584 lines
15 KiB
Plaintext
584 lines
15 KiB
Plaintext
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[*] [*]
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[*] K I N G ' S Q U E S T I I I : [*]
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[*] [*]
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[*] The Solution !!!!!!! [*]
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[*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*][*]
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\ /
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\ /
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\ Written By: Kloey Detect /
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---------------------------------------------
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SPECIAL THANX TO THE FOLLOWING FOR ALL THEIR
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HELP IN SOLVING THIS RADICAL ADVENTURE:
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The Shadow
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The Undefined Being
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The Guardian
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Mickey Mouse
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PC Pirate
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The Game Master
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Happy Hacker
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Mr.Wonderful
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Bleu Beard
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Sam Brown
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Balboa
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CatchClaw
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Once again, thank you very much for all of your help in
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solving King's Quest III. All of the above helped in one way or
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another. Not all provided valid or even intelligent thoughts to
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the solution, and you know who you are! But if it was not for
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the support of the following on the Gallifrey, King's Quest III
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would have taken much longer to solve. Once again thank you and
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enjoy this tutorial help guide.
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- Five O
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Special Thanks To SPI for cracking King's Quest III
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Special Thanks to Kloey Jr. for his insight and thoughts !!!!!
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This Tutorial is dedicated to my sister, who is now mourning
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the death of her pet guinea pig, Max, who left us while I solved
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King's Quesy III in the wee hours of the morning.
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..................................Amen.
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"Hot damn! I beat your ass.........Jesus-H, it is 4:58 AM. I
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will write the tutorial tomorrow night."
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You have just witnessed the past events of December 7....1941,
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a day that will live in infamy, whoops, wrong story. You have
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just witness the events of last night or this morning as the case
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may be. I have now sat down, after three hours or so, of
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re-writting my maps so that people, other than ostriches, could
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read my handwritting. If you would like a formal map, please
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leave e-mail for Kloey Detect on a BBS near you.
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Well, Sierra On-Line topped themselves again. This is the
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best of the King's Quest series yet, as far as the toughness
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goes, but still feel that King's Quest II was more based on fairy
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tales and mythology, as in King's Quest. Well a different guy
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did this one. Look for King's Quest IV between June and July!!!
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OBJECT
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<*><*><*>
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You have been captured by the evil and homsexual wizard,
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Manannan, who if you can't tell by the name, probably lives in
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Greenwhitch Village and skips to work wearing a pink flowing
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gown. You must escape from Manannan, rescue your sister, and
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take her back to Daventry in time, or the kingdom will suffer
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further ruin and be destroyed, which we would not want to happen!
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Because King's Quest III is so large, actually smaller than
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King's Quest II, but a bitch to map, it makes it very difficult
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to explain step-by-step how to solve it, so I am going to help
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you solve this adventure, but not really: I will provide the
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information necessary to do so, but for those of you who do not
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want to take the cheaters way out, you will only get the hints
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that you need.
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Here we go...................
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--------
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* NOTE *
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--------
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The following maps are the most "conceptual" maps that there
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are: You may be at a poin and go south, when you go north to
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return to the beginning, you will not return to the point you
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started at, but instead to the left or right of the point.
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There is a wrap-around effect in the game and applies only to the
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north/south borders.
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* - Magical item which you may not possess while Manannan is
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still in the house, unless you enjoy being killed!
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O - Ocean, which you can not swim across completely or defend
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yourself against sharks!
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# - Non-accessable area which is between/in the cliffs, chasms,
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walls, mountains, etc.
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You have exactly 30 minutes on the game clock in which to either
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gather your stuff together and solve the adventure or return to
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the house, stash the stuff under your bed(pay attention, clue #1)
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and then wait for Manannan to blow off.
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---Remember to ALWAYS put the wand back when you return home.
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--|
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| ---Remember to ALWAYS shut the trap door & move the book back.
