1134 lines
52 KiB
Plaintext
1134 lines
52 KiB
Plaintext
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<20><><EFBFBD><EFBFBD><EFBFBD> <20>ͼ<EFBFBD> <20><><EFBFBD><EFBFBD>ͼ<EFBFBD> <20><><EFBFBD><EFBFBD>ͼ<EFBFBD> <20>\<5C> <20><> <20><><EFBFBD><EFBFBD>ͼ<EFBFBD> <20>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><C5B3><EFBFBD>ķ<EFBFBD><C4B7>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><C5B3><EFBFBD>ͼ<EFBFBD><CDBC>ų<EFBFBD><C5B3><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ķ<EFBFBD> <20><><EFBFBD><EFBFBD>ķ<EFBFBD> <20><><EFBFBD><EFBFBD>ķ<EFBFBD> <20>ų <20><> <20><><EFBFBD><EFBFBD>ķ<EFBFBD>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD>ų<EFBFBD><C5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۺ<EFBFBD><DBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۺ<EFBFBD><DBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۺ<EFBFBD><DBBA>ۺų<DBBA>ۺ<EFBFBD><DBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۺ<EFBFBD>ų<EFBFBD><C5B3>ۺ<EFBFBD><DBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>ͼ <20><>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ <20><><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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N E T W O R K N E W S L E T T E R
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<20> July 1993 Volume Number 3 Issue Number 2 <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20> In This Month's Issue of IceNEWS <20>
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<20> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <20>
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<20> Editor's Notes by Special Agent .............. 1 @7672 <20>
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<20> <20>
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<20> Features <20>
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<20> WWIV The Overlooked BBS Software <20>
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<20> DESQview/WWIV For C Programmers ............. 1 @8869 <20>
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<20> Interview With The Subs List Coordinator <20>
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<20> <20>
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<20> Modders Corner <20>
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<20> Mod Tip's by The Flying Chicken ............. 1 @2456 <20>
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<20> Mod Of The Month ............................ <20>
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<20> <20>
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<20> Feature BBS Of The Month ....................... @7672 <20>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ Editor's Notes <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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I want to thank The Flying Chicken for his support of The INN, again he has
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written an excellent article for the modders out there. Thanks TFC.
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***
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The Bishop 1 @4550 starts next month as the coordinator for the INN Mod [or
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mods] of The Month. I am looking forward to the selections he makes.
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***
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It has been hot in the Western NY Area the home of IceNET... some say we
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should change the name from IceNET to HeatNet. Our brain of truely has
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been slowed considerably, hence the late and brief INN for this month.
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***
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I recently sent Wayne 1@1 WWIVNet some questions and here they are:
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SA... Rumors are a flying as to the release date of WWIV 4.23, when do you
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think would be an accurate date of it's release?
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Wayne... Unfortunately, no idea yet.
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SA... What new features should we expect to see?
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Wayne... Definitely multiple languages, some bug fixes, and cosmetic
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enhancements. Really don't have a list set up yet.
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SA... You must spend many, many hours programing and coming up with ideas,
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plus hours on end of tech help. What motivates you to continue the updates
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of WWIV and the support of WWIV?
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Wayne... Mostly it's answering email. I don't know why I keep doing it.
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SA... What is your view on all the different networks that are springing up
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all over the country since the release of the multinet 4.21a?
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Wayne... I think we'll see the number drop after a while.
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SA... Finally, many are wondering if WWIV will go multi line, is this in
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the future for sure?
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Wayne... No, not for sure, but it is a possibility for v4.23. We're
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looking into it now.
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***
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I was hoping for some information on the release of 4.23 but as you can see
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he has no idea. Multilined WWIV seems to be the item most wanted by WWIV
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Sysops and it looks like it is on the way.
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***
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I have heard of many sysops having a net validate bug, wherein a sub without
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Net Val turned on still asked if you would like to net validate messages.
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Also if net val was on it would not ask you to validate. I had the same
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problem. Our friend the Deranged Alchemist sent me the following fix. It
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works and I am happy :).
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OK, Try this...
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The Deranged Alchemist #1 @6855
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Try the following (Assuming you have the source and a compiler):
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Load up MSGBASE1.C and search for the function scan();
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void scan(int msgnum, int optype, int *nextsub)
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{
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char s[95],s1[95],s2[95],*b,*ss1; /* s, s1, and s2 upped to 95 chars */
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int i,i1,i2,done,quit,abort,next,val,realexpress;
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slrec ss;
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long l,len;
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postrec p,p1;
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irt[0]=0;
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irt_name[0]=0;
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done=0;
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Note that s[81], s1[81], and s2[81] were upped to 95 characters. This fixed
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my problem.
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If you don't have the source, or want to try this first, get a copy of the
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virgin BBS.STR (ENGLISH.STR in the ZIP file) put it in gfiles as BBS.STR
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(back up your modded STR file) and see if the problem goes away. If it
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does, Whala!
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Wayne
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The Lab BBS (618)462-0767
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Thanks Wayne for the fix, this one was a killer on my BBS....
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***
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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F E A T U R E A R T I C L E S
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ WWIV The Overlooked BBS Software <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WWIV The Overlooked BBS Software
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By
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Wig DeMoville / A.K.A. Filo
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and
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Don Zarzecki / A.K.A. Black Ninja
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WWIV BBS Software has been often overlooked by magazines which have
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often focused on more expensive commercial products such as Major BBS,
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TBBS, and PcBoard or on public domain software such as RBBS. WWIV,
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which stands for World War IV, has made significant ground in the
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shareware market with several thousand systems registered world wide.
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WWIV sysops have been primarily hobbiests who were drawn to WWIV
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by several factors. It is extremely easy to set up. It is inexpensive
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to register and registration permits access to the source code. It has
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one of the smoothest working networks available, and it allows the sysop
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to significantly customize the BBSs without resorting to source
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modifications while permitting the registered sysop to make
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modifications to the software to give his board a "unique" flavor.
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EASE OF SET UP:
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From its beginnings as a teenager's project written in BASIC, WWIV
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has been easy to set up, featuring an INIT (initialization) program that
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created the necessary directories and permitted the sysop to easily
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enter the system specific information required of the system. From its
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beginning in BASIC, WWIV was written in Pascal and finally in "C". Its
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origins as a "theme" board with a militaristic flavor have disappeared
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but its power, its features, and its ease of set up have steadily
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progressed since 1986 when the first registration was received.
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Documentation is complete and orderly. While it is not necessary
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for a sysop to read the documentation before installing WWIV, it will
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help. Documentation files for installation, sysop commands and users
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are included with each version.
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When setting WWIV up for the first time, the sysop runs the
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initialization program and is presented with a menu of set-up options
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most of which are self-explanatory. One feature that seems to be unique
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to WWIV is that the initialization will have the system try to automatically
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detect the brand, model, and speed of the modem. Once that is detected, the
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system will automatically set the modem parameters that should work with
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the modem. A sysop may "tweak" the modem parameters if necessary, but
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most sysops find the automatically selected ones to be close to optimal.
