173 lines
8.5 KiB
Plaintext
173 lines
8.5 KiB
Plaintext
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BATMAN: THE MOVIE
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This arcade game has received almost universal acclaim. I don't
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mean to be contrary, but all I can say is, "Why?" Of course, it's
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tied in with one of the biggest marketing successes of the past
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decade, but that type of commercial relationship certainly didn't
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help INDIANA JONES: THE ARCADE GAME. (This review is based on the
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Amiga version; Atari ST and Commodore 64/128 version notes follow.)
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Before I carp too loudly, though, let me say that BATMAN: THE MOVIE
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(not to be confused with Data East's BATMAN: THE CAPED CRUSADER) is
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nicely implemented: The graphics are solid, detailed, and smooth,
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and the soundtrack is full of really funky music and great digitized
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voices. Game control is uncomplicated, and each of the levels is
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quite large.
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Ultimately, though, BTM is nothing more than the all-too-familiar
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platform-and-ladders game combined with the typical 3-D
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racing/flying arcade-style game. Oh -- there's a rudimentary
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pattern-matching game thrown in, too, but at least it provides a
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nice break.
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The first section puts you in the Axis Chemical Factory, up against
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Jack and his henchmen. You have to counter bullets, thrown knives,
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and thrown bombs with your batarang. You can also use the batarang
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to rappel from platform to platform (instead of using the ladders,
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where they're available). This technique is one of BTM's more
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innovative elements, smoothly programmed into the design. There are
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nicely drawn details (all taken from the film), but the section is
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basically repetitious in both appearance and play. Certain portions
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of the Factory are much harder to get through than others, but on
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the whole, the process is rather straightforward (and to the
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right).
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In section two, you get to hop into your Batmobile and do a _film
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noir_ version of OUT RUN. This portion of the game features a really
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nice, semi-digitized graphic background of the city, against which
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are highlighted your Batmobile, other cars, and an incredibly
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fast-scrolling road. You use your batarang to turn sharp corners at
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high speeds; if you fail to make a particular turn after more than
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three tries (i.e., the turn comes up two more times in subsequent
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blocks), you run into a police barricade and the game's over. The
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road is a fun, slick rollercoaster ride (your car goes flying into
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the air when it hits a few particularly steep bumps), but nothing we
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haven't seen before.
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In section three, you have to defeat Jack again by figuring out
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which three consumer items have been combined to make the deadly
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poison; each time you select an item, a number indicates how many of
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the selected items are correct. You never know which of these are
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right, so it takes a little concentration to figure out what you're
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doing. The whole process is timed, and when time runs out on you, so
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does your luck.
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In the next section, you rush on to the big party Jack throws for
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Gotham City in your Batplane, and have to cut the ropes holding the
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balloons filled with poisonous gas before they explode. There are 99
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balloons to begin with, and it takes quite a long time to cut all
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those ropes. If, in the process, you hit the birthday cakes to which
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the balloons are attached, you damage your plane a bit; do enough
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damage and you go down in flames. On the other hand, if you hit a
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balloon, you release poisonous gas over the city. This section looks
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a heck of a lot like the Batmobile section (though the basic task is
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different), but it's nevertheless nicely animated and designed. Once
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again, the 3-D bit-mapped graphics scroll quite smoothly and
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rapidly, and the balloon sprites are designed to extend from far to
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near perspective without a flicker or a hitch.
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Breathless from all this, yes, you finally get to climb to the top
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of the Cathedral for your final confrontation with The Joker. This
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part of the game is a clear reprise of the opening
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platform-and-ladders design, with slightly different enemy sprites
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and a moderately different combination of platforms and ladders to
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handle. Still, if you liked the Axis Chemical Factory game, you'll
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also like the Cathedral game, although it may seem even _more_
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endless than the Factory.
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BTM comes on one copy-protected disk, which can be left
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write-protected if you don't want your high score saved. It requires
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a joystick for play, and runs on A1000s, A500s, and A2000s. It's not
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hard-disk installable and does not multitask.