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|----------If you do not do this then Manannan will blow you into
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cocaine dust.
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Manannan's House - 1st Level
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----------------------------
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8 6
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2 | |
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\1 -- 7
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5
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11
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12
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13
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Manannan's House - 2nd Level
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----------------------------
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3 4
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2 -- 10
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Manannan's Laboratory
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---------------------
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8
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9
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"The World Below The Castle"
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Greenwitch Village !
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--------------------
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_______
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/ \
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E D 26 -- 25 12 24/23 -- 19 OOOOOOOOOOO
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N E | | ######## | | | OOOOOOOOOOO
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D S 27 -- 31 ######## 21 --- 20 OOOOOOOOOOO
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L E | | ######## | | | OOOOOOOOOOO
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E R 28-- 30 -- 13 ---- 14 --- 15 -- 16 -- 17 O
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S T | | | | | OOOOOOOOOOO
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S 29 -- 32 -- 33 ---- 22 --- 18 OOOOOOOOOOO
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Pirate Ship(U.S.S. Five O)
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--------------------------
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42 -- 41 -- 43
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44 -- 39 -- 40
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37 -- 38
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Ladder Tree(Robber's Home)
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--------------------------
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34 -- Outside The House
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30
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Bear's House
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------------
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36
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35
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Daventry! - The Beach/Mountain Scenario
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---------------------------------------
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54
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51 -- 52 -- 53
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49 -- 50 55 -- 56
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47-48 57
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45-46 |
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\/
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Down Only to #58
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Daventry! - The Return Home ..........
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--------------------------------------
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68 -- 67 -- 66 -- 65
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| | \
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61 -- 62 ###### 64
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| ######### /
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60 ######## 63
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| /
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59 -- 58
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Just as a brief note, the majority, 99%, of these maps have
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been drawn as an overhead/cross-section view, but I guess by now
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you have seen that!
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In the following pages you will have the numeric key to the
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above maps. To understand them you must be at least 10 years in
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age and be able to read 3 syllable words. I will list the # of
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the map location followed by the description of the location, and
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then all the things that should be done on the screen. Now bear
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in mind that you may have to complete certain conditions in order
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to perform certain commands.
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Example: 666 - Satan's Party Hole
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[1]Sacrafice virgin
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[2]Get pitchfork
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Comprende !!??!!
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Extra Hints:
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[*][*][*][*]
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1] To poison the porridge, place the cookie in it.
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2] To get the cat fur: a)Hold cat
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b)Get fur
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3] To stay safe during the journey to Daventry while on the
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Pirate's ship, remain at the rear of the ship untill you reach
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land. You have to figure it out from there.
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4] SAVE YOUR GAME FREQUENTLY!!!!! I used the following format
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when I saved a game: 136/210 : Captn.Room : 1:26:23
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This is the score I have : Location : Time used
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5] The eagle will drop the feather randomly, so GET IT !
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Before we continue let me just say I finished King's Quest III,
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but did NOT have all the points, which I don't give a crap
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about. I attribute the loss in points to the following:
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Failure to complete the folowing spells:
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----------------------------------------
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Understanding the Language of creatures(10 pts)
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Causing a deep sleep(10 pts)
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Failure to gain the following objects:
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--------------------------------------
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Reptile skins
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Acorns
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I needed the above two objects to complete the above two spells,
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simple, isn't it! If you could leave e-mail to me, I would
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appreciate it to soothe my desire for knowledge.
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Points not listed in Map/Tutorial
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---------------------------------
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Leaving the pirate ship and making it to Daventry(5 pts)
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Evading abominable snowman(4 pts)
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*Cat fur(1 pt)
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*Eagle feather(2 pts)
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Dropping fish powder(4 pts)
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Poisoning Manannan with porridge(10 pts)
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IMPORTANT: When Manannan first appears, he will ask you to go do
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something, DO IT, you get now points, but then you
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won't get turned to cocaine either!!