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The initialization menu is simple and appears as follows:
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1. System info (name, passwords, newuser info, etc)
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2. More system info (net, status, etc)
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3. Paths (messages, gfiles, data, etc)
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4. Com port info (port, IRQ, base address, etc)
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5. Select modem type (now GEN-V32) <-- Gives you the modem type detected.
|
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6. External programs (zip, terminal, etc)
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7. External protocols (zmodem, hs/link, jmodem, etc)
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8. External editors (full screen)
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9. SecLev data changes
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0. Auto-Validation data changes
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A. Auto-detect modem type (if possible)
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N. Update network info
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U. Change max # sub/dirs
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Q. Quit
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|
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Customization of the BBS can actually begin here in some of the
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options available through the INIT program, such as whether or not you
|
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allow aliases or require real names, whether or not you wish users to be
|
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informed at logon regarding files which they uploaded that have been
|
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downloaded by others, and whether or not you wish to have a
|
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"free-format" phone number in order to accommodate European systems.
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Customization can also be done by changing certain default messages to
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be whatever you wish. The system supports color ansi, black and white
|
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ansi, and non-ansi default messages and displays the appropriate message
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to the user. Sysops requiring help with the initialization options
|
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and/or customization of default messages may consult the documentation
|
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or seek help from the designated WWIV support boards located in the USA
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and throughout the world.
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WWIV offers the sysop the ability to assign up to 255 different security
|
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levels, though most sysops only use 4 - 10 levels. Each of these levels can
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be configured for the amount of time per day, time per logon, how many
|
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messages can be read, how many private E-mails the user can send, how many
|
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posts the user can make on public message bases and whether or not the user
|
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can post anonymously. In addition the sysop can assign (AR's), account
|
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restrictions, which can be used for various purposes such as allowing only a
|
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certain group access to a specified message base. There are also
|
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(DAR's), Download account restrictions which are used much the same way as
|
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the (AR's) and these are used in the files section of the system.
|
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|
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There are also function keys that the sysop can use while a user is online
|
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to increase a new user's security level, drop to DOS, chat with the user,
|
|||
|
increase or decrease a user's time in increments of 5 minutes, drop the user
|
|||
|
offline and give the sysop the user's and system's activity for the day.
|
|||
|
|
|||
|
WWIV permits the system to have as many as 999 message bases and 999 file
|
|||
|
directories. Each file directory can hold as many as 499 files, giving
|
|||
|
the system the capacity of 498,501 files. Built-in commands support the
|
|||
|
two most popular file description formats available on CD-ROMS so that a
|
|||
|
sysop can easily use CD-ROMS on his system if he wishes.
|
|||
|
|
|||
|
|
|||
|
System menus are available in both Ansi and Ascii formats and may be
|
|||
|
easily customized by the sysop who wishes to have some individuality to
|
|||
|
his system.
|
|||
|
|
|||
|
|
|||
|
WWIV BASED NETWORKS:
|
|||
|
|
|||
|
WWIV also supports several WWIV based networks. The oldest and
|
|||
|
largest of these is WWIVnet with over 1500 member systems. IceNET and
|
|||
|
WWIVlink are also relatively large WWIV based networks boasting over 600
|
|||
|
members each. There are numerous small WWIV based networks that are
|
|||
|
primarily local and/or devoted to special topics. A WWIV board may be
|
|||
|
on more than one network.
|
|||
|
|
|||
|
By joining a network the sysop can subscribe to a wide variety of
|
|||
|
networked message bases (subs) hosted by other sysops. The selection of
|
|||
|
subs that are available are many and diverse. The next version of WWIV
|
|||
|
which should be released during the fall of 1993 will also have FidoNet
|
|||
|
capability. Presently there are 42 documented WWIV based networks that a
|
|||
|
sysop can join.
|
|||
|
|
|||
|
WWIV FROM THE USER'S SIDE:
|
|||
|
|
|||
|
|
|||
|
A user logging onto a WWIV system for the first time encounters a
|
|||
|
series of questions. These questions enable the sysop to know a little
|
|||
|
about his users and they also set the user's capabilities such as ANSI,
|
|||
|
COLOR, etc. Unmodified WWIV systems will use the following questions:
|
|||
|
|
|||
|
Ansi graphics support detected. Use it?
|
|||
|
Do you want color?
|
|||
|
Alias/Handle?
|
|||
|
Real Name?
|
|||
|
Voice phone?
|
|||
|
Data phone?
|
|||
|
Street address?
|
|||
|
City?
|
|||
|
St?
|
|||
|
Country?
|
|||
|
Zip code?
|
|||
|
Sex?
|
|||
|
Date of birth?
|
|||
|
|
|||
|
After the user has entered this information, he is asked to leave
|
|||
|
feedback ( a message) to the sysop. New users normally have limited access
|
|||
|
to the system until the sysop validates their account.
|
|||
|
|
|||
|
A validated user normally will have access to the several
|
|||
|
sub-systems available on a WWIV board: Message Base area, General Text
|
|||
|
File area (bulletins), on-line programs, voting booth and file transfer
|
|||
|
section. Each section has its own menu of commands which a user can read.
|
|||
|
Expert users may toggle the menu status off. The user can obtain online
|
|||
|
help at anytime by hitting CTRL-O.
|
|||
|
|
|||
|
WWIV SUPPORT:
|
|||
|
|
|||
|
WWIV is a dynamic BBS system that offers one or two new releases each
|
|||
|
year. Each new release adds additional features and yet these new
|
|||
|
releases do not cost the registered sysop any additional money. WWIV
|
|||
|
support boards have many utilities, modifications, and on-line games
|
|||
|
available for downloading by WWIV sysops. These support boards also are
|
|||
|
available to answer technical questions that may arise by WWIV sysops.
|
|||
|
|
|||
|
The registration fee for WWIV is $80.00. Registration fees and/or
|
|||
|
information about registration may be obtained from WWIV Software
|
|||
|
Services, P.O. Box 720455, McAllen, TX 78504-0455
|
|||
|
|
|||
|
In short, the WWIV software offers an inexpensive beginning to the
|
|||
|
fascinating hobby of running a bbs.
|
|||
|
|
|||
|
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ DESQview/WWIV For C Programmers <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
by Alken Foijet Godden #1 @8869
|
|||
|
|
|||
|
I'm afraid to say that there is no easy answer when it comes to making
|
|||
|
original mods on a board. It would be close to impossible for me to write a
|
|||
|
mod package that would make a modded BBS DESQview friendly since there is a
|
|||
|
vast quantity of things that could have happened to make it unfriendly.
|
|||
|
|
|||
|
The easiest problem to predict is footprint size. Many people look at
|
|||
|
their file size and decide that it is the same size as what's in memory.
