440 lines
18 KiB
Plaintext
440 lines
18 KiB
Plaintext
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THE OFFICIAL SAMURAI SHODOWN 2 GUIDE TO CAFFEINE NICOTINE
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(c) 1995 Thomas H Harper <th2n+@andrew.cmu.edu>
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version 2.0
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This guide is free to everyone. However, if you sell it for a profit, may a
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wise old man pound your face in with his staff! ^_^
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Tons of new info have been coming in! Sorry if I couldn't get back to all of
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you who sent some of it, it gets hectic here at CMU around this time. At least
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my midterm grades are up!
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CONTENTS
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-General Data and Normal Moves
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-Special Moves and Effective Use
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-Combos (not the snack food)
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-Stratagems Versus Other Characters, CPU and Human Played
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-Translations
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-Wish List for Future Versions!
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-Where To Get This Guide And Other SS2 Literature
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-Version Chronicle
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-Credits and Thanks!
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At first glance, Caffeine Nicotine seems out of place amongst the sword-
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wielding, boomerang-tossing, cannon-shooting warriors/warriorettes of
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Samurai Shodown II. But he's loaded for bear! The teacher of Haohmaru and
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Kibagami Genjuro, Nicotine is actually quite powerful and some of his moves
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have killer priority and range!
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*GENERAL DATA AND NORMAL MOVES*
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Nicotine carries a staff with 2 rings on the end. You can hear the tinkle
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they make when he's standing still. An appropriate weapon for a priest! His
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slashes won't even cut plants or barrels! However, if your final move is a
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Chain Cane, then your opponent's red red krovvy will flow.
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He is quite mobile and a good jumper. His air "slashes" have a good priority
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as well(especially his A and B), but try not to get into an air war with
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people with mega-high air priority such as Galford and Hanzo. Wan-Fu will
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likely put a pillar to your head, also! (ouch...) His air AB will go under
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him before it swings to the front.
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Nicotine tends to have a hard time with characters with a long weapon range
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on the ground, especially Charlotte, Kyoshiro, and Earthquake. See the
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*Stratagems* section.
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Close up Nicotine has an arsenal of quick moves like his ducking A, standing
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A(far and close range), and standing B(far and close range). Up close his A
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when liberally used will frustrate your opponent. (This seems to be a Nicotine
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specialty--frustrating the opponent)
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His kicks have puny range so save them for when your opponent is up close
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trying to thow you or for a combo. These are especially good for those players
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that like to jump right over you and try to throw you as soon as they land.
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If you don't want to take any chances, roll away. His roll not only looks
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cool, it takes you out of the range of most other attacks!
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(Sporty, yet functional...)
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Speaking of throws, his Life Steal(B) takes off a good bit of power, his
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Machine Gun Stab(AB) is good for the damage and it's such a rush when it hits!
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His Bad Breath Attack(D) does the least damage of his "throws," but it's just
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darn hilarious.
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And now, the Great Equalizer... his ducking B. This has a very deceptive
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range, and it's got power! You're gonna knock a lot of characters out of
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special moves with this! And it's a great counter-strike! It'll also knock
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them down, so flip a card when they get up.
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His ducking A is very quick and has decent range (for Nicotine). Use this
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move often! Also when it hits, human players have a tendency to try to strike,
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but most of the time you can follow-up on it real quick with a ducking B and
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knock 'em right out of it. Then you can almost feel their frustration!
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Nicotine has a lack of a special move uppercut. (If he taught Haohmaru and
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Genjuro, why doesn't he? ^_^) His ducking AB can be just as effective if
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you time it right and the opponent is in the right place. And it does huge
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damage! If he/she's too close to you you'll get a different move and
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likely eat sword or get slammed. Practice with it against the computer to
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get a feel for it.
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See Scott Fujimoto's new improved SS2 TAPFAQ for a complete description of
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Nicotine's normal moves.
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*SPECIAL MOVES AND EFFECTIVE USE*
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NOTE:The names and descriptions are courtesy of the TAPFAQ.
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Exorcist Charm Slice: | \ -O + Slash
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(Shikigamireifu Rai) O O
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Nicotine flips a blue card which turns into an electrified hawk hitting for
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shocking damage.
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This projectile works well against the bigger characters and if you time it
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right jumpers but most often characters can simply duck under it, roll under
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it, or do a special move under it! Be careful when you use this because it has
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a seemingly long delay.
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Fires Of Fecundity: | \ -O + Kick
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(Shikigamamireify En) O O
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Nicotine flips a red card which turns into a dog-type beast made of fire that
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rushes to strike low to hit for flaming damage.
