243 lines
14 KiB
Plaintext
243 lines
14 KiB
Plaintext
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| |E G A C.D vs __|U P E R N.E.S
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So here it is the battle of the giants, Nintendo and Sega have been
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waging war in the console market for years now, with Nintendo always
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having the upper hand. Sega looked all set to change this around in
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the British market at least, with the launch of the Mega CD. Ninte-
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ndo however had different ideas and decided to bring forward the
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launch of the Super NES. This launch is all set for spring, with
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Super NES's in the shops, possibly as early as February. Sega dont
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plan to launch the Mega CD offically till summer next year. Now
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heres the question (?) on everyones lips; Do you buy a Super NES,
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or wait for the Mega CD? it's not an easy choice, so heres a guide
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to whats hot and whats not about the two Machines.
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MEGA-CD (Lame Sega Product)
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---------------------------
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The Mega CD is a compact unit that sits happily underneath the Genesis
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It's very similar in styling to the Genesis and once in place looks
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dead sexy. The internal gubbins are a mass of smart custom chips and
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processor doobries. The Mega CD uses a Motorola 68,000 chip, like the
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one you would find inside an Amiga, St. This chip runs at 12.5 Mhz
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which is bloody fast, especially when used in tandem with the Genesis's
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own 68,000. This is all very well, but a CD-ROM really needs one thing
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a RAM cache! whats a RAm cache? Well, when a CD unit sends Graphics and
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Sound to the host machine, it needs to hold alot on information in Memory
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If it cant do that, then you get a very irrating lag while the machine
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accesses the Compact Disc. This was a big problem with the PC Engine CD
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Unit, the waiting time can get quite aggravating. Fortunatly, the Mega
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CD has a large RAM cache and can handle 6 Megabits of info a time, this
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is more than enough space for pause free gaming. As far as sound goes
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the Mega CD is a big improvement over the Genesis/Megadrive. It has an
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extra 8 Channels of PCM sounds and they are well up to quality of a decent
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keyboard. These can be played at the same time as the Megadrives chip
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and can also be used with live CD tracks so musically, you can go far
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wrong. The extra processing power built into the new unit, means that the
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Megadrive can now perform the kind of Scaling and rotation tricks that
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the Famicom is Famous for (even though the SNES only has a 3.5 processor
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the Megadive+Co is so shit). All in All abit of a smart kit.
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The Mega CD has been widely heralded in the land of the rising sun, as
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the machine that will bring CD-ROM into the home. There are already a
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couple of CD-ROM standards in Japan, the most successful of which is the
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Sharp FM Towns. This computer basically a souped up PC, with smart GFX
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and a built in CD unit. The thing the FM Towns is most notourios for
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is the number of games featuring scantily clad women. It's widely
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expected that this kind of dodgy software will appear on the Mega CD,
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although Sega's strict quality controls should filter the worst of it
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out. The Mega CD was released in Japan last December and basically sold
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out as soon as it hit the shops. Sega cleverly released limited numbers,
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so selling out completely isnt quite as impressive as it sounds. The
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demand though is easily out-stripping supply even now. In the UK, when
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the machine was launched, grey importers like Advanced Consoles Etc
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were snowed down with oreders. In fact, when we picked up our Mega CD
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there was nearly a riot because it was the last one in stock!
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After months of sneak previews and much speculation, we finally got
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hold of a Mega CD! The machine arrived only days after its release
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in Japan. The excitment in the room was unbearable, problem was, when we
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first got it, we had no software. When you turn the machine On, you are
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presented with a really sexy demo. This shows the Mega CD logo floating
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in the sky, it starts turning, spinning and swooping around the screen.
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Its all impressive when you discover its not a polygon, its a sprite.
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This gives just a peek at the machines true potential. The music that
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plays during the demo is groovy, but hardly mind-blowing.
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Not only is the Mega CD a smart piece of video gaming technology, its
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also a bloody good CD player. Instead of the usual array of buttons
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and dials, all you do is slot in a normal CD and press Start on your
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control pad. The screen then changes from demo to options. These
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allow you to play any track on your CD at random, or if you like, in
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a preprogrammed order. There are tons of useful options and if youre
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into music youll love it. You can for example, loop small sections of
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any track, useful for sampling chords or instrument sounds. There are
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a wealth of options and the sound quality is quite remarkable. Using
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the audio ports and connecting the Mega CD to speakers, the sound
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quality is easily as good as a decent CD player. Put through a good
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stereo system with amplifiers and the unit becomes a formidable bit
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of Hi-Fi equipment.