|
|||
|
Ignore the file size and run some memory checks while the program is
|
|||
|
running, your results should be right on the money. Write down the routine
|
|||
|
you went through each time you checked the programs memory - this will
|
|||
|
insure accurate results.
|
|||
|
|
|||
|
Reducing overhead in WWIV:
|
|||
|
|
|||
|
OVERLAYS: You can reduce your EXE size just by optimizing the
|
|||
|
overlayed files that already exist. The size of your total overlayed files
|
|||
|
in memory is twice the size of your largest overlayed file (standard
|
|||
|
Borland). So, by splitting up the largest file into smaller ones you can
|
|||
|
gain some memory without overlaying more functions then what you started
|
|||
|
with. You have very little control over when your overlays reside in memory,
|
|||
|
so try to keep functions that call each other within the same file(s).
|
|||
|
|
|||
|
Just looking at the map should tell you if there are any files that are
|
|||
|
noticeably larger than any others. You can overlay functions that weren't
|
|||
|
overlayed to begin with, but you should be very picky as to what exactly
|
|||
|
you're overlaying. Some functions use memory addresses to call other
|
|||
|
functions/data. If this data/function was overlayed it's likely that your
|
|||
|
program will spit up all over you. This includes declaring global variables
|
|||
|
within an overlayed file - if they are used by other files.
|
|||
|
|
|||
|
SHRINKING: I don't suggest it, but it's easy enough to get the BBS to
|
|||
|
shrink from WFC to do network calls (receive too). The problem that arises
|
|||
|
is that if you need to shrink from WFC, it's also likely that you'll need to
|
|||
|
shrink before running your text editors also - which I found to be a pain to
|
|||
|
do.
|
|||
|
|
|||
|
LARGE STRUCTURES: WWIV has incredible structures, and with a large
|
|||
|
user base and many networks they become even more incredible. I won't say
|
|||
|
exactly what to do about the structures, but they definitely become
|
|||
|
cumbersome.
|
|||
|
|
|||
|
It might be a good idea to save all of these large structures to disk
|
|||
|
before running any external programs, and release the memory for that period
|
|||
|
of time. Any buffers could be freed before an external program runs also.
|
|||
|
|
|||
|
You could rearrange some code so that the memory is freed before a
|
|||
|
program will need memory. Here is an example in "attempt_callout(void)"
|
|||
|
where a structure is used to find out what board to call. The memory isn't
|
|||
|
freed until well after it is done with the structure. This isn't a mod, but
|
|||
|
I've corrected the problem in theory:
|
|||
|
|
|||
|
fl1 += weight[nn][i]; // existing code.
|
|||
|
if (fl1>=fl) { // It just finished
|
|||
|
i1=i; // using "weight" and
|
|||
|
break; // "try"
|
|||
|
} //
|
|||
|
if (fl1>=fl) { //
|
|||
|
i1=i; //
|
|||
|
break; //
|
|||
|
} //
|
|||
|
} //
|
|||
|
} //
|
|||
|
if (i1!=-1) { //
|
|||
|
for (nn=0; nn<net_num_max; nn++) { // All I did was copy these
|
|||
|
if (try[nn]) // lines from the bottom of the
|
|||
|
farfree(try[nn]); // function.
|
|||
|
if (weight[nn]) //
|
|||
|
farfree(weight[nn]); // This will save you 4 bytes per
|
|||
|
} // network and 6 bytes per connect
|
|||
|
farfree(try); // that you have.
|
|||
|
farfree(weight); //
|
|||
|
|
|||
|
do_callout(net_networks[net_num].con[i1].sysnum); // existing
|
|||
|
time(&l); //
|
|||
|
last_time_c=l; //
|
|||
|
|
|||
|
set_net_num(0); // reset network stuff
|
|||
|
return; // no reason to be in this
|
|||
|
function
|
|||
|
// anymore
|
|||
|
} // existing
|
|||
|
} //
|
|||
|
} //
|
|||
|
|
|||
|
I have a friend who has about 15 networks and an average of five
|
|||
|
connects a piece (I really don't keep track). And where he's not about to
|
|||
|
get excited about 510 bytes, it's the theory that's important.
|
|||
|
|
|||
|
I chose that piece of code because it was easy to demonstrate. If you
|
|||
|
find yourself disagreeing with anything I've said, it's the nature of
|
|||
|
programming. If we all had the same ideas we'd all write the same programs.
|
|||
|
|
|||
|
MATH COPROCESSOR: If you have a math coprocessor, use it. No reason
|
|||
|
why not to. By turning floating point emulation off you should gain a
|
|||
|
substantial amount of memory. WWIV will be able to use the math coprocessor
|
|||
|
instead of calculating floating point numbers with the code Borland
|
|||
|
supplies.
|
|||
|
|
|||
|
Remember to compile the entire BBS when changing things that effect the
|
|||
|
program globally (this includes overlays).
|
|||
|
|
|||
|
Making your program DESQview friendly:
|
|||
|
|
|||
|
INTERRUPTS: All interrupts except 50H-57H, 68H-6FH, and 78H-7FH, are
|
|||
|
fair game. DESQview uses these interrupts for its own use, do not hook
|
|||
|
them.
|
|||
|
|
|||
|
INT 15H is used for DESQview's API. Your interrupt handler must
|
|||
|
preserve all registers both going into DESQview's interrupt handler and
|
|||
|
returning from DESQview's interrupt handler.
|
|||
|
|
|||
|
INT 1CH / INT 08H (timers) are set up by DESQview. The amount of
|
|||
|
consecutive time slices is determined here, 5 foreground ticks = 5
|
|||
|
consecutive timer interrupts. It's highly advised to pass control to the
|
|||
|
previous handler as quickly as possible because DESQview will hold off other
|
|||
|
interrupts until you do - which can effect high speed communications.
|
|||
|
|
|||
|
|
|||
|
DESQview's API: WWIVv422 now comes with a bit of API support. These
|
|||
|
improvements are a step in the right direction, but they are not "fully"
|
|||
|
there yet. WWIV uses 4 of DESQview's API calls. DESQview has 151 API
|
|||
|
functions that I'm aware of. If WWIV becomes a multi-line program using
|
|||
|
DESQview expect to see a great deal more of these API calls.
|
|||
|
|
|||
|
DISK ACCESS: I don't recommend trying to alter any file structure
|
|||
|
because you'll end up running into problems with external programs that
|
|||
|
expect certain structures. As it is, WWIV is a fine running DOS program.
|
|||
|
However, if Wayne intends to make it multi-line it would be advisable that
|
|||
|
he create a function that all disk access run through.
|
|||
|
|
|||
|
Why? Because here's where multi-tasking causes big problems with
|
|||
|
multiple programs using the same files. Let's say two WWIV's are running on
|
|||
|
two different modems. One WWIV writes updated information to a file, the
|
|||
|
second BBS should be informed of this - but before that, both BBS's should
|
|||
|
compare their data to each other because it could be different by this time.
