220 lines
10 KiB
Plaintext
220 lines
10 KiB
Plaintext
|
|
|||
|
T&S VERSAND - SPECIALIST FOR CONSOLES
|
|||
|
HOFRIEDENSTRASSE 26
|
|||
|
A-6911 LOCHAU/AUSTRIA
|
|||
|
|
|||
|
TEL. +43 (0) 5574 - 48401
|
|||
|
FAX. +43 (0) 5574 - 48093
|
|||
|
|
|||
|
|
|||
|
D E V E L O P E R S T O O L B O X
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
Assembly language development systems.
|
|||
|
For Famicom, Super Famicom, GameBoy.
|
|||
|
|
|||
|
The new Developers ToolBox series of assembly language development systems is
|
|||
|
designed to give the professional programmer all the tools necessary to create
|
|||
|
the demanding applications required by todays software consumers. Each system
|
|||
|
contains a full screen, multiple file editor, a high speed assembler, a fully
|
|||
|
costomizable source level debugger, and all the upload and download utilities.
|
|||
|
|
|||
|
The ToolBox systems are written in highly optimized 8086 assembly language for
|
|||
|
speed and are designed to be run from an IBM PC, AT or PS/2 compatible host
|
|||
|
machine. Communication with the target machine is via a high speed link using
|
|||
|
the hardware and software included with each ToolBox. All ToolBox software and
|
|||
|
program source files are stored and manipulated on the host machine, leaving
|
|||
|
the target completely free for program testing.
|
|||
|
|
|||
|
All program source files are standard MS DOS text files and can be edited with
|
|||
|
any standard text editor, allowing programmers to use their choice of editor.
|
|||
|
No previous knowledge of MS DOS is required to use the ToolBox systems.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
THE ASSEMBLER
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
All ToolBox systems are supplied with a powerful, high-speed, single pass
|
|||
|
assembler capable of assembling all standard and most non-standard syntax
|
|||
|
for the target systems are rates of up to 500,000 lines of real-life code
|
|||
|
per minute on a 33MHz machine. Each assembler can support all the different
|
|||
|
processors in any target system, giving much smoother operation when assembling
|
|||
|
codes for multi-processor targets.
|
|||
|
|
|||
|
- Simple to use multi-processor support built into one assembler
|
|||
|
program, accessed by a single assembler directive (.proc {cpu})
|
|||
|
- Standard and non-standard syntax are supported to ensure comp-
|
|||
|
atibility with practically all other assemblers.
|
|||
|
- Full 32 bit expression evaluation as standard.
|
|||
|
- Extensive macro capabilities.
|
|||
|
- Full conditional assembly control.
|
|||
|
- Infinitely nested directives (i.e., DO...LOOP, IF...ENDIF, etc.)
|
|||
|
- Local labels
|
|||
|
- Full utilization of LIM EMS memory if present.
|
|||
|
- Extensive listing controls.
|
|||
|
- 80386 version of assembler for greater assembly speeds.
|
|||
|
|
|||
|
|
|||
|
THE DEBUGGER
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
The debuggers supplied with all ToolBox systems are highly sophisticated
|
|||
|
program testing and analysis tools. Each is written in a special high-livel
|
|||
|
language (MDPL) and can be configured to any extend (even totally re-written
|
|||
|
if necessary) to suit the user.
|
|||
|
|
|||
|
- Fully overlapping windows under mouse control.
|
|||
|
- Symbolic and source level debugging.
|
|||
|
- Conditional break points.
|
|||
|
- Reapeat a set of commands.
|
|||
|
- Full expression evaluator can use assembly time symbols.
|
|||
|
- Disassembly to either screen, printer or disk, Disk files can
|
|||
|
be re-assembled.
|
|||
|
- Full program trace facility allows single-stepping, quick-tracing,
|
|||
|
follow memory pointers, and show stack.
|
|||
|
- All usual monitor/debugger commands to examine and modify memory,
|
|||
|
manipullate blocks, etc.
|
|||
|
|
|||
|
And now, using the new ROM emulation technology, these further features
|
|||
|
become available:
|
|||
|
|
|||
|
- Hardware breakpoints, can be set anywhere within the ROM space,
|
|||
|
where you can break on an address or any bit address combination
|
|||
|
with don't care bits.
|
|||
|
- Hardware break point on data access, with don't care bits.
|
|||
|
- Re-vector addresses, i.e. force re routing of NMI, IRQ's etc.
|
|||
|
- Halt program execution using above method, no extra wiring!
|
|||
|
- Auto reset the system after a download.
|
|||
|
- Emulate up to 16MBit of ROM space.
|
|||
|
- Debug memory completely invisible, and will not take any part of
|
|||
|
the program address space.
|
|||
|
|
|||
|
|
|||
|
THE EDITOR
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
The editor supplied with ToolBox systems is now stand-alone, but can be
|
|||
|
integrated to a large extend with the assembler and debugger.
|
|||
|
|
|||
|
- Full overlapping windows controlled by either the mouse or keyboard.
|
|||
|
- Can use project folders specifying up to 128 files to be edited,
|
|||
|
each in a seperate window.
|
|||
|
- Error tracking across multiple source code files.
|
|||
|
- Ultra-fast keyboard response and screen updating can keep up with
|
|||
|
even the fastest keyboard repeat rates.
|
|||
|
- Instantaneous block operations such as copy, move, delete, change of
|
|||
|
case, and read from or write to from disk.
|
|||
|
- Unique key recorder and playback system can remember a sequence of
|
|||
|
keystrokes and replay them at the press of a key.