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This projectile you'll probably use the most. It is easily jumped over, but it
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can't be sneaked under. Plus, it must be blocked low. Mix these up with the
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above projectile to have a 5' tall Sagat. ^_^ And beware of throwing any
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projectiles against Haohmaru, Nakoruru, or Sieger because they can reflect
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them.
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Choker Chain Cane Bang: -O \ | / O- + Slash
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(Bakusa Jougeki) O O O
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The head of Nicotine's staff extends on a chain. Can catch the opponent, drag
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them closer, and dizzy them for a short time.
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Another Equalizer, this move works best versus a Galford, Hanzo or Earthquake
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that tries to drop down on you from above. Block the hit, and as SOON AS YOU
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CAN fire this move off. It'll nail them just as they land and you can hit them
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with something else. To play it safe use a ducking B, or go for a standing AB
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for big damage.
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This also works wonders countering:
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-Ukyo's very late Swoop Swallow Slice (on his way down and if the sword
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hits you and you block)
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-Ukyo's Teleport if you see it coming
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-Ukyo's Apple Slice if blocked
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-Jubei's Hasso Happa if blocked
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-Cham Cham's Mid-Air Rake (If blocked)
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-Kyoshiro's Chobi Jishi if blocked
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-Most projectile attacks--the chain will cancel the projectile and go
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through to the opponent
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-And a lot of other stuff if you get it off fast enough!
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If you miss with it, it's got a very long delay. So make this move count!
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Cane Swirl Cutter: / | \ -O + Kick in mid-air
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(Shinjou Rasen Kyaku) O O O
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Nicotine stabs his staff into the ground and spins downward by flame to hit
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for flaming damage.
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This move may be most useful against players that use ground attacks as an
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anti-air defense. You'll stab the staff into the ground and hang for a short
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time depending on which button you use, with C being the quickest. As your
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opponent recovers, WHAM!
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Curse Of Crunch: O- | / + AB
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(Rashin Jufu) O O
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Tosses a card that turns into Cap'N Crunch who whacks opponent with a cereal
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bowl for wheat and milk damage. (NAH! Just kidding... )
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Tosses a card that knocks opponent down and confuses joystick calibration for
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about 10 seconds. Left will be right, Up will be down, et cetera.
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The card can hit when it flashes blue and red. You can tell they're under the
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Curse if a ? appears over their head. This move is very hard to connect with,
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and the card doesn't flash for long. Try using it against opponents jumping in
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if you have the power and daring to try it. It's ultra-frustrating when it
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hits!
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Super Deformed Transformation: 3 quarter-circles back, forward + D
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I've never seen this one... must be cool though.
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When the rage gauge fills up, it's time for the...
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Underworld Pummeler: -O O- / | \ -O + D
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(Niou Furei Satsu) O O O
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Tosses a big card that summons the powerful deity Atavakah to ram opponent with
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great strength, hitting for weapon shattering damage.
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This thing does MONSTER damage when it hits! It only works right in front of
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him and has the same range and radius as Charlotte's Power Special. His POW
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doesn't stay up for very long, however. Use it fast and wisely. If you're
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facing a character that likes to jump, this move is AWESOME!
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*COMBOS*
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So far Nicotine doesn't lend himself to combos too much. Mail me if you find
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more!
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--jumping B, crouching A
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--jumping B, close crouching B, C/D/CD card flick. This has varying effects
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depending on which opponent you combo. The ninjas won't get hit by the close
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B but the card will nail them.
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Interesting combo to try against the CPU--hit them with the Chain Cane,
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standing AB, repeat process. The CPU won't recover in time after the Chain hits
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to block the AB, and it won't recover from the AB fast enough to block the
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next Chain (At least the first two times). It kinda lends itself toward being
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cheap, but what gets cheaper than the CPU? This won't work against human
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opponents because they'll recover before you can use the AB. Hit 'em with a
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ducking B instead.
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*STRATAGEMS FOR OTHER CHARACTERS, CPU AND HUMAN PLAYED*
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HAOHMARU
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Use Nicotine's ducking B. A lot. If Haoh misses with a long range slash this'll
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sneak in and whack him. The CPU is especially fond of this for some reason...
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The ducking A and B will also help against the jumping AB-ducking AB combo
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crazy Haohs. In the air, an A "slash" will hit him out of most anything.
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GENJURO
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Plug your ears and strike low and fast. He's in deep trouble if he misses with
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a standing AB or if you block it. (Geez, who isn't?) Use a quick move to hit
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him out of his 3 Sliding Slashes. A standing AB can also work.