|
|||
|
|
|||
|
Having so many places in the code where disk read/writes occur makes
|
|||
|
for large code if all of the above is going to take place. As it is, WWIV's
|
|||
|
code could be smaller if all the read/writes were condensed into two or
|
|||
|
three functions.
|
|||
|
|
|||
|
EXT/EXP MEMORY: Wayne put in a little piece of commented out code that
|
|||
|
I feel might reek havoc on many people who just take the comments off. This
|
|||
|
code causes the compiler to use extended or expanded memory for the
|
|||
|
overlays.
|
|||
|
|
|||
|
For one thing, you're robbing Peter to pay Paul. You want to create
|
|||
|
some memory in the 640 region, but it's not a straight trade. For one, the
|
|||
|
compiler has to add some code to allow swapping to this memory - which goes
|
|||
|
into the base memory. And secondly, if you shrink the BBS for external
|
|||
|
programs the BBS.EXE program isn't even in memory at all - so what's the
|
|||
|
point?
|
|||
|
|
|||
|
If you want speed, don't use DESQview. If you're using DESQview it's
|
|||
|
because you want to run several programs at once. Putting overlays into
|
|||
|
ext/exp memory only helps in terms of speed - otherwise there's no use for
|
|||
|
it.
|
|||
|
|
|||
|
The biggest downside to using extended memory while in DESQview is that
|
|||
|
DESQview cannot manage it very well. When two programs request the same
|
|||
|
region of ext/exp memory at virtually the same time they can end up
|
|||
|
corrupting each others data. This is do to the nature of time slicing and
|
|||
|
ext/exp memory.
|
|||
|
|
|||
|
Since you're running DESQview to run more than one program at a time,
|
|||
|
try to keep your memory as clean as possible. You know as a sysop that WWIV
|
|||
|
will be running in your first window, but you can't predict what you'll run
|
|||
|
in subsequent windows. Since the known variable is WWIV, then I suggest
|
|||
|
keeping this program as friendly as possible.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ An Interview With The Sub List Man <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
|
|||
|
SA... Odin being the subslist coordinator must be fun keeping up with all
|
|||
|
the sub changes. What do you do to stay on top of the situation?
|
|||
|
|
|||
|
Odin: It's not easy staying on top of things. When I first started, it
|
|||
|
took 5 hours to get the first subs list out. The Editor left me over
|
|||
|
a month's work (ugh!). After that it took me about 1.5 hrs each
|
|||
|
"ping." Then, during my Easter break, I decided to write a program.
|
|||
|
This program was written in 2 days in Turbo Pascal 6.0. It allows me
|
|||
|
to update the subs list from a ping in about 15 minutes (yeah!). It
|
|||
|
also let's me set up the SUBS.* files anyway I want. I can place
|
|||
|
whatever category I want in which ever SUB file. It has incorporated
|
|||
|
CATEG.NET and a file called N99999.NET (list of all nodes which is
|
|||
|
updated by another program after NETWORK3.EXE is run).
|
|||
|
|
|||
|
SA... What could the sub hosts do to help?
|
|||
|
|
|||
|
Odin: For starters, they should check their //BOARDEDIT to make sure that
|
|||
|
the 'O' option for each of their subs is set to how they want the
|
|||
|
name to look in the subs files. If they want, they can leave it
|
|||
|
blank. Then the ping will grab the title from option 'A'. All the
|
|||
|
sysops have been great with their mail to me about their subs. Check
|
|||
|
the SUBS.LST, SUBS.1, and SUBS.2 files for your subs. If you find an
|
|||
|
error, e-mail me quick. I will have the change in the next update.
|
|||
|
|
|||
|
SA... What procedure should they follow for hosting a new sub?
|
|||
|
|
|||
|
Odin: First, check to make sure the sub doesn't already exist. When 2 or
|
|||
|
more subs discuss the same topic, both lose potential subscribers.
|
|||
|
Second, use //BOARDEDIT to set up the sub. Set the auto info and
|
|||
|
autorequest (except for adult subs) and select a category. Third,
|
|||
|
e-mail me the information (include SUBTYPE, HOST, NOTES, and TITLE).
|
|||
|
Lastly, advertise the heck out of it! It gets subscribers. By the
|
|||
|
way, picking an interesting name can lead to subscribers easier.
|
|||
|
|
|||
|
SA... Are there are problems arising that you would like to address?
|
|||
|
|
|||
|
Odin: Again the 'O' option in boardedit. Most of the time my program and I
|
|||
|
spend rejecting new "names" of peoples subs because they have put a
|
|||
|
description under the 'O' option. I know it says description, but
|
|||
|
Wayne Bell wrote the software to use this for the pings, so bear with
|
|||
|
me.
|
|||
|
|
|||
|
SA... Many BBS's are still running 4.21a and earlier, should all subs still
|
|||
|
have a numeric subtype?
|
|||
|
|
|||
|
Odin: This has been a topic of discussion between Jim and I for a while.
|
|||
|
Both of us agree that it is better if everyone upgrades to 4.22. It
|
|||
|
allows more flexibilty. Right now, I have to deal with the alpha
|
|||
|
types and numeric types for the same sub. It can get very confusing.
|
|||
|
The biggest problem with alpha types is that sysops have a tendency
|
|||
|
to use a type already in use. Again, read the subs list first before
|
|||
|
choosing a name.
|
|||
|
|
|||
|
SA... It was brought to my attention that you are working on a program that
|
|||
|
will print out on the hosts message base a list of subscribers to a hosted
|
|||
|
sub, like WWIV Serv does, is this true and if so tell us about it. How does
|
|||
|
it work and when will the public be able to use it?
|
|||
|
|
|||
|
Odin: This program came from another program I wrote called FIXSUBS. This
|
|||
|
new program is called SUBSCR(ibers). It is currently in testing
|
|||
|
stages right now and will be available sometime around July 4th.
|
|||
|
Basically, it reads the node file and use the nodes and BBSLIST.* to
|
|||
|
get the board names and REGIONS.DAT to get the area.
|
|||
|
|
|||
|
|
|||
|
SA... Odin you have set up a sub that is for the subs list. What is the
|
|||
|
purpose of this sub and who should subscribe to it?
|
|||
|
|
|||
|
Odin: It is supposed to help sysops to contact me quickly. No one has
|
|||
|
subscribed yet (guess I don't advertise too well.......). Anyone can
|
|||
|
subscribe to it. I can help with subtypes, names, etc....... It is a
|
|||
|
discussion forum also. You can make comment, suggestions, and even
|
|||
|
gripes to me about the SUBSLIST. So give it a try.
|
|||
|
|
|||
|
|
|||
|
Odin: Thanks for interview. If anyone has a question, feel free to write.
|
|||
|
FIXSUBS is available for download here (we are an ISB and have ASV).
|
|||
|
SUBSCR will be available in beta form on July 4th. A mod will also
|
|||
|
come with it.