|
|||
|
- Totally flexible string search and replace facility. The search
|
|||
|
engine can compile a list of successful matches showing the lines
|
|||
|
containing the search string. The list can then be browsed through
|
|||
|
and the required occurrence selected to be viewed in it's file.
|
|||
|
- Special label search allows for all occurrences of the label under
|
|||
|
the cursor to be search for.
|
|||
|
- Auto Caps Lock facility automatically sets uppercase for instructions
|
|||
|
and lowercase for comments and text strings.
|
|||
|
- Auto indent ensures the current line is indended to the same position
|
|||
|
as the previos line.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
SYSTEM REQUIREMENTS
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
All ToolBox systems are designed to run on IBM PC, AT or PS/2 compatible
|
|||
|
machines running MS DOS 3.0 or later.
|
|||
|
|
|||
|
The minimum system resources required are 512k of RAM, a hard disk drive,
|
|||
|
a monitor and at least 1 free 8-bit expansion slot. In addition, 1 free printer
|
|||
|
port is required if you are planing to use the RAMBOY.
|
|||
|
|
|||
|
Any additional system resources will be utilized, such as more memory (either
|
|||
|
Conventional or Expanded), a colour monitor and a mouse.
|
|||
|
|
|||
|
|
|||
|
DISCOUNT SYSTEM
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
For multiple purchases of ToolBox development system a discount system is
|
|||
|
available. For the second and third systems bought there is a discount
|
|||
|
of <20>1000. For a fourth system bought there is a discount of <20>1500.
|
|||
|
(Note, for the GameBoy system this is <20>500 and <20>800 respectively)
|
|||
|
|
|||
|
|
|||
|
ADDITIONAL HARDWARE
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
- The Video Boy hardware is available as a separate product. This
|
|||
|
package provides the Video Boy interface with a modified GameBoy
|
|||
|
and all interconnecting leads. The GameBoy cartridge slot is free
|
|||
|
and hence any game/development cartridge can be plugged in.
|
|||
|
- <20>550.
|
|||
|
|
|||
|
|
|||
|
THE DEVELOPERS TOOLBOX
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
It's a flexible, but integrated development system. It can be combined to give
|
|||
|
the integration of the classic PDS systems, or split so that it can be used
|
|||
|
with your own familiar tool.... what more could you need?
|
|||
|
|
|||
|
|
|||
|
SPECIAL SYSTEM FEATURES
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
SuperNES:
|
|||
|
|
|||
|
- The assembler fully supports the sound chip in the SNES.
|
|||
|
- Source debugging supported.
|
|||
|
- Compatible with all cartridge configurations including, the
|
|||
|
Pilot Wings DSP based cartridge.
|
|||
|
- <20>5500.
|
|||
|
|
|||
|
|
|||
|
GameBoy:
|
|||
|
|
|||
|
- Supplied with a GameBoy.
|
|||
|
- GameBoy is specially converted, so that in can connect to our
|
|||
|
VideoBoy.
|
|||
|
- The VideoBoy allows you to see the GameBoy display on standard
|
|||
|
monitors, and can do the following:
|
|||
|
- Can plug into a TTL mono monitor, a cheap but powerful solution.
|
|||
|
- Powers the GameBoy.
|
|||
|
- Can Take a VGA input from a PC, and outputs its signal to a
|
|||
|
variable Multisync monitor, you can then have either the PC or
|
|||
|
GameBoy picture on the Multisync monitor.
|
|||
|
- Both monitors can work simultancously.
|
|||
|
- PC / GameBoy selection can be switched manually or automatically
|
|||
|
via a remote feed. Typically this would come from the PC via
|
|||
|
the RAMBOY.
|
|||
|
- Comes complete with an external controller, so you no longer
|
|||
|
need to touch the GameBoy.
|
|||
|
- Switch allows you to select between GameBoy or external
|
|||
|
controller.
|
|||
|
- Any NES compatible controller can be used with only minor
|
|||
|
modifications.
|
|||
|
- Compatible with ALL GameBoy cartridge types.
|
|||
|
- <20>3900.
|
|||
|
|
|||
|
Nintendo Entertainment System:
|
|||
|
|
|||
|
- Supports both CPU and PPU address spaces.
|
|||
|
- Can use all hardware debugging features on both CPU a. PPU ROM areas.
|
|||
|
- Compatible with all cartridge configurations, including SNROM,
|
|||
|
MMC1, MMC3, MMC5 and many more.
|
|||
|
- <20>5500.
|
|||
|
|
|||
|
|
|||
|
|-THiS FiLE PASSED THR0UGH --- /\ ---.------ /\ ---*--. FiDONET 2:200/600.34-|
|
|||
|
| . * . // \ . // \ . FUJiNeT 7:102/102 |
|
|||
|
| I.C.S Swedish HQ // \ + // \ . MeGANeT 66:666/1 |
|
|||
|
| + // / \ // \ + |
|
|||
|
| Sync World HQ /\\ \\ / . // \\ / 16800 DUAL STANDARD |
|
|||
|
| . // \ \/ // /\/ . |
|
|||
|
| +46-451-91002 \\ / / \\ \/ + +46-451-91002 |
|
|||
|
| * \\ / + . \\ \ . . . |
|
|||
|
| . \\ / \\ / |
|
|||
|
|- SysOp: Troed ------------ \/ARCASTIC -- \/XISTENCE --- CoSysOp: Zaphod B -|
|
|||
|
< Advertisment added using -=Bad Ad=- 1.91 by Troed/Sync. BBS: +46-451-91002 >
|