492 lines
19 KiB
Plaintext
492 lines
19 KiB
Plaintext
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* From: randolph s vance <rsvanc00@mik.uky.edu>
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* Date: Fri, 4 Dec 92 17:42:56 -0500
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So, you want to save the world from the evils of Cyberdyne,
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Skynet, and the horror of Judgement Day, eh? Well, here's
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a complete help guide/cheat sheet/spoiler packed article
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that's just what every gamer should have!
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How to WIN at Terminator 2:Judgement Day (Version 1.1)
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By Randolph S. Vance, 10-21-1992, copyrighted.
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You may keep this, but if you do, you are required to send me
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E-mail and let me know what you think of it.
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1: Get an assistant.
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You'll need someone to help you on your quest, it's just as simple as
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that. Get a friend to help you and the two of you get a roll
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of tokens or quarters apiece. Believe me, one person with
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just two coins is NOT going to win. You need serious money
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and you'll need help.
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Also, in between each scene, it is a very wise idea to stock up
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the machine with 4 to 6 coins, that way, when you do die, you
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can press start and continue immediatly. This will be almost a
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necessity inside Skynet and Cyberdyne. You will need to be able
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to press start instantly and keep up with the action.
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2: Battlefield
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The battlefield is the easiest stage to go through. What
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will appear in this scene are:
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Silver and Gold endoskeletons
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H-K flyers
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Ground missile launchers
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and one Ground H-K Tank, with a squadron of Gold endoskeletons inside.
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Silver endoskeletons are the easiest, just clip them with a shot
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from your machine gun. If a silver endoskeleton should come up
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to you, just shoot him in the head and get the chip inside. That's
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a very valueable thing to get, as you can get 1 of 6 random bonuses.
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You can get added firepower, more missiles, bonus points, a better
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weapon, or even hit the battlefield with a smart bomb!
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Gold endoskeletons are dropped into the battlefield by flying H-Ks
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regardless of whether they have been downed or not. They can be
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defeated in the same manner as a silver endoskeleton, except that
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a gold endoskeleton will not come up to face you off in battle.
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--------------------------------------------------------------------------------
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APPENDIUM by Steve Stelter (sjs28257@uxa.cso.uiuc.edu)
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Actually, they will--it's happened to me a couple of times--but they don't
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do it very often.
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--------------------------------------------------------------------------------
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H-Ks, short for Hunter-Killers are flying craft that are heavily
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armored and well armed. A single locked shot with a missile or
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repeated heavy machine gun fire will down an H-K from it's long-distance
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range. Note that if an H-K flys toward you, machine guns can better
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destroy an H-K, but beware of the incoming missile fire it will launch.
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Ground launchers are small missile launchers that are very fierce,
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very heavily armored, and can recycle missile fire at an alarming rate.
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The only way to defeat a ground launcher is to hit it with a locked
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missile shot.
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The Ground-based H-K tank is the biggest and last enemy you shall
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have to defeat to pass to the next stage. To defeat the Ground H-K,
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you will need to lay down very heavy fire with your missiles. Start
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on the arms to destroy the guns and the plasma bolt fire. Then work
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from the top and blast off the head. Then use missiles and the machine
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gun to destroy the tank. The squadron of gold endoskeletons will then
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be deployed, but this should pose no problem.
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Hints:
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Get as many of the equipment boxes as you can and stock up your missiles.
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They will be needed to destroy the Ground H-K Tank. Also save up machine
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gun fire, as it can be drained very quickly. Don't waste fire unnecessarily.
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3: Human Hideout
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The few remaining survivors of Judgement Day live like hunted rodents
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inside underground bunkers. This is the shortest scene to go through
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but is by no means easy. In this scene shall appear:
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Silver endoskeletons
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Arnolds (The series 800, Model 101)
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Eggs
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Orbs
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Stan Winston said that in the Terminator factories of Skynet, the
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Model 101 was churned out on a production line and that all of them
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looked just like Arnold. The rubber-skinned line of Terminators
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was discontinued by Skynet due to it's inability to blend in.
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A little note, in the novelization of Terminator 2, John Connor
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and his team captured a Model 101, disconnected him from the Skynet
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network, re-programmed him to be John's protector and then smuggled
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him back into the core of Skynet. It's also a good debate that
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at the same time the first Terminator was sent to kill Sarah Connor,
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the T-1000 was sent to kill John Connor, 10 years after. A battle
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that lasted over 10 years was begun in 10 minutes.
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The Arnold model appears dressed in leather jacket and pants, armed
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with machine gun and Gargoyles. The best way to defeat an Arnold
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is to lay down machine gun fire and clip him. Arnolds will
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come up face to face and lay down a heavy barrage of machine gun
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fire back at you, this can easily kill you. The best way to take out
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an Arnold face to face is to hit him with a single missile shot in
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the torso. You can't go for the head shot, as the Arnold is very
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quick and firece.