|
|||
|
|
|||
|
The Following is a post that Odin sent to everyone concerning the subs.lst:
|
|||
|
|
|||
|
Attention all SysOp who host Subs for IceNET - from Odin (SLC)
|
|||
|
|
|||
|
As the IceNET Subslist Coordinator, I was going through the SUBS.INF file
|
|||
|
(the file created by Jim when he sends out "pings") and I have noticed a few
|
|||
|
things that I would like to address.
|
|||
|
|
|||
|
I would like all sysops who are currently hosting subs to check the
|
|||
|
following information:
|
|||
|
|
|||
|
1. Check for duplicate sub types on your boards (there are a few)
|
|||
|
2. Verify all your subs in the subs list. Any discrepancies, please let
|
|||
|
me know.
|
|||
|
3. next paragraph.
|
|||
|
|
|||
|
The last thing I need for you to do is to check your //BOARDEDIT for each
|
|||
|
of your subs. There is a misleading menu command called 2'O': Description 1.
|
|||
|
This really should be called SUBS.LST Sub Title. When Jim does a "ping", this
|
|||
|
ping searches a file called SUBS.XTR for the all the subs you host that have
|
|||
|
the AUTO INFO set in the 'J' command. The 'O' description will be the title
|
|||
|
that you wish to have in the SUBS list. If you leave it blank, then the 'A'
|
|||
|
Title will be used. Please refrain from using the 'O' to describe the sub.
|
|||
|
Please place the title you wish to use in the subs list instead.
|
|||
|
|
|||
|
Also, Jim and I have discussed a possible change in the CATEG.NET file.
|
|||
|
The addition of categories, and the renaming of others is a possibility. This
|
|||
|
is not etched in stone though. Also, the Highly Recommended category is only
|
|||
|
for the National SysOp Sub. I know all of you think that your subs should be
|
|||
|
highly recommended (as do I), but then we would only need 1 category. So I may
|
|||
|
be renaming this category, The National SysOp Category (but I am not sure....).
|
|||
|
|
|||
|
If you have any questions, please feel free to e-mail. Please check over
|
|||
|
your subs and let me know..........
|
|||
|
|
|||
|
|
|||
|
<EFBFBD>롤
|
|||
|
Subs List Coordinator
|
|||
|
|
|||
|
p.s. If you wish to automate your subs to remove dropped nodes from the
|
|||
|
network, call my board and download a file called FIXSUBS.ZIP which will
|
|||
|
contain the method to automating your subs.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
M O D D E R S C O R N E R
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ TFC's Tips Of The Month <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
The Flying Chicken #185 @7672
|
|||
|
|
|||
|
Some Basic WWIV
|
|||
|
|
|||
|
WWIV. One thing for sure, it's versatile. In that versatility,
|
|||
|
lies literally hundreds of thousands of possible mods, ranging from
|
|||
|
simple prompt changes to the more involved mods such as the multi-line
|
|||
|
mod or the message quoting enhancement. But all of them have one thing
|
|||
|
in common, they rely on basic WWIV variables. So before we get too
|
|||
|
involved in mods, I think we will hold back a bit and stick to the
|
|||
|
tried-and-true basics.
|
|||
|
|
|||
|
Variable Basics
|
|||
|
|
|||
|
It is vital to know all you can about the variables used in WWIV.
|
|||
|
Each variable takes up precious space in your BBS's data area, and
|
|||
|
duplicate variables can cause you endless headaches. So we should
|
|||
|
start with some of the basic WWIV variables, the ones that any modder
|
|||
|
should at least be aware of. The definitions for all of the global
|
|||
|
WWIV variables are stored in VARS.H. This file contains variables that
|
|||
|
are accessable to any function in your BBS. There are quite a few
|
|||
|
variables in VARS.H, and we certainly can't cover them all, but I'd
|
|||
|
like to highlight some of the special ones.
|
|||
|
|
|||
|
The Integers
|
|||
|
|
|||
|
checkit 1 if extended ASCII characters are acceptable from the
|
|||
|
keyboard or com port. 0 instructs WWIV to accept only the
|
|||
|
lower 128 characters.
|
|||
|
|
|||
|
curdloads 1 if the user is in the transfer section, 0 if the user is
|
|||
|
NOT in the transfer section. The 'T' command from the main
|
|||
|
menu simply sets curdloads to 1. The next time the main
|
|||
|
menu should be displayed, curdloads is checked, and the
|
|||
|
transfer area menu is displayed instead.
|
|||
|
|
|||
|
echo 1 if WWIV should echo characters to the com port, 0 if
|
|||
|
not. This feature is set for the entry of passwords.
|
|||
|
|
|||
|
hangup A 1 indicates that WWIV should hangup the phone at it's
|
|||
|
earliest convenience; used commonly in the '/O' command.
|
|||
|
|
|||
|
helpl The number stored in this variable indicates which help
|
|||
|
section should be displayed when Ctrl-O is pressed. The is
|
|||
|
the number stored in HELP.MSG, in the first column of a
|
|||
|
line of '=' characters.
|
|||
|
|
|||
|
hungup 1 if a user has hung up, 0 otherwise. This variable is
|
|||
|
normally set by a call to checkhangup().
|
|||
|
|
|||
|
lines_listed
|
|||
|
This varialbe contains the current number of lines that
|
|||
|
has been displayed on the user's screen (NOT THE SYSOP's,
|
|||
|
they can be different sizes!). When this value reaches
|
|||
|
the user's screenheight, a pause prompt is displayed.
|
|||
|
|
|||
|
net_num The current network number, as stored in the 'N' setting
|
|||
|
in INIT. Remember 0 is the first net, 1 is the second,
|
|||
|
reguardless of the numbering systems you see anywhere else.
|
|||
|
|
|||
|
ok_modem_stuff
|
|||
|
Setting this variable indicates that WWIV should perform
|
|||
|
modem routines. If you start the BBS with the /M
|
|||
|
parameter, this value is 0.
|
|||
|
|
|||
|
topdata The setting of this variable indicates which "topscreen" is
|
|||
|
displayed locally. 0 disables the display, 1 creates the
|
|||
|
system status display, and 2 creates the user status
|
|||
|
display. To actually display the topscreen, a call to the
|
|||
|
topscreen() function is in order after setting this
|
|||
|
variable to the desired value.
|
|||
|
|
|||
|
useron 1 if a user is on the BBS, locally or remotely, 0
|
|||
|
otherwise.
|
|||
|
|
|||
|
|
|||
|
A Lone Double
|
|||
|
|
|||
|
timeon The number of seconds the user has been on.
|
|||
|
|
|||
|
|
|||
|
Structures
|
|||
|
|
|||
|
Which brings us to the meat of the variables, structures. There
|
|||
|
are countless structures in WWIV, some of them large, and I won't go
|
|||
|
into the data stored in these structures in detail here. Rather, I'll
|
|||
|
give you a quick definition of what type of information they contain.
|
|||
|
The word in parentheses below the structure name is the global
|
|||
|
variable associated with the particular structure.
