116 lines
7.0 KiB
Plaintext
116 lines
7.0 KiB
Plaintext
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FIRE BRIGADE
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With FIRE BRIGADE, Panther Games of Australia has given the computer gamer a
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beautiful simulation that may well be the first in a new generation of wargames.
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FIRE BRIGADE combines a superior user interface, outstanding graphics, and
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sophisticated play in a highly enjoyable package that establishes a new state of
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the art for historical gaming. (This review is based on the IBM-PC version.)
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Following the abortive German offensive at Kursk in the summer of 1943, STAVKA
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(the Soviet Army Command) went over to the offensive. All along the Eastern
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Front, the depleted German forces were pushed back. In southern Russia, the
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German forces attempted to hold their ground on the west bank of the Dneiper.
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However, the Soviet forces were able to push across at Kiev and quickly deployed
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on the west bank. Field Marshall Von Manstein hurried reinforcements to the
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threatened area, including the elite 48th Panzer Corp -- the Fire Brigade. After
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weeks of ferocious combat, the line held with the Soviets across the Dneiper,
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but stopped in the area surrounding Kiev. FIRE BRIGADE simulates the weeks of
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combat near Kiev in the late fall and early winter of 1943 at the Corps/Division
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level (Army/Corps for the Soviets).
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FIRE BRIGADE uses a command-oriented system in which you issue orders to a set
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of units. These units then attempt to carry out their orders during the
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subsequent turn. FIRE BRIGADE is set at a strategic/operational level, with the
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basic organization being a Corps, and individual units representing Divisions.
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This also means that strategic considerations such as supply, replacements, air
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disposition, and reinforcements all play a major part in FIRE BRIGADE.
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The system of play for FIRE BRIGADE is elegantly simple. Each day, you review
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your current situation, issue orders, and then instruct the computer to perform
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the day's activities based on your orders. Of course, actual play is a bit more
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involved than this.
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To begin each turn (one turn comprises a day of game-time), you'll first want
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review the results of the previous turn. FIRE BRIGADE allows you to study your
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victory point status, the results of battles fought, and the results of air
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activity. You'll also wish to view the status of your individual units, and
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gather intelligence concerning enemy forces. You may retrieve all of this
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information via menus, or by using icons and selecting individual units on the
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map.
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Once you've reviewed the results of the previous turn, you'll then determine
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your orders for the next turn. Air power must be allocated between intercept,
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interdiction, and ground support missions. Corps must be assigned objectives and
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dispositions. Objectives may either be victory areas (towns and cities) or enemy
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corps. Disposition determines the tactical posture of the Corps' units for the
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next turn. Enemy objectives may be approached in assault, attack, or pursuit
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modes. Allowable postures for Corps assigned to friendly objectives are hold,
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defend, delay, or withdraw. Units must also be assigned a frontage. Frontage
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determines the area covered by the unit and its ability to concentrate strength
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at the point of combat. The choice of disposition and frontage will impact
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movement rates, combat effectiveness, and supply usage.
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In addition to the combat modes, units may use a road travel mode (if
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disengaged). Units may also be ordered to force march. This causes the unit to
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move and fight through the night, with commensurate impact on its combat
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effectiveness.
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Unlike many games of this type, FIRE BRIGADE's force organizations are not
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fixed. Individual divisions may be detached and assigned to either reserve or
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another corps/army. This gives you a nice degree of flexibility in juggling your
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forces.
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In addition to the standard move and combat routines described above, you must
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also manage your strategic resources. Supply must be allocated on a corps by
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corps basis, along with transportation to ensure its delivery. Replacement
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strength must be allocated to units, and reinforcements assigned to corps. You
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also need to juggle the time of departure for some units that historically were
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withdrawn to counter other threats; you may choose to keep them at the cost of
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some victory points.
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FIRE BRIGADE is an enormous game in the amount of detail it tracks and makes
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available to the player. Information is provided in a dizzying array of forms.
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For example, unit status displays the following information: command quality,
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supply status, current strength, combat effectiveness, troop quality, armor
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strength, anti-tank strength, engineer presence, artillery strength, assigned
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bombers, and current orders. Despite this, the mouse-driven interface and the
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clever use of graphics render the data in FIRE BRIGADE very manageable. A
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well-designed tutorial provides further aid to new players who are trying to
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ease into the game.
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The IBM-PC version of FIRE BRIGADE is distributed on two 5-1/4" disks (3-1/2"
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disks are available). It supports CGA (640x200x2), Hercules, and EGA/VGA
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(640x350x16) graphics standards, but does not support sound boards. There is no
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on-disk copy protection, so you may install the program on your hard drive
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without difficulty. Copy protection is handled by a rules check at the beginning
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of play. The program requires 640K of memory, and a mouse is recommended (except
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in Hercules mode, in which the mouse is not supported). Support is provided for
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one or two players, and an option to play via modem is also available.
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On the down side, there are some minor problems with FIRE BRIGADE's IBM
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implementation. The new game dialog box asks for a file name, but does not
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provide a list of existing game files in the directory (as does the Macintosh
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version). A list of the files is provided with the IBM supplement, but you still
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have to remember saved game names. When a game is finished, FIRE BRIGADE exits
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to DOS automatically, rather than giving you the option of starting another
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game. As mentioned above, the Hercules mode is incompatible with the mouse, so
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you have to run the program from the keyboard (booting without the mouse
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driver). Unfortunately, keyboard cursor movement is so glacial as to be
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virtually unplayable. An occasionally extra screen refresh tends to slow down
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response time, forcing you to re-enter your selections. Finally, many actions
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are performed on the _bottom_ unit in the stack. This is both awkward and
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confusing, though it becomes fairly routine after a while.
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Despite these minor flaws (and they _are_ minor), FIRE BRIGADE is an
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outstanding game. The situation features evenly matched forces and plenty of
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fluid action. The shifting tides of battle gives each player a chance to attack
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and defend, and the interface assures quick play. The main caveat concerns
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playing without a mouse. Also, the detail and wealth of options may prove
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daunting to inexperienced gamers. But for fans of armor battles, World War II,
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the Eastern Front, or wargames in general, I rate FIRE BRIGADE a must-buy.
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FIRE BRIGADE is published by Panther Games.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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