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An Arnold that had been clipped from long distance will then quickly
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rise from the dead and attack again. Another clipping shot with your
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machine gun will then defeat the Arnold, who will be removed from the
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Skynet collective. Arnolds will also appear from the rafters, going
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after human targets. These Arnolds can also be defeated with a clipping
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shot, but will be quickly absorbed into the collective.
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Eggs will be dropped into the hideout, if left unattended, they will quickly
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hatch into Orbs. The best strategy to defeat an egg is to shoot them
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as quickly as they are dropped. Either a burst of fire from a machine
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gun or missiles will be sufficient to destroy eggs.
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If an egg hatches into an Orb, it will be a very tough enemy to defeat.
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Orbs are fierce creations, highly armored and very mobile, armed with
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a rapid fire machine gun. Heavy barrages of machine gun fire or a missile
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shot are what is needed to defeat an Orb.
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Hints:
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Again, stock up on missiles. Get as much equipment as you can.
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Also, the lamps above the rafters hold bonus items, so shoot as
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many of them as you can.
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Equipment is also stored in the shopping baskets that go rolling
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by. There is at least one smart bomb on this stage.
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4: Trip to Skynet
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John Connor has discovered that a Terminator has been sent back
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in time to alter the course of future history. You must lead
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an armed escort and help get John Connor to Skynet.
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What shall appear in this scene are:
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Silver and Gold endoskeletons
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H-K flyers
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The best strategy I can recommend for this scene is to use your
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machine gun and missiles and bring down as many H-Ks as you can.
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DO NOT try and hit the endoskeletons that will come running by the
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truck, as stray fire will easily destroy the truck and end your game.
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Hints:
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Get as many missiles as possible, the H-Ks at close range can be brought
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down only with repeated missiles and will be taking as many shots as they
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can at the truck.
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If you need missiles, another effective strategy is to end your game
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on purpose, continue and you can start the scene over with 25 more
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missiles, plus those that you can get before the truck takes off.
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If you can escort the truck to Skynet without having to continue,
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you will be awarded a truck bonus of 25000 points.
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5: Skynet, Security Level 1
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You are outside the gates of Skynet, from here on, there will
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be no further human support, it's just you and your friend against
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Skynet. What will appear are:
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Silver and Gold endoskeletons
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H-K flyers
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Arnolds
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To pass on to Security Level 2, you must go through an army of Terminators
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and H-Ks and then blast open the front gates of Skynet.
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Hints:
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Don't waste your missiles, you'll need them.
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Use 3 missiles and destroy the huge fuel depots. That can add to
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your damage bonus.
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6: Skynet, Security Level 2
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You're inside Skynet, now you begin to realize the awesome destructive
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arsenal that Skynet commands. In this scene are:
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Silver and Gold endoskeletons
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Arnolds
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H-K flyers
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Eggs
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Orbs
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Silverfish
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To pass on through to Security Level 3, you must destroy the launching
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bays where Orbs and Silverfish will be coming from.
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Silverfish make their first appearance in this area. They are very
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ornery little boogers that sidewind their way, then hurl themselves
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toward you and self-destruct. The best way to destroy a Silverfish
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is to hit it with a locked missile shot.
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Hints:
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When at the launching bays, focus less on the Orbs and go for the
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Silverfish and the Launching bays. Only when a bay door is closed will
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it then be vulnerable.
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--------------------------------------------------------------------------------
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APPENDIUM by Ah so Grasshopper! (foregone@stein.u.washington.edu)
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One the level with the doors that open and let out orbs and silverfish,
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blow all the doors but the far right silverfish door. This one will
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continually open and close letting out silverfish that take a really long
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route to you. This can usually be taken out with the machine gun. Not
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only will this net many, many points, but the boxes will continually appear
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for about 1-4 minutes (STOCK UP ON MISSILES!)
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--------------------------------------------------------------------------------
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Get as much equipment as you can, you can quickly run short of
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machine gun fire in here.
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Blow up the walls with several missile shots, they make great places
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for eggs to be dropped and hatched and for Orbs to come running out
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from behind.
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7: Skynet, Security Level 3
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The Launching bays are destroyed, now you must go through the heaviest
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gauntlet that Skynet has laid down. What will appear in this scene are:
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Silver and Gold endoskeletons
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Arnolds
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H-K flyers
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Eggs
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Orbs
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Silverfish
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and one H-K Ground Tank
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To pass on to Security Level 4, you must go through the gauntlet and
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then defeat the H-K Ground Tank, again as before on the battlefield.
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Hints:
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Destroy all walls and eggs that you can see.
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Stock up on your missiles and get as much equipment as possible.
