120 lines
6.1 KiB
Plaintext
120 lines
6.1 KiB
Plaintext
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FLIGHT OF THE INTRUDER
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In 1986, Stephen Coonts published the definitive novel of Vietnam
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War naval aviation. The story of pilot Jake Grafton put readers in
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the cockpit of an A-6 Intruder, dodging missiles and flak during an
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unauthorized attack on the National Assembly building in Hanoi.
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Spectrum HoloByte has made this vicarious adventure even better with
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the release of FLIGHT OF THE INTRUDER, an air combat simulator named
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for Coonts's novel. (This review is based on the IBM-PC version.)
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Unlike Jake Grafton, players of FLIGHT OF THE INTRUDER may choose
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one of two naval combat aircraft. The A-6 Intruder is an
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all-weather, subsonic attack plane, designed to carry up to 18,000
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pounds of ordnance. The F-4 Phantom is a long-range supersonic
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fighter, designed to provide air superiority over land and sea.
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FLIGHT OF THE INTRUDER simulates the cockpits of each of these
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aircraft, with the state-of-the-art avionics of 1972. Spectrum
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HoloByte did take some liberties with the navigation part of the
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simulation: One player must do the work of two (both the A-6 and the
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F-4 are two-seater aircraft). Waypoint navigation aids allow players
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to concentrate on tactical mission choices.
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Players can configure the simulation for maximum realism or easy
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play. Nine options regulate the engine/flight characteristics, fuel
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and weapon limits, crashes into the ground (and other aircraft), and
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other factors that affect the ease or difficulty of play. FLIGHT OF
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THE INTRUDER can be played as an arcade/action shoot-'em-up, or as a
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serious flight simulator. The flight equations are quite realistic.
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Tight turns bleed airspeed quickly. Banking the wings carries
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angular momentum after the turn, reducing the "stiff" feeling of
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many flight simulators.
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I tested FLIGHT OF THE INTRUDER on a GenTech 386/20, with Paradise
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VGA Pro video card, CH Flightstick, and CH Mach IV joysticks. I
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recommend at least one joystick for FLIGHT OF THE INTRUDER: Playing
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from the keyboard will really cripple you when tight maneuvers are
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necessary. Two joysticks are even better, as the second stick
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controls throttle and rudder. The CH Flightstick throttle wheel is
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also supported. I do not have an AdLib sound board, so I was unable
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to test this feature.
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The main program disk of FLIGHT OF THE INTRUDER requires a 1.2Mb
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floppy drive. Spectrum HoloByte will exchange the distribution
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diskette for 360K or 720K floppies. There is no copy protection
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whatsoever. Although the package specifies turbo-XT speed as a
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minimum, I personally would not run FLIGHT OF THE INTRUDER on any
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machine less than a 12MHz 286: The graphics processing would
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overwhelm a slower computer. The VGA graphics look good, but a bit
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grainy. (I believe the resolution is 320x200.) FLIGHT OF THE
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INTRUDER also supports CGA and EGA graphics.
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The aircraft and targets offer nice detail, and there are even some
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puffy clouds. The cockpit views include 12 o'clock, 3 o'clock, 9
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o'clock, and all 45-degree views; 6 o'clock is absent, simulating
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the poor rear visibility of both F-4 and A-6. There are also
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exterior views, and keys to pan around the aircraft. Missile view,
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enemy view, and carrier view round out the other options. Players
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can record single images or moving "videos," and save them on disk
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for later viewing.
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Each mission of FLIGHT OF THE INTRUDER consists of one or more
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sections of aircraft. A section is usually two planes (the leader
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and wingman) working as a team. The player is in charge of one
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plane, while all other planes are on autopilot. However, the player
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can jump to any other plane, and take control of it by turning
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autopilot off. All planes are under autopilot control, except the
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one that the player is flying. When the player returns to his "own"
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airplane, he must turn autopilot off before manual control functions
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again. Up to four sections can fly on a mission, so a player may
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possibly jump to eight different planes. The logistics of jumping
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around are difficult. I usually confined myself to my own airplane.
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There is a high mortality rate for computer-controlled aircraft --
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perhaps too high -- when missions use the most realistic
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configurations. I typically lost six of eight airplanes on a bridge
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attack mission.
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Spectrum HoloByte includes thirteen canned missions with FLIGHT OF
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THE INTRUDER. There are two Phantom-only missions, two Intruder-only
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missions, and nine missions that require both types of aircraft.
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Players can also create custom missions, assign aircraft and
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pilots, and fly one of the aircraft. The flight manual clearly
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defines mission evaluation criteria. The more difficult options
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increase the scoring rate. The manual also includes interesting
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background accounts narrated by Vietnam veteran pilots.
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While FLIGHT OF THE INTRUDER is a challenging, stimulating game, it
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is not without problems. The initial release locked up some clones.
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Once I landed on the carrier and went through the deck! The game
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does not consistently apply Rules of Engagement (an option that
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allows you to experience the frustration that our hog-tied fighting
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men in Vietnam endured daily), and I am frequently court-martialed
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when I stay within those rules. Two-player games are possible, but I
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experienced many communications problems.
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Spectrum HoloByte is to be commended for responsibly acknowledging
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these and other reported problems, and for shipping new versions
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almost weekly to beta testers. The game has undergone a remarkable
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metamorphosis in the short time since its release; many bugs have
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been eliminated, and customers' suggestions have been incorporated.
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However, if you buy the game off the shelf at your local software
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shop, you should register for an updated version. If the latest date
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on the .EXE files is 07-04-90 or earlier, bugs will probably vex
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you. FLIGHT OF THE INTRUDER offers great promise, and I think it
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will eventually become a classic, but consider it a work under
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construction for now.
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(This review will be updated shortly after a corrected program
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version becomes available.)
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FLIGHT OF THE INTRUDER is published and distributed by Spectrum
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HoloByte.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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