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Numerical key to the maps in the above:
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---------------------------------------
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1 - Starting place
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2 - Top of staircase
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3 - Manannan's bedroom
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[1] Get pot(To humor Manannan)
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[2] Open drawer(by mirror)
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[a] Given *mirror(1 pt)
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[3] Open dresser(right hand side)
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[a] Given *Rose essence(1 pt)
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[4] Move clothes
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[a] Given *map(7 pts)
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[5] Look top cabinet
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[a] Given *key(3 pts)
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4 - Observatory
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[1] Get *fly(1 pt)
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5 - Feed chickens(To humor Manannan)
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[1] Get chicken
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[2] Get *feather(1 pt)
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6 - Get broom(To humor Manannan)
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[1] Get bowl(1 pt)
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[2] Get spoon(1 pt)
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[3] Get knife(1 pt)
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[4] Get bread(1 pt)
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[5] Get fruit(1 pt)
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[6] Get mutton(1 pt)
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7 - Manannan's dinner room
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[1] Get cup(1 pt)
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8 - Manannan's study
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[1] Unlock cabinet
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[a] Gives you *wand(4 pts)
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[2] Move book
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[3] Pull lever(5 pts)
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[*] The stairs lead down into the lab.
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9 - Manannan's laboratory
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[1] Get *powdered fish bone(1 pt)
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[2] Get *nightshade juice(1 pt)
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[3] Get *mandrake root powder(1 pt)
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[4] Get *saffron(1 pt)
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[5] Get *toad spittle(1 pt)
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[6] Get *toadstool powder(1 pt)
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[*] Toad cast spells you must "Turn to page 'x' "
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[a] Where 'x' is the page the spell is located on.
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[b] Spells are at the end of the tutorial.
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[c] You gain ten(10 pts)points for every spell done.
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10 - Your bedroom
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[1] Hide all
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11 - Winding Path (SAVE GAME FREQUENTLY)
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12 - Bottom of Path
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13 - End of path
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14 - Stores
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[1] General Store
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[a] Buy *leather pouch(1 pt)
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[b] Buy *salt(1 pt)
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[c] Buy *fish oil(1 pt)
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[d] Buy *lard(1 pt)
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[e] Pet Dog
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[1]Gives you *dog hair(1 pt)
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[2] Tavern
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[a] Talk man
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[b] Give coin(3 pts)
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15 - Docks
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[1] Get water(1 pt)
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16 - Extension of docks
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[1] Get on ship(2 pts)
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17 - End of docks
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18 - Beach at the docks
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19 - Beach
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20 - Stream
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21 - White trees with stream leading north
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22 - Trees on beach
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[1] Get *mistletoe(1 pt)
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23 - Cave