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Your jumping A and B stand good chances if he takes to the air, but don't
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let him get right above you. You'll eat an AB so fast.
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GALFORD
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Use the Chain Cane when he tries to drop on you from above. Fire it off quick
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enough and he's in deep trouble. Yell "GET OVER HERE!" if it'll help you feel
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better. ^_^ And AVOID THE DOG. Nic is gonna have to work hard here if he
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doesn't have his weapon.
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HANZO
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If he tries to drop on you, block and use the Chain Cane. If you see an air
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Shuriken coming run under it (he has the coolest running animation) and make
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him PAY. Nic's small size is definitely an asset here.
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EARTHQUAKE
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If he drops down... well, you get the idea. Throw projectiles from a
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distance, but don't get too comfortable doing it. Despite Nic's small
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size, EQ's ducking slashes must of course be blocked low. (The sickle's
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almost as tall as Nic is!) And EQ's ABs mean business if you're far away.
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Try getting inside and "throw" him.
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NAKORURU
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The CPU always gives me a hard time (it's also set on level 6!!!!!! Argh...).
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Do NOT throw Hawk Cards because she'll Annu Matsube right under them, and
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you're not going to like that very much. She can also do that through Fire
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cards if timed right Use his A "slashes" and all his kicks up close.
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UKYO
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Ukyo's ducking B will hit Nic out of his ducking B. (And I'd like to know
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why...) It's easy to grab a CPU Ukyo out of a teleport with the Chain Cane,
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but if a human does a C teleport watch out. Nic stands a good chance in the
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air versus a CPU Ukyo, and if you're higher a human Ukyo is in trouble. If he's
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on the ground don't jump at him because you're a candidate for Ukyo's standing
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AB or ducking AB. If he does use the ducking AB, try a C Cane Swirl to
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frustrate him. If you run into an Ukyo that just Swoop Swallow Slices all day
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(we got plenty here at CMU) look for an opening and run or roll through.
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Timed just right an air B will knock him out of a Swoop Swallow Slice.
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CHAM CHAM
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If you hear her say "A!" that doesn't mean she'll do an A move, she'll try to
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land on you and claw you to death! Run or roll away, and when she lands make
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her PAY for trying such a low-down dirty mega-huge-priority ultra cheapo
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move. Pakupaku's skulls will go right under your Blue Hawk projectiles. An
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air encounter could go either way due to the nature of her air moves, but
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if she sticks her butt out, SMACK IT! If she tries a crouching CD kick
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(slide) use a kick of your own, preferably your crouching CD, to counter it.
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SIEGER
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Don't let him near you. His kicks and air punches mean business. The CPU will
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try to roll in or jump to land close to you and slam you often. Try not to
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fall for it. Nic's Chain Cane might work if you block his Flaming Dive. Both
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of Nicotine's projectiles can be marked "Return to Sender" by Sieg's
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reflection move. Stay low and play defensively.
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WAN-FU
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Nic's ducking B can knock Wan-Fu out of many moves. Try not to get into an air
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war with a human Wan-Fu. You'll get a faceful of pillars.
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JUBEI
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Nic's ducking B will sneak under almost all of his slashes, and it has more
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range! Watch when he says "Ikuzo!" because then he'll do his Tsunami Sabre.
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Block it or pay the price. Nail him with an AB on his way down if he does the
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leap up.
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GEN-AN
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The ducking B again works wonders. Try got to get into an air war. The CPU
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will use his slides a BUNCH. Use ducking A's and kicks up close. If you see
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an opportunity after he does his roll Chain Cane him and give him the
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business!
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KYOSHIRO
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Kyoshiro has a definite range advantage on the ground and a decisive advantage
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in the air. Your only hope in mid-air is his A. Try to take advantage of Nic's
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crouching AB as an anti-air weapon and his crouching A to knock Kyoshiro out
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of slashes. You're gonna need them. Kyoshiro's fans will also slip under Nic's
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Blue Hawk Cards. Play defensively.
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CHARLOTTE
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This may be Nic's toughest fight versus a human player, and the CPU shows
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little or no mercy. Nic's ducking B may look like it can hit Charlotte out
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of her low pokes but it'll go right through her feet! (What's up with that?)