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After you have blown up the top of the tank, you can blow it up by
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just using your machine gun and get at each missile launched. This
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can help save as many missiles as you can.
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8: Skynet, Security Level 4
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You are almost toward the end, now all that is left is to open
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the main doors and get at the Skynet Super Mainframe Computer.
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What will appear in this scene are:
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Eggs
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Orbs
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Fixed Missile Launchers
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To complete Security Level 4 and open the doors, you shall have
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to destroy the fixed missile launchers at the corners of the doors.
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Hints:
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Save up on all your missiles.
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Blast away all walls.
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To effectively destroy the fixed launchers, have you and your friend
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take one side apiece and blast away at the launchers using your
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machine gun and repeated missiles.
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9: Skynet, The Super Mainframe
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The Super Mainframe is now almost defeated. What will appear in this
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final stage are:
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Fixed Missile Launchers
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Silverfish
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To defeat the Super Mainframe, you must blast away all of the missile
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launchers and all of the pieces surrounding the Super Mainframe.
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Hints:
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Hose the Super Mainfraime using all the missiles you have been saving.
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After you clear this stage, you won't be nededing missiles. Work from
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the outer corners to the inside and then shoot at the SIMMS when they
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are exposed. After that, Skynet has been defeated and you will be
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successful in the first part of the game.
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10: Cyberdyne
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You have been sent back in time to protect young John Connor from the
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evil T-1000. Armed with your machine gun and with 25 shotgun shells,
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you must now destroy Cyberdyne and rescue the world from the horrible
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fate of Judgement Day! What will appear in this scene are:
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SWAT Policemen
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Helicopters
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Cruisers
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Technicians
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The best way to destroy everything in Cyberdyne is to just focus
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on the equipment, don't worry about the humans taking shots at you.
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You'll go through the adminstrative offices of Cyberdyne first, get
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at all the computers, desks, filing cabinets, and everything else
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you find. Don't leave anything behind here! Then, after the administrative
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wing, you must face a barrage of SWAT Policemen and Helicopters.
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Then you will go through the Clean Room area of Cyberdyne, where the
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chips are grown and made. Get every piece of equipment that you see
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here too, from the tables and the rolling carts to the green lamps on
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the counter, (after all, that's where they make the chips) and the
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chemical stockpiles and lockers and the clean room mainframes.
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Once you clear out everything, then you must face off another
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wave of Technicians hurling Chemical bombs at you. Afterwards, John
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Connor will then get the Arm and Chip from the first Terminator sent
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and you will get your first glimpse of the evil T-1000.
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Hints:
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Get as much equipment that Sarah and John Connor will drop for you.
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Always try to get the Mini Gun, as it is a very powerful weapon.
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You'll see a computer terminal with the image of a CPU rotating
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around on the screen, get that and the CPU chip inside. It is just
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as valueable as before.
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In the offices will be huge banks of Mainframe Computers, you can
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take these out very effectively with several shotgun shells spread
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around them.
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Don't leave a scrap of equipment behind! If so much as one piece
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of equipment is left behind, Cyberdyne research will continue, and
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the world will still be condemned to the horror of Judgement Day.
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If you and your friend can completely clear out Cyberdyne, you
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will both be awarded a one million point bonus. Pretty good for
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saving the world.
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11: Escape from Cyberdyne
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Y
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Via Node 1:133/411, 23:35 12/5 ReMapper To Point 7
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our gun regardless of which angle he approaches from. This way,
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you can easily cover the top, corner and the sides of the SWAT Van.
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After you have destroyed the helicopter, the T-1000 will then pursue
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the SWAT Van in a Cryoco tanker truck. Now, what you and your friend
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must do is cover the back side of the van and prevent him from ramming
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into the back of the SWAT Van and killing everyone. To do this, keep
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your gun level at the back, begin firing as soon as you hear the
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truck approaching, then cover the engine with as much firepower as
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you can. Then, you will be set for the showdown.
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Hints:
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Use the shotgun shells only on the tanker truck. I have tried
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before to down the helicopter with the shotgun and ended up
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wasting all my shells.
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Also, if you can keep a Mini Gun from the Cyberdyne scene, that can
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be very handy in bringing down the helicopter.
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12: Showdown
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You are in the Steel Mill, you must protect John Connor at all
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costs. What will appear in this final scene are:
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The T-1000
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Steel Mill workers
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You must first face off the T-1000 aside the tanker truck filled
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with liquid Nitrogen. He will be using his gun and firing rapidly,
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pacing back and forth between you and your friend, occasionally
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extending his arm and smashing it towards you. Use the shotgun and
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hit the T-1000 with two bursts. He will then fall to the ground. Use
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the shotgun and with more shots, hit the tanker and immerse the
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T-1000 in liquid Nitrogen. When the T-1000 gets back up, repeat the
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procedure until you have shattered him. All during this, shotgun shells
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will descend from the ceiling, collect as mant as you can.