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[1] Dip feather in essence
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[2] Fly towards cave entrance
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[3] Enter cave
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[4] Get *stone(3 pts)
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24 - Waterfall
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[1] Get mud(1 pt)
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25 - Forest/desert
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26 - Medusa
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[1] Enter the screen and face away from the way you entered
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[2] Wave mirror when Medusa is VERY close to you(5 pts)
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27 - Curved desert basin
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28 - Desert with cattle bones
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[1] Get *cactus(1 pt)
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29 - Crackled desert floor
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30 - Ladder Tree(Robbers Hideout)
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[1] Place hand in tree(4 pts)
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[2] Climb ladder
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[3] Get off ladder(2 pts)
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31 - Large rock with trees
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32 - Tall tree
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33 - Bear's house
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[1] Knock on door
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[2] Walk over flowers
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[3] Open door
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34 - Robber's house
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[1] Get *purse(4 pts)
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35 - Bear's main room
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[1] Get porridge(2 pts)
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36 - Bear's bedroom
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[1] Open drawer
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[2] Get *thimble(1 pt)
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[*] Leave house and go into garden and fill thimble(1 pt)
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37 - Holding pen
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[1] Drop crate(2 pts)
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[2] Jump crate
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[3] Jump crate
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[4] Jump
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38 - Storage room
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[1] Get crate(? pts)
|
|||
|
|
|||
|
39 - Captain's room
|
|||
|
[1] Open chest
|
|||
|
[2] Get all(3 pts)
|
|||
|
|
|||
|
40 - Store room
|
|||
|
[1] Get shovel(1 pt)
|
|||
|
|
|||
|
41 - Main Deck
|
|||
|
|
|||
|
42 - Galley
|
|||
|
|
|||
|
43 - Front of ship
|
|||
|
[1] Dip feather in essence(5 pts)
|
|||
|
|
|||
|
44 - Back of ship
|
|||
|
|
|||
|
45 - Beach
|
|||
|
|
|||
|
46 - Beach
|
|||
|
|
|||
|
47 - Foot of mountain
|
|||
|
|
|||
|
48 - Foot of mountain
|
|||
|
|
|||
|
49 - Path to mountain
|
|||
|
|
|||
|
50 - Path with waterfall
|
|||
|
|
|||
|
51 - Mountain caps with snow
|
|||
|
|
|||
|
52 - Path with cave at right
|
|||
|
|
|||
|
53 - End of path and mountain
|
|||
|
|
|||
|
54 - Abominabal snowman's house
|
|||
|
|
|||
|
55 - Cliff and caves
|
|||
|
|
|||
|
56 - Cliff path
|
|||
|
|
|||
|
57 - Cliff path down
|
|||
|
|
|||
|
58 - Old house
|
|||
|
|
|||
|
59 - Old well
|
|||
|
|
|||
|
60 - Gnome's house
|
|||
|
|
|||
|
61 - Castel(left half)
|
|||
|
[1] Open doors(4 pts)
|
|||
|
|
|||
|
62 - Castle(right half)
|
|||
|
|
|||
|
63 - Stairs
|
|||
|
|
|||
|
64 - Stairs
|
|||
|
|
|||
|
65 - Stairs
|
|||
|
|
|||
|
66 - Cave entrance
|
|||
|
|
|||
|
|
|||
|
|
|||
|
67 - Dragon
|
|||
|
[1] Screen before(#66) rub ointment on body
|
|||
|
[2] Stir brew with finger
|
|||
|
[3] Cast storm spell(7 pts)
|
|||
|
[4] Untie girl(3 pts)
|
|||
|
[*] Take girl back to castle and you will win !
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
\/\/\/\/\/\/\/\/
|
|||
|
That's all folks
|
|||
|
/\/\/\/\/\/\/\/\
|
|||
|
|
|||
|
It took me about 10 hours to complete the thing and to map
|
|||
|
it all out and put the above info in a descent order. I only got
|
|||
|
169/210 points, and I have allready discussed why.
|
|||
|
|
|||
|
I have only provided you with 80% of the solve. What I mean
|
|||
|
by this is that you must perform certain actions before others
|
|||
|
can obviously take place. I.e. You must open a brew to drink it,
|
|||
|
unless you are a conehead, or on a more understandable basis, you
|
|||
|
must have the key in order to open the wizard's safe.
|
|||
|
|
|||
|
Well....have fun....live long.....and remember to save your
|
|||
|
game frequently......and look for King's Quest IV !!!!
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Kloey Detect of Five O
|
|||
|
|
|||
|
S p e c i a l T h a n k s T o:
|
|||
|
|
|||
|
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
|
|||
|
|
|||
|
Mr. Camaro
|
|||
|
Xpax
|
|||
|
The Magician
|
|||
|
|
|||
|
EXTRA SPECIAL THANKS TO:
|
|||
|
oooooooooooooooooooooooo
|
|||
|
|
|||
|
Augie, Veronica, Ursula, Onika and SUPER DUCK
|
|||
|
For listening to my problems!
|
|||
|
|
|||
|
|
|||
|
|