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The game isn't really bad, as you can tell...just nothing new. Most
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of the action sections are a little more exciting than their
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cinematic counterparts, which could be one reason the game's such a
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hit: It fulfills the promise held out by some of the less successful
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portions of the film. And I suppose identification with the
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much-beloved comic-book characters keeps things interesting.
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Finally, game control and difficulty level are pitched right.
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Nevertheless, as with the film, the excitement generated by BATMAN:
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THE MOVIE is fundamentally incomprehensible to me. Maybe I just
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don't respond to hype as well as I should....
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ATARI ST VERSION NOTES
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BATMAN: THE MOVIE for the Atari ST offers excellent graphics and
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animation, five scenarios, joystick control, and copy protection.
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You'll need 512K and a color monitor.
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BTM is a fine game, great-looking and easy to learn. It's fun to
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play but tough to master, regardless of how many times you might've
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seen the film. Depending on your point of view, its impact will be
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enhanced or blunted. Why? Because Data East will no longer be
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supporting the Atari ST: BTM, along with NORTH AND SOUTH and
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DRAKKHEN, are Data East's last releases for this machine. Why? Too
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many Amigas and too much ST piracy. So it goes.
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As mentioned in the main review, five scenes from the film form
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BTM: the Axis Chemical Factory, the Streets of Gotham City, the
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Batcave, Gotham City's 200th Anniversary Carnival, and the
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Cathedral.
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The ST screen display consists of the current scenario: Axis
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Chemical scrolls in all directions, according to the Dark Knight's
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movements, and has brick walls, platforms with railings, dripping
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acid, and ruptured steam pipes; the Cathedral is similar. The
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Batmobile and Batwing screens move in the manner of road races; and
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while in the Batcave, cosmetics appear on the Batcomputer, and you
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must select the three that contain the Smilex elements.
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Below the action screen are high Batscore, current Batscore,
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Batlives remaining, a Battimer, and a graphic of Batman's face. You
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begin with three Batlives. As Batman absorbs Batinjuries, the
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Batface graphic alters to become The Jokerface graphic; when Batman
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is gone, so is a Batlife.
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BTM is controlled with a joystick. In both Axis Chemical and
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Cathedral scenarios, the stick alone makes Batman walk left and
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right, and climb and crouch; with the button held, the stick throws
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Batarangs, jumps Batman down a level, and spits out the Batrope,
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which can be throw diagonally (and on which Batman can Batswing).
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In the Batmobile, the stick steers, accelerates, and brakes, and
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the button fires the Batrope, which is helpful for cornering. In the
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Batwing, the stick moves the craft left and right, and lifts and
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drops the nose; with the button held, the stick steers,
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accelerates, and brakes.
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The game package comes with one copy-protected disk and an
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instruction manual. There is no save option.
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BTM looks great on the ST: Items appear as items (rather than
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iconic representations), JokerGoons look like JokerGoons, and the
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scenery is marvelous. Animation is smooth and lifelike, and sound
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effects are sparse but effective. The joystick worked perfectly.
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BATMAN: THE MOVIE is difficult, but nowhere near as tough as
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BATMAN: THE CAPED CRUSADER.
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BATMAN: THE MOVIE is an excellent game, both to look at and to
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play. Too bad for us that Data East has given up on the ST.
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COMMODORE 64/128 VERSION NOTES
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The Commodore 64/128 version of Data East's BATMAN: THE MOVIE is
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more or less identical to the Atari ST version described above.
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Although the overall quality of the graphics is lower (not
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unexpectedly), BTM on the C64 looks just fine. Everything is clear
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and understandable, and the characters are nicely animated.
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The joystick works the same in both versions. The C64 package comes
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with one copy-protected disk and an instruction manual.
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BATMAN: THE MOVIE on the Commodore 64 is a fine game. The added
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bonus is that Data East plans to continue its C64 support.
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BATMAN: THE MOVIE is published and distributed by Data East.
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*****DOWNLOADED FROM P-80 SYSTEMS (304) 744-2253
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