|
|||
|
|
|||
|
userrec This structure contains user information for the
|
|||
|
(thisuser) current user.
|
|||
|
|
|||
|
configrec Contains data from CONFIG.DAT, which defines the BBS
|
|||
|
(syscfg) configuration.
|
|||
|
|
|||
|
statusrec Holds key data about the BBS, most of which changes
|
|||
|
(status) constantly. This structure is also used to store data from
|
|||
|
the BBS when external programs are running. It is written
|
|||
|
to disk before each external program call, and restored
|
|||
|
afterwards.
|
|||
|
|
|||
|
subboardrec
|
|||
|
(subboards)
|
|||
|
Contains //BOAREDIT information about each sub, such as
|
|||
|
message file name, ARs, restrictions, etc.
|
|||
|
|
|||
|
directoryrec
|
|||
|
(directories)
|
|||
|
Stores //DIREDIT information about each sub, such as
|
|||
|
storage directory, DARs, and other flags.
|
|||
|
|
|||
|
usersubrec These structures hold the subboards and directories
|
|||
|
(usub) available for each user. Note that not all subs and dirs
|
|||
|
(udir) are available to all users, so these structures are used
|
|||
|
as indexes to the actual sub number or directory number.
|
|||
|
(More on these in the future, I assure you.)
|
|||
|
|
|||
|
postrec Contains data about each message or e-mail, such as
|
|||
|
(msgs) author, anonymous flags, etc.
|
|||
|
|
|||
|
modem_info This structure stores modem setup strings, connection
|
|||
|
(modem_i) parameters and more, all taken from the settings in
|
|||
|
MODEMS.MDM.
|
|||
|
|
|||
|
net_networks_rec
|
|||
|
(net_networks)
|
|||
|
This structure holds the INIT settings for each network
|
|||
|
your system is a member of, such as node number and
|
|||
|
directory.
|
|||
|
|
|||
|
wwiv_version
|
|||
|
While really a string, this variable holds the current
|
|||
|
WWIV version number, suitable for display.
|
|||
|
|
|||
|
|
|||
|
Curtains
|
|||
|
|
|||
|
Well, that's enough to chew on for the moment. Some of the more
|
|||
|
simple mods you'll find just display some of the variables I've
|
|||
|
mentioned above, and I'm sure you got an idea or two about using them
|
|||
|
to personalize your BBS. But there are many others, so feel free to
|
|||
|
poke around inside of VARS.H to see what you can find.
|
|||
|
|
|||
|
And we'll talk again next month.
|
|||
|
|
|||
|
The Flying Chicken
|
|||
|
|
|||
|
The Insane Asylum BBS
|
|||
|
IceNET 1 @2456
|
|||
|
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ Mod Of The Month <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
[First Release: IceNews]
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ
|
|||
|
<EFBFBD> WWIV Desc : Send SSMs to your users or over a network. <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> Filename : TB5-422.MOD Mod Version : 1.0<EFBFBD> <20>
|
|||
|
<EFBFBD> Author : <20>he <20>ishop 1st File Modified : BBS.C <20>
|
|||
|
<EFBFBD> 1st Net : 1@ 7.WWIVnet 2nd File Modified : <20>
|
|||
|
<EFBFBD> 2nd Net : 1@ 7.WWIVweb 3rd File Modified : <20>
|
|||
|
<EFBFBD> 3rd Net : 1@ 7.ExpressNet 4th File Modified : <20>
|
|||
|
<EFBFBD> 4th Net : 1@ 7.FunNet 5th File Modified : <20>
|
|||
|
<EFBFBD> 5th Net : 1@4550.IceNET 6th File Modified : <20>
|
|||
|
<EFBFBD> 6th Net : 1@4550.USLink 7th File Modified : <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> WWIV Version : 4.22 Date : 19 Jun 1993 <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> Difficulty : ۱<><DBB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (Have you noticed 90% of mods are <20>
|
|||
|
<EFBFBD> 1 out of 10 on the scale?) <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> Description : SSM's are those short (<80 chars) messages you see <20>
|
|||
|
<EFBFBD> right before reaching the main menu each logon (ie. "The <20>
|
|||
|
<EFBFBD> Bishop read your mail on xx/yy/zz"). This mod answers the <20>
|
|||
|
<EFBFBD> request of Stainless Steel Rat 1@7111 who wanted to send <20>
|
|||
|
<EFBFBD> SSMs to his users. The mod is also designed so that you <20>
|
|||
|
<EFBFBD> can easily let users send SSMs to one another if you like. <20>
|
|||
|
<EFBFBD> Or you could limit it to Co-SysOp's. Whatever. The <20>
|
|||
|
<EFBFBD> important thing is that the user's name will automatically <20>
|
|||
|
<EFBFBD> be inserted into the SSM, and the SSM will never exceed <20>
|
|||
|
<EFBFBD> 79 characters. <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> At the request of Elston Gunn and other SysOps, I've <20>
|
|||
|
<EFBFBD> upgraded this mod to allow sending SSMs over a net. <20>
|
|||
|
<EFBFBD> Please don't send "junk" SSMs over the net; sending them <20>
|
|||
|
<EFBFBD> costs money. Because of the "danger" of sending junk <20>
|
|||
|
<EFBFBD> SSM's, the mod is currently set up to allow only SysOps <20>
|
|||
|
<EFBFBD> to send SSM's across the net. However, if you wanted to <20>
|
|||
|
<EFBFBD> it'd be easy to change that, too, allowing users access. <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> Enjoy! <20>
|
|||
|
<EFBFBD> <20><> <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD> Legend: <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> = Leave this line alone <20>
|
|||
|
<EFBFBD> + Add this line <20>
|
|||
|
<EFBFBD> - Delete this line <20>
|
|||
|
<EFBFBD> | Change this line <20>
|
|||
|
<EFBFBD> . Many statements elapse here <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD> Disclaimer: <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> LIVE WITH IT. <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
Step 0: BACK IT UP.
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
Step 1: Add the proper variables to BBS.C (void mainmenu).
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
void mainmenu(void)
|
|||
|
{
|
|||
|
= double d;
|
|||
|
+
|
|||
|
+ char ok; /* TB5-422.MOD */
|
|||
|
+ userrec u; /* TB5-422.MOD */
|
|||
|
+ unsigned short sy,un; /* TB5-422.MOD */
|
|||
|
|
|||
|
/* Plus whatever else you may have defined here, of course.. */
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
Step 2: Add the proper lines to BBS.C (void mainmenu).