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Well, theres no doubt about it. The Mega CD is a dead hard piece of
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kit. Problem is, the first few games dont take advantage of it. There
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are few Japanesse RPG's available already, most with un-translatable
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names. The RPG's all follow the gauntlet inspired top-down perspective
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with alot of spellcasting and wandering around. The one advantage of
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CD brings to this type of game is in the lengthy graphical intros.
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You get treated to highly impressive cartoon sequences throughout and
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the accompanying music is quite awesome. Weve only seen two arcade
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style games so far. The first, Heavy Nova is a cross between a SEMUP
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and a BEMUP, its a horizontal scroller, very playable and very fast
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again, this game features Huge cartoon intros and smart music, but
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graphically it doesnot do anything we have not seen before. Sol Feace
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is the second of the arcade games and its a good horizontal scroller.
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This a real dissapointment as far as graphics are concerned, this is no
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better than say Thunderforce or gaiares. Soon to appear on the Mega CD
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will be G-LOC and RABMOBILE for starters and maybe even SONIC 2.
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The Mega CD has had its offically launch in the UK set for Summer 1992.
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This is resonably fast and well get it around the same time as America.
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The machine will cost around 300 quid which is abit expenisve thats
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import and offical will be around 250 (Kiss my ass Sega lamers!). The
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Mega CD imports only work on the Scart machines (LAME!) at the moment
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but the console boys are hard at work converting them to PAL machines
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which should be finished Soon.
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THE SUPER NES/FAMICOM (Greatest machine of all time)
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----------------------------------------------------
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The Super NES is a very strange machine indeed! Although its a 16Bit
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machine, the cental processor is not a 16 Bit at all. It is in fact
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an Eight bit chip, a 65C816 to be precise but a deeply confused one.
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It runs as fast as a 16 Bit chip and thinks it is one, but aint. Kind
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of like a volvo with a ferrari engine...its not much to look at but it
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does'nt half shift (Yeahhhhh). The Super NES main attributes are its
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brilliant custom chips. These are used to create some stunning effects.
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The color palette is an enormous 32,768 and the machine can display
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256 of these at once. You can take a whole screen very quickly or a
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small area and expand or reduce it in size very quickly. This effect
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has been seen before in the arcades like Afterburner, G-Loc. The SNES
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can also rotate screens in real time, much the way Namco's assault
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arcade machine does. The chips are powerful enough to combine these
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effects and clever programming to produce stunning results (Eat that Sega)
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The most impressive about the SNES though, is the sound chip, this uses
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12 channel digital PCM sounds, better quality than most mid-range
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keyboards. These sounds can be played in true stereo and the effects are
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jaw dropping. Trumpiets, pianos, guitars, all can be reproduced
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faithfully through the SNES. You can easily link up your SNES to a HiFi
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and hear the sound through decent speakers, its well worth doing. In
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real terms, its much more a powerful machine then Segas Megadrive (HAHA).
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The SNES obviously excels in anything that involves Color and Sound,
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especailly using Scaling and rotation hardware. Where it falls down
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a little is on its sprite handling. The SNES is capable of displaying
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tons of sprites, but the speed suffers when more than 128 are on screen
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at once. Much has been made of this problem in the computer press, but
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the megadrive also suffers from this too, although not to the same
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extent. Where this problem arises most is in fast shootemups with tons
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of sprites on screen at once. You'd be less likely to notice say, a
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beatemup or a driving game. There are ways round this, with special
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programming and tight use of hardware, but its not as big problem as
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you'd think.
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After wearing our special investigator trousers for months, we dis-
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covered something about the SNES that will make you fill your pants
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with sheer bed wetting anticipation. This makes the CD-ROM look
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pathetic and it will change the face of SNES gameing forever! What is it?
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We're not telling! Ha! Are we evil or what? All we can say is this, when
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it appears and you own a Famicom, you'll be even happier than a big bag
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of happy things. Is it Hardware? Is it Software? Were not telling, but
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look out in future issues for more newz its a biggie!