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Now you must protect John Connor. While you are following him, several
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workers of the Steel Mill will descend and take shots at you. You can
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shoot them, but I have found that this is a very good way to build up
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your arsenal of shotgun shells. If you are low on hit points, let the
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workers kill you, then continue and you will have 25 more shells.
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More shells will descend from the ceiling, collect as many of those
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as well, for the final showdown awaits.
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John Connor will now be boxed in on the top of the rafters aside the
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huge steel furnace. The T-1000 will be approaching slowly from the
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left side, walking menacingly towards John. Use the machine gun and
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the shotgun and hose him. Then, the T-1000 will come up and face you
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off in battle. This is another good opportunity to get free shotgun
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shells, because the T-1000 will not focus on John or anything else
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while engaged in battle with you. Again, if you are low on hit points,
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let the T-1000 kill you, continue and get 25 more shells. The only
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way to defeat the T-1000 here is with a well placed shotgun shell
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to his head, splitting it in two. This is what Industrial Light and
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Magic nicknamed the "Saucehead" special effect. Then, the T-1000
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will descend once more. Use your machine gun and shotgun while he is in
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|
the very center and push him closer and closer towards the edge. Then,
|
||
|
a grenade launcher will descend from either the left or right side of
|
||
|
the furnace, get it and quickly blast it with the special weapons
|
||
|
button at the T-1000 as he is on the edge. The grenade detonates
|
||
|
inside the T-1000, he descends into the molten metal and you have won.
|
||
|
|
||
|
Should the T-1000 be successful and kill John Connor, you must
|
||
|
start over from the tanker and freeze him again.
|
||
|
|
||
|
13: Ending
|
||
|
|
||
|
If you have saved the world from Judgement Day and destroyed the
|
||
|
T-1000, then John Connor's face will appear, and these words will appear below:
|
||
|
|
||
|
"You have destroyed the T-1000!"
|
||
|
"You have saved the world from Judgement Day!"
|
||
|
"Your future is what you make of it."
|
||
|
|
||
|
If you have destroyed the T-1000, but not everything in Cyberdyne, then
|
||
|
these words appear below John Connor's face:
|
||
|
|
||
|
"You have destroyed the T-1000!"
|
||
|
"But Cyberdyne research will continue."
|
||
|
"Judgement Day could still happen."
|
||
|
|
||
|
14: Credits and Acnowldgements
|
||
|
|
||
|
I want to thank all these wonderful people for helping me with the
|
||
|
game and this guide.
|
||
|
|
||
|
Greg Henderson, though he'd rather be playing either Street Fighter II:
|
||
|
Championship Edition or Mortal Kombat. Well, he did help me clear out
|
||
|
Cyberdyne the first time. :-)
|
||
|
|
||
|
Jason Fischer, he was helpful and a very good companion to play
|
||
|
with, and together, we discovered how to get through the Trip to Skynet
|
||
|
effectively.
|
||
|
|
||
|
Gene Ppendygraft, he started a great game, we cleared out Cyberdyne
|
||
|
and then destroyed the T-1000. That was the first time we had the
|
||
|
best possible ending. :-)
|
||
|
|
||
|
My dad. His company, Van Brook of Lexington makes the tokens which
|
||
|
the Kentucky Arcade uses. Hell, I thought I'd give my dad's business
|
||
|
a shameless plug! ;-)
|
||
|
|
||
|
All the wonderful people at the Kentucky Arcade, probably one of
|
||
|
the busiest Arcades here on campus and in Lexington. Tim, Paul and
|
||
|
all the others there were very friendly and helpful.
|
||
|
|
||
|
Good luck in your future games of Terminator 2: Judgement Day!
|
||
|
|
||
|
--------------------------------------------------------------------
|
||
|
|
||
|
Randolph S. Vance
|
||
|
|
||
|
RSVANC00@mik.uky.edu (NeXT Mail)
|
||
|
RSVANC00@ukpr.uky.edu
|
||
|
RSVANC00@ukcc.uky.edu
|
||
|
|
||
|
QUOTE: "I'll watch some TV, it'll help me to RELAX!"
|
||
|
-Ren Hoek
|
||
|
|
||
|
-------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
--
|
||
|
|
||
|
Internet: musjndx@gsusgi2.gsu.edu Fidonet : Jonathan Deitch@1:133/411.7
|
||
|
jdeitch@gisatl.fidonet.org Bellnet : 1 - 404 - 261 - 3665
|
||
|
-----------------------------------------------------------------------------
|
||
|
Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
|
||
|
--------------------------------------------------| trust my own technology!"
|
||
|
"Thrills! Chills! Magic! Prizes!" -- Hurricane | -- Geordi LaForge
|
||
|
|
||
|
Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
|
||
|
|