FOUNTAIN OF DREAMS is supplied on two 5-1/4" disks; there is an order card
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included that allows you to acquire 3-1/2" disks for $10.00. (This is more than
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20% of the cost of the game -- quite a surcharge!) A cluebook is available from
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Electronic Arts for $15.95.
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FOUNTAIN OF DREAMS supports Tandy, EGA, VGA, or MCGA graphics. The graphics are
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nice to look at, but don't have a real VGA appearance in the VGA or MCGA modes.
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(I assume this is due to the Tandy 16-color limit.) No mouse, joystick, or other
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controller is needed, and no sound cards are supported.
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As a stand-alone game independent of comparisons, FOUNTAIN OF DREAMS is a
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reasonably entertaining, moderately difficult, linear CRPG with a logical (if
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sometimes arcane) story line. The artwork is lovely, and the animation is
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entertaining. There are rich character attributes, practicable skills,
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consistent monsters, beautiful graphics, smooth interface, and logical combat.
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What more could we ask for? (How about an interesting game?)
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FOUNTAIN OF DREAMS is fun to play, once you overcome the tedium of building a
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party that can survive the rigors of New Miami. If you're expecting WASTELAND
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II, this is _not_ the game for you. And if you're easily annoyed by sadistic
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program quirks, spend your game dollars on something else. But if you want a
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couple of hundred hours of entertainment, and you don't mind frustrations along
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the way, by all means, seek the FOUNTAIN OF DREAMS.
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FOUNTAIN OF DREAMS is published and distributed by Electronic Arts.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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