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
= if (strcmp(s,"CLS")==0)
|
|||
|
= outstr("\x0c");
|
|||
|
|
|||
|
/* TB5-422.MOD
|
|||
|
*
|
|||
|
* Note: This mod is setup to let anyone use the SSM editor. If you
|
|||
|
* want to restrict it, either move it to the proper part of the code, or
|
|||
|
* make the first line "if ((strcmp(s,"SSM")==0) && (X)) {"
|
|||
|
*
|
|||
|
* . . . and replace the x with something along the order of:
|
|||
|
*
|
|||
|
* "thisuser.sl>50" (51+ SL's can use it)
|
|||
|
* "lcs()" (limited Co-SysOps and above can use it)
|
|||
|
* "cs()" (Co-SysOps and above can use it)
|
|||
|
* "so()" (SysOps (SL 255) can use it)
|
|||
|
* "thisuser.ar & 4" (People with AR "C" can use it)
|
|||
|
* "usernum==1" (Only user #1 can use it)
|
|||
|
*
|
|||
|
* TB5-422.MOD */
|
|||
|
|
|||
|
if (strcmp(s,"SSM")==0) { /* anyone can use it */
|
|||
|
ok=0; /* add ok as a char at top of void!! */
|
|||
|
nl();
|
|||
|
prt(2,"Send to who : ");
|
|||
|
mpl(30);
|
|||
|
input(s2,30);
|
|||
|
if (!s2[0]) {
|
|||
|
ok=2;
|
|||
|
un=0;
|
|||
|
} else
|
|||
|
parse_email_info(s2,&un,&sy);
|
|||
|
nl();
|
|||
|
|
|||
|
if (sy)
|
|||
|
if ((thisuser.restrict & restrict_net) || (!so())) { /* SysOp only */
|
|||
|
un=0;
|
|||
|
pl("You can't send SSM's over the network.");
|
|||
|
}
|
|||
|
|
|||
|
if (un) {
|
|||
|
if (sy)
|
|||
|
npr("Sending SSM to %u@%u (%s)",un,sy,net_name);
|
|||
|
else {
|
|||
|
read_user(un,&u);
|
|||
|
strcpy(s1,nam(&u,un));
|
|||
|
npr("Sending SSM to %s",s1);
|
|||
|
}
|
|||
|
nl();
|
|||
|
nl();
|
|||
|
|
|||
|
read_user(usernum,&u);
|
|||
|
strcpy(s1,nam(&u,usernum));
|
|||
|
if (sy) {
|
|||
|
sprintf(s2," @%u",net_sysnum);
|
|||
|
strcat(s1,s2);
|
|||
|
}
|
|||
|
strcat(s1," says: ");
|
|||
|
ch=(79-strlen(s1)); /* Use ch as an int */
|
|||
|
|
|||
|
pl("Enter the SSM - ");
|
|||
|
prt(1,":");
|
|||
|
|
|||
|
mpl(ch);
|
|||
|
inputl(s2,ch);
|
|||
|
nl();
|
|||
|
if (strlen(s2)>0) {
|
|||
|
strcat(s1,s2);
|
|||
|
prt(5,"Is this ok? ");
|
|||
|
if (ny()) {
|
|||
|
ssm(un,sy,s1);
|
|||
|
nl();
|
|||
|
pl("Saving..");
|
|||
|
ok=1;
|
|||
|
} else {
|
|||
|
ok=2;
|
|||
|
nl();
|
|||
|
}
|
|||
|
} else
|
|||
|
ok=2;
|
|||
|
}
|
|||
|
if (ok==2)
|
|||
|
pl("Aborted.");
|
|||
|
nl();
|
|||
|
}
|
|||
|
|
|||
|
= if ((strcmp(s,"/O")==0) || (strcmp(s,"/G")==0)) { /* Note: /G added */
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
Step 3: You're done. Please send me email if you use this mod. !!
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Note: I didn't write an SSM editor. It would be pointless, since Tolkien has
|
|||
|
already done an excellent job of writing one. So don't make a mistake when
|
|||
|
writing your SSM's unless you've got Tolkien's editor or don't care.
|
|||
|
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ
|
|||
|
<EFBFBD> History : <20>
|
|||
|
<EFBFBD> <20>
|
|||
|
<EFBFBD> Version Date New <20>
|
|||
|
<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
|
|||
|
<EFBFBD> 421a/1.0<EFBFBD> 10/17/92 Original Mod. <20>
|
|||
|
<EFBFBD> 422 /1.0<EFBFBD> 06/19/93 Add net SSMs, clean up the code, update for v4.22. <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
|
|||
|
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD> WWIV Utilities by 1@7: <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Program Ver Date Description
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
Chain 4.3 17 Sep 92 Run old WWIV chains with high speed modems.
|
|||
|
Day 1.0 15 Aug 92 Run parts of external event only on given day.
|
|||
|
DelBBSAd 0.8 8 Aug 92 Delete all known BBS Ads in new uploads.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<EFBFBD> WWIV Modifications by 1@7: <20>
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
FName Ver WWIV Date Description
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
TB1 1.1 4.21a 14 Oct 92 Allow user to abort hangup after batch transfers.
|
|||
|
TB3 1.0 4.22 04 Apr 93 Super Auto SysOp Validation Mod.
|
|||
|
TB4 1.0<EFBFBD> 4.21a 16 Oct 92 Add oneliners (aka WWIV hacks) to WWIV.
|
|||
|
TB5 1.0<EFBFBD> 4.22 19 Jun 93 Allow SysOp/Users to send custom SSMs.
|
|||
|
TB7 4.22 Unreleased Full Filepoint system complete with commissions.
|
|||
|
TB8 1.0 4.21a 27 Dec 92 Place a single line of text in a cosmetic box.
|
|||
|
TB9 1.0<EFBFBD> 4.21a 25 Dec 92 Old Scan in the xfer area (opposite of a New Scan)
|
|||
|
TB10 1.0 4.22 05 Apr 93 Print a news file, showing users only new news.
|
|||
|
TB11 1.0<EFBFBD> 4.22 11 Apr 93 More cosmetic, detailed //pending list.
|
|||
|
TB12 1.0<EFBFBD> 4.22 17 Apr 93 Limit chains from 1200 bps users.
|
|||
|
TB13 1.0<EFBFBD> 4.22 03 May 93 Force Callout Menu
|
|||
|
TB14 1.0<EFBFBD> 4.22 03 May 93 Simple File Tagging
|
|||
|
TB15 1.0<EFBFBD> 4.22 01 Jun 93 Re-Order Subs/Dirs in //BoardEdit & //DirEdit
|
|||
|
TB16 1.0<EFBFBD> 4.22 Unreleased Add lots of info to chains (min speed to run,
|
|||
|
# times each chain has been run, grouping, etc).
|
|||
|
TB17 1.0<EFBFBD> 4.22 10 Jun 93 Add support to WWIV for one net callout per x days.
|
|||
|
|
|||
|
All the WWIV v4.21a mods that haven't been updated work fine
|
|||
|
in WWIV v4.22.
|
|||
|
|
|||
|
Out Of Circulation: (Added to stock WWIV 4.22)
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
TB2 1.0 4.21a 07 Sep 92 Allow SysOp to use 26 Alt Keys as BBS Macros
|
|||
|
TB6 1.0<EFBFBD> 4.21a 30 Oct 92 A better newuser default editor/protocol mod.
