91 lines
5.4 KiB
Plaintext
91 lines
5.4 KiB
Plaintext
|
|
|||
|
EARTHRISE
|
|||
|
|
|||
|
EARTHRISE places itself firmly within the genre of the classic text adventure,
|
|||
|
the type of game Infocom used to do so well. You wake up in the dark, in a
|
|||
|
strange place, with only a vague idea of the task you're supposed to accomplish.
|
|||
|
EARTHRISE has a large "world" to explore, and lots of things to do; so far, so
|
|||
|
good. Unfortunately, EARTHRISE is an animated _graphic_ adventure game, and
|
|||
|
that's where it falls down: The graphics are almost embarassingly primitive.
|
|||
|
(This review is based on the IBM-PC version.)
|
|||
|
|
|||
|
EARTHRISE is set in a future where Earth's mining takes place in manned bases
|
|||
|
on asteroids. The personnel on these bases use computer-controlled rockets to
|
|||
|
move them into Earth's orbit, all the while digging for whatever ore the
|
|||
|
asteroid contains. As you might have guessed, something has gone terribly wrong.
|
|||
|
The crew on the asteroid Solus radioed back reports of encounters with alien
|
|||
|
life forms, after which contact was mysteriously lost. The asteroid's rockets
|
|||
|
shut down, and it's presently on a collision course with Earth. You must find
|
|||
|
out what happened, and get everything fixed.
|
|||
|
|
|||
|
You wake up from suspended animation in your rocket ship, already in orbit
|
|||
|
around Solus. You'll have to hunt around the ship, figure out what you need, and
|
|||
|
how to get down to the surface of the asteroid. Once there, you can explore the
|
|||
|
surface, as well as the subterranean base (on two levels, with about 20 rooms
|
|||
|
and some installations on the surface, as well).
|
|||
|
|
|||
|
Most of the puzzles here consist of finding objects scattered around, then
|
|||
|
figuring out which object is appropriate for which task, and in which order
|
|||
|
these tasks must be accomplished. Tasks include more than just repairs to the
|
|||
|
base: You'll also encounter various species of alien lifeforms, all of them
|
|||
|
hostile. I'd rate the level of challenge here as moderate. If you remember to
|
|||
|
LOOK at everything (and I do mean _everything_), you ought to be able to find
|
|||
|
what you need. Of course, sometimes it's not just a matter of knowing what you
|
|||
|
need, but how to use it. And often, you'll frustratingly blast away with the
|
|||
|
right object, getting nowhere, because you're not using the correct syntax.
|
|||
|
|
|||
|
An added wrinkle is that the structural integrity of some sections of the base
|
|||
|
has been breached. Quite often, you'll find yourself walking into a vacuum. If
|
|||
|
your helmet isn't on, your head will explode. (You do have a gauge for checking
|
|||
|
things like this.) Since you'll spend much of your time in your spacesuit, and
|
|||
|
since the game is played in "real time," you'll have to keep a constant watch on
|
|||
|
your oxygen supply. (Hint: There are a couple of ways to get "refills.")
|
|||
|
|
|||
|
Game author Matt Gruson has provided a fairly large, well thought-out game
|
|||
|
world to explore. There are dozens of rooms and corridors (even a holographic
|
|||
|
representation of a forest back on Earth), as well as the surface of the
|
|||
|
asteroid, and your space ship. There are lots of things hidden away, often in
|
|||
|
the most unlikely places. All of these will earn you points, but not all of them
|
|||
|
are essential to completing the game. (You can even find Gruson's CompuServe ID
|
|||
|
number, if you look in the right place!) It's possible to complete the game
|
|||
|
without having amassed the full 800 points.
|
|||
|
|
|||
|
Unfortunately, as I mentioned above, the graphics are awful here; credit (or
|
|||
|
blame) one Van Collins for that. In this age of truly splendid-looking games
|
|||
|
from companies like Sierra, EARTHRISE is like stepping back into the stone age.
|
|||
|
The images are okay for seeing what's there, but they are so low-resolution even
|
|||
|
in EGA mode that I had to boot up under CGA to make certain I really _was_
|
|||
|
getting EGA! (The only difference between the two, by the way, is that EGA
|
|||
|
offers more colors; the game does not take advantage of EGA's possible higher
|
|||
|
resolution.)
|
|||
|
|
|||
|
EARTHRISE comes with a brief but well-written instruction booklet that includes
|
|||
|
a cut-away diagram of your ship. You're on your own for mapping out the planet
|
|||
|
and the base. The IBM box includes six 5-1/4" diskettes, and three 3-1/2"
|
|||
|
diskettes. The files can easily be copied to your hard drive via an included
|
|||
|
installation program, after which the game relies on manual copy protection.
|
|||
|
(The game can also be played from floppy disk if you have two drives.) 640K of
|
|||
|
RAM is required.
|
|||
|
|
|||
|
Support is provided for CGA, EGA and Tandy 16-color modes. As I said, the
|
|||
|
graphics are archaic. No support is included for soundboards, but aside from the
|
|||
|
opening music, the only audio in the game is the occasional sound effect.
|
|||
|
|
|||
|
EARTHRISE is played from the keyboard: You use the arrow keys to walk around.
|
|||
|
Some of the most frequently used commands have also been assigned to function
|
|||
|
keys, and if you wish, you may redefine them. Naturally (for an adventure game),
|
|||
|
you can save a game in progress, and there are "slots" that can hold up to a
|
|||
|
dozen different saves.
|
|||
|
|
|||
|
All in all, I enjoyed playing EARTHRISE. The game world is large and well
|
|||
|
designed. The graphics are truly awful, but they don't really affect gameplay.
|
|||
|
One final note: EARTHRISE offers you many gruesome ways to die. A lot of them
|
|||
|
involve your character's head exploding, or becoming impaled on a sharp object.
|
|||
|
Although most people will probably enjoy falling down a pit, only to land
|
|||
|
head-first on a pick-axe (to the extent that the graphics allow), some might
|
|||
|
find it objectionable.
|
|||
|
|
|||
|
EARTHRISE is published by Interstel and distributed by Electronic Arts.
|
|||
|
|
|||
|
*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
|
|||
|
|