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The initial batch of Famicom games upon its release in Japan was
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specatular. The one to buy the machine though, was Super Mario World
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This is/was the forth installment of the Mario series and is still
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the best platform game ever. The games, unusually for a console included
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a couple of strange strategy games like, Populous, Sim-City. These went
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down a treat in Japan and shifted untold numbers of famicoms. Its
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highly likely that the first batch of games will be the same as the
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first lot of Japanesse games. Look out in the future for thses great
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titles, STREETFIGHTER II, and rumoursa about MARIO 5 and to top that off
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it may be on CD-ROM!.
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The SNES went on sale in the U.S last year and was greeted with great
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interest, but it did not do to good in sales terms as expected. There
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were two main reasons for this firstly, the Megadrive had already got a
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firm foothold in the market and secondly, NES owners were quite happy
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with their old machine. Software support was fine, with alot of great
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titles released for the machine, but many stores had problems getting
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enough copies. After some teething troubles and alot of speculation,
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the SNES is now going great guns.
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Nintendo have had alot of political turmoil with their CD-ROM system.
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This should have been availble now, but development changes put paid
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to that. The Nintendo CD ROM was to be developed with SONY, but the
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deal fell through early last year. However, the unit was nearly
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finished and SONY still have the legal right to release the machine.
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It will probably appear in japan in the next few months, its to be
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called the Sony playStation. It will be entirely compactible with
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Famicom cartridges, but with the addition of a CD-ROM drive. Early
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peeks at the machine reveal it to be a sleek black unit, similar in
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appearance to the Megadrive unit. Sadly though, there will be little
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in the way of Nintendo support the CD unit, with most developers
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opting to use Nintendos system instead. This new system has been
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designed by PHILIPS and looks set to beat even the Mega CD, at least
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in terms of Spec. It should be ready soon and there will be an inter-
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esting three way competition between Sega, Sony, Nintendo.
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Its up to you. If youre dead wealthy and have the two get em both, if
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not ask yourself these questions;
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How much do you have to spend?
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How important is a CD-ROM?
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Both the SNES and the Mega CD are brilliant machines and both have their
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strong points. The Mega CD remember, is an add on and not a stand alone
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unit. The SNES is due for release very soon. Add all these points up
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and decide for yourself, but remember, you heard it here first.
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My Views ( {Mr.SCARFACE} of CRYSTAL )
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-------------------------------------
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Well why pay 250-300 pound for a unit which was made to do the same
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type of things which a SNES already does??. The SNES will be about
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150 pounds in a couple of months maximum with a free 40+ pound cart
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Mario Worlds so for 150 pounds you can have everything thats in the
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Mega CD vertually apart from the fast 12.5 Mhz but the SNES is fucking
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fast enough now and soon the slow down problem will be now more.
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Remeber everything what Sega has made falls and gets forgotten about
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look at the poor master System (Dead!?!?!) but look at the NES still
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going quite strong Nintendo always make systems which rule and you
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enjoy playing! look at the basic Gameboy shit colors briliant addiction
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check out Mario on that!. Well its up to you i have both FAMICOM,
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MEGADRIVE, but i will have got rid of the Megadrive soon due to it
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being lame! same as the Mega-Cd! (Once the novelty wears off) Nintendo
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products always seem to keep ya going ya never get bored of em hmmm
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well like i say get what ya wont but Sega is Shit! haha.
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CREDITS
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-------
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Text File : {Mr.SCARFACE} of CRYSTAL!
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Idea : {Mr.SCARFACE} of CRYSTAL!
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Review : Computer & Video Games Magazine
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Machines : Ace-Consoles / C+VG
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DEDICATIONS+MSG'S
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-----------------
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Executioner : Hope the copiers come along Soon mate! 500+ rule ha!
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Zigor : Wheres the price lists ?? hehe!
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Lonestar : Keep up the good Console game support!
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Protocol : Keep those Tips coming! (For SNES though he!)
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Megadrive : Hope the conf goes well !! i cant call much now! boo hoo
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Hybrid : Ult Dream is kicking some ass Console wise!
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>>>> HAPPY CONSOLE 92 TO ALL WHO LOVE THERE MACHINES <<<<
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>> TO ORDER YOURE COPIER FOR MEGADRIVE,SNES,PC.ENGINE <<
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>> SEE EXECUTIONER ON ULT DREAM <<
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