|
|||
|
|
|||
|
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Feature BBS of The Month
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
Berea BBS (716) 675-9384 IceNET Node 7671
|
|||
|
|
|||
|
West Seneca, NY
|
|||
|
|
|||
|
|
|||
|
Berea is currently operated on an 486 with 8 megabytes of memory,
|
|||
|
120 Megabytes of hard disk storage, a CD-Rom Drive for downloading nearly
|
|||
|
1 Gigabyte of Shareware programs. Berea has a rotating CD-Rom Library which
|
|||
|
changes monthly to offer a diversity of programs for downloading. The CD's
|
|||
|
include several Night Owl series, Two Pheonix series, and an Alpha and Omega.
|
|||
|
Transmission is achieved through a US Robotics 9600 baud V.32 modem, with V.42
|
|||
|
Berea currently uses registered WWIV 4.22 BBS software with personal
|
|||
|
modifications, and Berea is Networked with the IceNET, WWIVnet, FishNET,
|
|||
|
and MicroNET Networks.
|
|||
|
|
|||
|
Berea was established March 17, 1987, on an Atari 8 Bit Computer.
|
|||
|
It was later upgraded to an 8088 and then finally evolved to it's present
|
|||
|
hardware configuration.
|
|||
|
|
|||
|
Berea Hosts 3 IceNET subs;
|
|||
|
The Christian Issues Network Subtype 7671
|
|||
|
Ambassadors For Christ Subtype 17671
|
|||
|
Political Thought and Debate Subtype 27671
|
|||
|
|
|||
|
|
|||
|
When did you first start bbsing?
|
|||
|
|
|||
|
I first started BBSing in January of 1985. I was hesitent and unsure
|
|||
|
of what the modem world would lead me to. I called many BBSes and really
|
|||
|
found many of them to be nothing more than war boards.
|
|||
|
|
|||
|
|
|||
|
What caught your attention, that later made you decide to start your own BBS?
|
|||
|
|
|||
|
Although I did not start this BBS, I soon found a comfortable place as
|
|||
|
a user on Berea. Berea was going through some changes and some rough times
|
|||
|
as it's Sysops and Co-Sysops were not always present. I, through the rough
|
|||
|
times, made minor suggestions here and there. I was later asked to assist in
|
|||
|
the daily operations of the BBS. Having only an Apple IIe to work with made
|
|||
|
these tasks very cumbersome and difficult especially at 300 baud. I soon
|
|||
|
became a user of the IBM world and learned that the task of daily maintance
|
|||
|
became enjoyable.
|
|||
|
|
|||
|
The actual Sysop had become too busy to operate his own BBS, so
|
|||
|
he turned over the complete operations of the system to myself. I remember
|
|||
|
my first experience as The Sysop when I logged on and found almost 200 pieces
|
|||
|
of mail waiting for me. Many of these were old, but it was my policy to
|
|||
|
personally answer each and every piece of mail.
|
|||
|
|
|||
|
|
|||
|
When did you join IceNET?
|
|||
|
|
|||
|
I joined IceNET in December of 1992.
|
|||
|
|
|||
|
|
|||
|
Why did you join IceNET?
|
|||
|
|
|||
|
I wanted to join IceNET for quite sometime, I think what kept me from
|
|||
|
joining was the fact of my failure to communicate and my own action of
|
|||
|
jumping to conclusions. I called many IceNET Boards and found them to be
|
|||
|
of the Typical High School Sysop type. There is nothing wrong with this
|
|||
|
type of BBS, it just wasn't what I was looking for as an older Sysop. It
|
|||
|
was my conversations with Jim (1@1) and Special Agent (1@7672) which led
|
|||
|
me to see that there was a diversity in IceNET just as in WWIVnet. I then
|
|||
|
without hesitation joined IceNET.
|
|||
|
|
|||
|
|
|||
|
What is the theme or purpose of your BBS?
|
|||
|
|
|||
|
Berea was established March 17, 1987, with the main intent to give an
|
|||
|
open discussion for religion, and an open forum for Christian conversation.
|
|||
|
As we all know, religious discussions are shunned from many of the local
|
|||
|
boards. The idea of Christ, in almost any form of conversation, is rejected
|
|||
|
and shunned in today's fast paced society. Berea was intended to break this
|
|||
|
barrier and offer free speech to those who wish to participate in any of the
|
|||
|
discussions. Although Berea offers a forum for religious speech, it also
|
|||
|
offers forums for other discussions as well. These include Political,
|
|||
|
Technical, as well as many others topics which may change from time to time.
|
|||
|
|
|||
|
Berea, was named after the City of Berea in Macedonia (now called Verria
|
|||
|
or Salonica). The people of Berea were highly recognized and commended by The
|
|||
|
Apostle Paul for their diligence in Seaching The Scriptures to see if what
|
|||
|
they were being taught was truly in-line with The Written Word of God. The
|
|||
|
Bereans were recognized for their perseverance in upholding the Truth,
|
|||
|
Standards, and Grace that God has set forth for all of mankind.
|
|||
|
|
|||
|
|
|||
|
What makes your BBS different or unique from others?
|
|||
|
|
|||
|
To parallel the Berean People, Berea offers an on-line Bible program
|
|||
|
called "Godspeed" which allows the users to search and find any and all
|
|||
|
occurrences of any word or phrase in The Bible. Also on-line is a Concordance
|
|||
|
and Lexicon program that will refer to any word in The Bible and give the user
|
|||
|
the appropriate Hebrew/Greek word with the original definition when the verse
|
|||
|
was written. These are available as study helps in an effort to shed Light on
|
|||
|
The Truth of The Word of God. For home study Berea also has several on-line
|
|||
|
Bible programs, such as "The On-line Bible" and "God's Word For Windows".
|
|||
|
Berea also offers a reference library to Preachers, Pastors, Laymen, or
|
|||
|
anyone who wishes to gain knowledge gleaned from The Bible.
|
|||
|
|
|||
|
Running a BBS takes much time and effort, what makes it worth it for you?
|
|||
|
|
|||
|
Just the act of accomplishment make the task worthwhile.
|
|||
|
|
|||
|
|
|||
|
I also want to thank Jim (1@1) for his dedication to IceNET and WWIV
|
|||
|
software. He has made the Sysop's side of the BBS more enjoyable for us.
|
|||
|
Jim's addition of the Multi-net Server has allowed me to pull several extra
|
|||
|
message subs while at the same time it has also lowered my long distance
|
|||
|
phone bill. My personal thanks to Jim, his efforts, and his dedication
|
|||
|
to IceNET.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<20> IceNEWS is an independent newsletter published monthly as a service to <20>
|
|||
|
<20> IceNET, its Sysops and users. The opinions & reviews expressed herein <20>
|
|||
|
<20> are the expressed views of the respective writers. All Rights Reserved.<2E>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|