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Her crouching AB has a little bit more range than Nic's crouching B, so try
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not to get into a crouching fight. Your Red Dog Cards might be able to go
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under her Red Triangles. If at all possible, BREAK HER WEAPON. Nic's gonna
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have to work, and work hard, to beat her. If she takes to the air, your A and
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B are your best bets. Don't even THINK about throwing projectiles up close
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or you'll taste jumping AB plus whatever else she can combo you with. At the
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right range if you see her jumping in whack her out of the air with an AB, but
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under most circumstances, such as jumping in up close, it won't hit her.
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Another NICOTINE
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A CPU Nicotine loves to roll in and do the Life Steal. It's also fond of
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ducking A's. Use the ducking B whenever possible.
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KUROKO
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I've never seen this guy in action yet.
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MIZUKI
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Scott Fujimoto writes:
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"Sorry but Nicotine SUCKS against Mizuki. I can hardly beat her on Level 1!
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Nicotine can't do the large amounts of damage that other people can during
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the few times Mizuki is open. Also, Nicotine's crouching B is slow enough,
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Mizuki can override it with her AB slashes! I find that only doing A hat
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swings is quick enough to avoid getting hit, and they don't do much damage.
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And Mizuki does tons of damage, so it's in her favor."
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If anyone has different experience, I'd like to know! I just got to her a few
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days ago! (Man, she's tough!)
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*TRANSLATIONS*
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These are courtesy of Kenichiro Tanaka.
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OPENING:
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"Hoisa!"-Hmph!
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NORMAL MOVES:
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"Douja!"-How's that?
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"Hore!"-Take that!
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PROJECTILES:
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"Raifu!"
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"Enfu!"
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BEING HIT:
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"Bachi atariga!"-Blasphemer! (Hey, you're hitting a priest!)
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"Koshi nuketa!"-That surprised me!
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WIN:
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"Dokkoisho."-Hmph. (Said when putting something down, for his ring-the-bowl
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victory stance, and his Cane Swirl.)
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*WISH LIST FOR FUTURE VERSIONS!*
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If you have anything to add, send it to me or post it on r.g.v.a. I am in
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need of--
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-A few more strategies, especially versus Mizuki
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-Some more combos if possible
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-Cool ASCII art
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-Opinions and comments about the Nicotine Guide
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*VERSION CHRONICLE*
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Version 0.1, Released 03-01-95.................Started after I went on a
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7 game win streak with Nicotine and noticed
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that nobody had a guide for him yet. I raised
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a question on wheteher a guide should be made,
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and a 15-win streak later, the guide was born...
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Version 1.0, Released 03-04-95.................Strategies against other
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characters start to filter in. More moves
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expounded upon. Combo section started. Version
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Chronicle started. Ken Tanaka's translations
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added. Uploaded to the FTP sites.
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Version 2.0, Released 03-12-95.................Strategies and comments pour
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in. Chain Cane combo added. More info on Special
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moves added. Some reformatting.
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*WHERE TO GET THIS GUIDE AND OTHER SS2 LITERATURE*
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Andy Eddy's FTP site at ftp.netcom.com.(cd pub/vi/vidgames/faqs)
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Dave Kirsch's fighting game FTP site at brawl.mindlink.net. (cd pub)
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GeeSe Howard's Neo Geo game FTP site at kaiwan.kaiwan.com (cd user/dvillnva/
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neogeo_faqs)
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Micheal Rusignuolo is the editor of the Samurai Shodown II Resource Guide also
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kept at the above sites. Check it out for guide updates and new literature!
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*CREDITS AND THANKS!*
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Shawn Holmes.........Hecubus@psu.edu...........for the original kick-butt
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TAPFAQ
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SNK............................................for another kick-butt game
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Scott Fujimoto.......SFUJIMOTO@delphi.com for the new TAPFAQ and......
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Billy J. Bissette....bjbissett@ocs.ncsu.edu
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Charley Chudchoey....u3616172@au.ac.th
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Liam Briggs..........lbriggs@chat.carleton.ca
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Michael Rusignuolo...damone@ios.com
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Calvin...............cmak@violin.aix.calpoly.edu
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Jasper Phillips......phillpsj@ucs.orst.edu
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Kenneth Hsu..........e3321942@student.uq.edu.au
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all for kick-butt advice,
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strategies, and comments!
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Kenichiro Tanaka.....tanaka@maya.com...........for translations and the
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most dastardly Ukyo I've ever
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faced! ^_^
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Caffeine Nicotine....CafNic@templemist.org.jp..for being a kick-butt
|
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character!
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The CMU Gameroom SS2 Guys/Gals.................for their "help" with the
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guide! ^_^ Happy fighting!
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--
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"Thou shalt not horn in on thy husband's... racket!"
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--The Bible, according to Homer Simpson
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