64 lines
3.5 KiB
Plaintext
64 lines
3.5 KiB
Plaintext
|
|
|||
|
FIRST OVER GERMANY
|
|||
|
|
|||
|
In FIRST OVER GERMANY (FOG), you command a B-17, the famous "flying fortress"
|
|||
|
bomber of World War II. The game offers several training missions, starting with
|
|||
|
gunnery practice and formation flying, and ending with a transatlantic flight to
|
|||
|
England. Once in England, you and your crew will perform 25 combat missions, all
|
|||
|
taken from the actual missions of the 306th Bomber Group. (This review is based
|
|||
|
on the IBM-PC version.)
|
|||
|
|
|||
|
FOG is without a doubt the crudest simulation of flight in a commercial game
|
|||
|
today. The only "three-dimensional views" in the game are those that depict
|
|||
|
attacking aircraft, and they're laughably reminiscent of simple home arcade
|
|||
|
games of 10 years ago. The most common screen display is an overhead view of the
|
|||
|
B-17 or B-17 formation above an ugly approximation of the local terrain.
|
|||
|
|
|||
|
While FOG does support EGA graphics, the images are so poorly drawn, and the
|
|||
|
color choices so terrible, that you'll suspect you're playing in CGA mode. For
|
|||
|
example, most land appears as solid yellow, dotted with sporadic black V's --
|
|||
|
perhaps to represent wheat fields? The sound quality is awful as well,
|
|||
|
consisting of a constant engine drone, an occasional warning tone, and a muted
|
|||
|
"brat" when you fire on enemy planes.
|
|||
|
|
|||
|
The action itself is terribly dull and mechanical. The bombing missions, though
|
|||
|
directed at different targets, share a monotonous similarity. On each mission,
|
|||
|
you take off, join formation, fly to the target, shoot at enemy fighters, bomb
|
|||
|
the target, return to base, and land.
|
|||
|
|
|||
|
Shooting at attacking planes is particularly frustrating. First you must select
|
|||
|
which of the flying fortress's seven machine gun positions you'll use. Should
|
|||
|
you select a position from which you can't see the plane, or should the chosen
|
|||
|
gun be out of commission, you're out of luck: The fighter gets a free attack.
|
|||
|
(Apparently, the rest of the crew is asleep.)
|
|||
|
|
|||
|
Fortunately, selecting a gun from the attack angle (i.e., 9 o'clock high)
|
|||
|
becomes fairly automatic after a while. On any of the guns, though, the
|
|||
|
crosshairs move incredibly slowly, eliminating player skill entirely. Either
|
|||
|
it's very easy to line up the gun before the fighter attacks, or it's
|
|||
|
impossible. Most of the time, your fire will have no effect, even if it's
|
|||
|
perfectly on target. While this is fairly realistic (since the B-17s relied for
|
|||
|
protection more on massed formation firepower than individual gunnery skill), it
|
|||
|
makes for a terrible game.
|
|||
|
|
|||
|
Flight isn't much better. Without the cockpit views of other flight games,
|
|||
|
flying degenerates into watching your current X,Y position, heading, and
|
|||
|
altitude. Bombing is largely a matter of waiting for the bombsight to read 0,0
|
|||
|
and hoping the flak doesn't blow you out of the air. Landing is the only
|
|||
|
difficult part, since 70 MPH crosswinds seem to be common at the airbase. Of
|
|||
|
course, they only apply to the approach, not the actual landing.
|
|||
|
|
|||
|
The IBM version of FOG relies on an off-disk protection scheme that's invoked
|
|||
|
only once per game. The program requires DOS 2.0 or higher and 384K of RAM. It
|
|||
|
supports CGA or EGA graphics adaptors, but no sound cards. My copy of the game
|
|||
|
was supplied on 5-1/4" disks; there was no indication that 3-1/2" disks are
|
|||
|
available.
|
|||
|
|
|||
|
In short, FIRST OVER GERMANY lacks excitement, and asks for no hard decisions
|
|||
|
or arcade skill. Not recommended.
|
|||
|
|
|||
|
FIRST OVER GERMANY is published by Strategic Simulations, Inc. and distributed
|
|||
|
by Electronic Arts.
|
|||
|
|
|||
|
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
|||
|
|